No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
5 armour, 14 artilleries, 43 infantry and 5 mech_infantrys moved from Bryansk to Belarus
8 armour moved from Russia to Belarus
3 infantry moved from Vologda to Smolensk
3 infantry moved from Samara to Russia
6 infantry moved from Kansu to Suiyuyan
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Combat - Russians
Battle in Belarus
Russians attack with 13 armour, 14 artilleries, 43 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 13 armour, 14 artilleries, 43 infantry and 5 mech_infantrys in Belarus, round 2 : 25/75 hits, 21,50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 13 armour, 14 artilleries, 43 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns moved from Kansu to Suiyuyan
2 infantry moved from Novosibirsk to Kansu
4 infantry moved from Novosibirsk to Samara
Place Units - Russians
8 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 factory_minors, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 fighters and 2 tactical_bombers moved from Yunnan to Suiyuyan
2 fighters and 2 tactical_bombers moved from Kwangsi to Suiyuyan
2 bombers moved from Burma to Suiyuyan
4 fighters and 1 tactical_bomber moved from Burma to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 5/6 hits, 2,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 2 infantry; Russians defend with 2 aaGuns and 6 infantry
AA fire in Suiyuyan : 0/6 hits, 1,00 expected hits
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Suiyuyan, round 2 : 5/12 hits, 6,33 expected hits
Chinese roll dice for 2 aaGuns and 8 infantry in Suiyuyan, round 2 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 2 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Suiyuyan, round 3 : 5/10 hits, 6,00 expected hits
Chinese roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits, 1,67 expected hits
1 fighter owned by the Japanese and 5 infantry owned by the Russians lost in Suiyuyan
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 2 infantry
Casualties for Russians: 2 aaGuns and 6 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 bombers moved from Suiyuyan to Hopei
3 fighters and 4 tactical_bombers moved from Suiyuyan to Hopei
1 infantry moved from Anhwe to Chahar
1 armour and 1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Burma
4 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
2 marines moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 2 marines, 6 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Northern Territory
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from Northern Territory to South Australia
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 factory_minor placed in Kwangtung
3 infantry placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2
Japanese collect 64 PUs (5 lost to blockades); end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Suiyuyan : : -1,00
Chinese : -1,67
Japanese : -0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Persia to Egypt
3 fighters and 1 tactical_bomber moved from Malta to Egypt
3 bombers moved from Gibraltar to Egypt
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Syria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 marine moved from Trans-Jordan to Egypt
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
3 carriers, 1 cruiser and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Egypt
Americans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Germans defend with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 5,67 expected hits
Combat Hit Differential Summary :
Americans : -1,67
4 hitsssss
Kill 2 german Bombers and 2 italian Infantery.
Didnt expect you would go for this!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Persia to Egypt
3 fighters and 1 tactical_bomber moved from Malta to Egypt
3 bombers moved from Gibraltar to Egypt
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Syria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 marine moved from Trans-Jordan to Egypt
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
3 carriers, 1 cruiser and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Egypt
Americans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Germans defend with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 5,67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/19 hits, 7,17 expected hits
2 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 3 bombers in Egypt, round 3 : 2/3 hits, 2,00 expected hits
Combat Hit Differential Summary :
Italians : 0,83
Americans : -1,67
2 more,…
Sorry Ive been out until now.
