@captainwalker I think that should be it now! please double check that I have all options checked that are needed!
Thanks. Russia can go
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Hisaichi
2 Infantrys and 2 Tanks moved from Java to 110 Sea Zone
1 Battleship, 2 Infantrys, 2 Tanks and 2 Transports moved from 110 Sea Zone to 113 Sea Zone
2 Infantrys and 2 Tanks moved from 113 Sea Zone to Townsville
1 Transport moved from 111 Sea Zone to 67 Sea Zone
1 Tank moved from Flores to 67 Sea Zone
1 Tank and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
1 Tank moved from 113 Sea Zone to Townsville
1 Artillery moved from Java to 110 Sea Zone
1 Artillery and 1 Transport moved from 110 Sea Zone to 113 Sea Zone
1 Artillery moved from 113 Sea Zone to Townsville
2 Destroyers moved from 111 Sea Zone to 67 Sea Zone
2 Submarines moved from 111 Sea Zone to 67 Sea Zone
1 Destroyer and 2 Submarines moved from 110 Sea Zone to 67 Sea Zone
2 Infantrys and 2 Tanks moved from Hong Kong to 92 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
2 Infantrys and 2 Tanks moved from 110 Sea Zone to Sumatra
1 Infantry moved from Hong Kong to Kwangtung
1 Infantry moved from Hong Kong to Kiangsi
1 ArmoredCar, 2 Artillerys and 2 Infantrys moved from Khabarovsk to Heilungchiang
1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
1 ArmoredCar moved from Changchun to 84 Sea Zone
1 ArmoredCar moved from 84 Sea Zone to Shantung
7 ArmoredCars moved from Changchun to Kirin
1 Artillery and 2 Infantrys moved from Chahar to Shansi
5 Tanks moved from Chahar to Shantung
6 ArmoredCars moved from Liaoning to Shantung
1 Artillery and 1 Infantry moved from N.Thailand to N.French Indochina
1 Artillery and 1 Infantry moved from S.Thailand to Burma
1 Tank moved from N.Thailand to Yunnan
Purchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 2 Artillerys, 1 B.Transport, 1 Destroyer, 4 Elites, 2 Fighters and 6 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Townsville
Hisaichi attack with 1 Artillery, 2 Infantrys and 3 Tanks
Anzac defend with 1 AAGun, 1 Bunker, 1 Factory and 3 Infantrys
Hisaichi roll dice for 1 Battleship in Townsville, round 2 : 0/1 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Townsville, round 2 : 4/6 hits, 2.33 expected hits
Units damaged: 1 Bunker owned by the Anzac
Anzac roll dice for 1 Bunker and 3 Infantrys in Townsville, round 2 : 1/4 hits, 1.50 expected hits
3 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Townsville
Hisaichi roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Townsville, round 3 : 2/5 hits, 2.17 expected hits
Anzac roll dice for 1 Bunker in Townsville, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Anzac lost in Townsville
Hisaichi win, taking Townsville from Anzac with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 1 Bunker and 3 Infantrys
Battle in Burma
Hisaichi attack with 1 Artillery and 1 Infantry
British defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Burma
Hisaichi win, taking Burma from British with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for British: 1 Infantry
Battle in Kirin
Hisaichi attack with 7 ArmoredCars
Russians defend with 1 Tank
Hisaichi roll dice for 7 ArmoredCars in Kirin, round 2 : 0/7 hits, 2.33 expected hits
Russians roll dice for 1 Tank in Kirin, round 2 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi lost in Kirin
Hisaichi roll dice for 6 ArmoredCars in Kirin, round 3 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 Tank in Kirin, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Russians lost in Kirin
Hisaichi win, taking Kirin from Russians with 6 ArmoredCars remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Russians: 1 Tank
Battle in Yunnan
Hisaichi attack with 1 Tank
British defend with 1 Infantry
Hisaichi roll dice for 1 Tank in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tank in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Yunnan
Hisaichi win, taking Yunnan from Chinese with 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Heilungchiang
Hisaichi attack with 1 ArmoredCar, 2 Artillerys and 2 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys and 2 Infantrys in Heilungchiang, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys and 2 Infantrys in Heilungchiang, round 3 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Heilungchiang
Hisaichi win, taking Heilungchiang from Russians with 1 ArmoredCar, 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in N.French Indochina
Hisaichi attack with 1 Artillery and 1 Infantry
British defend with 1 Tank
Hisaichi roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 Tank in N.French Indochina, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in N.French Indochina
Hisaichi win, taking N.French Indochina from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
Casualties for British: 1 Tank
Battle in Sumatra
Hisaichi attack with 2 Infantrys and 2 Tanks
Dutch defend with 1 Artillery, 1 Bunker and 1 Infantry
Hisaichi roll dice for 2 Infantrys and 2 Tanks in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Sumatra
Hisaichi roll dice for 1 Infantry and 2 Tanks in Sumatra, round 3 : 1/3 hits, 1.17 expected hits
Dutch roll dice for 1 Artillery and 1 Bunker in Sumatra, round 3 : 0/2 hits, 0.83 expected hits
1 Artillery owned by the Dutch lost in Sumatra
Hisaichi roll dice for 1 Infantry and 2 Tanks in Sumatra, round 4 : 0/3 hits, 1.17 expected hits
Dutch roll dice for 1 Bunker in Sumatra, round 4 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry and 2 Tanks in Sumatra, round 5 : 2/3 hits, 1.17 expected hits
