@The_Good_Captain G10.tsvg …The truth is, I’m confused about the rules and the industrial provinces don’t require ICP for production and in the classic game the damage goes directly to your accumulated ICP, and I don’t remember anything about that, and the fighters don’t do anything either. That’s why I needed a practice game, more than anything for the rules.
Odonis (Axis +5) vs Majikforce (Allies) BML2018
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@majikforce Scramble, Kamis sz6?
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@majikforce
3 kk’s each for the carriers
full scramble
Max defence -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 2 artilleries moved from Jehol to Manchuria 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Western United States to British Columbia 2 carriers, 2 destroyers, 2 fighters and 3 submarines moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 2 bombers and 1 fighter moved from Guam to 6 Sea Zone 2 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Germans 1 armour and 1 mech_infantry moved from Algeria to Libya Americans take Tunisia from Italians Americans take Libya from Italians Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,4,3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5,4 Battle in Amur Battle in 1 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 1 Sea Zone Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Amur from Japanese, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Manchuria Americans attack with 2 artilleries Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 artilleries in Manchuria, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans roll dice for 2 artilleries in Manchuria, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 2 artilleries remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 6 Sea Zone Americans attack with 2 bombers, 2 carriers, 2 destroyers, 4 fighters and 3 submarines Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 bombers, 2 carriers, 2 destroyers and 4 fighters in 6 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 bombers, 2 carriers and 4 fighters in 6 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 3 fighters owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 carrier, 4 fighters and 3 submarines remaining. Battle score for attacker is 60 Casualties for Americans: 1 carrier and 2 destroyers Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from 6 Sea Zone to Guam 2 fighters moved from 6 Sea Zone to Siberia 1 artillery and 2 infantry moved from Algeria to Morocco 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from 87 Sea Zone to French West Africa 1 carrier moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 armour and 1 mech_infantry placed in Western United States 1 carrier placed in 10 Sea Zone 1 destroyer and 2 fighters placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 2 infantry moved from Kweichow to Hopei 1 fighter moved from Burma to Hopei Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Sikang Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Sikang from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Hopei to Kweichow 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Anhwe 1 artillery and 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 marine; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 destroyer moved from 110 Sea Zone to 117 Sea Zone 1 fighter moved from United Kingdom to 117 Sea Zone 1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan Russians take Kazakhstan from Japanese 2 infantry moved from Syria to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 4 infantry moved from Iraq to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Shan State to French Indo China 3 artilleries and 8 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - British Battle in Borneo Battle in 117 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 117 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 117 Sea Zone British win, taking Borneo from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Trans-Jordan British attack with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber Italians defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 marine AA fire in Trans-Jordan : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/11 hits, 3.33 expected hits Italians roll dice for 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 marine in Trans-Jordan, round 2 : 1/6 hits, 2.17 expected hits 1 aaGun owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 7/10 hits, 3.17 expected hits Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Trans-Jordan, round 3 : 3/5 hits, 1.83 expected hits 1 marine owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 4 infantry Casualties for Italians: 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 marine Battle in French Indo China British attack with 3 artilleries and 9 infantry Japanese defend with 1 artillery, 1 factory_minor and 3 infantry British roll dice for 3 artilleries and 9 infantry in French Indo China, round 2 : 0/12 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 3 artilleries and 8 infantry in French Indo China, round 3 : 2/11 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British roll dice for 3 artilleries and 7 infantry in French Indo China, round 4 : 3/10 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 1 Casualties for British: 4 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - British 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 3 aaGuns moved from Yunnan to French Indo China 1 armour and 1 mech_infantry moved from India to Eastern Persia 2 fighters moved from India to Persia 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia 1 battleship moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 marine moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia 1 carrier moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from 117 Sea Zone to New Brunswick Nova Scotia Place Units - British 1 artillery and 2 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 fighter and 1 marine placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 1 fighter and 1 marine
