The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
@majikforce
oops!
Ger7.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to Tambov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 3 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
retreated to Rostov
Germans win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Smolensk to Russia
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -2.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 artilleries moved from Jehol to Manchuria
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
2 carriers, 2 destroyers, 2 fighters and 3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
2 bombers and 1 fighter moved from Guam to 6 Sea Zone
2 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Germans
1 armour and 1 mech_infantry moved from Algeria to Libya
Americans take Tunisia from Italians
Americans take Libya from Italians
@majikforce Scramble, Kamis sz6?
@majikforce
3 kk’s each for the carriers
full scramble
Max defence
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 artilleries moved from Jehol to Manchuria
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
2 carriers, 2 destroyers, 2 fighters and 3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
2 bombers and 1 fighter moved from Guam to 6 Sea Zone
2 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Germans
1 armour and 1 mech_infantry moved from Algeria to Libya
Americans take Tunisia from Italians
Americans take Libya from Italians
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,4,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5,4
Battle in Amur
Battle in 1 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Amur from Japanese, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 2 artilleries
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 artilleries in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans roll dice for 2 artilleries in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 bombers, 2 carriers, 2 destroyers, 4 fighters and 3 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 bombers, 2 carriers, 2 destroyers and 4 fighters in 6 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 bombers, 2 carriers and 4 fighters in 6 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
3 fighters owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 carrier, 4 fighters and 3 submarines remaining. Battle score for attacker is 60
Casualties for Americans: 1 carrier and 2 destroyers
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from 6 Sea Zone to Guam
2 fighters moved from 6 Sea Zone to Siberia
1 artillery and 2 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 87 Sea Zone to French West Africa
1 carrier moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 armour and 1 mech_infantry placed in Western United States
1 carrier placed in 10 Sea Zone
1 destroyer and 2 fighters placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Kweichow to Hopei
1 fighter moved from Burma to Hopei
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Sikang
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Sikang from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Hopei to Kweichow
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Anhwe
1 artillery and 2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 marine; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 destroyer moved from 110 Sea Zone to 117 Sea Zone
1 fighter moved from United Kingdom to 117 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Syria to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
4 infantry moved from Iraq to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
3 artilleries and 8 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in Borneo
Battle in 117 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 117 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 117 Sea Zone
British win, taking Borneo from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 marine
AA fire in Trans-Jordan : 0/3 hits, 0.50 expected hits
British roll dice for 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/11 hits, 3.33 expected hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 marine in Trans-Jordan, round 2 : 1/6 hits, 2.17 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 7/10 hits, 3.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Trans-Jordan, round 3 : 3/5 hits, 1.83 expected hits
1 marine owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 4 infantry
Casualties for Italians: 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 marine
Battle in French Indo China
British attack with 3 artilleries and 9 infantry
Japanese defend with 1 artillery, 1 factory_minor and 3 infantry
British roll dice for 3 artilleries and 9 infantry in French Indo China, round 2 : 0/12 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in French Indo China
British roll dice for 3 artilleries and 8 infantry in French Indo China, round 3 : 2/11 hits, 2.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 3 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British roll dice for 3 artilleries and 7 infantry in French Indo China, round 4 : 3/10 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 1
Casualties for British: 4 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - British
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
3 aaGuns moved from Yunnan to French Indo China
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 fighters moved from India to Persia
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 marine moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from 117 Sea Zone to New Brunswick Nova Scotia
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 fighter and 1 marine placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 fighter and 1 marine
Combat Hit Differential Summary :
Germans : -0.17
British : 0.17
Italians : 0.00
Americans : 2.00
Chinese : -0.67
AA fire in Trans-Jordan : : -0.50
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Southern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
6 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
6 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 fighter and 6 infantry
