@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
1 unit repaired.
1 Infantry moved from Syria to Iraq
Italians take Iraq from British
1 Battleship and 2 Destroyers moved from 57 Sea Zone to 58 Sea Zone
1 Transport moved from 55 Sea Zone to 56 Sea Zone
1 ArmoredCar and 1 Infantry moved from Cairo to 56 Sea Zone
1 ArmoredCar and 1 Infantry moved from 56 Sea Zone to Crete
1 Fighter moved from Lower Egypt to Crete
3 Mech.Infs moved from Cairo to Kordofan
2 Artillerys, 7 Infantrys and 1 Tank moved from Nubia to Kordofan
1 Transport moved from 57 Sea Zone to 56 Sea Zone
1 ArmoredCar moved from Cairo to 56 Sea Zone
1 ArmoredCar and 1 Transport moved from 56 Sea Zone to 57 Sea Zone
1 ArmoredCar moved from 57 Sea Zone to Italian East Africa
1 Infantry moved from S.Tunisia to Tunis
Italians take Tunis from French
2 Artillerys, 2 Elites and 3 Infantrys moved from S.Tunisia to N.Tunisia
Italians take N.Tunisia from French
1 Cruiser, 1 Destroyer and 2 Transports moved from 47 Sea Zone to 46 Sea Zone
2 Artillerys, 2 Elites and 1 Infantry moved from Rome to 46 Sea Zone
2 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 1 Infantry and 2 Transports moved from 46 Sea Zone to 45 Sea Zone
2 Artillerys, 2 Elites and 1 Infantry moved from 45 Sea Zone to N.Tunisia
1 Infantry moved from Languedoc to Aquitaine
Italians take Aquitaine from French
1 Artillery moved from Languedoc to Aquitaine
1 Destroyer moved from 55 Sea Zone to 56 Sea Zone
Purchase Units - Italians
Italians buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 5 Infantrys and 2 Mech.Infs; Remaining resources: 2 PUs;
Combat - Italians
Battle in Crete
Italians attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
Neutral defend with 1 AAGun and 1 Artillery
AA fire in Crete : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Crete, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Crete
Italians loses 0 PUs for violating Cretes neutrality.
Italians win, taking Crete from Neutral with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery
Battle in Kordofan
Italians attack with 2 Artillerys, 7 Infantrys, 3 Mech.Infs and 1 Tank
British defend with 1 Infantry
Italians roll dice for 2 Artillerys, 7 Infantrys, 3 Mech.Infs and 1 Tank in Kordofan, round 2 : 4/13 hits, 4.17 expected hits
British roll dice for 1 Infantry in Kordofan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kordofan
Italians win, taking Kordofan from British with 2 Artillerys, 6 Infantrys, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 Infantry
Battle in Italian East Africa
Italians attack with 1 ArmoredCar
French defend with 1 Infantry
Italians roll dice for 1 ArmoredCar in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 ArmoredCar in Italian East Africa, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Italian East Africa, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 ArmoredCar in Italian East Africa, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Italian East Africa, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Italian East Africa
Italians win, taking Italian East Africa from British with 1 ArmoredCar remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Non Combat Move - Italians
1 Fighter moved from Crete to Tobruk
Place Units - Italians
2 ArmoredCars placed in Syria
2 Artillerys and 2 Infantrys placed in Provence
1 Destroyer placed in 56 Sea Zone
3 Infantrys and 2 Mech.Infs placed in Cairo
1 Adv.Fighter placed in Rome
Turn Complete - Italians
Italians collect 70 PUs; end with 72 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Italians : -0.00
British : -0.33
AA fire in Crete : : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
1 Infantry moved from Amazon to Suriname
1 Infantry moved from S.Algeria to S.Tunisia
French take S.Tunisia from Italians
2 Artillerys and 6 Infantrys moved from S.Algeria to E.Morocco
Purchase Units - French
French buy 1 Bunker, 1 Fighter, 3 Infantrys, 1 Tank and 1 Transport; Remaining resources: 5 PUs;
Combat - French
Non Combat Move - French
1 AAGun moved from S.Algeria to E.Morocco
Place Units - French
1 Bunker placed in Mauritania
3 Infantrys and 1 Tank placed in E.Morocco
1 Fighter placed in Churchill
1 Transport placed in 1 Sea Zone
Turn Complete - French
French collect 24 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
1 Tank moved from Wake to 95 Sea Zone
1 Infantry moved from Wake to 95 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 95 Sea Zone to 97 Sea Zone
1 Infantry and 1 Tank moved from 97 Sea Zone to Midway
1 Fighter moved from 95 Sea Zone to Midway
1 Adv.Fighter, 1 Bomber and 7 Fighters moved from Wake to Midway
1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer and 1 Submarine moved from 95 Sea Zone to 85 Sea Zone
2 Fighters moved from Tokyo to Wake
3 Infantrys and 2 Tanks moved from Hollandia to West Papua
2 Transports moved from 108 Sea Zone to 107 Sea Zone
2 Artillerys and 2 Elites moved from Davao to 107 Sea Zone
2 Artillerys, 2 Elites and 2 Transports moved from 107 Sea Zone to 108 Sea Zone
2 Artillerys and 2 Elites moved from 108 Sea Zone to West Papua
1 Infantry moved from Kwajalein to Jaluit
1 Infantry moved from Western Australia to Perth
Yamamoto take Perth from Anzac
1 Tank moved from Lombok to Sumatra
1 Marine moved from Broome to 67 Sea Zone
1 Cruiser and 1 Marine moved from 67 Sea Zone to 111 Sea Zone
1 Marine moved from 111 Sea Zone to Celebes
Yamamoto take Celebes from Dutch
1 Artillery and 1 Marine moved from Broome to 67 Sea Zone
1 Artillery and 1 Marine moved from 67 Sea Zone to Java
1 Submarine moved from 67 Sea Zone to 110 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 1 B.Transport, 1 Bunker, 1 Destroyer, 9 Infantrys and 2 Tanks; Remaining resources: 2 PUs;
Combat - Yamamoto
Battle in West Papua
Yamamoto attack with 2 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks
Dutch defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks in West Papua, round 2 : 4/9 hits, 3.17 expected hits
Anzac roll dice for 1 Infantry in West Papua, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in West Papua
Yamamoto win, taking West Papua from Anzac with 2 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Midway
Yamamoto attack with 1 Adv.Fighter, 1 Bomber, 8 Fighters, 1 Infantry and 1 Tank
Americans defend with 2 Artillerys and 3 Infantrys
Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber, 8 Fighters, 1 Infantry and 1 Tank in Midway, round 2 : 2/12 hits, 4.50 expected hits
Americans roll dice for 2 Artillerys and 3 Infantrys in Midway, round 2 : 2/5 hits, 1.67 expected hits
1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Americans and 1 Fighter owned by the Yamamoto lost in Midway
Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber, 7 Fighters and 1 Tank in Midway, round 3 : 7/10 hits, 4.00 expected hits
Americans roll dice for 2 Artillerys and 1 Infantry in Midway, round 3 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Americans and 2 Artillerys owned by the Americans lost in Midway
Yamamoto win, taking Midway from Americans with 1 Adv.Fighter, 1 Bomber, 7 Fighters and 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Fighter and 1 Infantry
Casualties for Americans: 2 Artillerys and 3 Infantrys
Non Combat Move - Yamamoto
1 Adv.Fighter, 1 Bomber and 7 Fighters moved from Midway to Wake
1 Battleship moved from 67 Sea Zone to 111 Sea Zone
Place Units - Yamamoto
1 Bunker placed in Western Australia
2 Adv.Fighters placed in Wake
1 B.Transport and 1 Destroyer placed in 85 Sea Zone
4 Infantrys placed in Tokyo
4 Infantrys placed in Davao
1 Infantry and 2 Tanks placed in Broome
Yamamoto undo move 3.