Dutch roll dice for 1 Bunker in Sumatra, round 5 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Dutch lost in Sumatra
Hisaichi win, taking Sumatra from Dutch with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry
Casualties for Dutch: 1 Artillery, 1 Bunker and 1 Infantry
Battle in Shansi
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Shansi
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 1 Artillery and 1 Infantry
Non Combat Move - Hisaichi
1 Carrier moved from 92 Sea Zone to 84 Sea Zone
Place Units - Hisaichi
2 Artillerys, 2 Elites and 2 Infantrys placed in Hong Kong
4 Infantrys placed in Liaoning
1 B.Transport, 1 Destroyer and 2 Fighters placed in 84 Sea Zone
2 ArmoredCars and 2 Elites placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Hisaichi : -2.50
British : 0.67
French : -0.50
Anzac : -1.00
Chinese : 0.00
Russians : -0.67
Dutch : -2.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - British
1 Artillery and 1 Infantry moved from Assam to Burma
2 Infantrys moved from French Equatorial Africa to Equatoria
1 Infantry moved from Kenya to Equatoria
2 Artillerys and 4 Infantrys moved from Italian East Africa to Equatoria
1 Infantry moved from Rhodesia to Kenya
2 Infantrys moved from Cape Town to South Africa
1 Bomber moved from E.Morocco to 46 Sea Zone
1 Infantry moved from Dublin to 18 Sea Zone
1 Infantry moved from 18 Sea Zone to Munster
2 Infantrys and 2 Tanks moved from Dublin to Munster
1 Destroyer and 2 Transports moved from 19 Sea Zone to 18 Sea Zone
1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
1 Fighter moved from Suriname to 26 Sea Zone
1 Submarine moved from 120 Sea Zone to 124 Sea Zone
1 Infantry moved from Ceylon to 60 Sea Zone
1 Destroyer, 1 Infantry and 1 Transport moved from 60 Sea Zone to 61 Sea Zone
1 Infantry moved from 61 Sea Zone to S.Thailand
British take S.Thailand from Thai
3 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Hyderabad to Calcutta
Purchase Units - British
British buy 2 ArmoredCars, 1 Carrier, 15 Infantrys, 4 T.Boats and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in 46 Sea Zone
British attack with 1 Bomber
Italians defend with 1 Transport
British roll dice for 1 Bomber in 46 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 Transport in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 Transport owned by the Italians lost in 46 Sea Zone
British win with 1 Bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 Transport
Battle in 26 Sea Zone
British attack with 1 Fighter
Germans defend with 1 Submarine
British roll dice for 1 Fighter in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Submarine owned by the Germans Submerged
Battle in Burma
British attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Artillery
British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
Hisaichi roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
Hisaichi roll dice for 1 Artillery in Burma, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 Artillery and 1 Infantry in Burma, round 4 : 1/2 hits, 0,67 expected hits
Hisaichi roll dice for 1 Artillery in Burma, round 4 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in Burma
British winBritish win with 1 Fighter remaining, taking Burma from Hisaichi with 1 Artillery remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Casualties for Hisaichi: 1 Artillery
Battle in Munster
British attack with 3 Infantrys and 2 Tanks
Neutral defend with 2 Infantrys
British roll dice for 1 Battleship and 1 Cruiser in Munster, round 2 : 1/2 hits, 1,17 expected hits
1 Infantry owned by the Neutral lost in Munster
British roll dice for 3 Infantrys and 2 Tanks in Munster, round 2 : 1/5 hits, 1,50 expected hits
Neutral roll dice for 1 Infantry in Munster, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Neutral lost in Munster
British loses 0 PUs for violating Munsters neutrality.
British win, taking Munster from Neutral with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Non Combat Move - British
1 Infantry moved from London to Wales
1 AAGun moved from Dover to London
1 Infantry moved from Dover to Wales
1 Fighter moved from Aquitaine to Wales
1 Fighter moved from London to Wales
2 Fighters moved from Delhi to 60 Sea Zone
3 Infantrys moved from Madras to Hyderabad
1 AAGun moved from Rajputana to Bombay
1 Bomber moved from 46 Sea Zone to S.Algeria
1 Fighter moved from 26 Sea Zone to Amazon
Place Units - British
1 Carrier and 1 Transport placed in 60 Sea Zone
3 Infantrys placed in Madras
2 Infantrys placed in Bombay
2 ArmoredCars and 3 Infantrys placed in Delhi
2 Infantrys placed in Cape Town
2 Infantrys placed in Manchester
2 Infantrys placed in Manchester
1 Infantry placed in London
4 T.Boats placed in 18 Sea Zone
Turn Complete - British
British collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Neutral : -0,33
British : -1,67
Italians : -0,17
Hisaichi : 0,00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Anzac
1 Carrier moved from 65 Sea Zone to 61 Sea Zone
2 Fighters moved from 65 Sea Zone to 61 Sea Zone
1 Destroyer moved from 65 Sea Zone to 60 Sea Zone
1 Destroyer moved from 65 Sea Zone to 60 Sea Zone
1 Submarine moved from 65 Sea Zone to 61 Sea Zone
1 Submarine moved from 65 Sea Zone to 60 Sea Zone
1 Transport moved from 65 Sea Zone to 61 Sea Zone
1 Transport moved from 65 Sea Zone to 60 Sea Zone
1 Artillery and 2 Infantrys moved from North New Zealand to Wellington
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Anzac
1 AAGun moved from West Papua to Port Moresby
Place Units - Anzac
4 Infantrys and 2 Tanks placed in Canberra
2 Infantrys placed in Wellington
Anzac undo move 2.
