The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
WaW - WhackaAxis vs Bacala
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OOL please, want to keep a sub(H or Y) or cruiser?
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@Bacala Max defense. So lose both subs and a cruiser
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Dutch 3 Adv.Fighters and 3 Fighters moved from Banjarmasin to 111 Sea Zone Purchase Units - Dutch Dutch buy 1 Fighter and 3 Infantrys; Remaining resources: 1 PUs; Combat - Dutch Battle in 111 Sea Zone Dutch attack with 3 Adv.Fighters and 3 Fighters Hisaichi defend with 1 Submarine; Yamamoto defend with 2 Cruisers and 1 Submarine Dutch roll dice for 3 Adv.Fighters and 3 Fighters in 111 Sea Zone, round 2 : 3/6 hits, 2,50 expected hits Yamamoto roll dice for 2 Cruisers in 111 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 Cruiser owned by the Yamamoto, 1 Fighter owned by the Dutch, 1 Submarine owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 111 Sea Zone Dutch roll dice for 3 Adv.Fighters and 2 Fighters in 111 Sea Zone, round 3 : 3/5 hits, 2,17 expected hits Yamamoto roll dice for 1 Cruiser in 111 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 Cruiser owned by the Yamamoto lost in 111 Sea Zone Dutch win with 3 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 30 Casualties for Dutch: 1 Fighter Casualties for Hisaichi: 1 Submarine Casualties for Yamamoto: 2 Cruisers and 1 Submarine Non Combat Move - Dutch 3 Adv.Fighters and 2 Fighters moved from 111 Sea Zone to Banjarmasin 1 Infantry moved from Banjarmasin to East And South Borneo Place Units - Dutch 1 Fighter and 3 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
Yamamoto : -0,50 Dutch : 1,33 -
TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 1 Infantry moved from Kotka to Vyborg 2 Infantrys moved from Oulu to Vyborg 1 Fighter moved from Helsinki to Vyborg Purchase Units - Finns Finns buy 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Fighter and 3 Infantrys Russians defend with 2 Infantrys Finns roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 2 : 0/4 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Finns lost in Vyborg Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 3 : 0/3 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 3 : 0/2 hits, 0.67 expected hits Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 4 : 2/3 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 4 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Finns 2 Elites and 2 Infantrys moved from Tampere to Oulu 1 Infantry moved from Helsinki to Tampere 1 Fighter moved from Vyborg to Oulu 2 ArmoredCars moved from Helsinki to Oulu Place Units - Finns 2 Elites and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Finns : -0.17 Russians : -1.00 -
TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 1 Artillery and 1 Fighter moved from Vinnytsia to Odessa 1 Tank moved from Bulgaria to Krakow 5 Mech.Infs moved from Greece to Krakow 2 Artillerys and 2 Elites moved from Bucharest to W.Romania Purchase Units - Romanians Romanians buy 1 Bunker and 4 Tanks; Remaining resources: 8 PUs; Combat - Romanians Battle in Odessa Romanians attack with 1 Artillery and 1 Fighter Russians defend with 1 Infantry Romanians roll dice for 1 Artillery and 1 Fighter in Odessa, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Artillery and 1 Fighter in Odessa, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Odessa, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Odessa Romanians win, taking Odessa from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Odessa to Krakow Place Units - Romanians 1 Bunker and 4 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 26 PUs; end with 34 PUsCombat Hit Differential Summary :
Romanians : -0.33 Russians : -0.67 -
TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 4 Infantrys moved from Bangkok to S.Thailand 2 ArmoredCars moved from Bangkok to Burma 2 Artillerys and 1 Infantry moved from S.Thailand to Burma Purchase Units - Thai Thai buy 1 Bunker and 6 Infantrys; Remaining resources: 1 PUs; Combat - Thai Battle in Burma Thai attack with 2 ArmoredCars, 2 Artillerys and 1 Infantry British defend with 1 AAGun, 2 Fighters and 4 Infantrys Thai roll dice for 2 ArmoredCars, 2 Artillerys and 1 Infantry in Burma, round 2 : 3/5 hits, 1.67 expected hits British roll dice for 2 Fighters and 4 Infantrys in Burma, round 2 : 2/6 hits, 2.33 expected hits 1 Infantry owned by the Thai, 1 ArmoredCar owned by the Thai and 3 Infantrys owned by the British lost in Burma Thai roll dice for 1 ArmoredCar and 2 Artillerys in Burma, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 2 Fighters and 1 Infantry in Burma, round 3 : 1/3 hits, 1.33 expected hits 1 ArmoredCar owned by the Thai lost in Burma Thai roll dice for 2 Artillerys in Burma, round 4 : 2/2 hits, 0.67 expected hits British roll dice for 2 Fighters and 1 Infantry in Burma, round 4 : 3/3 hits, 1.33 expected hits 1 Fighter owned by the British, 1 Infantry owned by the British and 2 Artillerys owned by the Thai lost in Burma British win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for Thai: 2 ArmoredCars, 2 Artillerys and 1 Infantry Casualties for British: 1 Fighter and 4 Infantrys Non Combat Move - Thai 1 Fighter moved from 107 Sea Zone to S.Thailand Place Units - Thai 1 Bunker placed in S.Thailand 6 Infantrys placed in Bangkok Turning on Edit Mode EDIT: Removing units owned by Thai from Malaya: 1 AAGun EDIT: Adding units owned by Thai to Bangkok: 1 AAGun EDIT: Removing units owned by Thai from Bangkok: 1 AAGun EDIT: Adding units owned by Thai to S.Thailand: 1 AAGun EDIT: Turning off Edit Mode Turn Complete - Thai Thai collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
