@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
5 armour, 14 artilleries, 43 infantry and 5 mech_infantrys moved from Bryansk to Belarus
8 armour moved from Russia to Belarus
3 infantry moved from Vologda to Smolensk
3 infantry moved from Samara to Russia
6 infantry moved from Kansu to Suiyuyan
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Combat - Russians
Battle in Belarus
Russians attack with 13 armour, 14 artilleries, 43 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 13 armour, 14 artilleries, 43 infantry and 5 mech_infantrys in Belarus, round 2 : 25/75 hits, 21,50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 13 armour, 14 artilleries, 43 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns moved from Kansu to Suiyuyan
2 infantry moved from Novosibirsk to Kansu
4 infantry moved from Novosibirsk to Samara
Place Units - Russians
8 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 factory_minors, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 fighters and 2 tactical_bombers moved from Yunnan to Suiyuyan
2 fighters and 2 tactical_bombers moved from Kwangsi to Suiyuyan
2 bombers moved from Burma to Suiyuyan
4 fighters and 1 tactical_bomber moved from Burma to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 5/6 hits, 2,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 2 infantry; Russians defend with 2 aaGuns and 6 infantry
AA fire in Suiyuyan : 0/6 hits, 1,00 expected hits
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Suiyuyan, round 2 : 5/12 hits, 6,33 expected hits
Chinese roll dice for 2 aaGuns and 8 infantry in Suiyuyan, round 2 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 2 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Suiyuyan, round 3 : 5/10 hits, 6,00 expected hits
Chinese roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits, 1,67 expected hits
1 fighter owned by the Japanese and 5 infantry owned by the Russians lost in Suiyuyan
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 2 infantry
Casualties for Russians: 2 aaGuns and 6 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 bombers moved from Suiyuyan to Hopei
3 fighters and 4 tactical_bombers moved from Suiyuyan to Hopei
1 infantry moved from Anhwe to Chahar
1 armour and 1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Burma
4 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
2 marines moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 2 marines, 6 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Northern Territory
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from Northern Territory to South Australia
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 factory_minor placed in Kwangtung
3 infantry placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2
Japanese collect 64 PUs (5 lost to blockades); end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Suiyuyan : : -1,00
Chinese : -1,67
Japanese : -0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Persia to Egypt
3 fighters and 1 tactical_bomber moved from Malta to Egypt
3 bombers moved from Gibraltar to Egypt
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Syria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 marine moved from Trans-Jordan to Egypt
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
3 carriers, 1 cruiser and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Egypt
Americans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Germans defend with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 5,67 expected hits
Combat Hit Differential Summary :
Americans : -1,67
4 hitsssss
Kill 2 german Bombers and 2 italian Infantery.
Didnt expect you would go for this!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Persia to Egypt
3 fighters and 1 tactical_bomber moved from Malta to Egypt
3 bombers moved from Gibraltar to Egypt
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Syria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 marine moved from Trans-Jordan to Egypt
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
3 carriers, 1 cruiser and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Egypt
Americans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Germans defend with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 5,67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/19 hits, 7,17 expected hits
2 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 3 bombers in Egypt, round 3 : 2/3 hits, 2,00 expected hits
Combat Hit Differential Summary :
Italians : 0,83
Americans : -1,67
2 more,…
Sorry Ive been out until now.