1 Adv.Fighter and 1 Infantry placed in Wellington
3 Infantrys placed in Port Moresby
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Dutch
1 Submarine moved from 65 Sea Zone to 60 Sea Zone
1 Destroyer moved from 65 Sea Zone to 61 Sea Zone
1 Submarine moved from 65 Sea Zone to 60 Sea Zone
2 Adv.Fighters and 1 Fighter moved from Banjarmasin to 111 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter and 3 Infantrys; Remaining resources: 8 PUs;
Combat - Dutch
Battle in 111 Sea Zone
Dutch attack with 2 Adv.Fighters and 1 Fighter
Yamamoto defend with 2 T.Boats
Dutch roll dice for 2 Adv.Fighters and 1 Fighter in 111 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Yamamoto roll dice for 2 T.Boats in 111 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Dutch roll dice for 2 Adv.Fighters and 1 Fighter in 111 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Yamamoto roll dice for 2 T.Boats in 111 Sea Zone, round 3 : 1/2 hits, 0,33 expected hits
1 Fighter owned by the Dutch and 1 T.Boat owned by the Yamamoto lost in 111 Sea Zone
Dutch roll dice for 2 Adv.Fighters in 111 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
Yamamoto roll dice for 1 T.Boat in 111 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Dutch roll dice for 2 Adv.Fighters in 111 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits
Yamamoto roll dice for 1 T.Boat in 111 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
1 T.Boat owned by the Yamamoto lost in 111 Sea Zone
Dutch win with 2 Adv.Fighters remaining. Battle score for attacker is 4
Casualties for Dutch: 1 Fighter
Casualties for Yamamoto: 2 T.Boats
Non Combat Move - Dutch
2 Adv.Fighters moved from 111 Sea Zone to Banjarmasin
Place Units - Dutch
1 Adv.Fighter and 3 Infantrys placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 19 PUs; end with 27 PUs
Combat Hit Differential Summary :
Yamamoto : 0,00
Dutch : -1,67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Finns
1 Tank moved from Tampere to Kotka
Finns take Kotka from Russians
1 Tank moved from Kotka to Oulu
1 Fighter and 3 Infantrys moved from Tampere to Oulu
4 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 Elites and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Oulu
Finns attack with 1 Fighter, 3 Infantrys and 1 Tank
Russians defend with 2 Infantrys and 2 Tanks
Finns roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Oulu, round 2 : 2/5 hits, 1.33 expected hits
Russians roll dice for 2 Infantrys and 2 Tanks in Oulu, round 2 : 3/4 hits, 1.67 expected hits
2 Infantrys owned by the Russians and 3 Infantrys owned by the Finns lost in Oulu
Finns roll dice for 1 Fighter and 1 Tank in Oulu, round 3 : 2/2 hits, 0.83 expected hits
Russians roll dice for 2 Tanks in Oulu, round 3 : 1/2 hits, 1.00 expected hits
2 Tanks owned by the Russians and 1 Tank owned by the Finns lost in Oulu
Finns win with 1 Fighter remaining. Battle score for attacker is 3
Casualties for Finns: 3 Infantrys and 1 Tank
Casualties for Russians: 2 Infantrys and 2 Tanks
Non Combat Move - Finns
1 Fighter moved from Oulu to Tampere
Place Units - Finns
2 Elites and 2 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Finns : 1.83
Russians : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Romanians
1 Infantry moved from Croatia to Serbia
2 Artillerys and 2 Elites moved from Bucharest to E.Romania
1 Artillery and 2 Infantrys moved from Serbia to Bulgaria
1 Mech.Inf moved from Serbia to Bulgaria
1 Tank moved from Croatia to Bulgaria
Purchase Units - Romanians
Romanians buy 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Romanians
Battle in E.Romania
Romanians attack with 2 Artillerys and 2 Elites
Russians defend with 1 Infantry
Romanians roll dice for 2 Artillerys and 2 Elites in E.Romania, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in E.Romania, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Romanians lost in E.Romania
Romanians roll dice for 2 Artillerys and 1 Elite in E.Romania, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in E.Romania, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in E.Romania
Romanians win, taking E.Romania from Russians with 2 Artillerys and 1 Elite remaining. Battle score for attacker is -1
Casualties for Romanians: 1 Elite
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
Place Units - Romanians
4 Mech.Infs placed in Bucharest
Turn Complete - Romanians
Romanians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Romanians : -1.83
Russians : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Thai
3 Infantrys moved from Bangkok to S.Thailand
1 Fighter moved from Bangkok to S.Thailand
2 Infantrys moved from Bangkok to Malaya
1 Infantry moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 1 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 1 Fighter and 4 Infantrys
British defend with 1 Infantry
Thai roll dice for 1 Fighter and 4 Infantrys in S.Thailand, round 2 : 1/5 hits, 1.00 expected hits
British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for British: 1 Infantry
Non Combat Move - Thai
1 Fighter moved from S.Thailand to Bangkok
Place Units - Thai
2 Artillerys and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : 0.67
Thai : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Americans
1 Bomber moved from Banjarmasin to 92 Sea Zone
1 Carrier, 1 Destroyer and 1 Submarine moved from 90 Sea Zone to 88 Sea Zone
2 Carriers, 4 Destroyers, 5 Submarines and 3 Transports moved from 89 Sea Zone to 88 Sea Zone
4 Fighters moved from 89 Sea Zone to 88 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 90 Sea Zone to 88 Sea Zone