Combat Hit Differential Summary :
Germans : -0.17 British : 0.17 Italians : 0.00 Americans : 2.00 Chinese : -0.67 AA fire in Trans-Jordan : : -0.50 Japanese : -2.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Italians Italians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Southern Italy to 95 Sea Zone 3 infantry moved from Southern Italy to 95 Sea Zone 6 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone 6 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 cruiser moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British Combat - Italians Battle in Trans-Jordan Italians attack with 1 fighter and 6 infantry British defend with 1 artillery and 3 infantry Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 fighter and 6 infantry in Trans-Jordan, round 2 : 1/7 hits, 1.50 expected hits British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 fighter and 5 infantry in Trans-Jordan, round 3 : 3/6 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Egypt 1 carrier moved from 95 Sea Zone to 98 Sea Zone 2 destroyers moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Place Units - Italians 3 infantry placed in Egypt 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 0.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 5 PUs; Combat Move - ANZAC 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 marine moved from 35 Sea Zone to Philippines 3 fighters moved from Guam to Kiangsu 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 43 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 62 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in Philippines Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Philippines from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu ANZAC attack with 3 fighters Japanese defend with 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry ANZAC roll dice for 3 fighters in Kiangsu, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Kiangsu retreated to Kiangsu Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -14 Casualties for ANZAC: 2 fighters Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Kiangsu to Anhwe Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 92 Sea Zone to Algeria Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83 Japanese : 0.33
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 18 armour, 1 artillery, 2 fighters, 8 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 2 armour and 1 mech_infantry moved from Ukraine to Russia 1 armour and 1 mech_infantry moved from Belarus to Russia 1 artillery moved from Nenetsia to Vologda Germans take Vologda from Russians 1 artillery moved from Finland to 127 Sea Zone 1 infantry moved from Nenetsia to Archangel 1 artillery moved from 127 Sea Zone to Archangel 3 armour moved from Novgorod to Smolensk 2 bombers moved from Western Germany to Russia 1 bomber moved from Southern Italy to Russia 1 bomber moved from Nigeria to 87 Sea Zone
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 18 armour, 1 artillery, 2 fighters, 8 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 2 armour and 1 mech_infantry moved from Ukraine to Russia 1 armour and 1 mech_infantry moved from Belarus to Russia 1 artillery moved from Nenetsia to Vologda Germans take Vologda from Russians 1 artillery moved from Finland to 127 Sea Zone 1 infantry moved from Nenetsia to Archangel 1 artillery moved from 127 Sea Zone to Archangel 3 armour moved from Novgorod to Smolensk 2 bombers moved from Western Germany to Russia 1 bomber moved from Southern Italy to Russia 1 bomber moved from Nigeria to 87 Sea Zone Combat - Germans Battle in 87 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 87 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 3 armour Russians defend with 1 artillery Germans roll dice for 3 armour in Smolensk, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 artillery Battle in Russia Germans attack with 21 armour, 1 artillery, 3 bombers, 2 fighters, 8 infantry, 20 mech_infantrys and 2 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 2 fighters, 47 infantry and 1 tactical_bomber AA fire in Russia : 0/6 hits, 1.00 expected hits Germans roll dice for 21 armour, 1 artillery, 3 bombers, 2 fighters, 8 infantry, 20 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 15/57 hits, 20.00 expected hits Russians roll dice for 2 aaGuns, 1 armour, 8 artilleries, 2 fighters, 47 infantry and 1 tactical_bomber in Russia, round 2 : 16/59 hits, 20.67 expected hits 13 infantry owned by the Russians, 8 infantry owned by the Germans, 2 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 21 armour, 1 artillery, 3 bombers, 2 fighters, 12 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 21/41 hits, 17.33 expected hits Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber in Russia, round 3 : 13/46 hits, 16.33 expected hits 21 infantry owned by the Russians, 1 artillery owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 21 armour, 3 bombers, 2 fighters and 2 tactical_bombers in Russia, round 4 : 11/28 hits, 14.83 expected hits Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Russia, round 4 : 8/25 hits, 9.33 expected hits 11 infantry owned by the Russians and 8 armour owned by the Germans lost in Russia Germans roll dice for 13 armour, 3 bombers, 2 fighters and 2 tactical_bombers in Russia, round 5 : 11/20 hits, 10.83 expected hits Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Russia, round 5 : 5/14 hits, 5.67 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians, 8 artilleries owned by the Russians and 5 armour owned by the Germans lost in Russia Germans roll dice for 8 armour, 3 bombers, 2 fighters and 2 tactical_bombers in Russia, round 6 : 10/15 hits, 8.33 expected hits Russians roll dice for 2 fighters and 1 tactical_bomber in Russia, round 6 : 2/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia Germans captures 30PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 