British : 1.00 Thai : 1.67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 2 Infantrys moved from Pearl Harbor to 98 Sea Zone 2 Infantrys and 1 Transport moved from 98 Sea Zone to 104 Sea Zone 2 Infantrys moved from 104 Sea Zone to Jaluit 1 Infantry moved from Pearl Harbor to 98 Sea Zone 1 Cruiser and 1 Infantry moved from 98 Sea Zone to 104 Sea Zone 1 Infantry moved from 104 Sea Zone to Phoenix 1 Infantry moved from Pearl Harbor to 98 Sea Zone 1 Artillery and 1 Tank moved from Johnston to 98 Sea Zone 1 Elite moved from Johnston to 98 Sea Zone 1 Artillery, 1 Elite, 1 Infantry, 1 Tank and 2 Transports moved from 98 Sea Zone to 104 Sea Zone 1 Artillery and 3 Infantrys moved from Johnston to 97 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 97 Sea Zone to 104 Sea Zone 2 Artillerys, 1 Elite, 4 Infantrys and 1 Tank moved from 104 Sea Zone to Phoenix 1 B.Carrier, 2 Destroyers, 3 Fighters and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone 1 Adv.Fighter, 1 Battleship, 3 Carriers, 6 Destroyers, 5 Fighters and 9 Submarines moved from 97 Sea Zone to 104 Sea Zone 1 Adv.Fighter and 8 Fighters moved from 104 Sea Zone to Jaluit 1 Bomber moved from Banjarmasin to 93 Sea Zone 1 Bomber moved from Amazon to Rio de Oro 1 Elite and 1 Infantry moved from South Atlantic USA to 26 Sea Zone 1 Elite, 1 Infantry and 2 S.Submarines moved from 26 Sea Zone to 34 Sea Zone 1 Elite and 1 Infantry moved from 34 Sea Zone to Rio de Oro 4 Infantrys moved from Bahia to 32 Sea Zone 1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone 4 Infantrys moved from 34 Sea Zone to Rio de Oro 2 Tanks moved from Salvador to 35 Sea Zone 1 Infantry moved from Bahia to 35 Sea Zone 1 B.Transport, 1 Infantry and 2 Tanks moved from 35 Sea Zone to 34 Sea Zone 1 Infantry and 2 Tanks moved from 34 Sea Zone to Mauritania 4 Infantrys moved from South Central USA to 25 Sea Zone 1 B.Transport and 4 Infantrys moved from 25 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 1 Marine and 2 Tanks moved from Salvador to Bahia 1 Artillery and 1 Infantry moved from Bolivia to Amazon 1 Bomber moved from W.Mexico to Phoenix 1 Tank moved from San Francisco to W.Mexico Purchase Units - Americans Americans buy 1 B.Carrier, 2 Destroyers, 2 Fighters, 7 Infantrys, 1 L.Fighter, 1 Submarine and 3 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in 93 Sea Zone Americans attack with 1 Bomber Hisaichi defend with 1 T.Boat Americans roll dice for 1 Bomber in 93 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Hisaichi roll dice for 1 T.Boat in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 T.Boat owned by the Hisaichi lost in 93 Sea Zone Americans win with 1 Bomber remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 T.Boat Battle in Rio de Oro Americans attack with 1 Bomber, 1 Elite and 5 Infantrys Neutral defend with 3 Infantrys Americans roll dice for 1 Bomber, 1 Elite and 5 Infantrys in Rio de Oro, round 2 : 0/7 hits, 1,83 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 Bomber, 1 Elite and 5 Infantrys in Rio de Oro, round 3 : 3/7 hits, 1,83 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 3 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Rio de Oro Americans loses 0 PUs for violating Rio de Oros neutrality. Americans win, taking Rio de Oro from Neutral with 1 Bomber, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Neutral: 3 Infantrys Battle in Jaluit Americans attack with 1 Adv.Fighter, 8 Fighters and 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship and 1 Cruiser in Jaluit, round 2 : 2/2 hits, 1,17 expected hits 1 Infantry owned by the Yamamoto lost in Jaluit Americans win, taking Jaluit from Yamamoto with 1 Adv.Fighter, 8 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans 1 Adv.Fighter and 8 Fighters moved from Jaluit to 104 Sea Zone 2 Fighters moved from San Francisco to 98 Sea Zone 1 Bomber moved from Rio de Oro to Mauritania 1 AAGun moved from Colombia to Amazon 1 Bomber moved from 93 Sea Zone to Banjarmasin Place Units - Americans 1 B.Carrier, 1 Destroyer and 1 Submarine placed in 98 Sea Zone 1 Destroyer placed in 35 Sea Zone 1 Fighter placed in Salvador 1 Fighter and 1 L.Fighter placed in San Francisco 2 Transports placed in 83 Sea Zone 1 Transport placed in 26 Sea Zone 2 Infantrys placed in South Atlantic USA 2 Infantrys placed in South Central USA 1 Infantry placed in San Francisco 2 Infantrys placed in South Central USA Turn Complete - Americans Americans collect 105 PUs; end with 105 PUsCombat Hit Differential Summary :
Neutral : -1,00 Hisaichi : -0,17 Americans : 0,50 -
@Bacala Bacala, my navy is taking a stab at your navy. My opening sub salvo scored 4 hits. I assume 1 BB hit. germ.tsvg
What is your OOL? Do you want to lose the French units ahead of the UK units? They have 1 dd 1 tt. Take those before UK PT boats and tts? or keep the French dd until after all units defending at a 1 are killed?
Secondly, do you want to lose transports before pt boats, or vice versa? They both defend at a one.
Third note, for expediency, I will not ask for OOL every round. I’m very open to my opponents post-combat editing of “I would have taken X instead of Y” on your next turn.
I will ask if it will make a difference in combat, such as losing a last destroyer if I have subs left, etc. I think you have plenty of DDs and I only have 6 subs, so it might not be an issue.
I’ve attached the file for reference.