Yamamoto undo move 5.
1 Destroyer placed in 67 Sea Zone
2 Tanks placed in Broome
1 B.Transport placed in 85 Sea Zone
1 Infantry placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 77 PUs; end with 79 PUs
Combat Hit Differential Summary :
Yamamoto : 1.33
Americans : -0.67
Anzac : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
2 Tanks moved from Hunan to Yunnan
2 Infantrys moved from Suiyuan to Chahar
1 Adv.Fighter moved from Shensi to Chahar
1 Artillery and 1 Infantry moved from Suiyuan to Shansi
1 Fighter moved from Hupeh to Shansi
1 Infantry moved from Suiyuan to Shansi
Purchase Units - Chinese
Chinese buy 6 Infantrys and 4 Tanks; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Shansi, round 2 : 2/4 hits, 1,17 expected hits
Hisaichi roll dice for 1 Artillery in Shansi, round 2 : 1/1 hits, 0,33 expected hits
1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery
Battle in Chahar
Chinese attack with 1 Adv.Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0,83 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Chahar, round 3 : 1/3 hits, 0,83 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Yunnan
Chinese attack with 2 Tanks
Hisaichi defend with 1 Tank
Chinese roll dice for 2 Tanks in Yunnan, round 2 : 0/2 hits, 1,00 expected hits
Hisaichi roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0,50 expected hits
1 Tank owned by the Chinese lost in Yunnan
Chinese roll dice for 1 Tank in Yunnan, round 3 : 1/1 hits, 0,50 expected hits
Hisaichi roll dice for 1 Tank in Yunnan, round 3 : 0/1 hits, 0,50 expected hits
1 Tank owned by the Hisaichi lost in Yunnan
Chinese win, taking Yunnan from Hisaichi with 1 Tank remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Tank
Casualties for Hisaichi: 1 Tank
Non Combat Move - Chinese
1 Infantry moved from Lanchow to Szechwan
3 Infantrys moved from Suiyuan to Shensi
6 Infantrys moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Suiyuan
1 AAGun moved from Suiyuan to Shensi
4 Infantrys moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
2 Tanks moved from Hunan to Kweichow
2 Tanks moved from Suiyuan to Hupeh
2 Tanks moved from Ningsia to Hupeh
1 Fighter moved from Shansi to Hupeh
1 Adv.Fighter moved from Chahar to Hupeh
3 Tanks moved from Gobi Altai to Shensi
4 Tanks moved from Urumqi to Gobi Altai
Place Units - Chinese
6 Infantrys placed in Hsining
4 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Hisaichi : 0,00
Chinese : -0,33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
1 Infantry and 1 Tank moved from Townsville to 113 Sea Zone
1 Infantry and 1 Tank moved from 113 Sea Zone to Merauke
1 Artillery moved from Townsville to 113 Sea Zone
1 Artillery moved from 113 Sea Zone to Aroe
Hisaichi take Aroe from Dutch
2 Transports moved from 110 Sea Zone to 113 Sea Zone
2 Tanks moved from Townsville to 113 Sea Zone
1 Tank moved from 113 Sea Zone to Tanimbar
1 Tank moved from 113 Sea Zone to Timor
2 Fighters moved from 84 Sea Zone to Kweichow
1 Artillery and 1 Infantry moved from N.French Indochina to Kweichow
4 ArmoredCars moved from Shantung to Chahar
1 ArmoredCar and 1 Tank moved from Shantung to Anhwei
1 ArmoredCar and 1 Tank moved from Shantung to Shansi
1 ArmoredCar moved from Shantung to Shansi
1 Tank moved from Shantung to Anhwei
1 Infantry moved from Kiangsi to Hunan
1 Infantry moved from Kwangtung to Hunan
2 Tanks moved from Shantung to Shanghai
1 Elite moved from Changchun to 84 Sea Zone
1 Elite moved from 84 Sea Zone to Shanghai
1 B.Transport moved from 84 Sea Zone to 92 Sea Zone
2 Artillerys and 1 Elite moved from Hong Kong to 92 Sea Zone
2 Artillerys and 1 Elite moved from 92 Sea Zone to Kwangsi
1 Elite and 2 Infantrys moved from Hong Kong to Kwangtung
4 Infantrys moved from Liaoning to Hulunbuir
8 Infantrys moved from Hulunbuir to Heilungchiang
1 ArmoredCar, 1 Artillery and 1 Infantry moved from Heilungchiang to Ayan
6 ArmoredCars moved from Kirin to Hulunbuir
2 ArmoredCars moved from Changchun to Heilungchiang
1 Elite moved from Changchun to Kirin
1 Destroyer moved from 67 Sea Zone to 113 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 Bunkers, 1 Elite, 1 Fighter and 13 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Ayan
Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
Russians defend with 1 Bunker
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Ayan, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Ayan, round 3 : 1/3 hits, 1.00 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Ayan, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Bunker in Ayan, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Shanghai
Hisaichi attack with 1 Elite and 2 Tanks
Russians defend with 1 Tank
Hisaichi roll dice for 1 Elite and 2 Tanks in Shanghai, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits
1 Elite owned by the Hisaichi and 1 Tank owned by the Russians lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Elite
Casualties for Russians: 1 Tank
Battle in Chahar
Hisaichi attack with 4 ArmoredCars
Chinese defend with 2 Infantrys
Hisaichi roll dice for 4 ArmoredCars in Chahar, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 Infantrys in Chahar, round 2 : 2/2 hits, 0.67 expected hits
2 ArmoredCars owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 2 ArmoredCars remaining. Battle score for attacker is -4
Casualties for Hisaichi: 2 ArmoredCars
Casualties for Chinese: 2 Infantrys
Battle in Merauke
Hisaichi attack with 1 Infantry and 1 Tank
Dutch defend with 1 Artillery
Hisaichi roll dice for 1 Infantry and 1 Tank in Merauke, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Artillery in Merauke, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Merauke
Hisaichi win, taking Merauke from Dutch with 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Dutch: 1 Artillery
Battle in Anhwei
Hisaichi attack with 1 ArmoredCar and 2 Tanks
Chinese defend with 1 Tank
Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Anhwei, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 2 Tanks remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Tank
Battle in Timor
Hisaichi attack with 1 Tank
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Battleship in Timor, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Timor
Hisaichi win, taking Timor from Dutch with 1 Tank remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Tanimbar
Hisaichi attack with 1 Tank
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Tank in Tanimbar, round 2 : 1/1 hits, 0.50 expected hits
Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Tanimbar
Hisaichi win, taking Tanimbar from Dutch with 1 Tank remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Kwangsi
Hisaichi attack with 2 Artillerys and 1 Elite
Russians defend with 1 Tank
Hisaichi roll dice for 2 Artillerys and 1 Elite in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 Tank in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Russians and 1 Artillery owned by the Hisaichi lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Artillery
Casualties for Russians: 1 Tank
Battle in Hunan
Hisaichi attack with 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shansi
Hisaichi attack with 2 ArmoredCars and 1 Tank
Chinese defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Shansi, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Artillery and 1 Infantry
Battle in Kweichow
Hisaichi attack with 1 Artillery, 2 Fighters and 1 Infantry
Chinese defend with 2 Tanks
Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kweichow, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 2 Tanks in Kweichow, round 2 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kweichow, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 Tanks in Kweichow, round 3 : 0/2 hits, 1.00 expected hits
1 Tank owned by the Chinese lost in Kweichow
Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kweichow, round 4 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 Tank in Kweichow, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 2 Tanks
Non Combat Move - Hisaichi
2 Fighters moved from Kweichow to N.French Indochina
1 Destroyer moved from 84 Sea Zone to 92 Sea Zone
1 Submarine moved from 67 Sea Zone to 111 Sea Zone
1 Carrier moved from 84 Sea Zone to 92 Sea Zone
Place Units - Hisaichi
1 Bunker placed in Sumatra
1 Bunker placed in Java
3 Infantrys placed in Townsville
6 ArmoredCars placed in Hong Kong
4 Infantrys placed in Liaoning
1 Elite, 1 Fighter and 6 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Hisaichi : 0.83
Chinese : 0.33
Russians : -0.50
Dutch : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
1 Artillery and 1 Infantry moved from Equatoria to Italian East Africa
1 Artillery and 5 Infantrys moved from Equatoria to Kenya
2 Infantrys moved from South Africa to Rhodesia
2 Infantrys moved from Cape Town to South Africa
1 Bomber moved from S.Algeria to Mauritania
1 Fighter moved from Amazon to Mauritania
3 Infantrys moved from Bihar to Assam
1 Artillery moved from Burma to N.Thailand
British take N.Thailand from Thai
2 Infantrys moved from Calcutta to Assam
2 ArmoredCars moved from Delhi to Assam
2 Infantrys moved from Bombay to Rajputana
1 Transport moved from 61 Sea Zone to 60 Sea Zone
3 Infantrys moved from Hyderabad to 60 Sea Zone
1 Infantry moved from Madras to 60 Sea Zone
4 Infantrys and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
4 Infantrys moved from 61 Sea Zone to S.Thailand
2 Fighters moved from 60 Sea Zone to S.Thailand
1 Carrier moved from 60 Sea Zone to 61 Sea Zone
1 Submarine moved from 124 Sea Zone to 98 Sea Zone
1 Fighter moved from Banjarmasin to S.Thailand
3 Infantrys moved from Delhi to Bihar
1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
3 Infantrys and 2 Tanks moved from Munster to 18 Sea Zone
4 Infantrys and 3 Tanks moved from 18 Sea Zone to Wales
Purchase Units - British
British buy 2 ArmoredCars, 2 Artillerys, 1 Carrier, 2 Fighters, 10 Infantrys and 3 T.Boats; Remaining resources: 0 PUs;
Combat - British
Battle in Italian East Africa
British attack with 1 Artillery and 1 Infantry
Italians defend with 1 ArmoredCar
British roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 ArmoredCar in Italian East Africa, round 2 : 0/1 hits, 0,17 expected hits
1 ArmoredCar owned by the Italians lost in Italian East Africa
British win, taking Italian East Africa from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 ArmoredCar
Battle in S.Thailand
British attack with 3 Fighters and 4 Infantrys
Thai defend with 3 Infantrys
British roll dice for 3 Fighters and 4 Infantrys in S.Thailand, round 2 : 2/7 hits, 1,67 expected hits
Thai roll dice for 3 Infantrys in S.Thailand, round 2 : 1/3 hits, 1,00 expected hits
2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
British roll dice for 3 Fighters and 3 Infantrys in S.Thailand, round 3 : 2/6 hits, 1,50 expected hits
Thai roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Thai lost in S.Thailand
British win, taking S.Thailand from Thai with 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Thai: 3 Infantrys
Non Combat Move - British
1 Fighter moved from S.Thailand to 61 Sea Zone
1 Fighter moved from S.Thailand to 61 Sea Zone
1 Fighter moved from S.Thailand to Assam
1 Infantry moved from London to Manchester
2 Fighters moved from Wales to 18 Sea Zone
Place Units - British
2 Infantrys placed in Cape Town
2 Infantrys placed in Bombay
2 Artillerys and 3 Infantrys placed in Madras
2 ArmoredCars, 1 Fighter and 2 Infantrys placed in Delhi
1 Infantry placed in Manchester
1 Fighter placed in Wales
1 Carrier and 2 T.Boats placed in 18 Sea Zone
1 T.Boat placed in 18 Sea Zone
Turn Complete - British
British collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
British : 1,17
Italians : -0,17
Thai : -0,33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
2 Submarines moved from 60 Sea Zone to 61 Sea Zone
Purchase Units - Dutch
Dutch buy 3 Fighters and 1 Infantry; Remaining resources: 1 PUs;
Non Combat Move - Dutch
Place Units - Dutch
3 Fighters and 1 Infantry placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
1 Fighter and 2 Infantrys moved from Tampere to Kotka
2 Infantrys moved from Tampere to Oulu
Purchase Units - Finns
Finns buy 2 ArmoredCars and 1 Infantry; Remaining resources: 0 PUs;
Combat - Finns
Battle in Kotka
Finns attack with 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 1 Fighter and 2 Infantrys in Kotka, round 2 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
Finns win, taking Kotka from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Oulu
Finns attack with 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 2 Infantrys in Oulu, round 2 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Oulu
Finns win, taking Oulu from Russians with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Kotka to Helsinki
2 Elites and 2 Infantrys moved from Helsinki to Tampere
Place Units - Finns
2 ArmoredCars and 1 Infantry placed in Helsinki
Turn Complete - Finns
Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Finns : 1.00
Russians : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
1 Artillery and 1 Elite moved from E.Romania to Odessa
1 Artillery moved from E.Romania to Vinnytsia
1 Infantry moved from Serbia to Greece
1 Artillery, 2 Infantrys and 1 Mech.Inf moved from Bulgaria to Greece
1 Mech.Inf moved from Bucharest to Greece
3 Mech.Infs moved from Bucharest to Greece
1 Fighter moved from Bucharest to Odessa
Purchase Units - Romanians
Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 8 PUs;
Combat - Romanians
Battle in Odessa
Romanians attack with 1 Artillery, 1 Elite and 1 Fighter
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Odessa, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Romanians lost in Odessa
Romanians roll dice for 1 Artillery and 1 Elite in Odessa, round 3 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Odessa, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Odessa
Romanians win, taking Odessa from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -6
Casualties for Romanians: 1 Fighter
Casualties for Russians: 1 Infantry
Turning on Edit Mode
EDIT: Removing units owned by Romanians from Odessa: 1 Elite
EDIT: Adding units owned by Finns to Vinnytsia: 1 Fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Finns from Vinnytsia: 1 Fighter
EDIT: Adding units owned by Romanians to Vinnytsia: 1 Fighter
EDIT: Turning off Edit Mode
Battle in Greece
Romanians attack with 1 Artillery, 3 Infantrys and 5 Mech.Infs
Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
Romanians roll dice for 1 Artillery, 3 Infantrys and 5 Mech.Infs in Greece, round 2 : 2/9 hits, 3.00 expected hits
Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 2/7 hits, 2.67 expected hits
2 Infantrys owned by the Neutral and 2 Infantrys owned by the Romanians lost in Greece
Romanians roll dice for 1 Artillery, 1 Infantry and 5 Mech.Infs in Greece, round 3 : 3/7 hits, 2.33 expected hits
Neutral roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Greece, round 3 : 0/5 hits, 2.00 expected hits
3 Infantrys owned by the Neutral lost in Greece
Romanians roll dice for 1 Artillery, 1 Infantry and 5 Mech.Infs in Greece, round 4 : 0/7 hits, 2.33 expected hits
Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 4 : 2/2 hits, 1.00 expected hits
1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Greece
Romanians roll dice for 5 Mech.Infs in Greece, round 5 : 2/5 hits, 1.67 expected hits
Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 5 : 0/2 hits, 1.00 expected hits
1 Fighter owned by the Neutral and 1 Tank owned by the Neutral lost in Greece
Romanians loses 0 PUs for violating Greeces neutrality.