British defend with 1 artillery and 3 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 fighter and 6 infantry in Trans-Jordan, round 2 : 1/7 hits, 1.50 expected hits
British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 fighter and 5 infantry in Trans-Jordan, round 3 : 3/6 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
1 carrier moved from 95 Sea Zone to 98 Sea Zone
2 destroyers moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 marine moved from 35 Sea Zone to Philippines
3 fighters moved from Guam to Kiangsu
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Philippines
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Philippines from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
ANZAC attack with 3 fighters
Japanese defend with 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
ANZAC roll dice for 3 fighters in Kiangsu, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Kiangsu
retreated to Kiangsu
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Kiangsu to Anhwe
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 92 Sea Zone to Algeria
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour, 1 artillery, 2 fighters, 8 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Belarus to Russia
1 artillery moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 artillery moved from Finland to 127 Sea Zone
1 infantry moved from Nenetsia to Archangel
1 artillery moved from 127 Sea Zone to Archangel
3 armour moved from Novgorod to Smolensk
2 bombers moved from Western Germany to Russia
1 bomber moved from Southern Italy to Russia
1 bomber moved from Nigeria to 87 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour, 1 artillery, 2 fighters, 8 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Belarus to Russia
1 artillery moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 artillery moved from Finland to 127 Sea Zone
1 infantry moved from Nenetsia to Archangel
1 artillery moved from 127 Sea Zone to Archangel
3 armour moved from Novgorod to Smolensk
2 bombers moved from Western Germany to Russia
1 bomber moved from Southern Italy to Russia
1 bomber moved from Nigeria to 87 Sea Zone
Combat - Germans
Battle in 87 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 87 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 armour
Russians defend with 1 artillery
Germans roll dice for 3 armour in Smolensk, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery
Battle in Russia
Germans attack with 21 armour, 1 artillery, 3 bombers, 2 fighters, 8 infantry, 20 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 2 fighters, 47 infantry and 1 tactical_bomber
AA fire in Russia : 0/6 hits, 1.00 expected hits
Germans roll dice for 21 armour, 1 artillery, 3 bombers, 2 fighters, 8 infantry, 20 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 15/57 hits, 20.00 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 8 artilleries, 2 fighters, 47 infantry and 1 tactical_bomber in Russia, round 2 : 16/59 hits, 20.67 expected hits
13 infantry owned by the Russians, 8 infantry owned by the Germans, 2 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 21 armour, 1 artillery, 3 bombers, 2 fighters, 12 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 21/41 hits, 17.33 expected hits
Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber in Russia, round 3 : 13/46 hits, 16.33 expected hits
21 infantry owned by the Russians, 1 artillery owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 21 armour, 3 bombers, 2 fighters and 2 tactical_bombers in Russia, round 4 : 11/28 hits, 14.83 expected hits
Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Russia, round 4 : 8/25 hits, 9.33 expected hits
11 infantry owned by the Russians and 8 armour owned by the Germans lost in Russia
Germans roll dice for 13 armour, 3 bombers, 2 fighters and 2 tactical_bombers in Russia, round 5 : 11/20 hits, 10.83 expected hits
Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Russia, round 5 : 5/14 hits, 5.67 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians, 8 artilleries owned by the Russians and 5 armour owned by the Germans lost in Russia
Germans roll dice for 8 armour, 3 bombers, 2 fighters and 2 tactical_bombers in Russia, round 6 : 10/15 hits, 8.33 expected hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Russia, round 6 : 2/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 13 armour, 1 artillery, 1 fighter, 8 infantry, 20 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 1 armour, 8 artilleries, 2 fighters, 47 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 battleship, 1 carrier and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 fighter moved from Southern France to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from France to Northern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Western Germany to Southern Italy
2 artilleries moved from Western Germany to Northern Italy
3 bombers moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 artillery moved from Southern France to France
1 artillery moved from Rostov to Bryansk
2 aaGuns moved from Bryansk to Russia
1 artillery moved from Nigeria to French Equatorial Africa
1 bomber moved from 87 Sea Zone to Anglo Egyptian Sudan
Place Units - Germans
1 destroyer placed in 93 Sea Zone
2 bombers placed in Western Germany
3 mech_infantrys placed in Western Germany
3 armour placed in Ukraine
3 mech_infantrys placed in France
Turn Complete - Germans
Germans collect 64 PUs; end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : -2.17
AA fire in Russia : : -1.00
Russians : -8.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Volgograd to Samara
2 artilleries moved from Tambov to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
@majikforce Dude! That was the most ridiculous F’ing dice I have ever seen! You had a 39% chance at Moscow and you finished with your full air force and 8 tanks! Worst dicing I have ever seen or had against me. You must be the Golden child! Japan is done for and you will probably end up winning now. Had I known I’d get royally screwed over I would’ve sent those UK fighters to Moscow and made your chance like <10%. You should schedule a Vegas visit real soon. Battle like that make me hate this game!