Kill 2 Italian infantry.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Persia to Egypt
3 fighters and 1 tactical_bomber moved from Malta to Egypt
3 bombers moved from Gibraltar to Egypt
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Syria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 marine moved from Trans-Jordan to Egypt
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
3 carriers, 1 cruiser and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Egypt
Americans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Germans defend with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 5,67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/19 hits, 7,17 expected hits
2 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 3 bombers in Egypt, round 3 : 2/3 hits, 2,00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 5/15 hits, 6,17 expected hits
3 bombers owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Italians win with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -65
Casualties for Americans: 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Casualties for Germans: 2 bombers
Casualties for Italians: 4 infantry
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
Place Units - Americans
2 carriers, 3 fighters and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Sikang to Szechwan
5 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 3 fighters and 4 tactical_bombers
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Hopei, round 2 : 4/9 hits, 4,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1,00
Japanese : -1,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - British
2 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from Persia to Egypt
2 fighters moved from 80 Sea Zone to Egypt
1 transport moved from 69 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from West India to India
1 infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Syria to Trans-Jordan
Combat - British
Battle in India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 2 armour, 1 artillery, 4 fighters, 1 infantry and 4 mech_infantrys
Germans defend with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits
Combat Hit Differential Summary :
British : 1,50
Japanese : -0,33
3 hits…
2 bombers and 1 mech, then max defense, those shore bombardments lol!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Persia to Egypt
3 fighters and 1 tactical_bomber moved from Malta to Egypt
3 bombers moved from Gibraltar to Egypt
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Syria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 marine moved from Trans-Jordan to Egypt
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
3 carriers, 1 cruiser and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Egypt
Americans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Germans defend with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 5,67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/19 hits, 7,17 expected hits
2 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 3 bombers in Egypt, round 3 : 2/3 hits, 2,00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 5/15 hits, 6,17 expected hits
3 bombers owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Italians win with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -65
Casualties for Americans: 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Casualties for Germans: 2 bombers
Casualties for Italians: 4 infantry
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
Place Units - Americans
2 carriers, 3 fighters and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Sikang to Szechwan
5 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 3 fighters and 4 tactical_bombers
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Hopei, round 2 : 4/9 hits, 4,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 3 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - British
2 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from Persia to Egypt
2 fighters moved from 80 Sea Zone to Egypt
1 transport moved from 69 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from West India to India
1 infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Syria to Trans-Jordan
Combat - British
Battle in India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 2 armour, 1 artillery, 4 fighters, 1 infantry and 4 mech_infantrys
Germans defend with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits
British roll dice for 2 armour, 1 artillery, 4 fighters, 1 infantry and 4 mech_infantrys in Egypt, round 2 : 3/12 hits, 4,33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 4/13 hits, 5,50 expected hits
2 mech_infantrys owned by the Italians, 3 mech_infantrys owned by the British, 1 infantry owned by the Germans, 1 bomber owned by the Germans, 1 bomber owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 2 armour, 1 artillery, 4 fighters and 1 mech_infantry in Egypt, round 3 : 7/8 hits, 3,67 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers in Egypt, round 3 : 4/7 hits, 3,83 expected hits
1 mech_infantry owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 62
Casualties for British: 1 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys
Casualties for Germans: 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 mech_infantrys
Non Combat Move - British
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to 81 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
Turn Complete - British
British collect 37 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : -1,67
British : 3,50
Americans : -1,67
Chinese : -1,00
Japanese : -2,00
that was hard for me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 6 PUs (4 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 fighters moved from New Zealand to Queensland
1 infantry moved from New South Wales to Queensland
1 bomber and 1 fighter moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 transport moved from 51 Sea Zone to 52 Sea Zone
1 cruiser moved from 26 Sea Zone to 52 Sea Zone
Combat - ANZAC
Battle in Queensland
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber, 1 fighter and 1 infantry in South Australia, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber and 1 fighter moved from South Australia to New South Wales
3 fighters moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 fighters moved from New Zealand to Queensland
1 infantry moved from New South Wales to Queensland
1 bomber and 1 fighter moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 transport moved from 51 Sea Zone to 52 Sea Zone
1 cruiser moved from 26 Sea Zone to 52 Sea Zone
Combat - ANZAC
Battle in Queensland
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber, 1 fighter and 1 infantry in South Australia, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber and 1 fighter moved from South Australia to New South Wales
3 fighters moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,67
@lebowsky said in 18L Lebowsky (Axis) vs Giallo (Allies) BM (Rematch):
that was hard for me
I needed that
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
9 armour and 17 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Poland to Western Ukraine
15 artilleries and 21 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 9 armour and 17 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 9 armour and 17 mech_infantrys in Ukraine, round 2 : 8/26 hits, 7,33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 9 armour and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 15 artilleries, 21 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 15 artilleries, 21 infantry and 1 mech_infantry in Western Ukraine, round 2 : 11/37 hits, 11,17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 15 artilleries, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Baltic States
10 mech_infantrys moved from Germany to Romania
4 mech_infantrys moved from Western Germany to Poland
1 cruiser, 2 submarines and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery moved from Novgorod to Karelia
4 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
3 aaGuns moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Germany
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Germans collect 49 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0,50
Russians : -0,67