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Ok, for start :cold_sweat: OOL:
1BB
French transport
Uk transport
pt boats
french destroyer -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 2 Artillerys, 15 Infantrys and 13 Tanks moved from Vinnytsia to Krakow 1 Artillery, 2 Elites and 2 Infantrys moved from Bohemia to Krakow 4 Artillerys moved from Warsaw to Krakow 1 Artillery moved from Danzig to Krakow 4 Artillerys and 10 Infantrys moved from East Prussia to Danzig 2 Infantrys moved from Pomerania to Danzig 3 Infantrys moved from Bavaria to Bohemia 2 Cruisers and 1 Transport moved from 24 Sea Zone to 22 Sea Zone 3 Infantrys moved from Hamburg to 22 Sea Zone 3 Infantrys moved from 22 Sea Zone to Denmark 1 Infantry moved from Hamburg to Denmark 4 Destroyers moved from 24 Sea Zone to 22 Sea Zone 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 6 Submarines and 3 Transports moved from 20 Sea Zone to 18 Sea Zone 2 Stukas moved from Normandy to 18 Sea Zone 2 Tanks moved from French Equatorial Africa to Kenya Purchase Units - Germans Germans buy 1 Bunker, 4 Infantrys, 2 Submarines and 14 Tanks; Remaining resources: 1 PUs; Combat - Germans Battle in Denmark Germans attack with 4 Infantrys Neutral defend with 3 Infantrys Germans roll dice for 2 Cruisers in Denmark, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Neutral lost in Denmark Germans roll dice for 4 Infantrys in Denmark, round 2 : 0/4 hits, 0.67 expected hits Neutral roll dice for 2 Infantrys in Denmark, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Denmark Germans roll dice for 3 Infantrys in Denmark, round 3 : 1/3 hits, 0.50 expected hits Neutral roll dice for 2 Infantrys in Denmark, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Denmark Germans roll dice for 2 Infantrys in Denmark, round 4 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Denmark, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Denmark, round 5 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Denmark, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Denmark Germans roll dice for 1 Infantry in Denmark, round 6 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Denmark, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Denmark, round 7 : 1/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Denmark, round 7 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Denmark Germans loses 0 PUs for violating Denmarks neutrality. Germans win, taking Denmark from Neutral with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Neutral: 3 Infantrys Casualties for Germans: 3 Infantrys Battle in Kenya Germans attack with 2 Tanks British defend with 1 Infantry Germans roll dice for 2 Tanks in Kenya, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 Infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Kenya Germans win, taking Kenya from British with 1 Tank remaining. Battle score for attacker is -3 Casualties for Germans: 1 Tank Casualties for British: 1 Infantry Battle in 18 Sea Zone Germans attack with 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 2 Stukas, 6 Submarines and 3 Transports British defend with 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 2 Submarines, 11 T.Boats and 3 Transports; French defend with 1 Destroyer and 1 Transport Germans roll dice for 6 Submarines in 18 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits Units damaged: 1 Battleship owned by the British British roll dice for 2 Submarines in 18 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Germans Germans roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 2 Stukas and 3 Transports in 18 Sea Zone, round 2 : 5/11 hits, 4.17 expected hits British roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters, 11 T.Boats and 4 Transports in 18 Sea Zone, round 2 : 4/23 hits, 6.17 expected hits 1 Submarine owned by the Germans, 3 Transports owned by the British, 1 Transport owned by the French, 4 T.Boats owned by the British and 3 Transports owned by the Germans lost in 18 Sea Zone Germans roll dice for 5 Submarines in 18 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits British roll dice for 2 Submarines in 18 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters and 2 Stukas in 18 Sea Zone, round 3 : 4/11 hits, 4.17 expected hits British roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters and 7 T.Boats in 18 Sea Zone, round 3 : 1/15 hits, 4.83 expected hits 2 Submarines owned by the Germans and 5 T.Boats owned by the British lost in 18 Sea Zone 1 Battleship, 1 Carrier, 5 Destroyers and 3 Submarines retreated to 20 Sea Zone British win with 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters, 2 Submarines and 2 T.Boats remaining. Battle score for attacker is 39 Casualties for Germans: 3 Submarines and 3 Transports Casualties for British: 9 T.Boats and 3 Transports Casualties for French: 1 Transport Non Combat Move - Germans 2 Fighters moved from 18 Sea Zone to 20 Sea Zone 2 Stukas moved from 18 Sea Zone to Normandy 1 AAGun moved from Vinnytsia to Krakow 1 AAGun moved from Pomerania to Danzig 1 AAGun moved from Brandenburg to Silesia Place Units - Germans 1 Bunker placed in Krakow 2 Submarines placed in 20 Sea Zone 4 Tanks placed in Warsaw 5 Tanks placed in Bohemia 3 Tanks placed in Danzig 2 Tanks placed in Bavaria Germans undo move 3. 1 Infantry placed in Warsaw 1 Tank placed in Bavaria 3 Tanks placed in Hamburg 3 Infantrys placed in Warsaw Germans undo move 1. 1 Bunker placed in Brittany Turning on Edit Mode EDIT: Removing units owned by Germans from Brittany: 8 Tanks EDIT: Adding units owned by Germans to Burgundy: 8 Tanks EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 104 PUs; end with 105 PUsCombat Hit Differential Summary :
