dice…
WaW - WhackaAxis vs Bacala
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 1 unit repaired. 1 Infantry moved from Syria to Iraq Italians take Iraq from British 1 Battleship and 2 Destroyers moved from 57 Sea Zone to 58 Sea Zone 1 Transport moved from 55 Sea Zone to 56 Sea Zone 1 ArmoredCar and 1 Infantry moved from Cairo to 56 Sea Zone 1 ArmoredCar and 1 Infantry moved from 56 Sea Zone to Crete 1 Fighter moved from Lower Egypt to Crete 3 Mech.Infs moved from Cairo to Kordofan 2 Artillerys, 7 Infantrys and 1 Tank moved from Nubia to Kordofan 1 Transport moved from 57 Sea Zone to 56 Sea Zone 1 ArmoredCar moved from Cairo to 56 Sea Zone 1 ArmoredCar and 1 Transport moved from 56 Sea Zone to 57 Sea Zone 1 ArmoredCar moved from 57 Sea Zone to Italian East Africa 1 Infantry moved from S.Tunisia to Tunis Italians take Tunis from French 2 Artillerys, 2 Elites and 3 Infantrys moved from S.Tunisia to N.Tunisia Italians take N.Tunisia from French 1 Cruiser, 1 Destroyer and 2 Transports moved from 47 Sea Zone to 46 Sea Zone 2 Artillerys, 2 Elites and 1 Infantry moved from Rome to 46 Sea Zone 2 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 1 Infantry and 2 Transports moved from 46 Sea Zone to 45 Sea Zone 2 Artillerys, 2 Elites and 1 Infantry moved from 45 Sea Zone to N.Tunisia 1 Infantry moved from Languedoc to Aquitaine Italians take Aquitaine from French 1 Artillery moved from Languedoc to Aquitaine 1 Destroyer moved from 55 Sea Zone to 56 Sea Zone Purchase Units - Italians Italians buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 5 Infantrys and 2 Mech.Infs; Remaining resources: 2 PUs; Combat - Italians Battle in Crete Italians attack with 1 ArmoredCar, 1 Fighter and 1 Infantry Neutral defend with 1 AAGun and 1 Artillery AA fire in Crete : 0/1 hits, 0.17 expected hits Italians roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Crete, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Crete Italians loses 0 PUs for violating Cretes neutrality. Italians win, taking Crete from Neutral with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Battle in Kordofan Italians attack with 2 Artillerys, 7 Infantrys, 3 Mech.Infs and 1 Tank British defend with 1 Infantry Italians roll dice for 2 Artillerys, 7 Infantrys, 3 Mech.Infs and 1 Tank in Kordofan, round 2 : 4/13 hits, 4.17 expected hits British roll dice for 1 Infantry in Kordofan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kordofan Italians win, taking Kordofan from British with 2 Artillerys, 6 Infantrys, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Battle in Italian East Africa Italians attack with 1 ArmoredCar French defend with 1 Infantry Italians roll dice for 1 ArmoredCar in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 ArmoredCar in Italian East Africa, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Italian East Africa, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 ArmoredCar in Italian East Africa, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Italian East Africa, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Italian East Africa Italians win, taking Italian East Africa from British with 1 ArmoredCar remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Non Combat Move - Italians 1 Fighter moved from Crete to Tobruk Place Units - Italians 2 ArmoredCars placed in Syria 2 Artillerys and 2 Infantrys placed in Provence 1 Destroyer placed in 56 Sea Zone 3 Infantrys and 2 Mech.Infs placed in Cairo 1 Adv.Fighter placed in Rome Turn Complete - Italians Italians collect 70 PUs; end with 72 PUsCombat Hit Differential Summary :
Neutral : -0.33 Italians : -0.00 British : -0.33 AA fire in Crete : : -0.17 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Infantry moved from Amazon to Suriname 1 Infantry moved from S.Algeria to S.Tunisia French take S.Tunisia from Italians 2 Artillerys and 6 Infantrys moved from S.Algeria to E.Morocco Purchase Units - French French buy 1 Bunker, 1 Fighter, 3 Infantrys, 1 Tank and 1 Transport; Remaining resources: 5 PUs; Combat - French Non Combat Move - French 1 AAGun moved from S.Algeria to E.Morocco Place Units - French 1 Bunker placed in Mauritania 3 Infantrys and 1 Tank placed in E.Morocco 1 Fighter placed in Churchill 1 Transport placed in 1 Sea Zone Turn Complete - French French collect 24 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 1 Tank moved from Wake to 95 Sea Zone 1 Infantry moved from Wake to 95 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 95 Sea Zone to 97 Sea Zone 1 Infantry and 1 Tank moved from 97 Sea Zone to Midway 1 Fighter moved from 95 Sea Zone to Midway 1 Adv.Fighter, 1 Bomber and 7 Fighters moved from Wake to Midway 1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer and 1 Submarine moved from 95 Sea Zone to 85 Sea Zone 2 Fighters moved from Tokyo to Wake 3 Infantrys and 2 Tanks moved from Hollandia to West Papua 2 Transports moved from 108 Sea Zone to 107 Sea Zone 2 Artillerys and 2 Elites moved from Davao to 107 Sea Zone 2 Artillerys, 2 Elites and 2 Transports moved from 107 Sea Zone to 108 Sea Zone 2 Artillerys and 2 Elites moved from 108 Sea Zone to West Papua 1 Infantry moved from Kwajalein to Jaluit 1 Infantry moved from Western Australia to Perth Yamamoto take Perth from Anzac 1 Tank moved from Lombok to Sumatra 1 Marine moved from Broome to 67 Sea Zone 1 Cruiser and 1 Marine moved from 67 Sea Zone to 111 Sea Zone 1 Marine moved from 111 Sea Zone to Celebes Yamamoto take Celebes from Dutch 1 Artillery and 1 Marine moved from Broome to 67 Sea Zone 1 Artillery and 1 Marine moved from 67 Sea Zone to Java 1 Submarine moved from 67 Sea Zone to 110 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 1 B.Transport, 1 Bunker, 1 Destroyer, 9 Infantrys and 2 Tanks; Remaining resources: 2 PUs; Combat - Yamamoto Battle in West Papua Yamamoto attack with 2 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks Dutch defend with 1 Infantry Yamamoto roll dice for 2 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks in West Papua, round 2 : 4/9 hits, 3.17 expected hits Anzac roll dice for 1 Infantry in West Papua, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in West Papua Yamamoto win, taking West Papua from Anzac with 2 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Midway Yamamoto attack with 1 Adv.Fighter, 1 Bomber, 8 Fighters, 1 Infantry and 1 Tank Americans defend with 2 Artillerys and 3 Infantrys Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber, 8 Fighters, 1 Infantry and 1 Tank in Midway, round 2 : 2/12 hits, 4.50 expected hits Americans roll dice for 2 Artillerys and 3 Infantrys in Midway, round 2 : 2/5 hits, 1.67 expected hits 1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Americans and 1 Fighter owned by the Yamamoto lost in Midway Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber, 7 Fighters and 1 Tank in Midway, round 3 : 7/10 hits, 4.00 expected hits Americans roll dice for 2 Artillerys and 1 Infantry in Midway, round 3 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Americans and 2 Artillerys owned by the Americans lost in Midway Yamamoto win, taking Midway from Americans with 1 Adv.Fighter, 1 Bomber, 7 Fighters and 1 Tank remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Fighter and 1 Infantry Casualties for Americans: 2 Artillerys and 3 Infantrys Non Combat Move - Yamamoto 1 Adv.Fighter, 1 Bomber and 7 Fighters moved from Midway to Wake 1 Battleship moved from 67 Sea Zone to 111 Sea Zone Place Units - Yamamoto 1 Bunker placed in Western Australia 2 Adv.Fighters placed in Wake 1 B.Transport and 1 Destroyer placed in 85 Sea Zone 4 Infantrys placed in Tokyo 4 Infantrys placed in Davao 1 Infantry and 2 Tanks placed in Broome Yamamoto undo move 3. Yamamoto undo move 5. 1 Destroyer placed in 67 Sea Zone 2 Tanks placed in Broome 1 B.Transport placed in 85 Sea Zone 1 Infantry placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 77 PUs; end with 79 PUsCombat Hit Differential Summary :