Kill 2 Italian infantry.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Persia to Egypt
3 fighters and 1 tactical_bomber moved from Malta to Egypt
3 bombers moved from Gibraltar to Egypt
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Syria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 marine moved from Trans-Jordan to Egypt
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
3 carriers, 1 cruiser and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Egypt
Americans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Germans defend with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 5,67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/19 hits, 7,17 expected hits
2 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 3 bombers in Egypt, round 3 : 2/3 hits, 2,00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 5/15 hits, 6,17 expected hits
3 bombers owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Italians win with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -65
Casualties for Americans: 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Casualties for Germans: 2 bombers
Casualties for Italians: 4 infantry
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
Place Units - Americans
2 carriers, 3 fighters and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Sikang to Szechwan
5 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 3 fighters and 4 tactical_bombers
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Hopei, round 2 : 4/9 hits, 4,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1,00
Japanese : -1,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - British
2 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from Persia to Egypt
2 fighters moved from 80 Sea Zone to Egypt
1 transport moved from 69 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from West India to India
1 infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Syria to Trans-Jordan
Combat - British
Battle in India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 2 armour, 1 artillery, 4 fighters, 1 infantry and 4 mech_infantrys
Germans defend with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits
Combat Hit Differential Summary :
British : 1,50
Japanese : -0,33
3 hits…
2 bombers and 1 mech, then max defense, those shore bombardments lol!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Persia to Egypt
3 fighters and 1 tactical_bomber moved from Malta to Egypt
3 bombers moved from Gibraltar to Egypt
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Syria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 marine moved from Trans-Jordan to Egypt
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
3 carriers, 1 cruiser and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Egypt
Americans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Germans defend with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 5,67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/19 hits, 7,17 expected hits
2 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 3 bombers in Egypt, round 3 : 2/3 hits, 2,00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 5/15 hits, 6,17 expected hits
3 bombers owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Italians win with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -65
Casualties for Americans: 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Casualties for Germans: 2 bombers
Casualties for Italians: 4 infantry
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
Place Units - Americans
2 carriers, 3 fighters and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Sikang to Szechwan
5 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 3 fighters and 4 tactical_bombers
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Hopei, round 2 : 4/9 hits, 4,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 3 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - British
2 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from Persia to Egypt
2 fighters moved from 80 Sea Zone to Egypt
1 transport moved from 69 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from West India to India
1 infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Syria to Trans-Jordan
Combat - British
Battle in India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 2 armour, 1 artillery, 4 fighters, 1 infantry and 4 mech_infantrys
Germans defend with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits
British roll dice for 2 armour, 1 artillery, 4 fighters, 1 infantry and 4 mech_infantrys in Egypt, round 2 : 3/12 hits, 4,33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 4/13 hits, 5,50 expected hits
2 mech_infantrys owned by the Italians, 3 mech_infantrys owned by the British, 1 infantry owned by the Germans, 1 bomber owned by the Germans, 1 bomber owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 2 armour, 1 artillery, 4 fighters and 1 mech_infantry in Egypt, round 3 : 7/8 hits, 3,67 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers in Egypt, round 3 : 4/7 hits, 3,83 expected hits
1 mech_infantry owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 62
Casualties for British: 1 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys
Casualties for Germans: 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 mech_infantrys
Non Combat Move - British
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to 81 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
Turn Complete - British
British collect 37 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : -1,67
British : 3,50
Americans : -1,67
Chinese : -1,00
Japanese : -2,00
that was hard for me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 6 PUs (4 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 fighters moved from New Zealand to Queensland
1 infantry moved from New South Wales to Queensland
1 bomber and 1 fighter moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 transport moved from 51 Sea Zone to 52 Sea Zone
1 cruiser moved from 26 Sea Zone to 52 Sea Zone
Combat - ANZAC
Battle in Queensland
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber, 1 fighter and 1 infantry in South Australia, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber and 1 fighter moved from South Australia to New South Wales
3 fighters moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 fighters moved from New Zealand to Queensland
1 infantry moved from New South Wales to Queensland
1 bomber and 1 fighter moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 transport moved from 51 Sea Zone to 52 Sea Zone
1 cruiser moved from 26 Sea Zone to 52 Sea Zone
Combat - ANZAC
Battle in Queensland
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber, 1 fighter and 1 infantry in South Australia, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber and 1 fighter moved from South Australia to New South Wales
3 fighters moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,67
@lebowsky said in 18L Lebowsky (Axis) vs Giallo (Allies) BM (Rematch):
that was hard for me
I needed that
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
9 armour and 17 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Poland to Western Ukraine
15 artilleries and 21 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 9 armour and 17 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 9 armour and 17 mech_infantrys in Ukraine, round 2 : 8/26 hits, 7,33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 9 armour and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 15 artilleries, 21 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 15 artilleries, 21 infantry and 1 mech_infantry in Western Ukraine, round 2 : 11/37 hits, 11,17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 15 artilleries, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Baltic States
10 mech_infantrys moved from Germany to Romania
4 mech_infantrys moved from Western Germany to Poland
1 cruiser, 2 submarines and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery moved from Novgorod to Karelia
4 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
3 aaGuns moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Germany
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Germans collect 49 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0,50
Russians : -0,67