8 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 13 armour, 1 artillery, 1 fighter, 8 infantry, 20 mech_infantrys and 1 tactical_bomber Casualties for Russians: 2 aaGuns, 1 armour, 8 artilleries, 2 fighters, 47 infantry and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 battleship, 1 carrier and 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 fighter moved from Southern France to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 artillery and 2 infantry moved from France to Northern Italy 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 infantry moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Western Germany to Southern Italy 2 artilleries moved from Western Germany to Northern Italy 3 bombers moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 artillery moved from Southern France to France 1 artillery moved from Rostov to Bryansk 2 aaGuns moved from Bryansk to Russia 1 artillery moved from Nigeria to French Equatorial Africa 1 bomber moved from 87 Sea Zone to Anglo Egyptian Sudan Place Units - Germans 1 destroyer placed in 93 Sea Zone 2 bombers placed in Western Germany 3 mech_infantrys placed in Western Germany 3 armour placed in Ukraine 3 mech_infantrys placed in France Turn Complete - Germans Germans collect 64 PUs; end with 94 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 101 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : -2.17 AA fire in Russia : : -1.00 Russians : -8.83
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Volgograd to Samara 2 artilleries moved from Tambov to Volgograd Turn Complete - Russians
Combat Hit Differential Summary :
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@majikforce Dude! That was the most ridiculous F’ing dice I have ever seen! You had a 39% chance at Moscow and you finished with your full air force and 8 tanks! Worst dicing I have ever seen or had against me. You must be the Golden child! Japan is done for and you will probably end up winning now. Had I known I’d get royally screwed over I would’ve sent those UK fighters to Moscow and made your chance like <10%. You should schedule a Vegas visit real soon. Battle like that make me hate this game!
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@majikforce
Yeah, the odds varied between 38% and 50% depending on how many times I clicked on the odds button. I knew . it was a big risk but with Japan 2-3 turns from capitulating and Italy 2 turns from giving up Cairo, it had to be done. Been on the both sides of those dice, so I know your pain! -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 fighters and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Jehol Japanese take Jehol from Chinese 1 artillery moved from Chahar to Anhwe 1 artillery and 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Caucasus to Northwest Persia Combat - Japanese Battle in Anhwe Japanese attack with 2 artilleries and 1 mech_infantry ANZAC defend with 1 fighter; Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 1 mech_infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 fighter Casualties for Chinese: 1 infantry Battle in Northwest Persia Japanese attack with 1 armour British defend with 1 marine Japanese roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 marine in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 marine in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Northwest Persia Japanese win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is 5 Casualties for British: 1 marine Non Combat Move - Japanese Place Units - Japanese 3 fighters and 6 infantry placed in Japan 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,2,1,4,2,5,4,2 Japanese collect 14 PUs (19 lost to blockades); end with 14 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : -0.67 Chinese : 0.00 Japanese : 1.00
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@Odonis
friendly bump -
@Odonis Turns coming. I’m still recovering from that last battle:weary: Might not be tonight though with Valentines Day and all. Wife’s not a big fan of the A&A.:wink:
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@majikforce said in Odonis (Axis +5) vs Majikforce (Allies) BML2018:
@Odonis Turns coming. I’m still recovering from that last battle:weary: Might not be tonight though with Valentines Day and all. Wife’s not a big fan of the A&A.:wink:
haha - I hear you! Just do what I do and hide it from her… ;)
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Libya to Alexandria Americans take Tobruk from Italians British take Alexandria from Italians 2 infantry moved from French Central Africa to French Equatorial Africa 2 fighters moved from French West Africa to French Equatorial Africa 1 artillery and 1 infantry moved from French West Africa to Nigeria British take Nigeria from Germans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from 92 Sea Zone to 93 Sea Zone 2 artilleries moved from Manchuria to Jehol 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 infantry moved from Amur to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 armour and 1 mech_infantry moved from Western United States to Alaska 1 mech_infantry moved from British Columbia to Alaska 2 fighters moved from 10 Sea Zone to Alaska 2 bombers moved from Guam to Jehol 1 carrier and 2 fighters moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 2 fighters moved from 19 Sea Zone to Hopei 2 fighters moved from Siberia to Olgiy Combat - Americans Battle in Okinawa Battle in Alaska Americans attack with 1 armour, 2 fighters and 2 mech_infantrys Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Alaska, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska Americans win, taking Okinawa from Japanese, taking Alaska from Japanese with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 93 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 93 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 94 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in French Equatorial Africa Americans attack with 2 