Yamamoto : 1.33 Americans : -0.67 Anzac : -0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 2 Tanks moved from Hunan to Yunnan 2 Infantrys moved from Suiyuan to Chahar 1 Adv.Fighter moved from Shensi to Chahar 1 Artillery and 1 Infantry moved from Suiyuan to Shansi 1 Fighter moved from Hupeh to Shansi 1 Infantry moved from Suiyuan to Shansi Purchase Units - Chinese Chinese buy 6 Infantrys and 4 Tanks; Remaining resources: 1 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Shansi, round 2 : 2/4 hits, 1,17 expected hits Hisaichi roll dice for 1 Artillery in Shansi, round 2 : 1/1 hits, 0,33 expected hits 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery Battle in Chahar Chinese attack with 1 Adv.Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0,83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Chahar, round 3 : 1/3 hits, 0,83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Yunnan Chinese attack with 2 Tanks Hisaichi defend with 1 Tank Chinese roll dice for 2 Tanks in Yunnan, round 2 : 0/2 hits, 1,00 expected hits Hisaichi roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0,50 expected hits 1 Tank owned by the Chinese lost in Yunnan Chinese roll dice for 1 Tank in Yunnan, round 3 : 1/1 hits, 0,50 expected hits Hisaichi roll dice for 1 Tank in Yunnan, round 3 : 0/1 hits, 0,50 expected hits 1 Tank owned by the Hisaichi lost in Yunnan Chinese win, taking Yunnan from Hisaichi with 1 Tank remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Tank Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 1 Infantry moved from Lanchow to Szechwan 3 Infantrys moved from Suiyuan to Shensi 6 Infantrys moved from Ningsia to Shensi 1 Infantry moved from Ningsia to Suiyuan 1 AAGun moved from Suiyuan to Shensi 4 Infantrys moved from E.Qinghai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 2 Tanks moved from Hunan to Kweichow 2 Tanks moved from Suiyuan to Hupeh 2 Tanks moved from Ningsia to Hupeh 1 Fighter moved from Shansi to Hupeh 1 Adv.Fighter moved from Chahar to Hupeh 3 Tanks moved from Gobi Altai to Shensi 4 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 6 Infantrys placed in Hsining 4 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
Hisaichi : 0,00 Chinese : -0,33 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 1 Infantry and 1 Tank moved from Townsville to 113 Sea Zone 1 Infantry and 1 Tank moved from 113 Sea Zone to Merauke 1 Artillery moved from Townsville to 113 Sea Zone 1 Artillery moved from 113 Sea Zone to Aroe Hisaichi take Aroe from Dutch 2 Transports moved from 110 Sea Zone to 113 Sea Zone 2 Tanks moved from Townsville to 113 Sea Zone 1 Tank moved from 113 Sea Zone to Tanimbar 1 Tank moved from 113 Sea Zone to Timor 2 Fighters moved from 84 Sea Zone to Kweichow 1 Artillery and 1 Infantry moved from N.French Indochina to Kweichow 4 ArmoredCars moved from Shantung to Chahar 1 ArmoredCar and 1 Tank moved from Shantung to Anhwei 1 ArmoredCar and 1 Tank moved from Shantung to Shansi 1 ArmoredCar moved from Shantung to Shansi 1 Tank moved from Shantung to Anhwei 1 Infantry moved from Kiangsi to Hunan 1 Infantry moved from Kwangtung to Hunan 2 Tanks moved from Shantung to Shanghai 1 Elite moved from Changchun to 84 Sea Zone 1 Elite moved from 84 Sea Zone to Shanghai 1 B.Transport moved from 84 Sea Zone to 92 Sea Zone 2 Artillerys and 1 Elite moved from Hong Kong to 92 Sea Zone 2 Artillerys and 1 Elite moved from 92 Sea Zone to Kwangsi 1 Elite and 2 Infantrys moved from Hong Kong to Kwangtung 4 Infantrys moved from Liaoning to Hulunbuir 8 Infantrys moved from Hulunbuir to Heilungchiang 1 ArmoredCar, 1 Artillery and 1 Infantry moved from Heilungchiang to Ayan 6 ArmoredCars moved from Kirin to Hulunbuir 2 ArmoredCars moved from Changchun to Heilungchiang 1 Elite moved from Changchun to Kirin 1 Destroyer moved from 67 Sea Zone to 113 Sea Zone Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 2 Bunkers, 1 Elite, 1 Fighter and 13 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Ayan Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry Russians defend with 1 Bunker Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Ayan, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Ayan, round 3 : 1/3 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Ayan, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Bunker in Ayan, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker Battle in Shanghai Hisaichi attack with 1 Elite and 2 Tanks Russians defend with 1 Tank Hisaichi roll dice for 1 Elite and 2 Tanks in Shanghai, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits 1 Elite owned by the Hisaichi and 1 Tank owned by the Russians lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Elite Casualties for Russians: 1 Tank Battle in Chahar Hisaichi attack with 4 ArmoredCars Chinese defend with 2 Infantrys Hisaichi roll dice for 4 ArmoredCars in Chahar, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys in Chahar, round 2 : 2/2 hits, 0.67 expected hits 2 ArmoredCars owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 2 ArmoredCars remaining. Battle score for attacker is -4 Casualties for Hisaichi: 2 ArmoredCars Casualties for Chinese: 2 Infantrys Battle in Merauke Hisaichi attack with 1 Infantry and 1 Tank Dutch defend with 1 Artillery Hisaichi roll dice for 1 Infantry and 1 Tank in Merauke, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Artillery in Merauke, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Merauke Hisaichi win, taking Merauke from Dutch with 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Dutch: 1 Artillery Battle in Anhwei Hisaichi attack with 1 ArmoredCar and 2 Tanks Chinese defend with 1 Tank Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Anhwei, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 2 Tanks remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Tank Battle in Timor Hisaichi attack with 1 Tank Dutch defend with 1 Infantry Hisaichi roll dice for 1 Battleship in Timor, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in Timor Hisaichi win, taking Timor from Dutch with 1 Tank remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Tanimbar Hisaichi attack with 1 Tank Dutch defend with 1 Infantry Hisaichi roll dice for 1 Tank in Tanimbar, round 2 : 1/1 hits, 0.50 expected hits Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Tanimbar Hisaichi win, taking Tanimbar from Dutch with 1 Tank remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Kwangsi Hisaichi attack with 2 Artillerys and 1 Elite Russians defend with 1 Tank Hisaichi roll dice for 2 Artillerys and 1 Elite in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 Tank in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Russians and 1 Artillery owned by the Hisaichi lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 Artillery Casualties for Russians: 1 Tank Battle in Hunan Hisaichi attack with 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shansi Hisaichi attack with 2 ArmoredCars and 1 Tank Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Shansi, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Kweichow Hisaichi attack with 1 Artillery, 2 Fighters and 1 Infantry Chinese defend with 2 Tanks Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kweichow, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 Tanks in Kweichow, round 2 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kweichow, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 Tanks in Kweichow, round 3 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Chinese lost in Kweichow Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kweichow, round 4 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 Tank in Kweichow, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 2 Tanks Non Combat Move - Hisaichi 2 Fighters moved from Kweichow to N.French Indochina 1 Destroyer moved from 84 Sea Zone to 92 Sea Zone 1 Submarine moved from 67 Sea Zone to 111 Sea Zone 1 Carrier moved from 84 Sea Zone to 92 Sea Zone Place Units - Hisaichi 1 Bunker placed in Sumatra 1 Bunker placed in Java 3 Infantrys placed in Townsville 6 ArmoredCars placed in Hong Kong 4 Infantrys placed in Liaoning 1 Elite, 1 Fighter and 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Hisaichi : 0.83 Chinese : 0.33 Russians : -0.50 Dutch : 0.33 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 1 Artillery and 1 Infantry moved from Equatoria to Italian East Africa 1 Artillery and 5 Infantrys moved from Equatoria to Kenya 2 Infantrys moved from South Africa to Rhodesia 2 Infantrys moved from Cape Town to South Africa 1 Bomber moved from S.Algeria to Mauritania 1 Fighter moved from Amazon to Mauritania 3 Infantrys moved from Bihar to Assam 1 Artillery moved from Burma to N.Thailand British take N.Thailand from Thai 2 Infantrys moved from Calcutta to Assam 2 ArmoredCars moved from Delhi to Assam 2 Infantrys moved from Bombay to Rajputana 1 Transport moved from 61 Sea Zone to 60 Sea Zone 3 Infantrys moved from Hyderabad to 60 Sea Zone 1 Infantry moved from Madras to 60 Sea Zone 4 Infantrys and 2 Transports moved from 60 Sea Zone to 61 Sea Zone 4 Infantrys moved from 61 Sea Zone to S.Thailand 2 Fighters moved from 60 Sea Zone to S.Thailand 1 Carrier moved from 60 Sea Zone to 61 Sea Zone 1 Submarine moved from 124 Sea Zone to 98 Sea Zone 1 Fighter moved from Banjarmasin to S.Thailand 3 Infantrys moved from Delhi to Bihar 1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 18 Sea Zone 3 Infantrys and 2 Tanks moved from Munster to 18 Sea Zone 4 Infantrys and 3 Tanks moved from 18 Sea Zone to Wales Purchase Units - British British buy 2 ArmoredCars, 2 Artillerys, 1 Carrier, 2 Fighters, 10 Infantrys and 3 T.Boats; Remaining resources: 0 PUs; Combat - British Battle in Italian East Africa British attack with 1 Artillery and 1 Infantry Italians defend with 1 ArmoredCar British roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 ArmoredCar in Italian East Africa, round 2 : 0/1 hits, 0,17 expected hits 1 ArmoredCar owned by the Italians lost in Italian East Africa British win, taking Italian East Africa from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 ArmoredCar Battle in S.Thailand British attack with 3 Fighters and 4 Infantrys Thai defend with 3 Infantrys British roll dice for 3 Fighters and 4 Infantrys in S.Thailand, round 2 : 2/7 hits, 1,67 expected hits Thai roll dice for 3 Infantrys in S.Thailand, round 2 : 1/3 hits, 1,00 expected hits 2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in S.Thailand British roll dice for 3 Fighters and 3 Infantrys in S.Thailand, round 3 : 2/6 hits, 1,50 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Thai: 3 Infantrys Non Combat Move - British 1 Fighter moved from S.Thailand to 61 Sea Zone 1 Fighter moved from S.Thailand to 61 Sea Zone 1 Fighter moved from S.Thailand to Assam 1 Infantry moved from London to Manchester 2 Fighters moved from Wales to 18 Sea Zone Place Units - British 2 Infantrys placed in Cape Town 2 Infantrys placed in Bombay 2 Artillerys and 3 Infantrys placed in Madras 2 ArmoredCars, 1 Fighter and 2 Infantrys placed in Delhi 1 Infantry placed in Manchester 1 Fighter placed in Wales 1 Carrier and 2 T.Boats placed in 18 Sea Zone 1 T.Boat placed in 18 Sea Zone Turn Complete - British British collect 82 PUs; end with 82 PUsCombat Hit Differential Summary :
British : 1,17 Italians : -0,17 Thai : -0,33 -
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Dutch 2 Submarines moved from 60 Sea Zone to 61 Sea Zone Purchase Units - Dutch Dutch buy 3 Fighters and 1 Infantry; Remaining resources: 1 PUs; Non Combat Move - Dutch Place Units - Dutch 3 Fighters and 1 Infantry placed in Banjarmasin Turn Complete - Dutch Dutch collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Finns 1 Fighter and 2 Infantrys moved from Tampere to Kotka 2 Infantrys moved from Tampere to Oulu Purchase Units - Finns Finns buy 2 ArmoredCars and 1 Infantry; Remaining resources: 0 PUs; Combat - Finns Battle in Kotka Finns attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Fighter and 2 Infantrys in Kotka, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka Finns win, taking Kotka from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Battle in Oulu Finns attack with 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 2 Infantrys in Oulu, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Oulu Finns win, taking Oulu from Russians with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Kotka to Helsinki 2 Elites and 2 Infantrys moved from Helsinki to Tampere Place Units - Finns 2 ArmoredCars and 1 Infantry placed in Helsinki Turn Complete - Finns Finns collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Finns : 1.00 Russians : 0.33 -
TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Romanians 1 Artillery and 1 Elite moved from E.Romania to Odessa 1 Artillery moved from E.Romania to Vinnytsia 1 Infantry moved from Serbia to Greece 1 Artillery, 2 Infantrys and 1 Mech.Inf moved from Bulgaria to Greece 1 Mech.Inf moved from Bucharest to Greece 3 Mech.Infs moved from Bucharest to Greece 1 Fighter moved from Bucharest to Odessa Purchase Units - Romanians Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 8 PUs; Combat - Romanians Battle in Odessa Romanians attack with 1 Artillery, 1 Elite and 1 Fighter Russians defend with 1 Infantry Romanians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Odessa, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Romanians lost in Odessa Romanians roll dice for 1 Artillery and 1 Elite in Odessa, round 3 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Odessa, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Odessa Romanians win, taking Odessa from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -6 Casualties for Romanians: 1 Fighter Casualties for Russians: 1 Infantry Turning on Edit Mode EDIT: Removing units owned by Romanians from Odessa: 1 Elite EDIT: Adding units owned by Finns to Vinnytsia: 1 Fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Finns from Vinnytsia: 1 Fighter EDIT: Adding units owned by Romanians to Vinnytsia: 1 Fighter EDIT: Turning off Edit Mode Battle in Greece Romanians attack with 1 Artillery, 3 Infantrys and 5 Mech.Infs Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank Romanians roll dice for 1 Artillery, 3 Infantrys and 5 Mech.Infs in Greece, round 2 : 2/9 hits, 3.00 expected hits Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 2/7 hits, 2.67 expected hits 2 Infantrys owned by the Neutral and 2 Infantrys owned by the Romanians lost in Greece Romanians roll dice for 1 Artillery, 1 Infantry and 5 Mech.Infs in Greece, round 3 : 3/7 hits, 2.33 expected hits Neutral roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Greece, round 3 : 0/5 hits, 2.00 expected hits 3 Infantrys owned by the Neutral lost in Greece Romanians roll dice for 1 Artillery, 1 Infantry and 5 Mech.Infs in Greece, round 4 : 0/7 hits, 2.33 expected hits Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 4 : 2/2 hits, 1.00 expected hits 1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Greece Romanians roll dice for 5 Mech.Infs in Greece, round 5 : 2/5 hits, 1.67 expected hits Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 5 : 0/2 hits, 1.00 expected hits 1 Fighter owned by the Neutral and 1 Tank owned by the Neutral lost in Greece Romanians loses 0 PUs for violating Greeces neutrality. Romanians win, taking Greece from Neutral with 5 Mech.Infs remaining. Battle score for attacker is 13 Casualties for Romanians: 1 Artillery and 3 Infantrys Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank Non Combat Move - Romanians Place Units - Romanians 2 Artillerys and 2 Elites placed in Bucharest Turn Complete - Romanians Romanians collect 26 PUs; end with 34 PUsCombat Hit Differential Summary :
Romanians : -2.33 Neutral : -2.67 Russians : 0.33 -
TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Thai 2 Artillerys and 4 Infantrys moved from Bangkok to S.Thailand 1 Infantry moved from Malaya to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to West Borneo Thai take West Borneo from Dutch 4 Infantrys moved from Malaya to S.Thailand 1 Fighter moved from Bangkok to 92 Sea Zone Purchase Units - Thai Thai buy 2 ArmoredCars and 4 Infantrys; Remaining resources: 2 PUs; Combat - Thai Battle in S.Thailand Thai attack with 2 Artillerys and 8 Infantrys British defend with 3 Infantrys Thai roll dice for 2 Artillerys and 8 Infantrys in S.Thailand, round 2 : 1/10 hits, 2.33 expected hits British roll dice for 3 Infantrys in S.Thailand, round 2 : 3/3 hits, 1.00 expected hits 3 Infantrys owned by the Thai and 1 Infantry owned by the British lost in S.Thailand Thai roll dice for 2 Artillerys and 5 Infantrys in S.Thailand, round 3 : 4/7 hits, 1.83 expected hits British roll dice for 2 Infantrys in S.Thailand, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 0 Casualties for Thai: 3 Infantrys Casualties for British: 3 Infantrys Non Combat Move - Thai Place Units - Thai 2 ArmoredCars and 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 17 PUs; end with 19 PUsCombat Hit Differential Summary :
British : 1.33 Thai : 0.83 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Americans 1 Elite moved from Hispaniola to 26 Sea Zone 2 Infantrys and 1 Marine moved from South Atlantic USA to 26 Sea Zone 1 B.Transport, 1 Elite, 2 Infantrys and 1 Marine moved from 26 Sea Zone to 35 Sea Zone 1 Elite, 2 Infantrys and 1 Marine moved from 35 Sea Zone to Salvador 4 Tanks moved from Bahia to Salvador 4 Infantrys moved from South Central USA to 25 Sea Zone 1 B.Transport and 4 Infantrys moved from 25 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 1 Artillery and 1 Elite moved from Galapagos to 119 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 119 Sea Zone to 98 Sea Zone 1 Battleship, 1 Destroyer and 3 Submarines moved from 90 Sea Zone to 97 Sea Zone 1 Artillery and 1 Infantry moved from San Francisco to 83 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 83 Sea Zone to 98 Sea Zone 2 Artillerys, 1 Elite and 1 Infantry moved from 98 Sea Zone to Johnston 1 Adv.Fighter, 3 Carriers, 5 Destroyers, 5 Fighters, 6 Submarines and 2 Transports moved from 88 Sea Zone to 97 Sea Zone 1 Artillery moved from San Francisco to W.Mexico 2 Infantrys moved from E.Mexico to W.Mexico 1 Infantry and 1 Tank moved from N.Chile to 119 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 119 Sea Zone to 98 Sea Zone 1 Infantry and 1 Tank moved from 98 Sea Zone to Johnston 1 Bomber moved from Colombia to Bolivia 1 Bomber moved from W.Mexico to Bolivia 1 Artillery and 1 Infantry moved from N.Chile to Bolivia 1 Infantry moved from Amazon to Bolivia 3 Infantrys moved from Amazon to Bahia Purchase Units - Americans Americans buy 1 B.Carrier, 1 B.Transport, 1 Cruiser, 1 Destroyer, 1 Elite, 2 Fighters, 4 Infantrys, 2 S.Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Battle in 97 Sea Zone Americans attack with 1 Adv.Fighter, 1 Battleship, 3 Carriers, 6 Destroyers, 5 Fighters, 9 Submarines and 2 Transports Yamamoto defend with 1 Transport Americans roll dice for 9 Submarines in 97 Sea Zone, round 2 : 1/9 hits, 3,00 expected hits 1 Transport owned by the Yamamoto lost in 97 Sea Zone Americans win with 1 Adv.Fighter, 1 Battleship, 3 Carriers, 6 Destroyers, 5 Fighters, 9 Submarines and 2 Transports remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Transport Battle in Salvador Americans attack with 1 Elite, 2 Infantrys, 1 Marine and 4 Tanks Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 1 Elite, 2 Infantrys, 1 Marine and 4 Tanks in Salvador, round 2 : 3/8 hits, 3,17 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1,67 expected hits 2 Infantrys owned by the Americans, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador Americans roll dice for 1 Elite, 1 Marine and 4 Tanks in Salvador, round 3 : 2/6 hits, 2,83 expected hits Neutral roll dice for 1 Tank in Salvador, round 3 : 1/1 hits, 0,50 expected hits 1 Elite owned by the Americans and 1 Tank owned by the Neutral lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 1 Marine and 4 Tanks remaining. Battle score for attacker is 7 Casualties for Americans: 1 Elite and 2 Infantrys Casualties for Neutral: 2 Infantrys and 2 Tanks Battle in Bolivia Americans attack with 1 Artillery, 2 Bombers and 2 Infantrys Neutral defend with 3 Infantrys Americans roll dice for 1 Artillery, 2 Bombers and 2 Infantrys in Bolivia, round 2 : 3/5 hits, 2,17 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Bolivia Americans loses 0 PUs for violating Bolivias neutrality. Americans win, taking Bolivia from Neutral with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Neutral: 3 Infantrys Non Combat Move - Americans 1 Fighter moved from Pearl Harbor to 98 Sea Zone 1 Fighter moved from San Francisco to 98 Sea Zone 1 Fighter moved from E.Mexico to 98 Sea Zone 1 AAGun moved from Central America to Colombia 1 Bomber moved from Bolivia to W.Mexico 1 Bomber moved from Bolivia to Amazon Place Units - Americans 1 B.Carrier, 1 Cruiser and 1 Destroyer placed in 98 Sea Zone 2 S.Submarines placed in 26 Sea Zone 1 Elite placed in South Atlantic USA 1 B.Transport placed in 25 Sea Zone 4 Infantrys placed in South Central USA 2 Fighters and 1 Tank placed in San Francisco Turn Complete - Americans Americans collect 103 PUs; end with 103 PUsCombat Hit Differential Summary :
Neutral : 0,83 Americans : -2,17 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 5 Infantrys moved from Krakow to Vinnytsia 4 Tanks moved from Warsaw to Vinnytsia 9 Tanks moved from East Prussia to Vinnytsia 2 Artillerys, 2 Elites and 3 Infantrys moved from Bohemia to Krakow 1 Cruiser and 1 Transport moved from 24 Sea Zone to 23 Sea Zone 3 Infantrys moved from Hamburg to 23 Sea Zone 1 Cruiser, 3 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Elite moved from Oslo to Stockholm 3 Infantrys moved from 24 Sea Zone to Stockholm 4 Infantrys moved from Darfur to French Equatorial Africa 2 Tanks moved from Nubia to French Equatorial Africa 2 Tanks moved from Brittany to Picardy 2 Stukas moved from Normandy to Picardy 4 Infantrys moved from Brest to East Prussia 1 Infantry moved from Orleanais to Brittany Purchase Units - Germans Germans buy 6 Artillerys, 2 Bunkers, 1 Cruiser, 1 Destroyer, 2 Elites, 7 Infantrys and 3 Submarines; Remaining resources: 0 PUs; Combat - Germans Battle in Picardy Germans attack with 2 Stukas and 2 Tanks French defend with 1 Bunker Germans roll dice for 2 Stukas and 2 Tanks in Picardy, round 2 : 4/4 hits, 2.00 expected hits French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the French and 1 Tank owned by the Germans lost in Picardy Germans win, taking Picardy from French with 2 Stukas and 1 Tank remaining. Battle score for attacker is 1 Casualties for Germans: 1 Tank Casualties for French: 1 Bunker Battle in Stockholm Germans attack with 1 Elite and 3 Infantrys Neutral defend with 1 Bunker Germans roll dice for 1 Cruiser in Stockholm, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Elite and 3 Infantrys in Stockholm, round 2 : 0/4 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Elite and 3 Infantrys in Stockholm, round 3 : 0/4 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Elite and 3 Infantrys in Stockholm, round 4 : 1/4 hits, 0.83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Stockholm, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans lost in Stockholm Germans roll dice for 1 Elite and 2 Infantrys in Stockholm, round 5 : 0/3 hits, 0.67 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans lost in Stockholm Germans roll dice for 1 Elite and 1 Infantry in Stockholm, round 6 : 0/2 hits, 0.50 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Elite and 1 Infantry in Stockholm, round 7 : 0/2 hits, 0.50 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 7 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans lost in Stockholm Germans roll dice for 1 Elite in Stockholm, round 8 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 8 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Elite in Stockholm, round 9 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 9 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Elite owned by the Germans lost in Stockholm Neutral win with no units remaining. Battle score for attacker is -3 Casualties for Germans: 1 Elite and 3 Infantrys Casualties for Neutral: 1 Bunker Battle in French Equatorial Africa Germans attack with 4 Infantrys and 2 Tanks French defend with 1 Infantry Germans roll dice for 4 Infantrys and 2 Tanks in French Equatorial Africa, round 2 : 1/6 hits, 1.67 expected hits French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in French Equatorial Africa Germans win, taking French Equatorial Africa from French with 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Non Combat Move - Germans 2 Infantrys moved from Hamburg to Pomerania 2 Stukas moved from Picardy to Normandy Place Units - Germans 1 Cruiser and 1 Destroyer placed in 24 Sea Zone 3 Submarines placed in 20 Sea Zone 1 Bunker placed in East Prussia 1 Bunker placed in Vinnytsia 4 Artillerys placed in Warsaw 1 Artillery placed in Danzig 4 Infantrys placed in Hamburg 1 Artillery, 2 Elites and 2 Infantrys placed in Bohemia 1 Infantry placed in Normandy Turn Complete - Germans Germans collect 101 PUs; end with 101 PUsCombat Hit Differential Summary :
Germans : -2.00 Neutral : 0.00 French : 0.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Russians 1 Infantry moved from Yakutsk to Ayan 1 Artillery and 1 Infantry moved from N.Buryat Mongolia to Ayan 1 Fighter moved from N.Buryat Mongolia to Ayan 5 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Tank moved from Olyokminsk to N.Buryat Mongolia 5 Infantrys moved from Khatanga to Olyokminsk 6 Infantrys moved from Sibirsky to Khatanga 2 Infantrys moved from Novosibirsk to Krasnoyarsk 2 Infantrys moved from Sverdlovsk to Novosibirsk 1 Artillery and 9 Infantrys moved from Rostov to Donetsk 1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Stalingrad to Donetsk 1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone 1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk 1 Artillery and 14 Infantrys moved from Minsk to Kiev 1 Infantry moved from Donetsk to Odessa 2 Fighters moved from Minsk to Odessa 1 Bomber moved from Minsk to Danzig 3 Tanks moved from Minsk to Donetsk 6 Tanks moved from Kursk to Donetsk 3 ArmoredCars moved from Rostov to Donetsk 1 Mot.Inf moved from Saratov to Donetsk 3 Artillerys and 8 Infantrys moved from Kursk to Kiev 4 Artillerys and 1 Elite moved from Donetsk to Kiev 3 Infantrys moved from Donetsk to Kiev 1 Infantry moved from Donetsk to Kiev 2 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 5 Infantrys moved from Tula to Kursk 3 Infantrys moved from Yaroslavl to Kursk 6 ArmoredCars and 2 Tanks moved from Moscow to Kursk 2 Fighters moved from Leningrad to Kiev 1 Artillery and 3 Infantrys moved from Novgorod to Minsk 2 Infantrys moved from Latvia to Minsk 1 Infantry moved from Leningrad to Latvia 3 Infantrys moved from Leningrad to Novgorod 1 Artillery and 3 Infantrys moved from S.Karelia to Novgorod 1 ArmoredCar moved from S.Karelia to Kursk 2 Infantrys moved from Moscow to Yaroslavl 2 Infantrys moved from Arkhangelsk to S.Karelia 1 Infantry moved from N.Karelia to Vyborg 1 Infantry moved from Lapland to N.Karelia 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 2 Infantrys moved from 6 Sea Zone to Lapland 4 ArmoredCars moved from Kuybyshev to Rostov 2 Mech.Rockets moved from Sverdlovsk to Saratov 1 ArmoredCar moved from Sverdlovsk to Kuybyshev 1 Infantry moved from Donetsk to Kiev Purchase Units - Russians Russians buy 2 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 24 Infantrys, 3 Mech.Rockets, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Strategic bombing raid in Danzig Bombing raid in Danzig rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Battle in Ayan Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys Hisaichi defend with 1 ArmoredCar and 1 Artillery Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Ayan, round 2 : 1/4 hits, 1,17 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Ayan, round 2 : 2/2 hits, 0,50 expected hits 1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Russians lost in Ayan Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 3 : 0/2 hits, 0,67 expected hits Hisaichi roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 4 : 0/2 hits, 0,67 expected hits Hisaichi roll dice for 1 Artillery in Ayan, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 5 : 0/2 hits, 0,67 expected hits Hisaichi roll dice for 1 Artillery in Ayan, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 6 : 0/2 hits, 0,67 expected hits Hisaichi roll dice for 1 Artillery in Ayan, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 7 : 0/2 hits, 0,67 expected hits Hisaichi roll dice for 1 Artillery in Ayan, round 7 : 1/1 hits, 0,33 expected hits 1 Artillery owned by the Russians lost in Ayan retreated to Ayan Hisaichi win with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Russians: 1 Artillery and 2 Infantrys Casualties for Hisaichi: 1 ArmoredCar Battle in Odessa Russians attack with 2 Fighters and 1 Infantry Romanians defend with 1 Artillery Russians roll dice for 2 Fighters and 1 Infantry in Odessa, round 2 : 1/3 hits, 0,83 expected hits Romanians roll dice for 1 Artillery in Odessa, round 2 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Romanians lost in Odessa Russians win, taking Odessa from Romanians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Romanians: 1 Artillery Non Combat Move - Russians 1 Fighter moved from Ayan to N.Buryat Mongolia 1 AAGun moved from Minsk to Kiev 1 AAGun moved from Latvia to Novgorod 1 AAGun moved from Kursk to Minsk 2 Fighters moved from Odessa to Donetsk 1 Bomber moved from Danzig to Donetsk Place Units - Russians 2 HeavyTanks and 1 Tank placed in Kursk 1 ArmoredCar, 3 Mech.Rockets and 1 Mot.Inf placed in Stalingrad 1 Artillery and 3 Infantrys placed in Leningrad 1 Artillery and 2 Infantrys placed in Georgia 1 Artillery and 3 Infantrys placed in Arkhangelsk 1 Artillery and 5 Infantrys placed in Sibirsky 2 Infantrys placed in Sverdlovsk 2 Infantrys placed in Tashkent 1 ArmoredCar and 7 Infantrys placed in Moscow Turn Complete - Russians Russians collect 106 PUs; end with 106 PUsCombat Hit Differential Summary :
Romanians : -0,33 Hisaichi : 0,83 Russians : -3,33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Italians 1 Artillery and 1 Infantry moved from Kordofan to Equatoria 1 Transport moved from 57 Sea Zone to 56 Sea Zone 1 Transport moved from 56 Sea Zone to 55 Sea Zone 1 Infantry moved from Crete to 55 Sea Zone 1 Infantry moved from 55 Sea Zone to Cyprus Italians take Cyprus from British 1 ArmoredCar moved from Crete to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 1 ArmoredCar, 1 Infantry and 1 Transport moved from 56 Sea Zone to 57 Sea Zone 1 ArmoredCar and 1 Infantry moved from 57 Sea Zone to Italian East Africa 2 Mech.Infs moved from Cairo to Italian East Africa 2 Destroyers moved from 56 Sea Zone to 58 Sea Zone 2 ArmoredCars moved from Syria to Lower Egypt 1 Infantry moved from Iraq to Palestine 2 Infantrys moved from Cairo to Lower Egypt 1 Fighter moved from Tobruk to Equatoria 1 Artillery, 5 Infantrys, 3 Mech.Infs and 1 Tank moved from Kordofan to Italian East Africa 1 Infantry moved from Tunis to S.Tunisia 1 Artillery and 1 Elite moved from N.Tunisia to S.Tunisia 1 Infantry moved from N.Tunisia to S.Algeria Italians take S.Algeria from French 3 Artillerys, 3 Elites and 3 Infantrys moved from N.Tunisia to N.Algeria Italians take N.Algeria from French 2 Transports moved from 45 Sea Zone to 43 Sea Zone 2 Artillerys and 2 Infantrys moved from Provence to 43 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 43 Sea Zone to 42 Sea Zone 2 Artillerys and 2 Infantrys moved from 42 Sea Zone to N.Algeria 1 Cruiser moved from 45 Sea Zone to 46 Sea Zone 1 Elite moved from Campania to 46 Sea Zone 1 Cruiser and 1 Elite moved from 46 Sea Zone to 44 Sea Zone 1 Elite moved from 44 Sea Zone to Corsica 1 Adv.Fighter moved from Rome to Corsica 1 Infantry moved from Rome to Campania 1 Artillery and 1 Infantry moved from Burgundy to Orleanais 1 Artillery and 1 Infantry moved from Aquitaine to Brittany 1 Destroyer moved from 45 Sea Zone to 42 Sea Zone Purchase Units - Italians Italians buy 4 JetFighters and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in S.Tunisia Italians attack with 1 Artillery, 1 Elite and 1 Infantry French defend with 1 Infantry Italians roll dice for 1 Artillery, 1 Elite and 1 Infantry in S.Tunisia, round 2 : 2/3 hits, 1.00 expected hits French roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in S.Tunisia Italians win, taking S.Tunisia from French with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Corsica Italians attack with 1 Adv.Fighter and 1 Elite French defend with 1 Infantry Italians roll dice for 1 Cruiser in Corsica, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 Adv.Fighter and 1 Elite in Corsica, round 2 : 0/2 hits, 0.83 expected hits French roll dice for 1 Infantry in Corsica, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Adv.Fighter and 1 Elite in Corsica, round 3 : 1/2 hits, 0.83 expected hits French roll dice for 1 Infantry in Corsica, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Corsica Italians win, taking Corsica from French with 1 Adv.Fighter and 1 Elite remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Equatoria Italians attack with 1 Artillery, 1 Fighter and 1 Infantry British defend with 1 Infantry Italians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Equatoria, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 Infantry in Equatoria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Equatoria, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 Infantry in Equatoria, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Equatoria Italians win, taking Equatoria from British with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Italian East Africa Italians attack with 1 ArmoredCar, 1 Artillery, 6 Infantrys, 5 Mech.Infs and 1 Tank British defend with 1 Artillery and 1 Infantry Italians roll dice for 1 ArmoredCar, 1 Artillery, 6 Infantrys, 5 Mech.Infs and 1 Tank in Italian East Africa, round 2 : 6/14 hits, 4.83 expected hits British roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the British, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Italian East Africa Italians win, taking Italian East Africa from British with 1 ArmoredCar, 1 Artillery, 5 Infantrys, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4 Casualties for Italians: 1 Infantry Casualties for British: 1 Artillery and 1 Infantry Non Combat Move - Italians 1 Fighter moved from Equatoria to French Equatorial Africa 1 AAGun moved from Languedoc to Orleanais 1 AAGun moved from Lombardy to Provence 1 Adv.Fighter moved from Corsica to N.Tunisia Place Units - Italians 4 Mech.Infs placed in Tunis 4 JetFighters placed in Provence Turn Complete - Italians Italians collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Italians : 0.00 British : -0.33 French : -1.00 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - French 1 Fighter moved from Churchill to Greenland Purchase Units - French French buy 1 Bunker, 2 Mot.Infs and 2 Tanks; Remaining resources: 3 PUs; Non Combat Move - French 1 AAGun and 1 Infantry moved from Baffin to 1 Sea Zone 1 AAGun, 1 Infantry and 1 Transport moved from 1 Sea Zone to 8 Sea Zone 1 AAGun and 1 Infantry moved from 8 Sea Zone to Greenland Place Units - French 1 Bunker, 2 Mot.Infs and 2 Tanks placed in E.Morocco Turn Complete - French French collect 15 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Yamamoto 1 Infantry moved from Tokyo to 85 Sea Zone 1 Cruiser and 1 Infantry moved from 85 Sea Zone to 93 Sea Zone 1 Cruiser and 1 Infantry moved from 93 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Palawan Yamamoto take Palawan from Americans 2 Tanks moved from Broome to 67 Sea Zone 1 Marine moved from Java to 67 Sea Zone 1 Artillery moved from Java to 67 Sea Zone 1 Artillery, 1 B.Transport, 1 Marine, 2 Tanks and 1 Transport moved from 67 Sea Zone to 114 Sea Zone 1 Artillery, 1 Marine and 2 Tanks moved from 114 Sea Zone to Port Moresby 2 Transports moved from 108 Sea Zone to 107 Sea Zone 1 Marine moved from Celebes to 107 Sea Zone 3 Infantrys moved from Davao to 107 Sea Zone 3 Infantrys, 1 Marine and 2 Transports moved from 107 Sea Zone to 108 Sea Zone 3 Infantrys and 1 Marine moved from 108 Sea Zone to West Papua 1 Destroyer moved from 67 Sea Zone to 114 Sea Zone 1 Battleship moved from 111 Sea Zone to 108 Sea Zone 1 Submarine moved from 110 Sea Zone to 111 Sea Zone 1 Cruiser moved from 111 Sea Zone to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Cruiser and 1 Infantry moved from 107 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to British Borneo Yamamoto take British Borneo from British 1 Transport moved from 67 Sea Zone to 70 Sea Zone 1 Infantry moved from Perth to 70 Sea Zone 1 Infantry and 1 Transport moved from 70 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Java 4 Infantrys moved from Tokyo to 85 Sea Zone 1 B.Transport, 1 Battleship, 3 Carriers, 2 Destroyers, 4 Infantrys and 4 Submarines moved from 85 Sea Zone to 102 Sea Zone 4 Infantrys moved from 102 Sea Zone to Ulithi Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 1 Cruiser, 1 Destroyer, 5 Infantrys, 2 L.Fighters and 1 Marine; Remaining resources: 1 PUs; Combat - Yamamoto Battle in West Papua Yamamoto attack with 3 Infantrys and 1 Marine Anzac defend with 1 Tank Yamamoto roll dice for 1 Battleship in West Papua, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 3 Infantrys and 1 Marine in West Papua, round 2 : 0/4 hits, 1.00 expected hits Anzac roll dice for 1 Tank in West Papua, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in West Papua Yamamoto roll dice for 2 Infantrys and 1 Marine in West Papua, round 3 : 1/3 hits, 0.83 expected hits Anzac roll dice for 1 Tank in West Papua, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Anzac lost in West Papua Yamamoto win, taking West Papua from Anzac with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 3 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Tank Battle in Port Moresby Yamamoto attack with 1 Artillery, 1 Marine and 2 Tanks Anzac defend with 1 AAGun, 2 Adv.Fighters, 1 Bunker, 1 Factory and 3 Infantrys; Dutch defend with 1 Tank Yamamoto roll dice for 1 Artillery, 1 Marine and 2 Tanks in Port Moresby, round 2 : 3/4 hits, 2.00 expected hits Units damaged: 1 Bunker owned by the Anzac Anzac roll dice for 2 Adv.Fighters, 1 Bunker, 3 Infantrys and 1 Tank in Port Moresby, round 2 : 2/7 hits, 3.33 expected hits 2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Port Moresby Yamamoto roll dice for 2 Tanks in Port Moresby, round 3 : 1/2 hits, 1.00 expected hits Anzac roll dice for 2 Adv.Fighters, 1 Bunker, 1 Infantry and 1 Tank in Port Moresby, round 3 : 1/5 hits, 2.67 expected hits 1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Port Moresby Yamamoto roll dice for 1 Tank in Port Moresby, round 4 : 0/1 hits, 0.50 expected hits Anzac roll dice for 2 Adv.Fighters, 1 Bunker and 1 Tank in Port Moresby, round 4 : 3/4 hits, 2.33 expected hits 1 Tank owned by the Yamamoto lost in Port Moresby Anzac win with 2 Adv.Fighters, 1 Bunker and 1 Tank remaining. Battle score for attacker is -12 Casualties for Yamamoto: 1 Artillery, 1 Marine and 2 Tanks Casualties for Anzac: 3 Infantrys Non Combat Move - Yamamoto Place Units - Yamamoto 1 B.Carrier placed in 107 Sea Zone 1 Destroyer placed in 107 Sea Zone 3 Infantrys placed in Broome 2 L.Fighters placed in Wake 2 Infantrys placed in Davao 1 Cruiser placed in 85 Sea Zone 1 Marine placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 79 PUs; end with 80 PUsCombat Hit Differential Summary :
Yamamoto : -1.00 Anzac : -2.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Chinese 1 Infantry moved from Szechwan to Kweichow 1 Tank moved from Yunnan to Kweichow 1 Tank moved from Hupeh to Kweichow 1 Infantry moved from Suiyuan to Chahar 1 Tank moved from Shensi to Chahar 8 Infantrys moved from Shensi to Shansi 2 Tanks moved from Shensi to Anhwei 1 Tank moved from Hupeh to Anhwei 2 Tanks moved from Hupeh to Anhwei 1 Infantry moved from Shensi to Hupeh 1 Adv.Fighter moved from Hupeh to Shansi 1 Fighter moved from Hupeh to Chahar 2 Infantrys moved from Ningsia to Shensi 1 Infantry moved from Ningsia to Shensi 1 Infantry moved from Ningsia to Suiyuan 4 Tanks moved from Gobi Altai to Shensi 6 Infantrys moved from E.Qinghai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 4 Tanks moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 4 ArmoredCars, 1 Factory and 6 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 Infantry and 2 Tanks Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Infantry and 2 Tanks in Kweichow, round 2 : 1/3 hits, 1,17 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits 1 Tank owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 Tank in Kweichow, round 3 : 1/1 hits, 0,50 expected hits Hisaichi roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Hisaichi lost in Kweichow Chinese win, taking Kweichow from Hisaichi with 1 Tank remaining. Battle score for attacker is -1 Casualties for Chinese: 1 Infantry and 1 Tank Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Shansi Chinese attack with 1 Adv.Fighter and 8 Infantrys Hisaichi defend with 1 ArmoredCar and 1 Tank Chinese roll dice for 1 Adv.Fighter and 8 Infantrys in Shansi, round 2 : 3/9 hits, 1,83 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Shansi, round 2 : 1/2 hits, 0,67 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 7 Infantrys remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 ArmoredCar and 1 Tank Battle in Chahar Chinese attack with 1 Fighter, 1 Infantry and 1 Tank Hisaichi defend with 2 ArmoredCars Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Chahar, round 2 : 0/3 hits, 1,00 expected hits Hisaichi roll dice for 2 ArmoredCars in Chahar, round 2 : 1/2 hits, 0,33 expected hits 1 Infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 Fighter and 1 Tank in Chahar, round 3 : 0/2 hits, 0,83 expected hits Hisaichi roll dice for 2 ArmoredCars in Chahar, round 3 : 1/2 hits, 0,33 expected hits 1 Tank owned by the Chinese lost in Chahar retreated to Chahar Hisaichi win with 2 ArmoredCars remaining. Battle score for attacker is -7 Casualties for Chinese: 1 Infantry and 1 Tank Battle in Anhwei Chinese attack with 5 Tanks Hisaichi defend with 2 Tanks Chinese roll dice for 5 Tanks in Anhwei, round 2 : 3/5 hits, 2,50 expected hits Hisaichi roll dice for 2 Tanks in Anhwei, round 2 : 1/2 hits, 1,00 expected hits 2 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 4 Tanks remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Casualties for Hisaichi: 2 Tanks Non Combat Move - Chinese 1 Fighter moved from Chahar to Shensi 1 Adv.Fighter moved from Shansi to Shensi 1 AAGun moved from Ningsia to E.Qinghai Place Units - Chinese 1 Factory placed in Shensi 6 Infantrys placed in Hsining 4 ArmoredCars placed in Urumqi Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Hisaichi : 2,67 Chinese : 0,17 -
TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Hisaichi 1 Tank moved from Merauke to Port Moresby 1 Tank moved from Timor to 113 Sea Zone 1 Tank moved from Tanimbar to 113 Sea Zone 1 Artillery moved from Aroe to 113 Sea Zone 3 Infantrys moved from Townsville to 113 Sea Zone 1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from 113 Sea Zone to 114 Sea Zone 1 Artillery, 3 Infantrys and 2 Tanks moved from 114 Sea Zone to Port Moresby 1 Battleship moved from 113 Sea Zone to 114 Sea Zone 2 Tanks moved from Shanghai to Anhwei 2 ArmoredCars moved from Chahar to Anhwei 1 Fighter moved from Changchun to Anhwei 1 Infantry moved from Hunan to Hupeh 1 Infantry moved from Hunan to Kweichow 1 Fighter moved from N.French Indochina to Kweichow 1 Fighter moved from N.French Indochina to Hupeh 1 ArmoredCar moved from Heilungchiang to Okhotsk Hisaichi take Okhotsk from Russians 1 ArmoredCar moved from Heilungchiang to Yakutsk Hisaichi take Yakutsk from Russians 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Samar Hisaichi take Samar from Americans 1 Carrier and 1 Fighter moved from 92 Sea Zone to 107 Sea Zone 1 Destroyer moved from 92 Sea Zone to 84 Sea Zone 1 B.Transport moved from 92 Sea Zone to 84 Sea Zone Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 2 Bunkers, 1 Carrier, 1 Destroyer, 2 Elites and 8 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Port Moresby Hisaichi attack with 1 Artillery, 3 Infantrys and 3 Tanks Anzac defend with 1 AAGun, 2 Adv.Fighters, 1 Bunker and 1 Factory; Dutch defend with 1 Tank Hisaichi roll dice for 1 Battleship in Port Moresby, round 2 : 1/1 hits, 0.67 expected hits 1 Tank owned by the Dutch lost in Port Moresby Hisaichi roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Port Moresby, round 2 : 2/7 hits, 2.50 expected hits Anzac roll dice for 2 Adv.Fighters and 1 Bunker in Port Moresby, round 2 : 2/3 hits, 1.83 expected hits 1 Bunker owned by the Anzac, 1 Adv.Fighter owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Port Moresby Hisaichi roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Port Moresby, round 3 : 2/5 hits, 2.17 expected hits Anzac roll dice for 1 Adv.Fighter in Port Moresby, round 3 : 0/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Anzac lost in Port Moresby Hisaichi win, taking Port Moresby from Anzac with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 27 Casualties for Dutch: 1 Tank Casualties for Hisaichi: 2 Infantrys Casualties for Anzac: 2 Adv.Fighters and 1 Bunker Battle in Hupeh Hisaichi attack with 1 Fighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Fighter and 1 Infantry in Hupeh, round 2 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Fighter and 1 Infantry in Hupeh, round 3 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Fighter and 1 Infantry in Hupeh, round 4 : 1/2 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh Hisaichi win with 1 Fighter remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Anhwei Hisaichi attack with 2 ArmoredCars, 1 Fighter and 2 Tanks Chinese defend with 4 Tanks Hisaichi roll dice for 2 ArmoredCars, 1 Fighter and 2 Tanks in Anhwei, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 4 Tanks in Anhwei, round 2 : 2/4 hits, 2.00 expected hits 2 ArmoredCars owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Anhwei Hisaichi roll dice for 1 Fighter and 2 Tanks in Anhwei, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 2 Tanks in Anhwei, round 3 : 2/2 hits, 1.00 expected hits 2 Tanks owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Anhwei Hisaichi win with 1 Fighter remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 ArmoredCars and 2 Tanks Casualties for Chinese: 4 Tanks Battle in Kweichow Hisaichi attack with 1 Fighter and 1 Infantry Chinese defend with 1 Tank Hisaichi roll dice for 1 Fighter and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.50 expected hits Chinese roll dice for 1 Tank in Kweichow, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kweichow Hisaichi win with 1 Fighter remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Tank Non Combat Move - Hisaichi 1 Fighter moved from Anhwei to Shanghai 1 Fighter moved from Hupeh to N.French Indochina 1 Artillery and 1 Elite moved from Kwangsi to N.French Indochina 1 Fighter moved from Kweichow to 84 Sea Zone 1 Elite and 2 Infantrys moved from Kwangtung to Hunan 6 ArmoredCars moved from Hong Kong to Hunan 1 Elite and 3 Infantrys moved from Changchun to 84 Sea Zone 1 Elite and 3 Infantrys moved from 84 Sea Zone to Shanghai 4 Infantrys moved from Liaoning to Peking 1 Elite moved from Kirin to Heilungchiang 2 Infantrys moved from Changchun to Kirin 1 Destroyer moved from 113 Sea Zone to 114 Sea Zone 1 Transport moved from 113 Sea Zone to 114 Sea Zone 2 Transports moved from 113 Sea Zone to 110 Sea Zone Place Units - Hisaichi 1 Carrier and 1 Destroyer placed in 84 Sea Zone 1 Bunker placed in Sumatra 1 Bunker placed in Java 6 ArmoredCars placed in Hong Kong 4 Infantrys placed in Liaoning 2 Elites and 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 79 PUs; end with 79 PUsCombat Hit Differential Summary :
Hisaichi : 0.33 Anzac : -0.50 Chinese : 1.50 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - British 1 Artillery and 5 Infantrys moved from Kenya to Rhodesia 2 Infantrys moved from South Africa to Rhodesia 2 Infantrys moved from Cape Town to South Africa 2 Fighters moved from 61 Sea Zone to S.Thailand 1 Artillery moved from N.Thailand to S.Thailand 1 Fighter moved from Assam to S.Thailand 2 ArmoredCars moved from Assam to S.Thailand 2 Transports moved from 61 Sea Zone to 60 Sea Zone 2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 61 Sea Zone 2 Artillerys and 2 Infantrys moved from 61 Sea Zone to S.Thailand 4 Infantrys moved from Assam to Burma 1 Infantry moved from Assam to Yunnan 3 Infantrys moved from Bihar to Assam 2 ArmoredCars moved from Delhi to Assam 1 Fighter moved from Delhi to Burma 2 Infantrys moved from Delhi to Bihar 2 Infantrys moved from Rajputana to Hyderabad 2 Infantrys moved from Bombay to Rajputana 1 Artillery and 1 Infantry moved from Banjarmasin to West Borneo 2 Infantrys moved from Madras to Hyderabad 1 Submarine moved from 98 Sea Zone to 104 Sea Zone 1 Fighter moved from 18 Sea Zone to Wales 1 Fighter moved from Mauritania to 18 Sea Zone 1 Bomber moved from Mauritania to Wales Purchase Units - British British buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters, 10 Infantrys, 1 Submarine and 2 T.Boats; Remaining resources: 0 PUs; Combat - British Battle in S.Thailand British attack with 2 ArmoredCars, 3 Artillerys, 3 Fighters and 2 Infantrys Thai defend with 2 Artillerys and 5 Infantrys British roll dice for 2 ArmoredCars, 3 Artillerys, 3 Fighters and 2 Infantrys in S.Thailand, round 2 : 1/10 hits, 3,33 expected hits Thai roll dice for 2 Artillerys and 5 Infantrys in S.Thailand, round 2 : 3/7 hits, 2,33 expected hits 1 ArmoredCar owned by the British, 1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand British roll dice for 1 ArmoredCar, 3 Artillerys and 3 Fighters in S.Thailand, round 3 : 3/7 hits, 2,33 expected hits Thai roll dice for 2 Artillerys and 4 Infantrys in S.Thailand, round 3 : 3/6 hits, 2,00 expected hits 1 ArmoredCar owned by the British, 3 Infantrys owned by the Thai and 2 Artillerys owned by the British lost in S.Thailand 3 Fighters owned by the British retreated British roll dice for 1 Artillery in S.Thailand, round 4 : 0/1 hits, 0,33 expected hits Thai roll dice for 2 Artillerys and 1 Infantry in S.Thailand, round 4 : 1/3 hits, 1,00 expected hits 1 Artillery owned by the British lost in S.Thailand Thai win with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is -16 Casualties for British: 2 ArmoredCars, 3 Artillerys and 2 Infantrys Casualties for Thai: 4 Infantrys Battle in West Borneo British attack with 1 Artillery and 1 Infantry Thai defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 0/2 hits, 0,67 expected hits Thai roll dice for 1 Infantry in West Borneo, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 3 : 0/2 hits, 0,67 expected hits Thai roll dice for 1 Infantry in West Borneo, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 4 : 0/2 hits, 0,67 expected hits Thai roll dice for 1 Infantry in West Borneo, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 5 : 0/2 hits, 0,67 expected hits Thai roll dice for 1 Infantry in West Borneo, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 6 : 2/2 hits, 0,67 expected hits Thai roll dice for 1 Infantry in West Borneo, round 6 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in West Borneo British win, taking West Borneo from Thai with 1 Artillery remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Non Combat Move - British 1 AAGun moved from Assam to Burma 2 Fighters moved from S.Thailand to 61 Sea Zone 1 Fighter moved from S.Thailand to Burma Place Units - British 1 Submarine and 2 T.Boats placed in 18 Sea Zone 1 Adv.Fighter and 1 Fighter placed in Wales 2 Artillerys and 3 Infantrys placed in Madras 2 Infantrys placed in Bombay 2 ArmoredCars, 1 Fighter and 2 Infantrys placed in Delhi 2 Infantrys placed in Cape Town 1 Infantry placed in Manchester 1 Elite placed in Wales Turn Complete - British British collect 74 PUs; end with 74 PUsCombat Hit Differential Summary :
British : -3,33 Thai : 1,00 -
TripleA Manual Gamesave Post: Dutch round 5
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Dutch 3 Adv.Fighters and 3 Fighters moved from Banjarmasin to 111 Sea Zone Purchase Units - Dutch Dutch buy 1 Fighter and 3 Infantrys; Remaining resources: 1 PUs; Combat - Dutch Battle in 111 Sea Zone Dutch attack with 3 Adv.Fighters and 3 Fighters Hisaichi defend with 1 Submarine; Yamamoto defend with 2 Cruisers and 1 Submarine Dutch roll dice for 3 Adv.Fighters and 3 Fighters in 111 Sea Zone, round 2 : 3/6 hits, 2,50 expected hitsCombat Hit Differential Summary :
Dutch : 0,50