Germans : 1.83 Neutral : 0.33 British : -4.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians 1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Artillery and 1 Infantry moved from 53 Sea Zone to Odessa 1 Fighter moved from Donetsk to Odessa 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 HeavyTank, 16 Infantrys, 1 Mot.Inf and 12 Tanks moved from Donetsk to Vinnytsia 8 Artillerys, 1 Elite and 28 Infantrys moved from Kiev to Vinnytsia 1 Artillery and 5 Infantrys moved from Minsk to Brest 1 Infantry moved from Lithuania to Brest 7 ArmoredCars, 2 HeavyTanks and 3 Tanks moved from Kursk to Vinnytsia 4 ArmoredCars moved from Rostov to Vinnytsia 2 Mech.Rockets moved from Saratov to Vinnytsia 3 Mech.Rockets and 1 Mot.Inf moved from Stalingrad to Vinnytsia 1 Bomber moved from Donetsk to Vyborg 1 Infantry moved from N.Karelia to Vyborg 2 Infantrys moved from S.Karelia to Vyborg 1 Infantry moved from Lapland to N.Karelia 2 Fighters moved from Kiev to Brest 1 Fighter moved from Donetsk to Brest 3 Infantrys moved from Rostov to Donetsk 1 ArmoredCar moved from Stalingrad to Donetsk 1 Infantry moved from Georgia to Rostov 1 ArmoredCar moved from Kuybyshev to Rostov 8 Infantrys moved from Kursk to Kiev 1 Artillery and 6 Infantrys moved from Novgorod to Minsk 1 Infantry moved from Latvia to Lithuania 2 Infantrys moved from Yaroslavl to Kursk 1 ArmoredCar moved from Moscow to Kursk 7 Infantrys moved from Moscow to Yaroslavl 2 Infantrys moved from Tashkent to Chimkent 2 Artillerys, 19 Infantrys, 1 Mot.Inf and 2 Tanks moved from N.Buryat Mongolia to Ayan 5 Infantrys moved from Olyokminsk to Yakutsk 1 Fighter moved from N.Buryat Mongolia to Okhotsk 2 Infantrys moved from Khatanga to Zhigansk 4 Infantrys moved from Khatanga to Olyokminsk 1 Artillery and 5 Infantrys moved from Sibirsky to Khatanga 2 Infantrys moved from Krasnoyarsk to Irkutsk 2 Infantrys moved from Novosibirsk to Krasnoyarsk 2 Infantrys moved from Sverdlovsk to Novosibirsk 1 Artillery and 3 Infantrys moved from Arkhangelsk to S.Karelia Purchase Units - Russians Russians buy 2 ArmoredCars, 2 Artillerys, 1 Bomber, 30 Infantrys and 3 Mech.Rockets; Remaining resources: 0 PUs; Combat - Russians Battle in Brest Russians attack with 1 Artillery, 3 Fighters and 6 Infantrys Germans defend with 1 Bunker Russians roll dice for 1 Artillery, 3 Fighters and 6 Infantrys in Brest, round 2 : 4/10 hits, 2,50 expected hits Germans roll dice for 1 Bunker in Brest, round 2 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Russians and 1 Bunker owned by the Germans lost in Brest Russians win, taking Brest from Germans with 1 Artillery, 3 Fighters and 5 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Bunker Battle in Vinnytsia Russians attack with 15 ArmoredCars, 10 Artillerys, 2 Elites, 3 HeavyTanks, 44 Infantrys, 5 Mech.Rockets, 2 Mot.Infs and 15 Tanks Germans defend with 2 Bunkers Russians roll dice for 15 ArmoredCars, 10 Artillerys, 2 Elites, 3 HeavyTanks, 44 Infantrys, 5 Mech.Rockets, 2 Mot.Infs and 15 Tanks in Vinnytsia, round 2 : 28/96 hits, 31,17 expected hits Germans roll dice for 2 Bunkers in Vinnytsia, round 2 : 2/2 hits, 1,00 expected hits 2 Infantrys owned by the Russians and 2 Bunkers owned by the Germans lost in Vinnytsia Russians win, taking Vinnytsia from Germans with 15 ArmoredCars, 10 Artillerys, 2 Elites, 3 HeavyTanks, 42 Infantrys, 5 Mech.Rockets, 2 Mot.Infs and 15 Tanks remaining. Battle score for attacker is 8 Casualties for Russians: 2 Infantrys Casualties for Germans: 2 Bunkers Battle in Odessa Russians attack with 1 Artillery, 1 Fighter and 1 Infantry Romanians defend with 1 Artillery Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Odessa, round 2 : 0/3 hits, 1,00 expected hits Romanians roll dice for 1 Artillery in Odessa, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in Odessa Russians roll dice for 1 Artillery and 1 Fighter in Odessa, round 3 : 2/2 hits, 0,67 expected hits Romanians roll dice for 1 Artillery in Odessa, round 3 : 1/1 hits, 0,33 expected hits 1 Artillery owned by the Russians and 1 Artillery owned by the Romanians lost in Odessa Russians win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for Russians: 1 Artillery and 1 Infantry Casualties for Romanians: 1 Artillery Battle in Yakutsk Russians attack with 5 Infantrys Hisaichi defend with 1 ArmoredCar Russians roll dice for 5 Infantrys in Yakutsk, round 2 : 1/5 hits, 0,83 expected hits Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 : 1/1 hits, 0,17 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Yakutsk Russians win, taking Yakutsk from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 ArmoredCar Battle in Okhotsk Russians attack with 1 Fighter Hisaichi defend with 1 ArmoredCar Russians roll dice for 1 Fighter in Okhotsk, round 2 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 ArmoredCar in Okhotsk, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 Fighter in Okhotsk, round 3 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 ArmoredCar in Okhotsk, round 3 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 Fighter in Okhotsk, round 4 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 ArmoredCar in Okhotsk, round 4 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 Fighter in Okhotsk, round 5 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 ArmoredCar in Okhotsk, round 5 : 1/1 hits, 0,17 expected hits 1 Fighter owned by the Russians lost in Okhotsk Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -8 Casualties for Russians: 1 Fighter Battle in Ayan Russians attack with 2 Artillerys, 19 Infantrys, 1 Mot.Inf and 2 Tanks Hisaichi defend with 1 Artillery Russians roll dice for 2 Artillerys, 19 