fighters and 2 infantry Germans defend with 1 artillery Americans roll dice for 2 fighters and 2 infantry in French Equatorial Africa, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in French Equatorial Africa Americans win, taking French Equatorial Africa from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Jehol Americans attack with 2 artilleries and 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 artilleries and 2 bombers in Jehol, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Jehol Americans roll dice for 1 artillery and 2 bombers in Jehol, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 1 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 carrier moved from 10 Sea Zone to 8 Sea Zone 2 fighters moved from Alaska to 8 Sea Zone 2 bombers moved from Jehol to Tsinghai 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk 1 battleship and 2 carriers moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from 93 Sea Zone to 96 Sea Zone 2 fighters moved from 94 Sea Zone to 96 Sea Zone 1 carrier moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from French Equatorial Africa to Kenya 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries, 1 bomber, 2 fighters and 3 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Shantung to Kiangsu 1 fighter moved from Kweichow to Kiangsu 1 infantry moved from Kweichow to Anhwe 1 artillery and 3 infantry moved from Hopei to Anhwe 2 infantry moved from Shensi to Tsinghai 1 infantry moved from Sikang to Tsinghai 2 infantry moved from Suiyuyan to Kansu Combat - Chinese Chinese creates battle in territory Chahar Battle in Kiangsu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 factory_minor and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Chahar from Japanese, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Kiangsu to Anhwe 1 fighter moved from Anhwe to Hopei Place Units - Chinese 3 artilleries and 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Kazakhstan to Caucasus British take Caucasus from Japanese 1 armour moved from Caucasus to Rostov British take Rostov from Germans 1 mech_infantry moved from Kazakhstan to Volgograd 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Persia to Trans-Jordan 3 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan 1 fighter and 1 mech_infantry moved from Persia to Northwest Persia 1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 fighter moved from India to Northwest Persia 1 armour moved from Persia to Northwest Persia 2 mech_infantrys moved from Union of South Africa to Rhodesia 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 76 Sea Zone 1 marine moved from 76 Sea Zone to Ethiopia 1 destroyer moved from 117 Sea Zone to 104 Sea Zone 1 fighter moved from New Brunswick Nova Scotia to 91 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 armour moved from British Columbia to Central United States 1 infantry moved from British Columbia to Western United States 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 battleship moved from 41 Sea Zone to 44 Sea Zone 3 artilleries and 5 infantry moved from French Indo China to Yunnan 1 infantry moved from Siam to Shan State Combat - British Battle in Ethiopia Battle in Celebes British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery British roll dice for 1 battleship in Celebes, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes British win, taking Ethiopia from Italians, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Rhodesia British attack with 2 mech_infantrys Italians defend with 1 infantry British roll dice for 2 mech_infantrys in Rhodesia, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Northwest Persia British attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Northwest Persia British win, taking Northwest Persia from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Trans-Jordan British attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 4 infantry British roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/8 hits, 3.17 expected hits Italians roll dice for 4 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 1/7 hits, 3.00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Italians: 4 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia 2 fighters moved from Northwest Persia to Persia 3 aaGuns moved from French Indo China to Yunnan 1 destroyer moved from 41 Sea Zone to 39 Sea Zone Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5 British collect 33 PUs (2 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Germans : 0.67 Italians : -1.67 British : -2.17 Americans : -0.50 Chinese : -2.50 Japanese : -0.50
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Egypt to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from Egypt to Alexandria 4 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Combat - Italians Battle in Alexandria Italians attack with 1 fighter and 2 infantry Americans defend with 1 armour and 1 mech_infantry Italians roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Alexandria Italians win, taking Alexandria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour and 1 mech_infantry Battle in Ethiopia Italians attack with 1 artillery and 1 infantry British defend with 1 marine Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 marine in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the British and 1 infantry owned by the Italians lost in Ethiopia Italians win, taking Ethiopia from British with 1 artillery remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for British: 1 marine Battle in Trans-Jordan Italians attack with 4 infantry British defend with 1 artillery, 1 infantry and 1 mech_infantry Italians roll dice for 4 infantry in Trans-Jordan, round 2 : 2/4 hits, 0.67 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Trans-Jordan Italians roll dice for 4 infantry in Trans-Jordan, round 3 : 0/4 hits, 0.67 expected hits British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 3 infantry in Trans-Jordan, round 4 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 infantry in Trans-Jordan, round 5 : 0/2 hits, 0.33 expected hits British roll dice for 1 artillery in Trans-Jordan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 infantry in Trans-Jordan, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 1 artillery in Trans-Jordan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians retreated to Egypt British win with 1 artillery remaining. Battle score for attacker is -2 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Italians: 3 infantry Non Combat Move - Italians 1 fighter moved from Alexandria to Egypt 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 artillery and 1 fighter placed in Egypt 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : 1.50