1 Bomber and 1 Fighter moved from Colombia to 26 Sea Zone
2 Infantrys moved from San Francisco to 83 Sea Zone
2 Infantrys and 1 Transport moved from 83 Sea Zone to 119 Sea Zone
1 Artillery and 1 Infantry moved from South Central USA to 25 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 25 Sea Zone to 119 Sea Zone
1 Artillery and 3 Infantrys moved from 119 Sea Zone to N.Chile
1 Tank moved from Colombia to N.Chile
2 Submarines moved from 83 Sea Zone to 90 Sea Zone
1 B.Transport moved from 100 Sea Zone to 25 Sea Zone
1 Elite moved from South Central USA to 25 Sea Zone
1 Artillery and 1 Infantry moved from South Atlantic USA to 25 Sea Zone
2 Infantrys moved from South Central USA to E.Mexico
1 Artillery, 1 Elite and 1 Infantry moved from 25 Sea Zone to Hispaniola
3 Tanks moved from Venezuela to Bahia
2 Tanks moved from Peru to Bahia
1 Bomber moved from Amazon to Bahia
1 Infantry moved from Colombia to Amazon
3 Infantrys moved from Venezuela to Amazon
Purchase Units - Americans
Americans buy 2 Artillerys, 1 B.Transport, 1 Battleship, 2 Destroyers, 1 Fighter, 6 Infantrys, 1 Marine, 2 Submarines and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 Bomber
Yamamoto defend with 1 Transport
Americans roll dice for 1 Bomber in 92 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Yamamoto roll dice for 1 Transport in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 Transport owned by the Yamamoto lost in 92 Sea Zone
Americans win with 1 Bomber remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Transport
Battle in 26 Sea Zone
Americans attack with 1 Bomber and 1 Fighter
Germans defend with 1 Submarine
Americans roll dice for 1 Bomber and 1 Fighter in 26 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 Submarine owned by the Germans lost in 26 Sea Zone
Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 Submarine
Battle in 88 Sea Zone
Americans attack with 1 Adv.Fighter, 3 Carriers, 5 Destroyers, 5 Fighters, 6 Submarines and 3 Transports
Yamamoto defend with 1 Destroyer
Americans roll dice for 6 Submarines in 88 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
Yamamoto roll dice for 1 Destroyer in 88 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 Transport owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 88 Sea Zone
Americans win with 1 Adv.Fighter, 3 Carriers, 5 Destroyers, 5 Fighters, 6 Submarines and 2 Transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 Transport
Casualties for Yamamoto: 1 Destroyer
Battle in Hispaniola
Americans attack with 1 Artillery, 1 Elite and 1 Infantry
Neutral defend with 1 Infantry
Americans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Hispaniola, round 2 : 3/3 hits, 1,00 expected hits
Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Hispaniola
Americans loses 0 PUs for violating Hispaniolas neutrality.
Americans win, taking Hispaniola from Neutral with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in N.Chile
Americans attack with 1 Artillery, 3 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in N.Chile, round 2 : 2/5 hits, 1,50 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits, 1,00 expected hits
1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in N.Chile
Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in N.Chile, round 3 : 2/4 hits, 1,33 expected hits
Neutral roll dice for 1 Artillery in N.Chile, round 3 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the Neutral lost in N.Chile
Americans loses 0 PUs for violating N.Chiles neutrality.
Americans win, taking N.Chile from Neutral with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Bahia
Americans attack with 1 Bomber and 5 Tanks
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 1 Bomber and 5 Tanks in Bahia, round 2 : 1/6 hits, 3,17 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 0/4 hits, 1,50 expected hits
1 Infantry owned by the Neutral lost in Bahia
Americans roll dice for 1 Bomber and 5 Tanks in Bahia, round 3 : 3/6 hits, 3,17 expected hits
Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 1/3 hits, 1,17 expected hits
1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 1 Tank owned by the Americans lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 1 Bomber and 4 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 3 Infantrys and 1 Tank
Casualties for Americans: 1 Tank
Non Combat Move - Americans
1 Fighter moved from 26 Sea Zone to E.Mexico
1 Bomber moved from 26 Sea Zone to W.Mexico
1 Bomber moved from Bahia to Colombia
1 Fighter moved from San Francisco to Pearl Harbor
1 Bomber moved from 92 Sea Zone to Banjarmasin
Place Units - Americans
1 B.Transport placed in 26 Sea Zone
1 Infantry and 1 Marine placed in South Atlantic USA
4 Infantrys placed in South Central USA
1 Battleship, 1 Destroyer and 1 Submarine placed in 90 Sea Zone
2 Artillerys, 1 Fighter and 1 Infantry placed in San Francisco
1 Destroyer, 1 Submarine and 1 Transport placed in 83 Sea Zone
Turn Complete - Americans
Americans collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
Neutral : -1,33
Yamamoto : 0,50
Americans : 2,17
The sub is finally gone :relaxed:
Manual post? Having trouble postingGerm.tsvg
game file is in my post “germ”
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Russians
1 Infantry moved from Yakutsk to N.Buryat Mongolia
2 Infantrys moved from Irkutsk to N.Buryat Mongolia
1 Infantry moved from Okhotsk to Yakutsk
1 Tank moved from Olyokminsk to N.Buryat Mongolia
5 Infantrys moved from Khatanga to Olyokminsk
1 Tank moved from Sibirsky to Olyokminsk
5 Infantrys moved from Sibirsky to Khatanga
1 Tank moved from Hupeh to Shanghai
Chinese take Shanghai from Hisaichi
1 Tank moved from Hupeh to Kwangsi
Chinese take Kwangsi from Hisaichi
1 Mot.Inf moved from Khobdo to N.Buryat Mongolia
1 Infantry moved from Sverdlovsk to Novosibirsk
1 Infantry moved from Sverdlovsk to Novosibirsk
1 Infantry moved from Donetsk to Odessa
Russians take Odessa from Germans
1 Artillery, 1 Elite and 5 Infantrys moved from Rostov to Donetsk
1 Artillery and 1 Infantry moved from Kiev to Donetsk
1 Artillery moved from Kursk to Donetsk
5 Infantrys moved from Kursk to Donetsk
1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Infantry moved from Kursk to Donetsk
1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk
1 Infantry moved from Minsk to Kiev
3 Infantrys moved from Smolensk to Minsk
1 Artillery and 11 Infantrys moved from Latvia to Minsk
1 Tank moved from Stalingrad to Donetsk
1 Tank moved from Kursk to Donetsk
2 Tanks moved from Latvia to Minsk
1 Infantry moved from Vyborg to Kotka
Russians take Kotka from Finns
1 Infantry moved from Lapland to Oulu
1 Infantry moved from S.Karelia to Vyborg
1 Infantry moved from Lapland to N.Karelia
1 Infantry moved from Arkhangelsk to 6 Sea Zone
1 Infantry moved from 6 Sea Zone to Lapland
2 Infantrys moved from Leningrad to Latvia
1 Artillery and 1 Infantry moved from Leningrad to Novgorod
2 Infantrys moved from S.Karelia to Novgorod
1 Artillery and 3 Infantrys moved from Arkhangelsk to S.Karelia
3 Infantrys moved from Yaroslavl to Kursk
1 ArmoredCar moved from Kirov to S.Karelia
5 Infantrys moved from Tula to Kursk
2 Tanks moved from Moscow to Kursk
1 Bomber moved from Kursk to Danzig
2 Fighters moved from Latvia to 23 Sea Zone
1 Fighter moved from S.Karelia to Minsk
1 Fighter moved from Rostov to Minsk
1 Tank moved from Kursk to Minsk
3 ArmoredCars moved from Kuybyshev to Rostov
4 Infantrys moved from Stalingrad to Rostov
1 Artillery and 5 Infantrys moved from Georgia to Rostov
3 Infantrys moved from Moscow to Yaroslavl
5 Infantrys moved from Moscow to Tula
2 ArmoredCars moved from Sverdlovsk to Kuybyshev
1 Mot.Inf moved from Sverdlovsk to Saratov
2 ArmoredCars moved from Tashkent to Kuybyshev
Purchase Units - Russians
Russians buy 8 ArmoredCars, 4 Artillerys, 1 Elite, 1 HeavyTank, 21 Infantrys, 2 Mech.Rockets and 3 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Strategic bombing raid in Danzig
Bombing raid in Danzig rolls: 6 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in 23 Sea Zone
Russians attack with 2 Fighters
Germans defend with 1 T.Boat
Russians roll dice for 2 Fighters in 23 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 T.Boat in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 T.Boat owned by the Germans lost in 23 Sea Zone
Russians win with 2 Fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 T.Boat
Non Combat Move - Russians
2 Fighters moved from 23 Sea Zone to Leningrad
1 Bomber moved from Danzig to Minsk
1 AAGun moved from Smolensk to Minsk
1 AAGun moved from Rostov to Donetsk
1 AAGun moved from Saratov to Rostov
Place Units - Russians
3 Artillerys placed in Kursk
4 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
1 Artillery, 1 Elite and 1 Infantry placed in Georgia
6 Infantrys placed in Sibirsky
2 Infantrys and 2 Mech.Rockets placed in Sverdlovsk
1 ArmoredCar, 1 HeavyTank, 2 Infantrys and 1 Tank placed in Stalingrad
6 ArmoredCars, 2 Infantrys and 2 Tanks placed in Moscow
1 ArmoredCar placed in Sverdlovsk
Turn Complete - Russians
Russians collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
Germans : -0,17
Russians : 1,33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
1 unit repaired.
1 Infantry moved from Syria to Iraq
Italians take Iraq from British
1 Battleship and 2 Destroyers moved from 57 Sea Zone to 58 Sea Zone
1 Transport moved from 55 Sea Zone to 56 Sea Zone
1 ArmoredCar and 1 Infantry moved from Cairo to 56 Sea Zone
1 ArmoredCar and 1 Infantry moved from 56 Sea Zone to Crete
1 Fighter moved from Lower Egypt to Crete
3 Mech.Infs moved from Cairo to Kordofan
2 Artillerys, 7 Infantrys and 1 Tank moved from Nubia to Kordofan
1 Transport moved from 57 Sea Zone to 56 Sea Zone
1 ArmoredCar moved from Cairo to 56 Sea Zone
1 ArmoredCar and 1 Transport moved from 56 Sea Zone to 57 Sea Zone
1 ArmoredCar moved from 57 Sea Zone to Italian East Africa
1 Infantry moved from S.Tunisia to Tunis
Italians take Tunis from French
2 Artillerys, 2 Elites and 3 Infantrys moved from S.Tunisia to N.Tunisia
Italians take N.Tunisia from French
1 Cruiser, 1 Destroyer and 2 Transports moved from 47 Sea Zone to 46 Sea Zone
2 Artillerys, 2 Elites and 1 Infantry moved from Rome to 46 Sea Zone
2 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 1 Infantry and 2 Transports moved from 46 Sea Zone to 45 Sea Zone
2 Artillerys, 2 Elites and 1 Infantry moved from 45 Sea Zone to N.Tunisia
1 Infantry moved from Languedoc to Aquitaine
Italians take Aquitaine from French
1 Artillery moved from Languedoc to Aquitaine
1 Destroyer moved from 55 Sea Zone to 56 Sea Zone
Purchase Units - Italians
Italians buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 5 Infantrys and 2 Mech.Infs; Remaining resources: 2 PUs;
Combat - Italians
Battle in Crete
Italians attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
Neutral defend with 1 AAGun and 1 Artillery
AA fire in Crete : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Crete, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Crete
Italians loses 0 PUs for violating Cretes neutrality.
Italians win, taking Crete from Neutral with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery
Battle in Kordofan
Italians attack with 2 Artillerys, 7 Infantrys, 3 Mech.Infs and 1 Tank
British defend with 1 Infantry
Italians roll dice for 2 Artillerys, 7 Infantrys, 3 Mech.Infs and 1 Tank in Kordofan, round 2 : 4/13 hits, 4.17 expected hits
British roll dice for 1 Infantry in Kordofan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kordofan
Italians win, taking Kordofan from British with 2 Artillerys, 6 Infantrys, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 Infantry
Battle in Italian East Africa
Italians attack with 1 ArmoredCar
French defend with 1 Infantry
Italians roll dice for 1 ArmoredCar in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 ArmoredCar in Italian East Africa, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Italian East Africa, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 ArmoredCar in Italian East Africa, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Italian East Africa, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Italian East Africa
Italians win, taking Italian East Africa from British with 1 ArmoredCar remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Non Combat Move - Italians
1 Fighter moved from Crete to Tobruk
Place Units - Italians
2 ArmoredCars placed in Syria
2 Artillerys and 2 Infantrys placed in Provence
1 Destroyer placed in 56 Sea Zone
3 Infantrys and 2 Mech.Infs placed in Cairo
1 Adv.Fighter placed in Rome
Turn Complete - Italians
Italians collect 70 PUs; end with 72 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Italians : -0.00
British : -0.33
AA fire in Crete : : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
1 Infantry moved from Amazon to Suriname
1 Infantry moved from S.Algeria to S.Tunisia
French take S.Tunisia from Italians
2 Artillerys and 6 Infantrys moved from S.Algeria to E.Morocco
Purchase Units - French
French buy 1 Bunker, 1 Fighter, 3 Infantrys, 1 Tank and 1 Transport; Remaining resources: 5 PUs;
Combat - French
Non Combat Move - French
1 AAGun moved from S.Algeria to E.Morocco
Place Units - French
1 Bunker placed in Mauritania
3 Infantrys and 1 Tank placed in E.Morocco
1 Fighter placed in Churchill
1 Transport placed in 1 Sea Zone
Turn Complete - French
French collect 24 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
1 Tank moved from Wake to 95 Sea Zone
1 Infantry moved from Wake to 95 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 95 Sea Zone to 97 Sea Zone
1 Infantry and 1 Tank moved from 97 Sea Zone to Midway
1 Fighter moved from 95 Sea Zone to Midway
1 Adv.Fighter, 1 Bomber and 7 Fighters moved from Wake to Midway
1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer and 1 Submarine moved from 95 Sea Zone to 85 Sea Zone
2 Fighters moved from Tokyo to Wake
3 Infantrys and 2 Tanks moved from Hollandia to West Papua
2 Transports moved from 108 Sea Zone to 107 Sea Zone
2 Artillerys and 2 Elites moved from Davao to 107 Sea Zone
2 Artillerys, 2 Elites and 2 Transports moved from 107 Sea Zone to 108 Sea Zone
2 Artillerys and 2 Elites moved from 108 Sea Zone to West Papua
1 Infantry moved from Kwajalein to Jaluit
1 Infantry moved from Western Australia to Perth
Yamamoto take Perth from Anzac
1 Tank moved from Lombok to Sumatra
1 Marine moved from Broome to 67 Sea Zone
1 Cruiser and 1 Marine moved from 67 Sea Zone to 111 Sea Zone
1 Marine moved from 111 Sea Zone to Celebes
Yamamoto take Celebes from Dutch
1 Artillery and 1 Marine moved from Broome to 67 Sea Zone
1 Artillery and 1 Marine moved from 67 Sea Zone to Java
1 Submarine moved from 67 Sea Zone to 110 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 1 B.Transport, 1 Bunker, 1 Destroyer, 9 Infantrys and 2 Tanks; Remaining resources: 2 PUs;
Combat - Yamamoto
Battle in West Papua
Yamamoto attack with 2 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks
Dutch defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks in West Papua, round 2 : 4/9 hits, 3.17 expected hits
Anzac roll dice for 1 Infantry in West Papua, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in West Papua
Yamamoto win, taking West Papua from Anzac with 2 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Midway
Yamamoto attack with 1 Adv.Fighter, 1 Bomber, 8 Fighters, 1 Infantry and 1 Tank
Americans defend with 2 Artillerys and 3 Infantrys
Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber, 8 Fighters, 1 Infantry and 1 Tank in Midway, round 2 : 2/12 hits, 4.50 expected hits
Americans roll dice for 2 Artillerys and 3 Infantrys in Midway, round 2 : 2/5 hits, 1.67 expected hits
1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Americans and 1 Fighter owned by the Yamamoto lost in Midway
Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber, 7 Fighters and 1 Tank in Midway, round 3 : 7/10 hits, 4.00 expected hits
Americans roll dice for 2 Artillerys and 1 Infantry in Midway, round 3 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Americans and 2 Artillerys owned by the Americans lost in Midway
Yamamoto win, taking Midway from Americans with 1 Adv.Fighter, 1 Bomber, 7 Fighters and 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Fighter and 1 Infantry
Casualties for Americans: 2 Artillerys and 3 Infantrys
Non Combat Move - Yamamoto
1 Adv.Fighter, 1 Bomber and 7 Fighters moved from Midway to Wake
1 Battleship moved from 67 Sea Zone to 111 Sea Zone
Place Units - Yamamoto
1 Bunker placed in Western Australia
2 Adv.Fighters placed in Wake
1 B.Transport and 1 Destroyer placed in 85 Sea Zone
4 Infantrys placed in Tokyo
4 Infantrys placed in Davao
1 Infantry and 2 Tanks placed in Broome
Yamamoto undo move 3.
Yamamoto undo move 5.
1 Destroyer placed in 67 Sea Zone
2 Tanks placed in Broome
1 B.Transport placed in 85 Sea Zone
1 Infantry placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 77 PUs; end with 79 PUs
Combat Hit Differential Summary :
Yamamoto : 1.33
Americans : -0.67
Anzac : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
2 Tanks moved from Hunan to Yunnan
2 Infantrys moved from Suiyuan to Chahar
1 Adv.Fighter moved from Shensi to Chahar
1 Artillery and 1 Infantry moved from Suiyuan to Shansi
1 Fighter moved from Hupeh to Shansi
1 Infantry moved from Suiyuan to Shansi
Purchase Units - Chinese
Chinese buy 6 Infantrys and 4 Tanks; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Shansi, round 2 : 2/4 hits, 1,17 expected hits
Hisaichi roll dice for 1 Artillery in Shansi, round 2 : 1/1 hits, 0,33 expected hits
1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery
Battle in Chahar
Chinese attack with 1 Adv.Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0,83 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Chahar, round 3 : 1/3 hits, 0,83 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Yunnan
Chinese attack with 2 Tanks
Hisaichi defend with 1 Tank
Chinese roll dice for 2 Tanks in Yunnan, round 2 : 0/2 hits, 1,00 expected hits
Hisaichi roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0,50 expected hits
1 Tank owned by the Chinese lost in Yunnan
Chinese roll dice for 1 Tank in Yunnan, round 3 : 1/1 hits, 0,50 expected hits
Hisaichi roll dice for 1 Tank in Yunnan, round 3 : 0/1 hits, 0,50 expected hits
1 Tank owned by the Hisaichi lost in Yunnan
Chinese win, taking Yunnan from Hisaichi with 1 Tank remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Tank
Casualties for Hisaichi: 1 Tank
Non Combat Move - Chinese
1 Infantry moved from Lanchow to Szechwan
3 Infantrys moved from Suiyuan to Shensi
6 Infantrys moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Suiyuan
1 AAGun moved from Suiyuan to Shensi
4 Infantrys moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
2 Tanks moved from Hunan to Kweichow
2 Tanks moved from Suiyuan to Hupeh
2 Tanks moved from Ningsia to Hupeh
1 Fighter moved from Shansi to Hupeh
1 Adv.Fighter moved from Chahar to Hupeh
3 Tanks moved from Gobi Altai to Shensi
4 Tanks moved from Urumqi to Gobi Altai
Place Units - Chinese
6 Infantrys placed in Hsining
4 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Hisaichi : 0,00
Chinese : -0,33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
1 Infantry and 1 Tank moved from Townsville to 113 Sea Zone
1 Infantry and 1 Tank moved from 113 Sea Zone to Merauke
1 Artillery moved from Townsville to 113 Sea Zone
1 Artillery moved from 113 Sea Zone to Aroe
Hisaichi take Aroe from Dutch
2 Transports moved from 110 Sea Zone to 113 Sea Zone
2 Tanks moved from Townsville to 113 Sea Zone
1 Tank moved from 113 Sea Zone to Tanimbar
1 Tank moved from 113 Sea Zone to Timor
2 Fighters moved from 84 Sea Zone to Kweichow
1 Artillery and 1 Infantry moved from N.French Indochina to Kweichow
4 ArmoredCars moved from Shantung to Chahar
1 ArmoredCar and 1 Tank moved from Shantung to Anhwei
1 ArmoredCar and 1 Tank moved from Shantung to Shansi
1 ArmoredCar moved from Shantung to Shansi
1 Tank moved from Shantung to Anhwei
1 Infantry moved from Kiangsi to Hunan
1 Infantry moved from Kwangtung to Hunan
2 Tanks moved from Shantung to Shanghai
1 Elite moved from Changchun to 84 Sea Zone
1 Elite moved from 84 Sea Zone to Shanghai
1 B.Transport moved from 84 Sea Zone to 92 Sea Zone
2 Artillerys and 1 Elite moved from Hong Kong to 92 Sea Zone
2 Artillerys and 1 Elite moved from 92 Sea Zone to Kwangsi
1 Elite and 2 Infantrys moved from Hong Kong to Kwangtung
4 Infantrys moved from Liaoning to Hulunbuir
8 Infantrys moved from Hulunbuir to Heilungchiang
1 ArmoredCar, 1 Artillery and 1 Infantry moved from Heilungchiang to Ayan
6 ArmoredCars moved from Kirin to Hulunbuir
2 ArmoredCars moved from Changchun to Heilungchiang
1 Elite moved from Changchun to Kirin
1 Destroyer moved from 67 Sea Zone to 113 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 Bunkers, 1 Elite, 1 Fighter and 13 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Ayan
Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
Russians defend with 1 Bunker
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Ayan, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Ayan, round 3 : 1/3 hits, 1.00 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Ayan, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Bunker in Ayan, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Shanghai
Hisaichi attack with 1 Elite and 2 Tanks
Russians defend with 1 Tank
Hisaichi roll dice for 1 Elite and 2 Tanks in Shanghai, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits
1 Elite owned by the Hisaichi and 1 Tank owned by the Russians lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Elite
Casualties for Russians: 1 Tank
Battle in Chahar
Hisaichi attack with 4 ArmoredCars
Chinese defend with 2 Infantrys
Hisaichi roll dice for 4 ArmoredCars in Chahar, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 Infantrys in Chahar, round 2 : 2/2 hits, 0.67 expected hits
2 ArmoredCars owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 2 ArmoredCars remaining. Battle score for attacker is -4
Casualties for Hisaichi: 2 ArmoredCars
Casualties for Chinese: 2 Infantrys
Battle in Merauke
Hisaichi attack with 1 Infantry and 1 Tank
Dutch defend with 1 Artillery
Hisaichi roll dice for 1 Infantry and 1 Tank in Merauke, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Artillery in Merauke, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Merauke
Hisaichi win, taking Merauke from Dutch with 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Dutch: 1 Artillery
Battle in Anhwei
Hisaichi attack with 1 ArmoredCar and 2 Tanks
Chinese defend with 1 Tank
Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Anhwei, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 2 Tanks remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Tank
Battle in Timor
Hisaichi attack with 1 Tank
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Battleship in Timor, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Timor
Hisaichi win, taking Timor from Dutch with 1 Tank remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Tanimbar
Hisaichi attack with 1 Tank
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Tank in Tanimbar, round 2 : 1/1 hits, 0.50 expected hits
Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Tanimbar
Hisaichi win, taking Tanimbar from Dutch with 1 Tank remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Kwangsi
Hisaichi attack with 2 Artillerys and 1 Elite
Russians defend with 1 Tank
Hisaichi roll dice for 2 Artillerys and 1 Elite in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 Tank in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Russians and 1 Artillery owned by the Hisaichi lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Artillery
Casualties for Russians: 1 Tank
Battle in Hunan
Hisaichi attack with 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shansi
Hisaichi attack with 2 ArmoredCars and 1 Tank
Chinese defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Shansi, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Artillery and 1 Infantry
Battle in Kweichow
Hisaichi attack with 1 Artillery, 2 Fighters and 1 Infantry
Chinese defend with 2 Tanks
Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kweichow, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 2 Tanks in Kweichow, round 2 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kweichow, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 Tanks in Kweichow, round 3 : 0/2 hits, 1.00 expected hits
1 Tank owned by the Chinese lost in Kweichow
Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kweichow, round 4 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 Tank in Kweichow, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 2 Tanks
Non Combat Move - Hisaichi
2 Fighters moved from Kweichow to N.French Indochina
1 Destroyer moved from 84 Sea Zone to 92 Sea Zone
1 Submarine moved from 67 Sea Zone to 111 Sea Zone
1 Carrier moved from 84 Sea Zone to 92 Sea Zone
Place Units - Hisaichi
1 Bunker placed in Sumatra
1 Bunker placed in Java
3 Infantrys placed in Townsville
6 ArmoredCars placed in Hong Kong
4 Infantrys placed in Liaoning
1 Elite, 1 Fighter and 6 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Hisaichi : 0.83
Chinese : 0.33
Russians : -0.50
Dutch : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
1 Artillery and 1 Infantry moved from Equatoria to Italian East Africa
1 Artillery and 5 Infantrys moved from Equatoria to Kenya
2 Infantrys moved from South Africa to Rhodesia
2 Infantrys moved from Cape Town to South Africa
1 Bomber moved from S.Algeria to Mauritania
1 Fighter moved from Amazon to Mauritania
3 Infantrys moved from Bihar to Assam
1 Artillery moved from Burma to N.Thailand
British take N.Thailand from Thai
2 Infantrys moved from Calcutta to Assam
2 ArmoredCars moved from Delhi to Assam
2 Infantrys moved from Bombay to Rajputana
1 Transport moved from 61 Sea Zone to 60 Sea Zone
3 Infantrys moved from Hyderabad to 60 Sea Zone
1 Infantry moved from Madras to 60 Sea Zone
4 Infantrys and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
4 Infantrys moved from 61 Sea Zone to S.Thailand
2 Fighters moved from 60 Sea Zone to S.Thailand
1 Carrier moved from 60 Sea Zone to 61 Sea Zone
1 Submarine moved from 124 Sea Zone to 98 Sea Zone
1 Fighter moved from Banjarmasin to S.Thailand
3 Infantrys moved from Delhi to Bihar
1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
3 Infantrys and 2 Tanks moved from Munster to 18 Sea Zone
4 Infantrys and 3 Tanks moved from 18 Sea Zone to Wales
Purchase Units - British
British buy 2 ArmoredCars, 2 Artillerys, 1 Carrier, 2 Fighters, 10 Infantrys and 3 T.Boats; Remaining resources: 0 PUs;
Combat - British
Battle in Italian East Africa
British attack with 1 Artillery and 1 Infantry
Italians defend with 1 ArmoredCar
British roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 ArmoredCar in Italian East Africa, round 2 : 0/1 hits, 0,17 expected hits
1 ArmoredCar owned by the Italians lost in Italian East Africa
British win, taking Italian East Africa from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 ArmoredCar
Battle in S.Thailand
British attack with 3 Fighters and 4 Infantrys
Thai defend with 3 Infantrys
British roll dice for 3 Fighters and 4 Infantrys in S.Thailand, round 2 : 2/7 hits, 1,67 expected hits
Thai roll dice for 3 Infantrys in S.Thailand, round 2 : 1/3 hits, 1,00 expected hits
2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
British roll dice for 3 Fighters and 3 Infantrys in S.Thailand, round 3 : 2/6 hits, 1,50 expected hits
Thai roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Thai lost in S.Thailand
British win, taking S.Thailand from Thai with 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Thai: 3 Infantrys
Non Combat Move - British
1 Fighter moved from S.Thailand to 61 Sea Zone
1 Fighter moved from S.Thailand to 61 Sea Zone
1 Fighter moved from S.Thailand to Assam
1 Infantry moved from London to Manchester
2 Fighters moved from Wales to 18 Sea Zone
Place Units - British
2 Infantrys placed in Cape Town
2 Infantrys placed in Bombay
2 Artillerys and 3 Infantrys placed in Madras
2 ArmoredCars, 1 Fighter and 2 Infantrys placed in Delhi
1 Infantry placed in Manchester
1 Fighter placed in Wales
1 Carrier and 2 T.Boats placed in 18 Sea Zone
1 T.Boat placed in 18 Sea Zone
Turn Complete - British
British collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
British : 1,17
Italians : -0,17
Thai : -0,33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
2 Submarines moved from 60 Sea Zone to 61 Sea Zone
Purchase Units - Dutch
Dutch buy 3 Fighters and 1 Infantry; Remaining resources: 1 PUs;
Non Combat Move - Dutch
Place Units - Dutch
3 Fighters and 1 Infantry placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
1 Fighter and 2 Infantrys moved from Tampere to Kotka
2 Infantrys moved from Tampere to Oulu
Purchase Units - Finns
Finns buy 2 ArmoredCars and 1 Infantry; Remaining resources: 0 PUs;
Combat - Finns
Battle in Kotka
Finns attack with 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 1 Fighter and 2 Infantrys in Kotka, round 2 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
Finns win, taking Kotka from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Oulu
Finns attack with 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 2 Infantrys in Oulu, round 2 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Oulu
Finns win, taking Oulu from Russians with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Kotka to Helsinki
2 Elites and 2 Infantrys moved from Helsinki to Tampere
Place Units - Finns
2 ArmoredCars and 1 Infantry placed in Helsinki
Turn Complete - Finns
Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Finns : 1.00
Russians : 0.33