Infantrys, 1 Mot.Inf and 2 Tanks in Ayan, round 2 : 5/24 hits, 5,33 expected hits Hisaichi roll dice for 1 Artillery in Ayan, round 2 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 2 Artillerys, 19 Infantrys, 1 Mot.Inf and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Vyborg Russians attack with 1 Bomber and 3 Infantrys Finns defend with 2 Infantrys Russians roll dice for 1 Bomber and 3 Infantrys in Vyborg, round 2 : 2/4 hits, 1,17 expected hits Finns roll dice for 2 Infantrys in Vyborg, round 2 : 0/2 hits, 0,67 expected hits 2 Infantrys owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Finns: 2 Infantrys Non Combat Move - Russians 1 Fighter moved from Odessa to Kiev 3 Fighters moved from Brest to Kiev 1 AAGun moved from Minsk to Brest 1 Bomber moved from Vyborg to Leningrad 1 Artillery and 3 Infantrys moved from Leningrad to Latvia 1 AAGun moved from Novgorod to Minsk 1 AAGun moved from Donetsk to Vinnytsia 1 AAGun moved from Rostov to Donetsk 1 AAGun moved from N.Buryat Mongolia to Ayan Place Units - Russians 1 Infantry placed in Tashkent 2 Infantrys placed in Sverdlovsk 6 Infantrys placed in Sibirsky 1 Artillery and 2 Infantrys placed in Georgia 4 Infantrys placed in Leningrad 1 Artillery and 3 Infantrys placed in Arkhangelsk 3 Mech.Rockets placed in Kursk 2 ArmoredCars and 3 Infantrys placed in Stalingrad 1 Bomber and 9 Infantrys placed in Moscow Turn Complete - Russians Russians collect 112 PUs; end with 112 PUsCombat Hit Differential Summary :
Germans : 1,50 Romanians : 1,33 Hisaichi : 0,83 Finns : -0,67 Russians : -2,00 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 1 ArmoredCar, 5 Mech.Infs and 1 Tank moved from Italian East Africa to Rhodesia 1 Fighter moved from French Equatorial Africa to Rhodesia 1 Infantry moved from Italian East Africa to French Somaliland Italians take French Somaliland from French 1 Infantry moved from Italian East Africa to British Somaliland Italians take British Somaliland from British 1 Artillery and 1 Infantry moved from Equatoria to French Equatorial Africa 1 Artillery and 3 Infantrys moved from Italian East Africa to Equatoria 1 ArmoredCar moved from Lower Egypt to 57 Sea Zone 1 ArmoredCar and 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 ArmoredCar moved from 58 Sea Zone to Trucial Coast Italians take Trucial Coast from British 1 Infantry moved from Cyprus to 55 Sea Zone 1 Infantry and 1 Transport moved from 55 Sea Zone to 56 Sea Zone 1 Infantry moved from Lower Egypt to 56 Sea Zone 1 Infantry moved from Lower Egypt to Palestine 1 ArmoredCar moved from Lower Egypt to Palestine 2 Infantrys moved from 56 Sea Zone to Palestine 5 Artillerys, 3 Elites and 5 Infantrys moved from N.Algeria to E.Morocco 1 Infantry moved from S.Algeria to E.Morocco 4 Mech.Infs moved from Tunis to E.Morocco 1 Adv.Fighter moved from N.Tunisia to E.Morocco 4 JetFighters moved from Provence to E.Morocco 1 Artillery, 1 Elite and 1 Infantry moved from S.Tunisia to S.Algeria 1 Transport moved from 42 Sea Zone to 46 Sea Zone 2 Infantrys moved from Campania to 46 Sea Zone 2 Infantrys moved from 46 Sea Zone to Tuscany 1 Infantry moved from Rome to Tuscany 1 Elite moved from Corsica to 44 Sea Zone 1 Cruiser and 1 Elite moved from 44 Sea Zone to 46 Sea Zone 1 Elite moved from 46 Sea Zone to Tuscany 1 Destroyer and 1 Transport moved from 42 Sea Zone to 46 Sea Zone 1 Artillery and 1 Infantry moved from Orleanais to Brittany Purchase Units - Italians Italians buy 2 Artillerys, 1 Carrier, 2 Destroyers, 16 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in E.Morocco Italians attack with 1 Adv.Fighter, 5 Artillerys, 3 Elites, 6 Infantrys, 4 JetFighters and 4 Mech.Infs French defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory, 9 Infantrys, 2 Mot.Infs and 3 Tanks AA fire in E.Morocco : 0/5 hits, 0.83 expected hits Italians roll dice for 1 Adv.Fighter, 5 Artillerys, 3 Elites, 6 Infantrys, 4 JetFighters and 4 Mech.Infs in E.Morocco, round 2 : 9/23 hits, 9.67 expected hits Units damaged: 1 Bunker owned by the French French roll dice for 2 Artillerys, 1 Bunker, 9 Infantrys, 2 Mot.Infs and 3 Tanks in E.Morocco, round 2 : 7/17 hits, 6.67 expected hits 8 Infantrys owned by the French, 1 Artillery owned by the Italians and 6 Infantrys owned by the Italians lost in E.Morocco Italians roll dice for 1 Adv.Fighter, 4 Artillerys, 3 Elites, 4 JetFighters and 4 Mech.Infs in E.Morocco, round 3 : 7/16 hits, 7.33 expected hits French roll dice for 2 Artillerys, 1 Bunker, 1 Infantry, 2 Mot.Infs and 3 Tanks in E.Morocco, round 3 : 2/9 hits, 4.00 expected hits 2 Mot.Infs owned by the French, 2 Tanks owned by the French, 2 Artillerys owned by the French, 1 Infantry owned by the French and 2 Artillerys owned by the Italians lost in E.Morocco Italians roll dice for 1 Adv.Fighter, 2 Artillerys, 3 Elites, 4 JetFighters and 4 Mech.Infs in E.Morocco, round 4 : 4/14 hits, 6.67 expected hits French roll dice for 1 Bunker and 1 Tank in E.Morocco, round 4 : 0/2 hits, 1.00 expected hits 1 Bunker owned by the French and 1 Tank owned by the French lost in E.Morocco Italians win, taking E.Morocco from French with 1 Adv.Fighter, 2 Artillerys, 3 Elites, 4 JetFighters and 4 Mech.Infs remaining. Battle score for attacker is 33 Casualties for Italians: 3 Artillerys and 6 Infantrys Casualties for French: 2 Artillerys, 1 Bunker, 9 Infantrys, 2 Mot.Infs and 3 Tanks Battle in Rhodesia Italians attack with 1 ArmoredCar, 1 Fighter, 5 Mech.Infs and 1 Tank British defend with 1 Artillery and 9 Infantrys Italians roll dice for 1 ArmoredCar, 1 Fighter, 5 Mech.Infs and 1 Tank in Rhodesia, round 2 : 3/8 hits, 2.83 expected hits British roll dice for 1 Artillery and 9 Infantrys in Rhodesia, round 2 : 2/10 hits, 3.33 