TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 bombers moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
2 fighters moved from Hopei to Kansu
1 infantry moved from Suiyuyan to Kansu
1 armour and 1 artillery moved from Shensi to Kansu
1 artillery moved from Shensi to Tsinghai
2 mech_infantrys moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Chahar to Kansu
3 infantry moved from Manchuria to Amur
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 2 submarines and 1 transport
ANZAC defend with 1 cruiser and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry; Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kansu, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Kansu, round 3 : 0/5 hits, 2.17 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Kansu, round 4 : 1/5 hits, 2.17 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Kansu, round 5 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Casualties for Russians: 2 infantry
Battle in Amur
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Amur, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Amur, round 4 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 2 infantry in Amur, round 5 : 2/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Amur, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 artillery and 2 mech_infantrys in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 artillery in Tsinghai, round 6 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 6 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 7 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 bombers, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 8/14 hits, 8.17 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits
2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits
Americans roll dice for 1 battleship, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/5 hits, 3.33 expected hits
2 tactical_bombers owned by the Japanese, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Japanese: 5 fighters and 4 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser and 1 destroyer in 21 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 destroyer in 19 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 destroyer in 19 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from 6 Sea Zone to Japan
2 fighters moved from Kansu to Suiyuyan
1 artillery moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Manchuria to Anhwe
1 fighter moved from Suiyuyan to Chahar
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Hunan
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 1 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Japan to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 artillery placed in Japan
3 infantry placed in Manchuria
1 armour placed in Kiangsu
1 artillery and 1 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Japanese collect 54 PUs (6 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Americans : 0.33
Chinese : -5.67
UK_Pacific : 0.00
Russians : 0.67
Japanese : -2.00
@Odonis @majikforce
After first round combat in SZ6 I assumed max defence since the hits I had made max defence the only viable strategy…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 fighter moved from 86 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Brazil to 86 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 marine moved from Brazil to 86 Sea Zone
1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Brazil to French Guiana
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Hawaiian Islands to 21 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Korea to Manchuria
2 fighters and 1 tactical_bomber moved from Soviet Far East to Manchuria
1 bomber moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in 83 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 83 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Battle in Morocco
Battle in Manchuria
Americans attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
AA fire in Manchuria : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Manchuria, round 2 : 5/8 hits, 3.17 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 marine owned by the Americans lost in Manchuria
Americans win, taking Gibraltar from Germans, taking Morocco from Germans, taking Manchuria from Japanese with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 marine
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in 21 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 21 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
1 bomber moved from 21 Sea Zone to Formosa
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 fighter moved from Manchuria to Buyant-Uhaa
1 fighter moved from Manchuria to Buyant-Uhaa
1 tactical_bomber moved from Manchuria to Buyant-Uhaa
1 battleship, 2 carriers and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from 83 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
2 destroyers and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,4,1,4
Americans collect 55 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Western United States: 2 mech_infantrys
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with no units remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 airfield and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 armour moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 battleship and 2 cruisers moved from 79 Sea Zone to 41 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Belgian Congo to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
4 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
3 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Ontario to British Columbia
1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 5/9 hits, 3.67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/6 hits, 2.17 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 3/6 hits, 2.83 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Yunnan
British attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 41 Sea Zone
British attack with 1 battleship and 2 cruisers
Japanese defend with 1 battleship and 1 transport
British roll dice for 1 battleship and 2 cruisers in 41 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 battleship owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 battleship and 2 cruisers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 fighter moved from Yunnan to India
3 aaGuns, 3 artilleries and 13 infantry moved from India to Burma
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
Place Units - British
1 airfield placed in Gibraltar
3 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
British : 1.33
Italians : 0.33
Americans : 1.83
Chinese : 1.17
AA fire in Manchuria : : -0.50
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 1 marine moved from Syria to Trans-Jordan
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Trans-Jordan
Italians attack with 2 artilleries, 2 infantry and 2 marines
British defend with 1 armour and 2 artilleries
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 2 artilleries, 2 infantry and 2 marines in Trans-Jordan, round 2 : 2/6 hits, 1.83 expected hits
British roll dice for 1 armour and 2 artilleries in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits
2 artilleries owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries and 2 marines remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for British: 1 armour and 2 artilleries
Non Combat Move - Italians
1 aaGun moved from Southern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 armour moved from Tobruk to Egypt
1 marine and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
2 destroyers moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Bessarabia to Egypt
Place Units - Italians
1 airfield, 1 artillery and 2 infantry placed in Egypt
2 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 1.83
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 3 fighters, 1 infantry and 1 marine moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 cruiser and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Novgorod to Karelia
1 artillery moved from Novgorod to Vyborg
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Archangel to Smolensk
2 bombers moved from Belarus to Smolensk
2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Nigeria to French Equatorial Africa
Germans take French Equatorial Africa from British
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
4 armour, 2 artilleries, 14 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Southern Italy to Norway
1 tactical_bomber moved from 113 Sea Zone to Vyborg
Combat - Germans
Battle in Karelia
Germans attack with 1 artillery
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Bryansk
Germans attack with 4 armour, 2 artilleries, 14 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 armour, 2 artilleries, 14 infantry and 2 mech_infantrys in Bryansk, round 2 : 6/22 hits, 5.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 4 armour, 2 artilleries, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Norway
Germans win, taking Norway from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Vyborg
Germans attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour
Battle in Smolensk
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Smolensk, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 2 bombers in Smolensk, round 3 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 115 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer and 1 fighter in 115 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer and 1 fighter in 115 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer and 1 fighter in 115 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 fighter moved from 115 Sea Zone to Novgorod
4 armour and 4 mech_infantrys moved from Novgorod to Bryansk
3 aaGuns moved from Belarus to Bryansk
2 bombers moved from Smolensk to Western Germany
1 mech_infantry moved from Poland to Western Ukraine
5 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Vyborg to Novgorod
1 carrier moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 126 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
1 artillery moved from Nigeria to French Central Africa
Germans take French Central Africa from Neutral_Axis
Place Units - Germans
2 artilleries and 1 infantry placed in France
3 mech_infantrys placed in Western Germany
2 infantry placed in Western Germany
1 fighter placed in Western Germany
3 armour placed in Novgorod
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -1.67
British : -0.50
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Tsagaan Olom to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
4 infantry moved from Korea to Amur
1 fighter moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
2 infantry moved from Samara to Vologda
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Samara to Rostov
1 armour moved from Samara to Sikang
1 armour moved from Volgograd to Sikang
4 infantry moved from Samara to Russia
Combat - Russians
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Amur, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 2 infantry in Amur, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Amur, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
1 infantry owned by the Russians retreated to Korea
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Sikang
Russians attack with 2 armour
Japanese defend with 1 infantry
Russians roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 aaGun and 8 infantry moved from Korea to Manchuria
Place Units - Russians
10 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : -2.17
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Amur to Manchuria
1 armour moved from Kiangsu to Jehol
1 fighter moved from Chahar to Jehol
2 fighters moved from Japan to Korea
1 tactical_bomber moved from Japan to Manchuria
3 fighters moved from 6 Sea Zone to Manchuria
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from Korea to Manchuria
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 armour moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Kansu to Sikang
Japanese take Tsinghai from Chinese
1 artillery moved from Kansu to Suiyuyan
1 mech_infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Suiyuyan
2 bombers moved from Japan to Manchuria
1 battleship moved from 19 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 2 infantry; Chinese defend with 1 infantry; Russians defend with 1 aaGun and 8 infantry
AA fire in Manchuria : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 4 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/12 hits, 5.17 expected hits
Chinese roll dice for 1 aaGun, 2 artilleries and 11 infantry in Manchuria, round 2 : 3/13 hits, 4.33 expected hits
3 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 aaGun owned by the Russians, 2 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 4/9 hits, 4.67 expected hits
Chinese roll dice for 2 artilleries and 7 infantry in Manchuria, round 3 : 4/9 hits, 3.00 expected hits
3 fighters owned by the Japanese, 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Manchuria, round 4 : 3/5 hits, 2.83 expected hits
Chinese roll dice for 2 artilleries and 3 infantry in Manchuria, round 4 : 4/5 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese, 3 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 bombers owned by the Japanese lost in Manchuria
Chinese win with 2 artilleries remaining. Battle score for attacker is -53
Casualties for Japanese: 1 artillery, 2 bombers, 4 fighters, 4 infantry and 1 tactical_bomber
Casualties for Americans: 2 infantry
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 aaGun and 8 infantry
1 fighter owned by the Japanese retreated
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Jehol, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour and 2 infantry
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 0/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 artilleries in Shan State, round 4 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 5 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 21 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter moved from Jehol to 19 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
2 artilleries and 1 infantry placed in French Indo China
1 cruiser and 1 destroyer placed in 6 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Japanese collect 56 PUs (5 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0.00