Romanians win, taking Greece from Neutral with 5 Mech.Infs remaining. Battle score for attacker is 13
Casualties for Romanians: 1 Artillery and 3 Infantrys
Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
Non Combat Move - Romanians
Place Units - Romanians
2 Artillerys and 2 Elites placed in Bucharest
Turn Complete - Romanians
Romanians collect 26 PUs; end with 34 PUs
Combat Hit Differential Summary :
Romanians : -2.33
Neutral : -2.67
Russians : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
2 Artillerys and 4 Infantrys moved from Bangkok to S.Thailand
1 Infantry moved from Malaya to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to West Borneo
Thai take West Borneo from Dutch
4 Infantrys moved from Malaya to S.Thailand
1 Fighter moved from Bangkok to 92 Sea Zone
Purchase Units - Thai
Thai buy 2 ArmoredCars and 4 Infantrys; Remaining resources: 2 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 2 Artillerys and 8 Infantrys
British defend with 3 Infantrys
Thai roll dice for 2 Artillerys and 8 Infantrys in S.Thailand, round 2 : 1/10 hits, 2.33 expected hits
British roll dice for 3 Infantrys in S.Thailand, round 2 : 3/3 hits, 1.00 expected hits
3 Infantrys owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
Thai roll dice for 2 Artillerys and 5 Infantrys in S.Thailand, round 3 : 4/7 hits, 1.83 expected hits
British roll dice for 2 Infantrys in S.Thailand, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 0
Casualties for Thai: 3 Infantrys
Casualties for British: 3 Infantrys
Non Combat Move - Thai
Place Units - Thai
2 ArmoredCars and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
British : 1.33
Thai : 0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
1 Elite moved from Hispaniola to 26 Sea Zone
2 Infantrys and 1 Marine moved from South Atlantic USA to 26 Sea Zone
1 B.Transport, 1 Elite, 2 Infantrys and 1 Marine moved from 26 Sea Zone to 35 Sea Zone
1 Elite, 2 Infantrys and 1 Marine moved from 35 Sea Zone to Salvador
4 Tanks moved from Bahia to Salvador
4 Infantrys moved from South Central USA to 25 Sea Zone
1 B.Transport and 4 Infantrys moved from 25 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
1 Artillery and 1 Elite moved from Galapagos to 119 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 119 Sea Zone to 98 Sea Zone
1 Battleship, 1 Destroyer and 3 Submarines moved from 90 Sea Zone to 97 Sea Zone
1 Artillery and 1 Infantry moved from San Francisco to 83 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
2 Artillerys, 1 Elite and 1 Infantry moved from 98 Sea Zone to Johnston
1 Adv.Fighter, 3 Carriers, 5 Destroyers, 5 Fighters, 6 Submarines and 2 Transports moved from 88 Sea Zone to 97 Sea Zone
1 Artillery moved from San Francisco to W.Mexico
2 Infantrys moved from E.Mexico to W.Mexico
1 Infantry and 1 Tank moved from N.Chile to 119 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 119 Sea Zone to 98 Sea Zone
1 Infantry and 1 Tank moved from 98 Sea Zone to Johnston
1 Bomber moved from Colombia to Bolivia
1 Bomber moved from W.Mexico to Bolivia
1 Artillery and 1 Infantry moved from N.Chile to Bolivia
1 Infantry moved from Amazon to Bolivia
3 Infantrys moved from Amazon to Bahia
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 B.Transport, 1 Cruiser, 1 Destroyer, 1 Elite, 2 Fighters, 4 Infantrys, 2 S.Submarines and 1 Tank; Remaining resources: 0 PUs;
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Battleship, 3 Carriers, 6 Destroyers, 5 Fighters, 9 Submarines and 2 Transports
Yamamoto defend with 1 Transport
Americans roll dice for 9 Submarines in 97 Sea Zone, round 2 : 1/9 hits, 3,00 expected hits
1 Transport owned by the Yamamoto lost in 97 Sea Zone
Americans win with 1 Adv.Fighter, 1 Battleship, 3 Carriers, 6 Destroyers, 5 Fighters, 9 Submarines and 2 Transports remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Transport
Battle in Salvador
Americans attack with 1 Elite, 2 Infantrys, 1 Marine and 4 Tanks
Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 1 Elite, 2 Infantrys, 1 Marine and 4 Tanks in Salvador, round 2 : 3/8 hits, 3,17 expected hits
Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1,67 expected hits
2 Infantrys owned by the Americans, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
Americans roll dice for 1 Elite, 1 Marine and 4 Tanks in Salvador, round 3 : 2/6 hits, 2,83 expected hits
Neutral roll dice for 1 Tank in Salvador, round 3 : 1/1 hits, 0,50 expected hits
1 Elite owned by the Americans and 1 Tank owned by the Neutral lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 1 Marine and 4 Tanks remaining. Battle score for attacker is 7
Casualties for Americans: 1 Elite and 2 Infantrys
Casualties for Neutral: 2 Infantrys and 2 Tanks
Battle in Bolivia
Americans attack with 1 Artillery, 2 Bombers and 2 Infantrys
Neutral defend with 3 Infantrys
Americans roll dice for 1 Artillery, 2 Bombers and 2 Infantrys in Bolivia, round 2 : 3/5 hits, 2,17 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits, 1,00 expected hits
1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Bolivia
Americans loses 0 PUs for violating Bolivias neutrality.
Americans win, taking Bolivia from Neutral with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Neutral: 3 Infantrys
Non Combat Move - Americans
1 Fighter moved from Pearl Harbor to 98 Sea Zone
1 Fighter moved from San Francisco to 98 Sea Zone
1 Fighter moved from E.Mexico to 98 Sea Zone
1 AAGun moved from Central America to Colombia
1 Bomber moved from Bolivia to W.Mexico
1 Bomber moved from Bolivia to Amazon
Place Units - Americans
1 B.Carrier, 1 Cruiser and 1 Destroyer placed in 98 Sea Zone
2 S.Submarines placed in 26 Sea Zone
1 Elite placed in South Atlantic USA
1 B.Transport placed in 25 Sea Zone
4 Infantrys placed in South Central USA
2 Fighters and 1 Tank placed in San Francisco
Turn Complete - Americans
Americans collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Neutral : 0,83
Americans : -2,17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Germans
5 Infantrys moved from Krakow to Vinnytsia
4 Tanks moved from Warsaw to Vinnytsia
9 Tanks moved from East Prussia to Vinnytsia
2 Artillerys, 2 Elites and 3 Infantrys moved from Bohemia to Krakow
1 Cruiser and 1 Transport moved from 24 Sea Zone to 23 Sea Zone
3 Infantrys moved from Hamburg to 23 Sea Zone
1 Cruiser, 3 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Elite moved from Oslo to Stockholm
3 Infantrys moved from 24 Sea Zone to Stockholm
4 Infantrys moved from Darfur to French Equatorial Africa
2 Tanks moved from Nubia to French Equatorial Africa
2 Tanks moved from Brittany to Picardy
2 Stukas moved from Normandy to Picardy
4 Infantrys moved from Brest to East Prussia
1 Infantry moved from Orleanais to Brittany
Purchase Units - Germans
Germans buy 6 Artillerys, 2 Bunkers, 1 Cruiser, 1 Destroyer, 2 Elites, 7 Infantrys and 3 Submarines; Remaining resources: 0 PUs;
Combat - Germans
Battle in Picardy
Germans attack with 2 Stukas and 2 Tanks
French defend with 1 Bunker
Germans roll dice for 2 Stukas and 2 Tanks in Picardy, round 2 : 4/4 hits, 2.00 expected hits
French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the French and 1 Tank owned by the Germans lost in Picardy
Germans win, taking Picardy from French with 2 Stukas and 1 Tank remaining. Battle score for attacker is 1
Casualties for Germans: 1 Tank
Casualties for French: 1 Bunker
Battle in Stockholm
Germans attack with 1 Elite and 3 Infantrys
Neutral defend with 1 Bunker
Germans roll dice for 1 Cruiser in Stockholm, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Elite and 3 Infantrys in Stockholm, round 2 : 0/4 hits, 0.83 expected hits
Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Elite and 3 Infantrys in Stockholm, round 3 : 0/4 hits, 0.83 expected hits
Neutral roll dice for 1 Bunker in Stockholm, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Elite and 3 Infantrys in Stockholm, round 4 : 1/4 hits, 0.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in Stockholm, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Germans lost in Stockholm
Germans roll dice for 1 Elite and 2 Infantrys in Stockholm, round 5 : 0/3 hits, 0.67 expected hits
Neutral roll dice for 1 Bunker in Stockholm, round 5 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Germans lost in Stockholm
Germans roll dice for 1 Elite and 1 Infantry in Stockholm, round 6 : 0/2 hits, 0.50 expected hits
Neutral roll dice for 1 Bunker in Stockholm, round 6 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Elite and 1 Infantry in Stockholm, round 7 : 0/2 hits, 0.50 expected hits
Neutral roll dice for 1 Bunker in Stockholm, round 7 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Germans lost in Stockholm
Germans roll dice for 1 Elite in Stockholm, round 8 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Bunker in Stockholm, round 8 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Elite in Stockholm, round 9 : 1/1 hits, 0.33 expected hits
Neutral roll dice for 1 Bunker in Stockholm, round 9 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Elite owned by the Germans lost in Stockholm
Neutral win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 Elite and 3 Infantrys
Casualties for Neutral: 1 Bunker
Battle in French Equatorial Africa
Germans attack with 4 Infantrys and 2 Tanks
French defend with 1 Infantry
Germans roll dice for 4 Infantrys and 2 Tanks in French Equatorial Africa, round 2 : 1/6 hits, 1.67 expected hits
French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in French Equatorial Africa
Germans win, taking French Equatorial Africa from French with 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Non Combat Move - Germans
2 Infantrys moved from Hamburg to Pomerania
2 Stukas moved from Picardy to Normandy
Place Units - Germans
1 Cruiser and 1 Destroyer placed in 24 Sea Zone
3 Submarines placed in 20 Sea Zone
1 Bunker placed in East Prussia
1 Bunker placed in Vinnytsia
4 Artillerys placed in Warsaw
1 Artillery placed in Danzig
4 Infantrys placed in Hamburg
1 Artillery, 2 Elites and 2 Infantrys placed in Bohemia
1 Infantry placed in Normandy
Turn Complete - Germans
Germans collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -2.00
Neutral : 0.00
French : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Russians
1 Infantry moved from Yakutsk to Ayan
1 Artillery and 1 Infantry moved from N.Buryat Mongolia to Ayan
1 Fighter moved from N.Buryat Mongolia to Ayan
5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Tank moved from Olyokminsk to N.Buryat Mongolia
5 Infantrys moved from Khatanga to Olyokminsk
6 Infantrys moved from Sibirsky to Khatanga
2 Infantrys moved from Novosibirsk to Krasnoyarsk
2 Infantrys moved from Sverdlovsk to Novosibirsk
1 Artillery and 9 Infantrys moved from Rostov to Donetsk
1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Stalingrad to Donetsk
1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone
1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk
1 Artillery and 14 Infantrys moved from Minsk to Kiev
1 Infantry moved from Donetsk to Odessa
2 Fighters moved from Minsk to Odessa
1 Bomber moved from Minsk to Danzig
3 Tanks moved from Minsk to Donetsk
6 Tanks moved from Kursk to Donetsk
3 ArmoredCars moved from Rostov to Donetsk
1 Mot.Inf moved from Saratov to Donetsk
3 Artillerys and 8 Infantrys moved from Kursk to Kiev
4 Artillerys and 1 Elite moved from Donetsk to Kiev
3 Infantrys moved from Donetsk to Kiev
1 Infantry moved from Donetsk to Kiev
2 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
5 Infantrys moved from Tula to Kursk
3 Infantrys moved from Yaroslavl to Kursk
6 ArmoredCars and 2 Tanks moved from Moscow to Kursk
2 Fighters moved from Leningrad to Kiev
1 Artillery and 3 Infantrys moved from Novgorod to Minsk
2 Infantrys moved from Latvia to Minsk
1 Infantry moved from Leningrad to Latvia
3 Infantrys moved from Leningrad to Novgorod
1 Artillery and 3 Infantrys moved from S.Karelia to Novgorod
1 ArmoredCar moved from S.Karelia to Kursk
2 Infantrys moved from Moscow to Yaroslavl
2 Infantrys moved from Arkhangelsk to S.Karelia
1 Infantry moved from N.Karelia to Vyborg
1 Infantry moved from Lapland to N.Karelia
2 Infantrys moved from Arkhangelsk to 6 Sea Zone
2 Infantrys moved from 6 Sea Zone to Lapland
4 ArmoredCars moved from Kuybyshev to Rostov
2 Mech.Rockets moved from Sverdlovsk to Saratov
1 ArmoredCar moved from Sverdlovsk to Kuybyshev
1 Infantry moved from Donetsk to Kiev
Purchase Units - Russians
Russians buy 2 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 24 Infantrys, 3 Mech.Rockets, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Strategic bombing raid in Danzig
Bombing raid in Danzig rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Ayan
Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 ArmoredCar and 1 Artillery
Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Ayan, round 2 : 1/4 hits, 1,17 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Ayan, round 2 : 2/2 hits, 0,50 expected hits
1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Russians lost in Ayan
Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 3 : 0/2 hits, 0,67 expected hits
Hisaichi roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 4 : 0/2 hits, 0,67 expected hits
Hisaichi roll dice for 1 Artillery in Ayan, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 5 : 0/2 hits, 0,67 expected hits
Hisaichi roll dice for 1 Artillery in Ayan, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 6 : 0/2 hits, 0,67 expected hits
Hisaichi roll dice for 1 Artillery in Ayan, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 7 : 0/2 hits, 0,67 expected hits
Hisaichi roll dice for 1 Artillery in Ayan, round 7 : 1/1 hits, 0,33 expected hits
1 Artillery owned by the Russians lost in Ayan
retreated to Ayan
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -4
Casualties for Russians: 1 Artillery and 2 Infantrys
Casualties for Hisaichi: 1 ArmoredCar
Battle in Odessa
Russians attack with 2 Fighters and 1 Infantry
Romanians defend with 1 Artillery
Russians roll dice for 2 Fighters and 1 Infantry in Odessa, round 2 : 1/3 hits, 0,83 expected hits
Romanians roll dice for 1 Artillery in Odessa, round 2 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the Romanians lost in Odessa
Russians win, taking Odessa from Romanians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Romanians: 1 Artillery
Non Combat Move - Russians
1 Fighter moved from Ayan to N.Buryat Mongolia
1 AAGun moved from Minsk to Kiev
1 AAGun moved from Latvia to Novgorod
1 AAGun moved from Kursk to Minsk
2 Fighters moved from Odessa to Donetsk
1 Bomber moved from Danzig to Donetsk
Place Units - Russians
2 HeavyTanks and 1 Tank placed in Kursk
1 ArmoredCar, 3 Mech.Rockets and 1 Mot.Inf placed in Stalingrad
1 Artillery and 3 Infantrys placed in Leningrad
1 Artillery and 2 Infantrys placed in Georgia
1 Artillery and 3 Infantrys placed in Arkhangelsk
1 Artillery and 5 Infantrys placed in Sibirsky
2 Infantrys placed in Sverdlovsk
2 Infantrys placed in Tashkent
1 ArmoredCar and 7 Infantrys placed in Moscow
Turn Complete - Russians
Russians collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Romanians : -0,33
Hisaichi : 0,83
Russians : -3,33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Italians
1 Artillery and 1 Infantry moved from Kordofan to Equatoria
1 Transport moved from 57 Sea Zone to 56 Sea Zone
1 Transport moved from 56 Sea Zone to 55 Sea Zone
1 Infantry moved from Crete to 55 Sea Zone
1 Infantry moved from 55 Sea Zone to Cyprus
Italians take Cyprus from British
1 ArmoredCar moved from Crete to 56 Sea Zone
1 Infantry moved from Cairo to 56 Sea Zone
1 ArmoredCar, 1 Infantry and 1 Transport moved from 56 Sea Zone to 57 Sea Zone
1 ArmoredCar and 1 Infantry moved from 57 Sea Zone to Italian East Africa
2 Mech.Infs moved from Cairo to Italian East Africa
2 Destroyers moved from 56 Sea Zone to 58 Sea Zone
2 ArmoredCars moved from Syria to Lower Egypt
1 Infantry moved from Iraq to Palestine
2 Infantrys moved from Cairo to Lower Egypt
1 Fighter moved from Tobruk to Equatoria
1 Artillery, 5 Infantrys, 3 Mech.Infs and 1 Tank moved from Kordofan to Italian East Africa
1 Infantry moved from Tunis to S.Tunisia
1 Artillery and 1 Elite moved from N.Tunisia to S.Tunisia
1 Infantry moved from N.Tunisia to S.Algeria
Italians take S.Algeria from French
3 Artillerys, 3 Elites and 3 Infantrys moved from N.Tunisia to N.Algeria
Italians take N.Algeria from French
2 Transports moved from 45 Sea Zone to 43 Sea Zone
2 Artillerys and 2 Infantrys moved from Provence to 43 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 43 Sea Zone to 42 Sea Zone
2 Artillerys and 2 Infantrys moved from 42 Sea Zone to N.Algeria
1 Cruiser moved from 45 Sea Zone to 46 Sea Zone
1 Elite moved from Campania to 46 Sea Zone
1 Cruiser and 1 Elite moved from 46 Sea Zone to 44 Sea Zone
1 Elite moved from 44 Sea Zone to Corsica
1 Adv.Fighter moved from Rome to Corsica
1 Infantry moved from Rome to Campania
1 Artillery and 1 Infantry moved from Burgundy to Orleanais
1 Artillery and 1 Infantry moved from Aquitaine to Brittany
1 Destroyer moved from 45 Sea Zone to 42 Sea Zone
Purchase Units - Italians
Italians buy 4 JetFighters and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Italians
Battle in S.Tunisia
Italians attack with 1 Artillery, 1 Elite and 1 Infantry
French defend with 1 Infantry
Italians roll dice for 1 Artillery, 1 Elite and 1 Infantry in S.Tunisia, round 2 : 2/3 hits, 1.00 expected hits
French roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in S.Tunisia
Italians win, taking S.Tunisia from French with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Corsica
Italians attack with 1 Adv.Fighter and 1 Elite
French defend with 1 Infantry
Italians roll dice for 1 Cruiser in Corsica, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 Adv.Fighter and 1 Elite in Corsica, round 2 : 0/2 hits, 0.83 expected hits
French roll dice for 1 Infantry in Corsica, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Adv.Fighter and 1 Elite in Corsica, round 3 : 1/2 hits, 0.83 expected hits
French roll dice for 1 Infantry in Corsica, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Corsica
Italians win, taking Corsica from French with 1 Adv.Fighter and 1 Elite remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Equatoria
Italians attack with 1 Artillery, 1 Fighter and 1 Infantry
British defend with 1 Infantry
Italians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Equatoria, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 Infantry in Equatoria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Equatoria, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Infantry in Equatoria, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Equatoria
Italians win, taking Equatoria from British with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Italian East Africa
Italians attack with 1 ArmoredCar, 1 Artillery, 6 Infantrys, 5 Mech.Infs and 1 Tank
British defend with 1 Artillery and 1 Infantry
Italians roll dice for 1 ArmoredCar, 1 Artillery, 6 Infantrys, 5 Mech.Infs and 1 Tank in Italian East Africa, round 2 : 6/14 hits, 4.83 expected hits
British roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 2 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the British, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Italian East Africa
Italians win, taking Italian East Africa from British with 1 ArmoredCar, 1 Artillery, 5 Infantrys, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
Casualties for Italians: 1 Infantry
Casualties for British: 1 Artillery and 1 Infantry
Non Combat Move - Italians
1 Fighter moved from Equatoria to French Equatorial Africa
1 AAGun moved from Languedoc to Orleanais
1 AAGun moved from Lombardy to Provence
1 Adv.Fighter moved from Corsica to N.Tunisia
Place Units - Italians
4 Mech.Infs placed in Tunis
4 JetFighters placed in Provence
Turn Complete - Italians
Italians collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -0.33
French : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - French
1 Fighter moved from Churchill to Greenland
Purchase Units - French
French buy 1 Bunker, 2 Mot.Infs and 2 Tanks; Remaining resources: 3 PUs;
Non Combat Move - French
1 AAGun and 1 Infantry moved from Baffin to 1 Sea Zone
1 AAGun, 1 Infantry and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
1 AAGun and 1 Infantry moved from 8 Sea Zone to Greenland
Place Units - French
1 Bunker, 2 Mot.Infs and 2 Tanks placed in E.Morocco
Turn Complete - French
French collect 15 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Yamamoto
1 Infantry moved from Tokyo to 85 Sea Zone
1 Cruiser and 1 Infantry moved from 85 Sea Zone to 93 Sea Zone
1 Cruiser and 1 Infantry moved from 93 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Palawan
Yamamoto take Palawan from Americans
2 Tanks moved from Broome to 67 Sea Zone
1 Marine moved from Java to 67 Sea Zone
1 Artillery moved from Java to 67 Sea Zone
1 Artillery, 1 B.Transport, 1 Marine, 2 Tanks and 1 Transport moved from 67 Sea Zone to 114 Sea Zone
1 Artillery, 1 Marine and 2 Tanks moved from 114 Sea Zone to Port Moresby
2 Transports moved from 108 Sea Zone to 107 Sea Zone
1 Marine moved from Celebes to 107 Sea Zone
3 Infantrys moved from Davao to 107 Sea Zone
3 Infantrys, 1 Marine and 2 Transports moved from 107 Sea Zone to 108 Sea Zone
3 Infantrys and 1 Marine moved from 108 Sea Zone to West Papua
1 Destroyer moved from 67 Sea Zone to 114 Sea Zone
1 Battleship moved from 111 Sea Zone to 108 Sea Zone
1 Submarine moved from 110 Sea Zone to 111 Sea Zone
1 Cruiser moved from 111 Sea Zone to 107 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Cruiser and 1 Infantry moved from 107 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to British Borneo
Yamamoto take British Borneo from British
1 Transport moved from 67 Sea Zone to 70 Sea Zone
1 Infantry moved from Perth to 70 Sea Zone
1 Infantry and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Java
4 Infantrys moved from Tokyo to 85 Sea Zone
1 B.Transport, 1 Battleship, 3 Carriers, 2 Destroyers, 4 Infantrys and 4 Submarines moved from 85 Sea Zone to 102 Sea Zone
4 Infantrys moved from 102 Sea Zone to Ulithi
Purchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 1 Cruiser, 1 Destroyer, 5 Infantrys, 2 L.Fighters and 1 Marine; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in West Papua
Yamamoto attack with 3 Infantrys and 1 Marine
Anzac defend with 1 Tank
Yamamoto roll dice for 1 Battleship in West Papua, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 3 Infantrys and 1 Marine in West Papua, round 2 : 0/4 hits, 1.00 expected hits
Anzac roll dice for 1 Tank in West Papua, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Yamamoto lost in West Papua
Yamamoto roll dice for 2 Infantrys and 1 Marine in West Papua, round 3 : 1/3 hits, 0.83 expected hits
Anzac roll dice for 1 Tank in West Papua, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Anzac lost in West Papua
Yamamoto win, taking West Papua from Anzac with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 3
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Tank
Battle in Port Moresby
Yamamoto attack with 1 Artillery, 1 Marine and 2 Tanks
Anzac defend with 1 AAGun, 2 Adv.Fighters, 1 Bunker, 1 Factory and 3 Infantrys; Dutch defend with 1 Tank
Yamamoto roll dice for 1 Artillery, 1 Marine and 2 Tanks in Port Moresby, round 2 : 3/4 hits, 2.00 expected hits
Units damaged: 1 Bunker owned by the Anzac
Anzac roll dice for 2 Adv.Fighters, 1 Bunker, 3 Infantrys and 1 Tank in Port Moresby, round 2 : 2/7 hits, 3.33 expected hits
2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Port Moresby
Yamamoto roll dice for 2 Tanks in Port Moresby, round 3 : 1/2 hits, 1.00 expected hits
Anzac roll dice for 2 Adv.Fighters, 1 Bunker, 1 Infantry and 1 Tank in Port Moresby, round 3 : 1/5 hits, 2.67 expected hits
1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Port Moresby
Yamamoto roll dice for 1 Tank in Port Moresby, round 4 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 2 Adv.Fighters, 1 Bunker and 1 Tank in Port Moresby, round 4 : 3/4 hits, 2.33 expected hits
1 Tank owned by the Yamamoto lost in Port Moresby
Anzac win with 2 Adv.Fighters, 1 Bunker and 1 Tank remaining. Battle score for attacker is -12
Casualties for Yamamoto: 1 Artillery, 1 Marine and 2 Tanks
Casualties for Anzac: 3 Infantrys
Non Combat Move - Yamamoto
Place Units - Yamamoto
1 B.Carrier placed in 107 Sea Zone
1 Destroyer placed in 107 Sea Zone
3 Infantrys placed in Broome
2 L.Fighters placed in Wake
2 Infantrys placed in Davao
1 Cruiser placed in 85 Sea Zone
1 Marine placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 79 PUs; end with 80 PUs
Combat Hit Differential Summary :
Yamamoto : -1.00
Anzac : -2.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Chinese
1 Infantry moved from Szechwan to Kweichow
1 Tank moved from Yunnan to Kweichow
1 Tank moved from Hupeh to Kweichow
1 Infantry moved from Suiyuan to Chahar
1 Tank moved from Shensi to Chahar
8 Infantrys moved from Shensi to Shansi
2 Tanks moved from Shensi to Anhwei
1 Tank moved from Hupeh to Anhwei
2 Tanks moved from Hupeh to Anhwei
1 Infantry moved from Shensi to Hupeh
1 Adv.Fighter moved from Hupeh to Shansi
1 Fighter moved from Hupeh to Chahar
2 Infantrys moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Suiyuan
4 Tanks moved from Gobi Altai to Shensi
6 Infantrys moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
4 Tanks moved from Urumqi to Gobi Altai
Purchase Units - Chinese
Chinese buy 4 ArmoredCars, 1 Factory and 6 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 Infantry and 2 Tanks
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Infantry and 2 Tanks in Kweichow, round 2 : 1/3 hits, 1,17 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
1 Tank owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 Tank in Kweichow, round 3 : 1/1 hits, 0,50 expected hits
Hisaichi roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 1 Tank remaining. Battle score for attacker is -1
Casualties for Chinese: 1 Infantry and 1 Tank
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Shansi
Chinese attack with 1 Adv.Fighter and 8 Infantrys
Hisaichi defend with 1 ArmoredCar and 1 Tank
Chinese roll dice for 1 Adv.Fighter and 8 Infantrys in Shansi, round 2 : 3/9 hits, 1,83 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Shansi, round 2 : 1/2 hits, 0,67 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 7 Infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
Battle in Chahar
Chinese attack with 1 Fighter, 1 Infantry and 1 Tank
Hisaichi defend with 2 ArmoredCars
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Chahar, round 2 : 0/3 hits, 1,00 expected hits
Hisaichi roll dice for 2 ArmoredCars in Chahar, round 2 : 1/2 hits, 0,33 expected hits
1 Infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 Fighter and 1 Tank in Chahar, round 3 : 0/2 hits, 0,83 expected hits
Hisaichi roll dice for 2 ArmoredCars in Chahar, round 3 : 1/2 hits, 0,33 expected hits
1 Tank owned by the Chinese lost in Chahar
retreated to Chahar
Hisaichi win with 2 ArmoredCars remaining. Battle score for attacker is -7
Casualties for Chinese: 1 Infantry and 1 Tank
Battle in Anhwei
Chinese attack with 5 Tanks
Hisaichi defend with 2 Tanks
Chinese roll dice for 5 Tanks in Anhwei, round 2 : 3/5 hits, 2,50 expected hits
Hisaichi roll dice for 2 Tanks in Anhwei, round 2 : 1/2 hits, 1,00 expected hits
2 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 4 Tanks remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Casualties for Hisaichi: 2 Tanks
Non Combat Move - Chinese
1 Fighter moved from Chahar to Shensi
1 Adv.Fighter moved from Shansi to Shensi
1 AAGun moved from Ningsia to E.Qinghai
Place Units - Chinese
1 Factory placed in Shensi
6 Infantrys placed in Hsining
4 ArmoredCars placed in Urumqi
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Hisaichi : 2,67
Chinese : 0,17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
1 Tank moved from Merauke to Port Moresby
1 Tank moved from Timor to 113 Sea Zone
1 Tank moved from Tanimbar to 113 Sea Zone
1 Artillery moved from Aroe to 113 Sea Zone
3 Infantrys moved from Townsville to 113 Sea Zone
1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from 113 Sea Zone to 114 Sea Zone
1 Artillery, 3 Infantrys and 2 Tanks moved from 114 Sea Zone to Port Moresby
1 Battleship moved from 113 Sea Zone to 114 Sea Zone
2 Tanks moved from Shanghai to Anhwei
2 ArmoredCars moved from Chahar to Anhwei
1 Fighter moved from Changchun to Anhwei
1 Infantry moved from Hunan to Hupeh
1 Infantry moved from Hunan to Kweichow
1 Fighter moved from N.French Indochina to Kweichow
1 Fighter moved from N.French Indochina to Hupeh
1 ArmoredCar moved from Heilungchiang to Okhotsk
Hisaichi take Okhotsk from Russians
1 ArmoredCar moved from Heilungchiang to Yakutsk
Hisaichi take Yakutsk from Russians
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Samar
Hisaichi take Samar from Americans
1 Carrier and 1 Fighter moved from 92 Sea Zone to 107 Sea Zone
1 Destroyer moved from 92 Sea Zone to 84 Sea Zone
1 B.Transport moved from 92 Sea Zone to 84 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 Bunkers, 1 Carrier, 1 Destroyer, 2 Elites and 8 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Port Moresby
Hisaichi attack with 1 Artillery, 3 Infantrys and 3 Tanks
Anzac defend with 1 AAGun, 2 Adv.Fighters, 1 Bunker and 1 Factory; Dutch defend with 1 Tank
Hisaichi roll dice for 1 Battleship in Port Moresby, round 2 : 1/1 hits, 0.67 expected hits
1 Tank owned by the Dutch lost in Port Moresby
Hisaichi roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Port Moresby, round 2 : 2/7 hits, 2.50 expected hits
Anzac roll dice for 2 Adv.Fighters and 1 Bunker in Port Moresby, round 2 : 2/3 hits, 1.83 expected hits
1 Bunker owned by the Anzac, 1 Adv.Fighter owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Port Moresby
Hisaichi roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Port Moresby, round 3 : 2/5 hits, 2.17 expected hits
Anzac roll dice for 1 Adv.Fighter in Port Moresby, round 3 : 0/1 hits, 0.67 expected hits
1 Adv.Fighter owned by the Anzac lost in Port Moresby
Hisaichi win, taking Port Moresby from Anzac with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 27
Casualties for Dutch: 1 Tank
Casualties for Hisaichi: 2 Infantrys
Casualties for Anzac: 2 Adv.Fighters and 1 Bunker
Battle in Hupeh
Hisaichi attack with 1 Fighter and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Fighter and 1 Infantry in Hupeh, round 2 : 0/2 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Fighter and 1 Infantry in Hupeh, round 3 : 0/2 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Fighter and 1 Infantry in Hupeh, round 4 : 1/2 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Hisaichi win with 1 Fighter remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Anhwei
Hisaichi attack with 2 ArmoredCars, 1 Fighter and 2 Tanks
Chinese defend with 4 Tanks
Hisaichi roll dice for 2 ArmoredCars, 1 Fighter and 2 Tanks in Anhwei, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 4 Tanks in Anhwei, round 2 : 2/4 hits, 2.00 expected hits
2 ArmoredCars owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Anhwei
Hisaichi roll dice for 1 Fighter and 2 Tanks in Anhwei, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 2 Tanks in Anhwei, round 3 : 2/2 hits, 1.00 expected hits
2 Tanks owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Anhwei
Hisaichi win with 1 Fighter remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 ArmoredCars and 2 Tanks
Casualties for Chinese: 4 Tanks
Battle in Kweichow
Hisaichi attack with 1 Fighter and 1 Infantry
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Fighter and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.50 expected hits
Chinese roll dice for 1 Tank in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kweichow
Hisaichi win with 1 Fighter remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Tank
Non Combat Move - Hisaichi
1 Fighter moved from Anhwei to Shanghai
1 Fighter moved from Hupeh to N.French Indochina
1 Artillery and 1 Elite moved from Kwangsi to N.French Indochina
1 Fighter moved from Kweichow to 84 Sea Zone
1 Elite and 2 Infantrys moved from Kwangtung to Hunan
6 ArmoredCars moved from Hong Kong to Hunan
1 Elite and 3 Infantrys moved from Changchun to 84 Sea Zone
1 Elite and 3 Infantrys moved from 84 Sea Zone to Shanghai
4 Infantrys moved from Liaoning to Peking
1 Elite moved from Kirin to Heilungchiang
2 Infantrys moved from Changchun to Kirin
1 Destroyer moved from 113 Sea Zone to 114 Sea Zone
1 Transport moved from 113 Sea Zone to 114 Sea Zone
2 Transports moved from 113 Sea Zone to 110 Sea Zone
Place Units - Hisaichi
1 Carrier and 1 Destroyer placed in 84 Sea Zone
1 Bunker placed in Sumatra
1 Bunker placed in Java
6 ArmoredCars placed in Hong Kong
4 Infantrys placed in Liaoning
2 Elites and 4 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Hisaichi : 0.33
Anzac : -0.50
Chinese : 1.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
1 Artillery and 5 Infantrys moved from Kenya to Rhodesia
2 Infantrys moved from South Africa to Rhodesia
2 Infantrys moved from Cape Town to South Africa
2 Fighters moved from 61 Sea Zone to S.Thailand
1 Artillery moved from N.Thailand to S.Thailand
1 Fighter moved from Assam to S.Thailand
2 ArmoredCars moved from Assam to S.Thailand
2 Transports moved from 61 Sea Zone to 60 Sea Zone
2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
2 Artillerys and 2 Infantrys moved from 61 Sea Zone to S.Thailand
4 Infantrys moved from Assam to Burma
1 Infantry moved from Assam to Yunnan
3 Infantrys moved from Bihar to Assam
2 ArmoredCars moved from Delhi to Assam
1 Fighter moved from Delhi to Burma
2 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
1 Artillery and 1 Infantry moved from Banjarmasin to West Borneo
2 Infantrys moved from Madras to Hyderabad
1 Submarine moved from 98 Sea Zone to 104 Sea Zone
1 Fighter moved from 18 Sea Zone to Wales
1 Fighter moved from Mauritania to 18 Sea Zone
1 Bomber moved from Mauritania to Wales
Purchase Units - British
British buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters, 10 Infantrys, 1 Submarine and 2 T.Boats; Remaining resources: 0 PUs;
Combat - British
Battle in S.Thailand
British attack with 2 ArmoredCars, 3 Artillerys, 3 Fighters and 2 Infantrys
Thai defend with 2 Artillerys and 5 Infantrys
British roll dice for 2 ArmoredCars, 3 Artillerys, 3 Fighters and 2 Infantrys in S.Thailand, round 2 : 1/10 hits, 3,33 expected hits
Thai roll dice for 2 Artillerys and 5 Infantrys in S.Thailand, round 2 : 3/7 hits, 2,33 expected hits
1 ArmoredCar owned by the British, 1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand
British roll dice for 1 ArmoredCar, 3 Artillerys and 3 Fighters in S.Thailand, round 3 : 3/7 hits, 2,33 expected hits
Thai roll dice for 2 Artillerys and 4 Infantrys in S.Thailand, round 3 : 3/6 hits, 2,00 expected hits
1 ArmoredCar owned by the British, 3 Infantrys owned by the Thai and 2 Artillerys owned by the British lost in S.Thailand
3 Fighters owned by the British retreated
British roll dice for 1 Artillery in S.Thailand, round 4 : 0/1 hits, 0,33 expected hits
Thai roll dice for 2 Artillerys and 1 Infantry in S.Thailand, round 4 : 1/3 hits, 1,00 expected hits
1 Artillery owned by the British lost in S.Thailand
Thai win with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is -16
Casualties for British: 2 ArmoredCars, 3 Artillerys and 2 Infantrys
Casualties for Thai: 4 Infantrys
Battle in West Borneo
British attack with 1 Artillery and 1 Infantry
Thai defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 0/2 hits, 0,67 expected hits
Thai roll dice for 1 Infantry in West Borneo, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 3 : 0/2 hits, 0,67 expected hits
Thai roll dice for 1 Infantry in West Borneo, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 4 : 0/2 hits, 0,67 expected hits
Thai roll dice for 1 Infantry in West Borneo, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 5 : 0/2 hits, 0,67 expected hits
Thai roll dice for 1 Infantry in West Borneo, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 6 : 2/2 hits, 0,67 expected hits
Thai roll dice for 1 Infantry in West Borneo, round 6 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in West Borneo
British win, taking West Borneo from Thai with 1 Artillery remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Non Combat Move - British
1 AAGun moved from Assam to Burma
2 Fighters moved from S.Thailand to 61 Sea Zone
1 Fighter moved from S.Thailand to Burma
Place Units - British
1 Submarine and 2 T.Boats placed in 18 Sea Zone
1 Adv.Fighter and 1 Fighter placed in Wales
2 Artillerys and 3 Infantrys placed in Madras
2 Infantrys placed in Bombay
2 ArmoredCars, 1 Fighter and 2 Infantrys placed in Delhi
2 Infantrys placed in Cape Town
1 Infantry placed in Manchester
1 Elite placed in Wales
Turn Complete - British
British collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : -3,33
Thai : 1,00
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
3 Adv.Fighters and 3 Fighters moved from Banjarmasin to 111 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Fighter and 3 Infantrys; Remaining resources: 1 PUs;
Combat - Dutch
Battle in 111 Sea Zone
Dutch attack with 3 Adv.Fighters and 3 Fighters
Hisaichi defend with 1 Submarine; Yamamoto defend with 2 Cruisers and 1 Submarine
Dutch roll dice for 3 Adv.Fighters and 3 Fighters in 111 Sea Zone, round 2 : 3/6 hits, 2,50 expected hits
Combat Hit Differential Summary :
Dutch : 0,50