expected hits 1 ArmoredCar owned by the Italians, 3 Infantrys owned by the British and 1 Mech.Inf owned by the Italians lost in Rhodesia Italians roll dice for 1 Fighter, 4 Mech.Infs and 1 Tank in Rhodesia, round 3 : 4/6 hits, 2.17 expected hits British roll dice for 1 Artillery and 6 Infantrys in Rhodesia, round 3 : 0/7 hits, 2.33 expected hits 4 Infantrys owned by the British lost in Rhodesia Italians roll dice for 1 Fighter, 4 Mech.Infs and 1 Tank in Rhodesia, round 4 : 4/6 hits, 2.17 expected hits British roll dice for 1 Artillery and 2 Infantrys in Rhodesia, round 4 : 2/3 hits, 1.00 expected hits 1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Mech.Infs owned by the Italians lost in Rhodesia Italians win, taking Rhodesia from British with 1 Fighter, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 0 Casualties for Italians: 1 ArmoredCar and 3 Mech.Infs Casualties for British: 1 Artillery and 9 Infantrys Non Combat Move - Italians 1 Fighter moved from Rhodesia to Kenya 1 Adv.Fighter and 4 JetFighters moved from E.Morocco to N.Algeria Place Units - Italians 5 Infantrys placed in Lombardy 4 Infantrys placed in Provence 2 Artillerys placed in Cairo 1 Transport placed in 56 Sea Zone 1 Carrier and 1 Destroyer placed in 46 Sea Zone 1 Destroyer placed in 56 Sea Zone 2 Infantrys placed in Cairo 4 Infantrys placed in Tunis 1 Infantry placed in Rome Turn Complete - Italians Italians collect 83 PUs; end with 83 PUsCombat Hit Differential Summary :
Italians : 0.17 British : -2.67 French : -2.67 AA fire in E.Morocco : : -0.83 -
Well played so far, Bacala! I have no idea how I’m going to contend with Russia at this point. Italy is looking pretty good, but that’s rarely ever enough to stop a runaway Russia.
I’m so-so in the Pacific. I admit that taking the Northern AU cities rarely happens so I’m in new territory on how to expand and still counter the US fleet.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - French 1 Fighter moved from Greenland to Manchester 2 Infantrys moved from Greenland to 8 Sea Zone 2 Infantrys and 1 Transport moved from 8 Sea Zone to 9 Sea Zone 2 Infantrys moved from 9 Sea Zone to Iceland Purchase Units - French French buy 3 Bunkers; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 1 Bunker placed in W.Morocco 1 Bunker placed in French Sudan 1 Bunker placed in Mauritania Turn Complete - French French collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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Yeah interesting game, some nice moves with the axis. Italy is out of control ;).
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 1 Infantry moved from West Papua to Milne Bay Yamamoto take Milne Bay from Anzac 1 Infantry and 1 Marine moved from West Papua to 114 Sea Zone 1 Infantry, 1 Marine and 1 Transport moved from 114 Sea Zone to 109 Sea Zone 1 B.Transport and 1 Destroyer moved from 114 Sea Zone to 109 Sea Zone 1 Marine moved from Tokyo to 85 Sea Zone 1 Cruiser and 1 Marine moved from 85 Sea Zone to 87 Sea Zone 1 Marine moved from 87 Sea Zone to Wake 4 Infantrys moved from Ulithi to 102 Sea Zone 1 B.Transport and 4 Infantrys moved from 102 Sea Zone to 87 Sea Zone 4 Infantrys moved from 87 Sea Zone to Wake 1 Infantry and 1 Marine moved from 109 Sea Zone to New Britain 1 B.Carrier and 1 Destroyer moved from 107 Sea Zone to 109 Sea Zone 1 Battleship and 2 Destroyers moved from 108 Sea Zone to 109 Sea Zone 1 Transport moved from 108 Sea Zone to 102 Sea Zone 1 Infantry moved from Kusaie to 102 Sea Zone 1 Battleship, 1 Infantry and 1 Transport moved from 102 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to New Ireland 2 Transports moved from 108 Sea Zone to 109 Sea Zone 3 Carriers, 2 Destroyers and 4 Submarines moved from 102 Sea Zone to 109 Sea Zone 1 Infantry moved from British Borneo to West Borneo 2 Infantrys moved from Broome to 67 Sea Zone 2 Infantrys and 1 Transport moved from 67 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to West Borneo 3 Adv.Fighters and 5 Fighters moved from Wake to 109 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 AAGun, 1 Adv.Fighter, 1 B.Carrier, 2 Bunkers, 1 Elite, 3 Fighters and 3 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in New Ireland Yamamoto attack with 1 Infantry Anzac defend with 1 Artillery Yamamoto roll dice for 2 Battleships in New Ireland, round 2 : 1/2 hits, 1.33 expected hits 1 Artillery owned by the Anzac lost in New Ireland Yamamoto win, taking New Ireland from Anzac with 1 Infantry remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Artillery Battle in West Borneo Yamamoto attack with 3 Infantrys British defend with 1 Artillery Yamamoto roll dice for 3 Infantrys in West Borneo, round 2 : 0/3 hits, 0.50 expected hits Dutch roll dice for 1 Artillery in West Borneo, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 Infantrys in West Borneo, round 3 : 0/3 hits, 0.50 expected hits Dutch roll dice for 1 Artillery in West Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in West Borneo Yamamoto roll dice for 2 Infantrys in West Borneo, round 4 : 0/2 hits, 0.33 expected hits Dutch roll dice for 1 Artillery in West Borneo, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in West Borneo, round 5 : 0/2 hits, 0.33 expected hits Dutch roll dice for 1 Artillery in West Borneo, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in West Borneo, round 6 : 0/2 hits, 0.33 expected hits Dutch roll dice for 1 Artillery in West Borneo, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in West Borneo Yamamoto roll dice for 1 Infantry in West Borneo, round 7 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Artillery in West Borneo, round 7 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in