Chinese : 1.17
AA fire in Manchuria : : 0.50
UK_Pacific : 0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Queensland to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Buyant-Uhaa to 19 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 marine moved from Morocco to 91 Sea Zone
1 battleship and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Formosa to Jehol
2 artilleries moved from Manchuria to Jehol
Combat - Americans
Battle in French West Africa
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 3 infantry
Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Algeria, round 2 : 3/5 hits, 1.50 expected hits
Italians roll dice for 3 infantry in Algeria, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Italians lost in Algeria
Americans win, taking French West Africa from Germans, taking Algeria from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in 110 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport in 110 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Jehol
Americans attack with 2 artilleries and 1 bomber
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 2 artilleries and 1 bomber in Jehol, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Americans roll dice for 2 artilleries and 1 bomber in Jehol, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Jehol
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Jehol from Japanese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 19 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 2 fighters and 2 transports
Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 19 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 bomber and 2 fighters in 19 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 fighter and 2 transports in 19 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17
Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
Non Combat Move - Americans
1 fighter moved from 19 Sea Zone to Guam
1 bomber moved from 19 Sea Zone to Guam
1 bomber moved from Jehol to Guam
2 fighters moved from Western United States to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Western United States to Eastern United States
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Kansu
Chinese creates battle in territory Hopei
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
3 artilleries and 10 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 battleship and 2 cruisers moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Iraq to Syria
British take Syria from Italians
2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 armour and 1 mech_infantry moved from India to Eastern Persia
Combat - British
Battle in 37 Sea Zone
British attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Japanese defend with 1 cruiser and 1 transport
British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 cruiser
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Malaya
Battle in Shan State
British attack with 2 fighters and 3 infantry
Japanese defend with 1 artillery
British roll dice for 2 fighters and 3 infantry in Shan State, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Malaya from Japanese, taking Shan State from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 3 artilleries and 10 infantry
Japanese defend with 1 armour and 1 infantry
British roll dice for 3 artilleries and 10 infantry in Yunnan, round 2 : 4/13 hits, 3.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in French Equatorial Africa
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in French Equatorial Africa
British win, taking French Equatorial Africa from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 2 marines
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/7 hits, 2.67 expected hits
Italians roll dice for 2 artilleries and 2 marines in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/6 hits, 2.50 expected hits
Italians roll dice for 1 artillery and 2 marines in Trans-Jordan, round 3 : 1/3 hits, 1.00 expected hits
2 marines owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 2 marines
Non Combat Move - British
1 infantry moved from Iraq to Syria
3 infantry moved from Persia to Iraq
2 fighters moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter moved from Morocco to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
3 aaGuns moved from Burma to Yunnan
2 fighters moved from Shan State to India
2 fighters and 1 tactical_bomber moved from Iraq to Persia
Place Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,6
British collect 31 PUs; end with 32 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.33
Italians : -1.33
British : -0.50
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 4x harbour; Remaining resources: 28 PUs;
Italians buy 1 carrier and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 marine moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to French Equatorial Africa
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 2 destroyers
Americans defend with 1 destroyer
Italians roll dice for 2 destroyers in 96 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 destroyers in 96 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 96 Sea Zone
Italians win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Equatorial Africa
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 marine
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 marine in Trans-Jordan, round 2 : 1/6 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 marine in Trans-Jordan, round 3 : 2/6 hits, 1.67 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 aaGun moved from Egypt to Trans-Jordan
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
3 transports moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from French Equatorial Africa to Egypt
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 infantry placed in Southern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : -1.50
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 marine moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
2 fighters moved from Queensland to Guam
1 artillery and 1 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Guam
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@majikforce
Scramble off Gib?Ger7.tsvg
@Odonis No thanks.
@Odonis The map you posted is still before you rolled and is asking me for scramble orders. I thought I saw dice rolls already for this turn?
@majikforce
oops!
Ger7.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to Tambov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 3 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
retreated to Rostov
Germans win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Smolensk to Russia
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -2.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 artilleries moved from Jehol to Manchuria
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
2 carriers, 2 destroyers, 2 fighters and 3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
2 bombers and 1 fighter moved from Guam to 6 Sea Zone
2 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Germans
1 armour and 1 mech_infantry moved from Algeria to Libya
Americans take Tunisia from Italians
Americans take Libya from Italians
@majikforce Scramble, Kamis sz6?