@majikforce
Yeah, the odds varied between 38% and 50% depending on how many times I clicked on the odds button. I knew . it was a big risk but with Japan 2-3 turns from capitulating and Italy 2 turns from giving up Cairo, it had to be done. Been on the both sides of those dice, so I know your pain!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Jehol
Japanese take Jehol from Chinese
1 artillery moved from Chahar to Anhwe
1 artillery and 1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Caucasus to Northwest Persia
Combat - Japanese
Battle in Anhwe
Japanese attack with 2 artilleries and 1 mech_infantry
ANZAC defend with 1 fighter; Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 mech_infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Northwest Persia
Japanese attack with 1 armour
British defend with 1 marine
Japanese roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 marine in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 marine in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the British lost in Northwest Persia
Japanese win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 marine
Non Combat Move - Japanese
Place Units - Japanese
3 fighters and 6 infantry placed in Japan
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,2,1,4,2,5,4,2
Japanese collect 14 PUs (19 lost to blockades); end with 14 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : -0.67
Chinese : 0.00
Japanese : 1.00
@Odonis
friendly bump
@Odonis Turns coming. I’m still recovering from that last battle:weary: Might not be tonight though with Valentines Day and all. Wife’s not a big fan of the A&A.:wink:
@majikforce said in Odonis (Axis +5) vs Majikforce (Allies) BML2018:
@Odonis Turns coming. I’m still recovering from that last battle:weary: Might not be tonight though with Valentines Day and all. Wife’s not a big fan of the A&A.:wink:
haha - I hear you! Just do what I do and hide it from her… ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Libya to Alexandria
Americans take Tobruk from Italians
British take Alexandria from Italians
2 infantry moved from French Central Africa to French Equatorial Africa
2 fighters moved from French West Africa to French Equatorial Africa
1 artillery and 1 infantry moved from French West Africa to Nigeria
British take Nigeria from Germans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
2 artilleries moved from Manchuria to Jehol
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 armour and 1 mech_infantry moved from Western United States to Alaska
1 mech_infantry moved from British Columbia to Alaska
2 fighters moved from 10 Sea Zone to Alaska
2 bombers moved from Guam to Jehol
1 carrier and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters moved from 19 Sea Zone to Hopei
2 fighters moved from Siberia to Olgiy
Combat - Americans
Battle in Okinawa
Battle in Alaska
Americans attack with 1 armour, 2 fighters and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Alaska, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
Americans win, taking Okinawa from Japanese, taking Alaska from Japanese with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 93 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in French Equatorial Africa
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Americans roll dice for 2 fighters and 2 infantry in French Equatorial Africa, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Jehol
Americans attack with 2 artilleries and 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 2 bombers in Jehol, round 2 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Jehol
Americans roll dice for 1 artillery and 2 bombers in Jehol, round 3 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from Alaska to 8 Sea Zone
2 bombers moved from Jehol to Tsinghai
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 battleship and 2 carriers moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 93 Sea Zone to 96 Sea Zone
2 fighters moved from 94 Sea Zone to 96 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from French Equatorial Africa to Kenya
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries, 1 bomber, 2 fighters and 3 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 fighter moved from Kweichow to Kiangsu
1 infantry moved from Kweichow to Anhwe
1 artillery and 3 infantry moved from Hopei to Anhwe
2 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
2 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 factory_minor and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Chahar from Japanese, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
3 artilleries and 3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Kazakhstan to Caucasus
British take Caucasus from Japanese
1 armour moved from Caucasus to Rostov
British take Rostov from Germans
1 mech_infantry moved from Kazakhstan to Volgograd
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
1 fighter and 1 mech_infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 fighter moved from India to Northwest Persia
1 armour moved from Persia to Northwest Persia
2 mech_infantrys moved from Union of South Africa to Rhodesia
1 marine moved from India to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 117 Sea Zone to 104 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to 91 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 armour moved from British Columbia to Central United States
1 infantry moved from British Columbia to Western United States
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 41 Sea Zone to 44 Sea Zone
3 artilleries and 5 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan State
Combat - British
Battle in Ethiopia
Battle in Celebes
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 battleship in Celebes, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
British win, taking Ethiopia from Italians, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Rhodesia
British attack with 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 mech_infantrys in Rhodesia, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Northwest Persia
British attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Northwest Persia
British win, taking Northwest Persia from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Trans-Jordan
British attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 4 infantry
British roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/8 hits, 3.17 expected hits
Italians roll dice for 4 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 1/7 hits, 3.00 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 4 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
2 fighters moved from Northwest Persia to Persia
3 aaGuns moved from French Indo China to Yunnan
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Germans : 0.67
Italians : -1.67
British : -2.17
Americans : -0.50
Chinese : -2.50
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Egypt to Alexandria
4 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Combat - Italians
Battle in Alexandria
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Alexandria
Italians win, taking Alexandria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Ethiopia
Italians attack with 1 artillery and 1 infantry
British defend with 1 marine
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 marine in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the British and 1 infantry owned by the Italians lost in Ethiopia
Italians win, taking Ethiopia from British with 1 artillery remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for British: 1 marine
Battle in Trans-Jordan
Italians attack with 4 infantry
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 4 infantry in Trans-Jordan, round 2 : 2/4 hits, 0.67 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 4 infantry in Trans-Jordan, round 3 : 0/4 hits, 0.67 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 3 infantry in Trans-Jordan, round 4 : 0/3 hits, 0.50 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 infantry in Trans-Jordan, round 5 : 0/2 hits, 0.33 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 infantry in Trans-Jordan, round 6 : 0/1 hits, 0.17 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians retreated to Egypt
British win with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 fighter moved from Alexandria to Egypt
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour, 1 artillery and 1 fighter placed in Egypt
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : 1.50