West Borneo Dutch win with 1 Artillery remaining. Battle score for attacker is -6 Casualties for Yamamoto: 3 Infantrys Battle in New Britain Yamamoto attack with 1 Infantry and 1 Marine Anzac defend with 1 Infantry Yamamoto roll dice for 1 Infantry and 1 Marine in New Britain, round 2 : 1/2 hits, 0.67 expected hits Anzac roll dice for 1 Infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in New Britain Yamamoto win, taking New Britain from Anzac with 1 Marine remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Infantry Non Combat Move - Yamamoto Place Units - Yamamoto 1 AAGun, 1 Adv.Fighter and 1 Bunker placed in Wake 1 Bunker placed in Western Australia 3 Infantrys placed in Broome 1 B.Carrier and 3 Fighters placed in 107 Sea Zone 1 Elite placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 82 PUs; end with 82 PUsCombat Hit Differential Summary :
Yamamoto : -2.17 Anzac : 0.67 Dutch : 1.00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 Infantry moved from Suiyuan to Chahar Chinese take Chahar from Hisaichi 1 Infantry moved from Shansi to Shantung Chinese take Shantung from Hisaichi 1 Infantry moved from Shansi to Anhwei 5 Infantrys moved from Shansi to Hupeh 1 Tank moved from Shensi to Kweichow 3 Tanks moved from Shensi to Hupeh 3 Infantrys moved from Shensi to Hupeh 1 Adv.Fighter and 1 Fighter moved from Shensi to Hupeh 4 Tanks moved from Gobi Altai to Shensi 4 ArmoredCars moved from Urumqi to Gobi Altai 5 Infantrys moved from Ningsia to Shensi 1 Infantry moved from E.Qinghai to Lanchow 5 Infantrys moved from E.Qinghai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from Ningsia to Shensi Purchase Units - Chinese Chinese buy 1 Elite, 7 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese 1 AAGun moved from Shensi to Hupeh 1 AAGun moved from E.Qinghai to Ningsia Place Units - Chinese 1 Elite and 1 Infantry placed in Shensi 6 Infantrys placed in Hsining 3 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 ArmoredCar moved from Okhotsk to Koryakia Hisaichi take Kolyma from Russians Hisaichi take Koryakia from Russians 1 Infantry moved from Kirin to Khabarovsk 1 Infantry moved from Kirin to Heilungchiang 1 Elite and 3 Infantrys moved from Shanghai to Anhwei 4 Infantrys moved from Peking to Chahar 1 ArmoredCar moved from Hulunbuir to Chahar 2 Infantrys moved from Changchun to Kirin 4 Infantrys moved from Liaoning to Heilungchiang 5 ArmoredCars and 3 Infantrys moved from Hulunbuir to Heilungchiang 1 Fighter moved from 84 Sea Zone to 109 Sea Zone 1 Battleship and 1 Destroyer moved from 114 Sea Zone to 109 Sea Zone 2 Destroyers and 3 Submarines moved from 67 Sea Zone to 110 Sea Zone 1 Carrier moved from 107 Sea Zone to 109 Sea Zone 1 ArmoredCar moved from Hunan to N.Thailand Thai take N.Thailand from British 1 Artillery and 1 Elite moved from N.French Indochina to Yunnan 1 Elite and 2 Infantrys moved from Hunan to Kweichow 1 Artillery and 3 Tanks moved from Port Moresby to 114 Sea Zone 1 Infantry moved from Port Moresby to 114 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 109 Sea Zone 1 Artillery and 1 Infantry moved from 109 Sea Zone to New Georgia 1 Tank and 1 Transport moved from 114 Sea Zone to 109 Sea Zone 1 Tank moved from 109 Sea Zone to New Georgia 1 Tank and 1 Transport moved from 114 Sea Zone to 109 Sea Zone 1 Tank moved from 109 Sea Zone to Bougainville 1 Tank and 1 Transport moved from 114 Sea Zone to 109 Sea Zone 1 Tank moved from 109 Sea Zone to Guadalcanal Hisaichi take Guadalcanal from Anzac 1 ArmoredCar moved from Hunan to Yunnan 1 ArmoredCar moved from Hunan to Kweichow 1 ArmoredCar moved from Hunan to Shantung 1 Fighter moved from Shanghai to Shantung 1 ArmoredCar moved from Hunan to Shantung 1 ArmoredCar moved from Hunan to N.French Indochina 1 Infantry moved from Changchun to Kirin 1 Transport moved from 110 Sea Zone to 92 Sea Zone 2 ArmoredCars moved from Hong Kong to 92 Sea Zone 2 ArmoredCars moved from 92 Sea Zone to N.French Indochina 2 Elites and 1 Infantry moved from Changchun to 84 Sea Zone 1 B.Transport, 2 Elites and 1 Infantry moved from 84 Sea Zone to 93 Sea Zone 1 Infantry moved from Samar to 93 Sea Zone 1 B.Transport, 2 Elites and 2 Infantrys moved from 93 Sea Zone to 92 Sea Zone 2 Elites and 2 Infantrys moved from 92 Sea Zone to N.French Indochina 1 Transport moved from 110 Sea Zone to 92 Sea Zone 2 ArmoredCars moved from Hong Kong to 92 Sea Zone 2 ArmoredCars moved from 92 Sea Zone to N.French Indochina 1 Carrier and 2 Destroyers moved from 84 Sea Zone to 92 Sea Zone 2 ArmoredCars moved from Hong Kong to Shanghai Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 2 Bunkers, 2 Elites, 2 Fighters, 17 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Bougainville Hisaichi attack with 1 Tank Anzac defend with 1 Infantry Hisaichi roll dice for 1 Tank in Bougainville, round 2 : 1/1 hits, 0.50 expected hits Anzac roll dice for 1 Infantry in Bougainville, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Bougainville Hisaichi win, taking Bougainville from Anzac with 1 Tank remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in New Georgia Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank Anzac defend with 1 Infantry and 1 Tank Hisaichi roll dice for 1 Battleship in New Georgia, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in New Georgia Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in New Georgia, round 2 : 1/3 hits, 1.17 expected hits Anzac roll dice for 1 Tank in New Georgia, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Anzac and 1 Infantry owned by the Hisaichi lost in New Georgia Hisaichi win, taking New Georgia from Anzac with 1 Artillery and 1 Tank remaining. Battle score for attacker is 5 