TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 bombers moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
2 fighters moved from Hopei to Kansu
1 infantry moved from Suiyuyan to Kansu
1 armour and 1 artillery moved from Shensi to Kansu
1 artillery moved from Shensi to Tsinghai
2 mech_infantrys moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Chahar to Kansu
3 infantry moved from Manchuria to Amur
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 2 submarines and 1 transport
ANZAC defend with 1 cruiser and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry; Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kansu, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Kansu, round 3 : 0/5 hits, 2.17 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Kansu, round 4 : 1/5 hits, 2.17 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Kansu, round 5 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Casualties for Russians: 2 infantry
Battle in Amur
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Amur, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Amur, round 4 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 2 infantry in Amur, round 5 : 2/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Amur, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 artillery and 2 mech_infantrys in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 artillery in Tsinghai, round 6 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 6 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 7 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 bombers, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 8/14 hits, 8.17 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits
2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits
Americans roll dice for 1 battleship, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/5 hits, 3.33 expected hits
2 tactical_bombers owned by the Japanese, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Japanese: 5 fighters and 4 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser and 1 destroyer in 21 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 destroyer in 19 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 destroyer in 19 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from 6 Sea Zone to Japan
2 fighters moved from Kansu to Suiyuyan
1 artillery moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Manchuria to Anhwe
1 fighter moved from Suiyuyan to Chahar
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Hunan
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 1 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Japan to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 artillery placed in Japan
3 infantry placed in Manchuria
1 armour placed in Kiangsu
1 artillery and 1 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Japanese collect 54 PUs (6 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Americans : 0.33
Chinese : -5.67
UK_Pacific : 0.00
Russians : 0.67
Japanese : -2.00
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