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 17 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 artillery, 1 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 34 Sea Zone to 17 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Iwo Jima ANZAC attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Iwo Jima, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima ANZAC win, taking Iwo Jima from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 39 Sea Zone to 76 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 2 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 destroyer, 1 factory_minor, 3 mech_infantrys, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Bryansk to Tobruk 2 bombers moved from Western Germany to Tobruk 1 fighter and 1 tactical_bomber moved from Southern Italy to Tobruk 1 bomber moved from Anglo Egyptian Sudan to Tobruk 3 armour moved from Ukraine to Rostov 2 armour moved from Smolensk to Tambov 1 artillery moved from Bryansk to Tambov 1 artillery moved from Vologda to Samara 1 armour moved from Russia to Samara 1 armour moved from Russia to Urals Germans take Urals from Russians 1 armour moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 tactical_bomber moved from Bryansk to Samara 1 fighter moved from Bryansk to Tambov 1 artillery moved from Archangel to 127 Sea Zone 1 artillery and 1 transport moved from 127 Sea Zone to 111 Sea Zone 1 artillery moved from 111 Sea Zone to Scotland 1 submarine moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Battle in Scotland Battle in Tobruk Germans attack with 6 bombers, 1 fighter and 1 tactical_bomber Americans defend with 1 artillery, 4 infantry and 1 mech_infantry Germans roll dice for 6 bombers, 1 fighter and 1 tactical_bomber in Tobruk, round 2 : 4/8 hits, 5.17 expected hits Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 1/6 hits, 2.00 expected hits 1 bomber owned by the Germans and 4 infantry owned by the Americans lost in Tobruk Germans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in Tobruk, round 3 : 6/7 hits, 4.50 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 3 : 2/2 hits, 0.67 expected hits 2 bombers owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Tobruk Germans win, taking Scotland from British with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16 Casualties for Germans: 3 bombers Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry Battle in Tambov Germans attack with 2 armour, 1 artillery and 1 fighter Russians defend with 1 infantry Germans roll dice for 2 armour, 1 artillery and 1 fighter in Tambov, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 3 armour British defend with 1 armour Germans roll dice for 3 armour in Rostov, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Rostov Germans win, taking Rostov from British with 2 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for British: 1 armour Battle in Samara Germans attack with 1 armour, 1 artillery and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Samara to Russia 1 aaGun moved from Bryansk to Russia 1 aaGun moved from Russia to Samara 5 armour moved from Russia to Tambov 3 mech_infantrys moved from Southern Italy to Western Germany 3 mech_infantrys moved from France to Western Germany 2 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern France 1 infantry moved from France to Southern France 2 artilleries moved from Northern Italy to Southern Italy 1 fighter and 1 tactical_bomber moved from Tobruk to Egypt 3 bombers moved from Tobruk to Egypt 2 infantry moved from Western Germany to France 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 111 Sea Zone Place Units - Germans 2 transports placed in 113 Sea Zone 1 destroyer placed in 113 Sea Zone 3 armour placed in Russia 3 armour placed in Ukraine 1 factory_minor placed in Western Ukraine 3 mech_infantrys placed in Novgorod 1 bomber and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : 0.83 Americans : 0.33 Russians : 0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Combat Move - Russians 2 artilleries and 1 infantry moved from Volgograd to Samara Combat - Russians Battle in Samara Russians attack with 2 artilleries and 1 infantry Germans defend with 1 aaGun and 1 armour Russians roll dice for 2 artilleries and 1 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 aaGun and 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Germans and 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun and 1 armour Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.50 Russians : 1.00
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from Japan to 19 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 3 fighters Americans defend with 1 carrier and 1 transport Japanese roll dice for 3 fighters in 19 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 19 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 carrier and 1 transport in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 19 Sea Zone 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 23 Casualties for Americans: 1 carrier and 1 transport Non Combat Move - Japanese 3 fighters moved from 19 Sea Zone to Japan Place Units - Japanese 1 artillery, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,2,2,2,2,5 Japanese collect 4 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : -1.00