Casualties for Anzac: 1 Infantry and 1 Tank Casualties for Hisaichi: 1 Infantry Battle in Shantung Hisaichi attack with 2 ArmoredCars and 1 Fighter Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars and 1 Fighter in Shantung, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Yunnan Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Elite British defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Yunnan Hisaichi win, taking Yunnan from Chinese with 1 ArmoredCar, 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Anhwei Hisaichi attack with 1 Elite and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Elite and 3 Infantrys in Anhwei, round 2 : 1/4 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Chahar Hisaichi attack with 1 ArmoredCar and 4 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Chahar, round 2 : 1/5 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar and 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kweichow Hisaichi attack with 1 ArmoredCar, 1 Elite and 2 Infantrys Chinese defend with 1 Tank Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 2 Infantrys in Kweichow, round 2 : 3/4 hits, 1.00 expected hits Chinese roll dice for 1 Tank in Kweichow, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Tank Non Combat Move - Hisaichi 1 Fighter moved from N.French Indochina to Java 1 Fighter moved from Shantung to Formosa Place Units - Hisaichi 1 Bunker and 3 Infantrys placed in Townsville 1 Bunker placed in Java 3 Infantrys placed in Port Moresby 4 Infantrys placed in Liaoning 1 Artillery and 7 Infantrys placed in Changchun 1 Artillery, 2 Elites, 2 Fighters and 1 Marine placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
Hisaichi : 3.67 Anzac : 0.17 Chinese : 0.17 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 unit repaired. 1 Artillery moved from West Borneo to British Borneo British take British Borneo from Yamamoto 1 Bomber moved from Wales to Rhine 1 Infantry moved from South Africa to Cape Town 3 Infantrys moved from Assam to Yunnan 1 Fighter moved from Delhi to Yunnan 1 ArmoredCar moved from Assam to N.Thailand 1 Fighter moved from Burma to N.Thailand 2 Fighters moved from 61 Sea Zone to Yunnan 1 ArmoredCar moved from Assam to Yunnan 1 Transport moved from 61 Sea Zone to 60 Sea Zone 1 Infantry moved from Madras to 60 Sea Zone 1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone 1 Infantry moved from 65 Sea Zone to Malaya British take Malaya from Thai 1 Carrier, 1 Destroyer and 1 Transport moved from 61 Sea Zone to 65 Sea Zone 2 Infantrys moved from Bihar to Assam 1 Submarine moved from 104 Sea Zone to 88 Sea Zone Purchase Units - British British buy 2 ArmoredCars, 1 Bunker, 2 Carriers, 1 Fighter, 10 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Rhine Bombing raid in Rhine rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in N.Thailand British attack with 1 ArmoredCar and 1 Fighter Hisaichi defend with 1 ArmoredCar British roll dice for 1 ArmoredCar and 1 Fighter in N.Thailand, round 2 : 1/2 hits, 0,67 expected hits Thai roll dice for 1 ArmoredCar in N.Thailand, round 2 : 0/1 hits, 0,17 expected hits 1 ArmoredCar owned by the Hisaichi lost in N.Thailand British win, taking N.Thailand from Thai with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Yunnan British attack with 1 ArmoredCar, 3 Fighters and 3 Infantrys Hisaichi defend with 1 ArmoredCar, 1 Artillery and 1 Elite British roll dice for 1 ArmoredCar, 3 Fighters and 3 Infantrys in Yunnan, round 2 : 3/7 hits, 1,83 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Yunnan, round 2 : 0/3 hits, 0,83 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Yunnan British win, taking Yunnan from Hisaichi with 1 ArmoredCar, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 11 Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery and 1 Elite Non Combat Move - British 1 Fighter moved from N.Thailand to 61 Sea Zone 1 Fighter moved from 61 Sea Zone to 65 Sea Zone 1 AAGun moved from Burma to Assam 2 Fighters moved from Yunnan to 60 Sea Zone 1 Fighter moved from Yunnan to Assam 2 ArmoredCars moved from Delhi to Assam 2 Infantrys moved from Delhi to Bihar 2 Infantrys moved from Bombay to Rajputana 4 Infantrys moved from Hyderabad to Calcutta 2 Artillerys and 3 Infantrys moved from Madras to Hyderabad 1 Adv.Fighter and 1 Fighter moved from Wales to 18 Sea Zone 1 Bomber moved from Rhine to Wales Place Units - British 1 Carrier placed in 60 Sea Zone 1 Carrier placed in 18 Sea Zone 1 Bunker placed in Wales 2 Infantrys placed in Bombay 2 Infantrys placed in Cape Town 2 ArmoredCars, 2 Infantrys and 1 Tank placed in Delhi 4 Infantrys placed in Madras 1 Fighter placed in Wales Turn Complete - British British collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
British : 1,50 Hisaichi : -0,83 Thai : -0,17 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 1 Mech.Inf moved from Canberra to Perth Anzac take Perth from Yamamoto 1 Infantry moved from New South Wales to South Australia 1 Carrier, 2 Destroyers, 2 Submarines and 2 Transports moved from 61 Sea Zone to 65 Sea Zone 2 Fighters moved from 61 Sea Zone to South Australia 2 Tanks moved from Canberra to South Australia 1 Infantry moved from New South Wales to South Australia 1 Fighter moved from Wellington to South Australia 1 Elite and 8 Infantrys moved from Canberra to New South Wales 1 Fighter moved from Canberra to South Australia 9 Infantrys moved from Canberra to New South Wales Purchase Units - Anzac Anzac buy 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 2 Infantrys placed in Wellington 4 Infantrys and 2 Tanks placed in Canberra Turn Complete - Anzac Anzac collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :





