• 20 18 17 15

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            1 unit repaired.
            1 Infantry moved from Syria to Iraq
                  Italians take Iraq from British
            1 Battleship and 2 Destroyers moved from 57 Sea Zone to 58 Sea Zone
            1 Transport moved from 55 Sea Zone to 56 Sea Zone
            1 ArmoredCar and 1 Infantry moved from Cairo to 56 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 56 Sea Zone to Crete
            1 Fighter moved from Lower Egypt to Crete
            3 Mech.Infs moved from Cairo to Kordofan
            2 Artillerys, 7 Infantrys and 1 Tank moved from Nubia to Kordofan
            1 Transport moved from 57 Sea Zone to 56 Sea Zone
            1 ArmoredCar moved from Cairo to 56 Sea Zone
            1 ArmoredCar and 1 Transport moved from 56 Sea Zone to 57 Sea Zone
            1 ArmoredCar moved from 57 Sea Zone to Italian East Africa
            1 Infantry moved from S.Tunisia to Tunis
                  Italians take Tunis from French
            2 Artillerys, 2 Elites and 3 Infantrys moved from S.Tunisia to N.Tunisia
                  Italians take N.Tunisia from French
            1 Cruiser, 1 Destroyer and 2 Transports moved from 47 Sea Zone to 46 Sea Zone
            2 Artillerys, 2 Elites and 1 Infantry moved from Rome to 46 Sea Zone
            2 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 1 Infantry and 2 Transports moved from 46 Sea Zone to 45 Sea Zone
            2 Artillerys, 2 Elites and 1 Infantry moved from 45 Sea Zone to N.Tunisia
            1 Infantry moved from Languedoc to Aquitaine
                  Italians take Aquitaine from French
            1 Artillery moved from Languedoc to Aquitaine
            1 Destroyer moved from 55 Sea Zone to 56 Sea Zone
    
        Purchase Units - Italians
            Italians buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 5 Infantrys and 2 Mech.Infs; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in Crete
                Italians attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
                Neutral defend with 1 AAGun and 1 Artillery
                    AA fire in Crete : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Crete, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Crete
                Italians loses 0 PUs for violating Cretes neutrality.
                Italians win, taking Crete from Neutral with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery
            Battle in Kordofan
                Italians attack with 2 Artillerys, 7 Infantrys, 3 Mech.Infs and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 2 Artillerys, 7 Infantrys, 3 Mech.Infs and 1 Tank in Kordofan, round 2 : 4/13 hits, 4.17 expected hits
                    British roll dice for 1 Infantry in Kordofan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kordofan
                Italians win, taking Kordofan from British with 2 Artillerys, 6 Infantrys, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Italian East Africa
                Italians attack with 1 ArmoredCar
                French defend with 1 Infantry
                    Italians roll dice for 1 ArmoredCar in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 ArmoredCar in Italian East Africa, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Italian East Africa, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 ArmoredCar in Italian East Africa, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Italian East Africa, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Italian East Africa
                Italians win, taking Italian East Africa from British with 1 ArmoredCar remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
    
        Non Combat Move - Italians
            1 Fighter moved from Crete to Tobruk
    
        Place Units - Italians
            2 ArmoredCars placed in Syria
            2 Artillerys and 2 Infantrys placed in Provence
            1 Destroyer placed in 56 Sea Zone
            3 Infantrys and 2 Mech.Infs placed in Cairo
            1 Adv.Fighter placed in Rome
    
        Turn Complete - Italians
            Italians collect 70 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Italians : -0.00
    British : -0.33
    AA fire in Crete : : -0.17
    

    Savegame

  • 18 16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
            1 Infantry moved from Amazon to Suriname
            1 Infantry moved from S.Algeria to S.Tunisia
                  French take S.Tunisia from Italians
            2 Artillerys and 6 Infantrys moved from S.Algeria to E.Morocco
    
        Purchase Units - French
            French buy 1 Bunker, 1 Fighter, 3 Infantrys, 1 Tank and 1 Transport; Remaining resources: 5 PUs; 
    
        Combat - French
    
        Non Combat Move - French
            1 AAGun moved from S.Algeria to E.Morocco
    
        Place Units - French
            1 Bunker placed in Mauritania
            3 Infantrys and 1 Tank placed in E.Morocco
            1 Fighter placed in Churchill
            1 Transport placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 24 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            1 Tank moved from Wake to 95 Sea Zone
            1 Infantry moved from Wake to 95 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 95 Sea Zone to 97 Sea Zone
            1 Infantry and 1 Tank moved from 97 Sea Zone to Midway
            1 Fighter moved from 95 Sea Zone to Midway
            1 Adv.Fighter, 1 Bomber and 7 Fighters moved from Wake to Midway
            1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer and 1 Submarine moved from 95 Sea Zone to 85 Sea Zone
            2 Fighters moved from Tokyo to Wake
            3 Infantrys and 2 Tanks moved from Hollandia to West Papua
            2 Transports moved from 108 Sea Zone to 107 Sea Zone
            2 Artillerys and 2 Elites moved from Davao to 107 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 107 Sea Zone to 108 Sea Zone
            2 Artillerys and 2 Elites moved from 108 Sea Zone to West Papua
            1 Infantry moved from Kwajalein to Jaluit
            1 Infantry moved from Western Australia to Perth
                  Yamamoto take Perth from Anzac
            1 Tank moved from Lombok to Sumatra
            1 Marine moved from Broome to 67 Sea Zone
            1 Cruiser and 1 Marine moved from 67 Sea Zone to 111 Sea Zone
            1 Marine moved from 111 Sea Zone to Celebes
                  Yamamoto take Celebes from Dutch
            1 Artillery and 1 Marine moved from Broome to 67 Sea Zone
            1 Artillery and 1 Marine moved from 67 Sea Zone to Java
            1 Submarine moved from 67 Sea Zone to 110 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 1 B.Transport, 1 Bunker, 1 Destroyer, 9 Infantrys and 2 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Yamamoto
            Battle in West Papua
                Yamamoto attack with 2 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks in West Papua, round 2 : 4/9 hits, 3.17 expected hits
                    Anzac roll dice for 1 Infantry in West Papua, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in West Papua
                Yamamoto win, taking West Papua from Anzac with 2 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Midway
                Yamamoto attack with 1 Adv.Fighter, 1 Bomber, 8 Fighters, 1 Infantry and 1 Tank
                Americans defend with 2 Artillerys and 3 Infantrys
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber, 8 Fighters, 1 Infantry and 1 Tank in Midway, round 2 : 2/12 hits, 4.50 expected hits
                    Americans roll dice for 2 Artillerys and 3 Infantrys in Midway, round 2 : 2/5 hits, 1.67 expected hits
                    1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Americans and 1 Fighter owned by the Yamamoto lost in Midway
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber, 7 Fighters and 1 Tank in Midway, round 3 : 7/10 hits, 4.00 expected hits
                    Americans roll dice for 2 Artillerys and 1 Infantry in Midway, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 2 Artillerys owned by the Americans lost in Midway
                Yamamoto win, taking Midway from Americans with 1 Adv.Fighter, 1 Bomber, 7 Fighters and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Fighter and 1 Infantry
                Casualties for Americans: 2 Artillerys and 3 Infantrys
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter, 1 Bomber and 7 Fighters moved from Midway to Wake
            1 Battleship moved from 67 Sea Zone to 111 Sea Zone
    
        Place Units - Yamamoto
            1 Bunker placed in Western Australia
            2 Adv.Fighters placed in Wake
            1 B.Transport and 1 Destroyer placed in 85 Sea Zone
            4 Infantrys placed in Tokyo
            4 Infantrys placed in Davao
            1 Infantry and 2 Tanks placed in Broome
            Yamamoto undo move 3.
            Yamamoto undo move 5.
            1 Destroyer placed in 67 Sea Zone
            2 Tanks placed in Broome
            1 B.Transport placed in 85 Sea Zone
            1 Infantry placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.33
    Americans : -0.67
    Anzac : -0.33
    

    Savegame

  • 18 16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            2 Tanks moved from Hunan to Yunnan
            2 Infantrys moved from Suiyuan to Chahar
            1 Adv.Fighter moved from Shensi to Chahar
            1 Artillery and 1 Infantry moved from Suiyuan to Shansi
            1 Fighter moved from Hupeh to Shansi
            1 Infantry moved from Suiyuan to Shansi
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys and 4 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Shansi, round 2 : 2/4 hits, 1,17 expected hits
                    Hisaichi roll dice for 1 Artillery in Shansi, round 2 : 1/1 hits, 0,33 expected hits
                    1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0,83 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Chahar, round 3 : 1/3 hits, 0,83 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Yunnan
                Chinese attack with 2 Tanks
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 2 Tanks in Yunnan, round 2 : 0/2 hits, 1,00 expected hits
                    Hisaichi roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0,50 expected hits
                    1 Tank owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 Tank in Yunnan, round 3 : 1/1 hits, 0,50 expected hits
                    Hisaichi roll dice for 1 Tank in Yunnan, round 3 : 0/1 hits, 0,50 expected hits
                    1 Tank owned by the Hisaichi lost in Yunnan
                Chinese win, taking Yunnan from Hisaichi with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Tank
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            1 Infantry moved from Lanchow to Szechwan
            3 Infantrys moved from Suiyuan to Shensi
            6 Infantrys moved from Ningsia to Shensi
            1 Infantry moved from Ningsia to Suiyuan
            1 AAGun moved from Suiyuan to Shensi
            4 Infantrys moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            2 Tanks moved from Hunan to Kweichow
            2 Tanks moved from Suiyuan to Hupeh
            2 Tanks moved from Ningsia to Hupeh
            1 Fighter moved from Shansi to Hupeh
            1 Adv.Fighter moved from Chahar to Hupeh
            3 Tanks moved from Gobi Altai to Shensi
            4 Tanks moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            4 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 40 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0,00
    Chinese : -0,33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Infantry and 1 Tank moved from Townsville to 113 Sea Zone
            1 Infantry and 1 Tank moved from 113 Sea Zone to Merauke
            1 Artillery moved from Townsville to 113 Sea Zone
            1 Artillery moved from 113 Sea Zone to Aroe
                  Hisaichi take Aroe from Dutch
            2 Transports moved from 110 Sea Zone to 113 Sea Zone
            2 Tanks moved from Townsville to 113 Sea Zone
            1 Tank moved from 113 Sea Zone to Tanimbar
            1 Tank moved from 113 Sea Zone to Timor
            2 Fighters moved from 84 Sea Zone to Kweichow
            1 Artillery and 1 Infantry moved from N.French Indochina to Kweichow
            4 ArmoredCars moved from Shantung to Chahar
            1 ArmoredCar and 1 Tank moved from Shantung to Anhwei
            1 ArmoredCar and 1 Tank moved from Shantung to Shansi
            1 ArmoredCar moved from Shantung to Shansi
            1 Tank moved from Shantung to Anhwei
            1 Infantry moved from Kiangsi to Hunan
            1 Infantry moved from Kwangtung to Hunan
            2 Tanks moved from Shantung to Shanghai
            1 Elite moved from Changchun to 84 Sea Zone
            1 Elite moved from 84 Sea Zone to Shanghai
            1 B.Transport moved from 84 Sea Zone to 92 Sea Zone
            2 Artillerys and 1 Elite moved from Hong Kong to 92 Sea Zone
            2 Artillerys and 1 Elite moved from 92 Sea Zone to Kwangsi
            1 Elite and 2 Infantrys moved from Hong Kong to Kwangtung
            4 Infantrys moved from Liaoning to Hulunbuir
            8 Infantrys moved from Hulunbuir to Heilungchiang
            1 ArmoredCar, 1 Artillery and 1 Infantry moved from Heilungchiang to Ayan
            6 ArmoredCars moved from Kirin to Hulunbuir
            2 ArmoredCars moved from Changchun to Heilungchiang
            1 Elite moved from Changchun to Kirin
            1 Destroyer moved from 67 Sea Zone to 113 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 Bunkers, 1 Elite, 1 Fighter and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Ayan, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Ayan, round 3 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Ayan, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in Ayan, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Shanghai
                Hisaichi attack with 1 Elite and 2 Tanks
                Russians defend with 1 Tank
                    Hisaichi roll dice for 1 Elite and 2 Tanks in Shanghai, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Hisaichi and 1 Tank owned by the Russians lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Elite
                Casualties for Russians: 1 Tank
            Battle in Chahar
                Hisaichi attack with 4 ArmoredCars
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 4 ArmoredCars in Chahar, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys in Chahar, round 2 : 2/2 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 2 ArmoredCars remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 2 ArmoredCars
                Casualties for Chinese: 2 Infantrys
            Battle in Merauke
                Hisaichi attack with 1 Infantry and 1 Tank
                Dutch defend with 1 Artillery
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Merauke, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Artillery in Merauke, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Merauke
                Hisaichi win, taking Merauke from Dutch with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Dutch: 1 Artillery
            Battle in Anhwei
                Hisaichi attack with 1 ArmoredCar and 2 Tanks
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Anhwei, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 2 Tanks remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Tank
            Battle in Timor
                Hisaichi attack with 1 Tank
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Timor, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Timor
                Hisaichi win, taking Timor from Dutch with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Tanimbar
                Hisaichi attack with 1 Tank
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Tank in Tanimbar, round 2 : 1/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Tanimbar
                Hisaichi win, taking Tanimbar from Dutch with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Kwangsi
                Hisaichi attack with 2 Artillerys and 1 Elite
                Russians defend with 1 Tank
                    Hisaichi roll dice for 2 Artillerys and 1 Elite in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Tank in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians and 1 Artillery owned by the Hisaichi lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 Artillery
                Casualties for Russians: 1 Tank
            Battle in Hunan
                Hisaichi attack with 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shansi
                Hisaichi attack with 2 ArmoredCars and 1 Tank
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Shansi, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Kweichow
                Hisaichi attack with 1 Artillery, 2 Fighters and 1 Infantry
                Chinese defend with 2 Tanks
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kweichow, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Tanks in Kweichow, round 2 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kweichow, round 3 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Tanks in Kweichow, round 3 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Chinese lost in Kweichow
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kweichow, round 4 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Tank in Kweichow, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                Casualties for Chinese: 2 Tanks
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Kweichow to N.French Indochina
            1 Destroyer moved from 84 Sea Zone to 92 Sea Zone
            1 Submarine moved from 67 Sea Zone to 111 Sea Zone
            1 Carrier moved from 84 Sea Zone to 92 Sea Zone
    
        Place Units - Hisaichi
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
            3 Infantrys placed in Townsville
            6 ArmoredCars placed in Hong Kong
            4 Infantrys placed in Liaoning
            1 Elite, 1 Fighter and 6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.83
    Chinese : 0.33
    Russians : -0.50
    Dutch : 0.33
    

    Savegame

  • 18 16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Equatoria to Italian East Africa
            1 Artillery and 5 Infantrys moved from Equatoria to Kenya
            2 Infantrys moved from South Africa to Rhodesia
            2 Infantrys moved from Cape Town to South Africa
            1 Bomber moved from S.Algeria to Mauritania
            1 Fighter moved from Amazon to Mauritania
            3 Infantrys moved from Bihar to Assam
            1 Artillery moved from Burma to N.Thailand
                  British take N.Thailand from Thai
            2 Infantrys moved from Calcutta to Assam
            2 ArmoredCars moved from Delhi to Assam
            2 Infantrys moved from Bombay to Rajputana
            1 Transport moved from 61 Sea Zone to 60 Sea Zone
            3 Infantrys moved from Hyderabad to 60 Sea Zone
            1 Infantry moved from Madras to 60 Sea Zone
            4 Infantrys and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
            4 Infantrys moved from 61 Sea Zone to S.Thailand
            2 Fighters moved from 60 Sea Zone to S.Thailand
            1 Carrier moved from 60 Sea Zone to 61 Sea Zone
            1 Submarine moved from 124 Sea Zone to 98 Sea Zone
            1 Fighter moved from Banjarmasin to S.Thailand
            3 Infantrys moved from Delhi to Bihar
            1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
            3 Infantrys and 2 Tanks moved from Munster to 18 Sea Zone
            4 Infantrys and 3 Tanks moved from 18 Sea Zone to Wales
    
        Purchase Units - British
            British buy 2 ArmoredCars, 2 Artillerys, 1 Carrier, 2 Fighters, 10 Infantrys and 3 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Italian East Africa
                British attack with 1 Artillery and 1 Infantry
                Italians defend with 1 ArmoredCar
                    British roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 ArmoredCar in Italian East Africa, round 2 : 0/1 hits, 0,17 expected hits
                    1 ArmoredCar owned by the Italians lost in Italian East Africa
                British win, taking Italian East Africa from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 ArmoredCar
            Battle in S.Thailand
                British attack with 3 Fighters and 4 Infantrys
                Thai defend with 3 Infantrys
                    British roll dice for 3 Fighters and 4 Infantrys in S.Thailand, round 2 : 2/7 hits, 1,67 expected hits
                    Thai roll dice for 3 Infantrys in S.Thailand, round 2 : 1/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                    British roll dice for 3 Fighters and 3 Infantrys in S.Thailand, round 3 : 2/6 hits, 1,50 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Thai: 3 Infantrys
    
        Non Combat Move - British
            1 Fighter moved from S.Thailand to 61 Sea Zone
            1 Fighter moved from S.Thailand to 61 Sea Zone
            1 Fighter moved from S.Thailand to Assam
            1 Infantry moved from London to Manchester
            2 Fighters moved from Wales to 18 Sea Zone
    
        Place Units - British
            2 Infantrys placed in Cape Town
            2 Infantrys placed in Bombay
            2 Artillerys and 3 Infantrys placed in Madras
            2 ArmoredCars, 1 Fighter and 2 Infantrys placed in Delhi
            1 Infantry placed in Manchester
            1 Fighter placed in Wales
            1 Carrier and 2 T.Boats placed in 18 Sea Zone
            1 T.Boat placed in 18 Sea Zone
    
        Turn Complete - British
            British collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    British : 1,17
    Italians : -0,17
    Thai : -0,33
    

    Savegame

  • 18 16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Dutch
            2 Submarines moved from 60 Sea Zone to 61 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 3 Fighters and 1 Infantry; Remaining resources: 1 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            3 Fighters and 1 Infantry placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            1 Fighter and 2 Infantrys moved from Tampere to Kotka
            2 Infantrys moved from Tampere to Oulu
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Kotka
                Finns attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 2 Infantrys in Kotka, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
                Finns win, taking Kotka from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Oulu
                Finns attack with 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Infantrys in Oulu, round 2 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Oulu
                Finns win, taking Oulu from Russians with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Kotka to Helsinki
            2 Elites and 2 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            2 ArmoredCars and 1 Infantry placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Finns : 1.00
    Russians : 0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            1 Artillery and 1 Elite moved from E.Romania to Odessa
            1 Artillery moved from E.Romania to Vinnytsia
            1 Infantry moved from Serbia to Greece
            1 Artillery, 2 Infantrys and 1 Mech.Inf moved from Bulgaria to Greece
            1 Mech.Inf moved from Bucharest to Greece
            3 Mech.Infs moved from Bucharest to Greece
            1 Fighter moved from Bucharest to Odessa
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 8 PUs; 
    
        Combat - Romanians
            Battle in Odessa
                Romanians attack with 1 Artillery, 1 Elite and 1 Fighter
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Odessa, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Romanians lost in Odessa
                    Romanians roll dice for 1 Artillery and 1 Elite in Odessa, round 3 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Odessa
                Romanians win, taking Odessa from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -6
                Casualties for Romanians: 1 Fighter
                Casualties for Russians: 1 Infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Romanians from Odessa: 1 Elite
                EDIT: Adding units owned by Finns to Vinnytsia: 1 Fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Finns from Vinnytsia: 1 Fighter
                EDIT: Adding units owned by Romanians to Vinnytsia: 1 Fighter
                EDIT: Turning off Edit Mode
            Battle in Greece
                Romanians attack with 1 Artillery, 3 Infantrys and 5 Mech.Infs
                Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
                    Romanians roll dice for 1 Artillery, 3 Infantrys and 5 Mech.Infs in Greece, round 2 : 2/9 hits, 3.00 expected hits
                    Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 2/7 hits, 2.67 expected hits
                    2 Infantrys owned by the Neutral and 2 Infantrys owned by the Romanians lost in Greece
                    Romanians roll dice for 1 Artillery, 1 Infantry and 5 Mech.Infs in Greece, round 3 : 3/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Greece, round 3 : 0/5 hits, 2.00 expected hits
                    3 Infantrys owned by the Neutral lost in Greece
                    Romanians roll dice for 1 Artillery, 1 Infantry and 5 Mech.Infs in Greece, round 4 : 0/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 4 : 2/2 hits, 1.00 expected hits
                    1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Greece
                    Romanians roll dice for 5 Mech.Infs in Greece, round 5 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 5 : 0/2 hits, 1.00 expected hits
                    1 Fighter owned by the Neutral and 1 Tank owned by the Neutral lost in Greece
                Romanians loses 0 PUs for violating Greeces neutrality.
                Romanians win, taking Greece from Neutral with 5 Mech.Infs remaining. Battle score for attacker is 13
                Casualties for Romanians: 1 Artillery and 3 Infantrys
                Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Artillerys and 2 Elites placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 26 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Romanians : -2.33
    Neutral : -2.67
    Russians : 0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            2 Artillerys and 4 Infantrys moved from Bangkok to S.Thailand
            1 Infantry moved from Malaya to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to West Borneo
                  Thai take West Borneo from Dutch
            4 Infantrys moved from Malaya to S.Thailand
            1 Fighter moved from Bangkok to 92 Sea Zone
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars and 4 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 2 Artillerys and 8 Infantrys
                British defend with 3 Infantrys
                    Thai roll dice for 2 Artillerys and 8 Infantrys in S.Thailand, round 2 : 1/10 hits, 2.33 expected hits
                    British roll dice for 3 Infantrys in S.Thailand, round 2 : 3/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                    Thai roll dice for 2 Artillerys and 5 Infantrys in S.Thailand, round 3 : 4/7 hits, 1.83 expected hits
                    British roll dice for 2 Infantrys in S.Thailand, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 0
                Casualties for Thai: 3 Infantrys
                Casualties for British: 3 Infantrys
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 ArmoredCars and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Thai : 0.83
    

    Savegame

  • 18 16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Elite moved from Hispaniola to 26 Sea Zone
            2 Infantrys and 1 Marine moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport, 1 Elite, 2 Infantrys and 1 Marine moved from 26 Sea Zone to 35 Sea Zone
            1 Elite, 2 Infantrys and 1 Marine moved from 35 Sea Zone to Salvador
            4 Tanks moved from Bahia to Salvador
            4 Infantrys moved from South Central USA to 25 Sea Zone
            1 B.Transport and 4 Infantrys moved from 25 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            1 Artillery and 1 Elite moved from Galapagos to 119 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 119 Sea Zone to 98 Sea Zone
            1 Battleship, 1 Destroyer and 3 Submarines moved from 90 Sea Zone to 97 Sea Zone
            1 Artillery and 1 Infantry moved from San Francisco to 83 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 98 Sea Zone to Johnston
            1 Adv.Fighter, 3 Carriers, 5 Destroyers, 5 Fighters, 6 Submarines and 2 Transports moved from 88 Sea Zone to 97 Sea Zone
            1 Artillery moved from San Francisco to W.Mexico
            2 Infantrys moved from E.Mexico to W.Mexico
            1 Infantry and 1 Tank moved from N.Chile to 119 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 119 Sea Zone to 98 Sea Zone
            1 Infantry and 1 Tank moved from 98 Sea Zone to Johnston
            1 Bomber moved from Colombia to Bolivia
            1 Bomber moved from W.Mexico to Bolivia
            1 Artillery and 1 Infantry moved from N.Chile to Bolivia
            1 Infantry moved from Amazon to Bolivia
            3 Infantrys moved from Amazon to Bahia
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 B.Transport, 1 Cruiser, 1 Destroyer, 1 Elite, 2 Fighters, 4 Infantrys, 2 S.Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 97 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Battleship, 3 Carriers, 6 Destroyers, 5 Fighters, 9 Submarines and 2 Transports
                Yamamoto defend with 1 Transport
                    Americans roll dice for 9 Submarines in 97 Sea Zone, round 2 : 1/9 hits, 3,00 expected hits
                    1 Transport owned by the Yamamoto lost in 97 Sea Zone
                Americans win with 1 Adv.Fighter, 1 Battleship, 3 Carriers, 6 Destroyers, 5 Fighters, 9 Submarines and 2 Transports remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in Salvador
                Americans attack with 1 Elite, 2 Infantrys, 1 Marine and 4 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 1 Elite, 2 Infantrys, 1 Marine and 4 Tanks in Salvador, round 2 : 3/8 hits, 3,17 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1,67 expected hits
                    2 Infantrys owned by the Americans, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
                    Americans roll dice for 1 Elite, 1 Marine and 4 Tanks in Salvador, round 3 : 2/6 hits, 2,83 expected hits
                    Neutral roll dice for 1 Tank in Salvador, round 3 : 1/1 hits, 0,50 expected hits
                    1 Elite owned by the Americans and 1 Tank owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 1 Marine and 4 Tanks remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Elite and 2 Infantrys
                Casualties for Neutral: 2 Infantrys and 2 Tanks
            Battle in Bolivia
                Americans attack with 1 Artillery, 2 Bombers and 2 Infantrys
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Artillery, 2 Bombers and 2 Infantrys in Bolivia, round 2 : 3/5 hits, 2,17 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Bolivia
                Americans loses 0 PUs for violating Bolivias neutrality.
                Americans win, taking Bolivia from Neutral with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Americans
            1 Fighter moved from Pearl Harbor to 98 Sea Zone
            1 Fighter moved from San Francisco to 98 Sea Zone
            1 Fighter moved from E.Mexico to 98 Sea Zone
            1 AAGun moved from Central America to Colombia
            1 Bomber moved from Bolivia to W.Mexico
            1 Bomber moved from Bolivia to Amazon
    
        Place Units - Americans
            1 B.Carrier, 1 Cruiser and 1 Destroyer placed in 98 Sea Zone
            2 S.Submarines placed in 26 Sea Zone
            1 Elite placed in South Atlantic USA
            1 B.Transport placed in 25 Sea Zone
            4 Infantrys placed in South Central USA
            2 Fighters and 1 Tank placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0,83
    Americans : -2,17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            5 Infantrys moved from Krakow to Vinnytsia
            4 Tanks moved from Warsaw to Vinnytsia
            9 Tanks moved from East Prussia to Vinnytsia
            2 Artillerys, 2 Elites and 3 Infantrys moved from Bohemia to Krakow
            1 Cruiser and 1 Transport moved from 24 Sea Zone to 23 Sea Zone
            3 Infantrys moved from Hamburg to 23 Sea Zone
            1 Cruiser, 3 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Elite moved from Oslo to Stockholm
            3 Infantrys moved from 24 Sea Zone to Stockholm
            4 Infantrys moved from Darfur to French Equatorial Africa
            2 Tanks moved from Nubia to French Equatorial Africa
            2 Tanks moved from Brittany to Picardy
            2 Stukas moved from Normandy to Picardy
            4 Infantrys moved from Brest to East Prussia
            1 Infantry moved from Orleanais to Brittany
    
        Purchase Units - Germans
            Germans buy 6 Artillerys, 2 Bunkers, 1 Cruiser, 1 Destroyer, 2 Elites, 7 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Picardy
                Germans attack with 2 Stukas and 2 Tanks
                French defend with 1 Bunker
                    Germans roll dice for 2 Stukas and 2 Tanks in Picardy, round 2 : 4/4 hits, 2.00 expected hits
                    French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the French and 1 Tank owned by the Germans lost in Picardy
                Germans win, taking Picardy from French with 2 Stukas and 1 Tank remaining. Battle score for attacker is 1
                Casualties for Germans: 1 Tank
                Casualties for French: 1 Bunker
            Battle in Stockholm
                Germans attack with 1 Elite and 3 Infantrys
                Neutral defend with 1 Bunker
                    Germans roll dice for 1 Cruiser in Stockholm, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Elite and 3 Infantrys in Stockholm, round 2 : 0/4 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Elite and 3 Infantrys in Stockholm, round 3 : 0/4 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Elite and 3 Infantrys in Stockholm, round 4 : 1/4 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in Stockholm, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans lost in Stockholm
                    Germans roll dice for 1 Elite and 2 Infantrys in Stockholm, round 5 : 0/3 hits, 0.67 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans lost in Stockholm
                    Germans roll dice for 1 Elite and 1 Infantry in Stockholm, round 6 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 6 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Elite and 1 Infantry in Stockholm, round 7 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 7 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans lost in Stockholm
                    Germans roll dice for 1 Elite in Stockholm, round 8 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 8 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Elite in Stockholm, round 9 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 9 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Elite owned by the Germans lost in Stockholm
                Neutral win with no units remaining. Battle score for attacker is -3
                Casualties for Germans: 1 Elite and 3 Infantrys
                Casualties for Neutral: 1 Bunker
            Battle in French Equatorial Africa
                Germans attack with 4 Infantrys and 2 Tanks
                French defend with 1 Infantry
                    Germans roll dice for 4 Infantrys and 2 Tanks in French Equatorial Africa, round 2 : 1/6 hits, 1.67 expected hits
                    French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in French Equatorial Africa
                Germans win, taking French Equatorial Africa from French with 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
    
        Non Combat Move - Germans
            2 Infantrys moved from Hamburg to Pomerania
            2 Stukas moved from Picardy to Normandy
    
        Place Units - Germans
            1 Cruiser and 1 Destroyer placed in 24 Sea Zone
            3 Submarines placed in 20 Sea Zone
            1 Bunker placed in East Prussia
            1 Bunker placed in Vinnytsia
            4 Artillerys placed in Warsaw
            1 Artillery placed in Danzig
            4 Infantrys placed in Hamburg
            1 Artillery, 2 Elites and 2 Infantrys placed in Bohemia
            1 Infantry placed in Normandy
    
        Turn Complete - Germans
            Germans collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Neutral : 0.00
    French : 0.17
    

    Savegame

  • 18 16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Infantry moved from Yakutsk to Ayan
            1 Artillery and 1 Infantry moved from N.Buryat Mongolia to Ayan
            1 Fighter moved from N.Buryat Mongolia to Ayan
            5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Tank moved from Olyokminsk to N.Buryat Mongolia
            5 Infantrys moved from Khatanga to Olyokminsk
            6 Infantrys moved from Sibirsky to Khatanga
            2 Infantrys moved from Novosibirsk to Krasnoyarsk
            2 Infantrys moved from Sverdlovsk to Novosibirsk
            1 Artillery and 9 Infantrys moved from Rostov to Donetsk
            1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Stalingrad to Donetsk
            1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone
            1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk
            1 Artillery and 14 Infantrys moved from Minsk to Kiev
            1 Infantry moved from Donetsk to Odessa
            2 Fighters moved from Minsk to Odessa
            1 Bomber moved from Minsk to Danzig
            3 Tanks moved from Minsk to Donetsk
            6 Tanks moved from Kursk to Donetsk
            3 ArmoredCars moved from Rostov to Donetsk
            1 Mot.Inf moved from Saratov to Donetsk
            3 Artillerys and 8 Infantrys moved from Kursk to Kiev
            4 Artillerys and 1 Elite moved from Donetsk to Kiev
            3 Infantrys moved from Donetsk to Kiev
            1 Infantry moved from Donetsk to Kiev
            2 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            5 Infantrys moved from Tula to Kursk
            3 Infantrys moved from Yaroslavl to Kursk
            6 ArmoredCars and 2 Tanks moved from Moscow to Kursk
            2 Fighters moved from Leningrad to Kiev
            1 Artillery and 3 Infantrys moved from Novgorod to Minsk
            2 Infantrys moved from Latvia to Minsk
            1 Infantry moved from Leningrad to Latvia
            3 Infantrys moved from Leningrad to Novgorod
            1 Artillery and 3 Infantrys moved from S.Karelia to Novgorod
            1 ArmoredCar moved from S.Karelia to Kursk
            2 Infantrys moved from Moscow to Yaroslavl
            2 Infantrys moved from Arkhangelsk to S.Karelia
            1 Infantry moved from N.Karelia to Vyborg
            1 Infantry moved from Lapland to N.Karelia
            2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Infantrys moved from 6 Sea Zone to Lapland
            4 ArmoredCars moved from Kuybyshev to Rostov
            2 Mech.Rockets moved from Sverdlovsk to Saratov
            1 ArmoredCar moved from Sverdlovsk to Kuybyshev
            1 Infantry moved from Donetsk to Kiev
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 24 Infantrys, 3 Mech.Rockets, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Strategic bombing raid in Danzig
                Bombing raid in Danzig rolls: 2 and costs: 2 PUs.
                Bombing raid costs 2 PUs
            Battle in Ayan
                Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar and 1 Artillery
                    Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Ayan, round 2 : 1/4 hits, 1,17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Ayan, round 2 : 2/2 hits, 0,50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Russians lost in Ayan
                    Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 3 : 0/2 hits, 0,67 expected hits
                    Hisaichi roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 4 : 0/2 hits, 0,67 expected hits
                    Hisaichi roll dice for 1 Artillery in Ayan, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 5 : 0/2 hits, 0,67 expected hits
                    Hisaichi roll dice for 1 Artillery in Ayan, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 6 : 0/2 hits, 0,67 expected hits
                    Hisaichi roll dice for 1 Artillery in Ayan, round 6 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 7 : 0/2 hits, 0,67 expected hits
                    Hisaichi roll dice for 1 Artillery in Ayan, round 7 : 1/1 hits, 0,33 expected hits
                    1 Artillery owned by the Russians lost in Ayan
                 retreated to Ayan
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Russians: 1 Artillery and 2 Infantrys
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Odessa
                Russians attack with 2 Fighters and 1 Infantry
                Romanians defend with 1 Artillery
                    Russians roll dice for 2 Fighters and 1 Infantry in Odessa, round 2 : 1/3 hits, 0,83 expected hits
                    Romanians roll dice for 1 Artillery in Odessa, round 2 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the Romanians lost in Odessa
                Russians win, taking Odessa from Romanians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 Artillery
    
        Non Combat Move - Russians
            1 Fighter moved from Ayan to N.Buryat Mongolia
            1 AAGun moved from Minsk to Kiev
            1 AAGun moved from Latvia to Novgorod
            1 AAGun moved from Kursk to Minsk
            2 Fighters moved from Odessa to Donetsk
            1 Bomber moved from Danzig to Donetsk
    
        Place Units - Russians
            2 HeavyTanks and 1 Tank placed in Kursk
            1 ArmoredCar, 3 Mech.Rockets and 1 Mot.Inf placed in Stalingrad
            1 Artillery and 3 Infantrys placed in Leningrad
            1 Artillery and 2 Infantrys placed in Georgia
            1 Artillery and 3 Infantrys placed in Arkhangelsk
            1 Artillery and 5 Infantrys placed in Sibirsky
            2 Infantrys placed in Sverdlovsk
            2 Infantrys placed in Tashkent
            1 ArmoredCar and 7 Infantrys placed in Moscow
    
        Turn Complete - Russians
            Russians collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0,33
    Hisaichi : 0,83
    Russians : -3,33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            1 Artillery and 1 Infantry moved from Kordofan to Equatoria
            1 Transport moved from 57 Sea Zone to 56 Sea Zone
            1 Transport moved from 56 Sea Zone to 55 Sea Zone
            1 Infantry moved from Crete to 55 Sea Zone
            1 Infantry moved from 55 Sea Zone to Cyprus
                  Italians take Cyprus from British
            1 ArmoredCar moved from Crete to 56 Sea Zone
            1 Infantry moved from Cairo to 56 Sea Zone
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 56 Sea Zone to 57 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 57 Sea Zone to Italian East Africa
            2 Mech.Infs moved from Cairo to Italian East Africa
            2 Destroyers moved from 56 Sea Zone to 58 Sea Zone
            2 ArmoredCars moved from Syria to Lower Egypt
            1 Infantry moved from Iraq to Palestine
            2 Infantrys moved from Cairo to Lower Egypt
            1 Fighter moved from Tobruk to Equatoria
            1 Artillery, 5 Infantrys, 3 Mech.Infs and 1 Tank moved from Kordofan to Italian East Africa
            1 Infantry moved from Tunis to S.Tunisia
            1 Artillery and 1 Elite moved from N.Tunisia to S.Tunisia
            1 Infantry moved from N.Tunisia to S.Algeria
                  Italians take S.Algeria from French
            3 Artillerys, 3 Elites and 3 Infantrys moved from N.Tunisia to N.Algeria
                  Italians take N.Algeria from French
            2 Transports moved from 45 Sea Zone to 43 Sea Zone
            2 Artillerys and 2 Infantrys moved from Provence to 43 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 43 Sea Zone to 42 Sea Zone
            2 Artillerys and 2 Infantrys moved from 42 Sea Zone to N.Algeria
            1 Cruiser moved from 45 Sea Zone to 46 Sea Zone
            1 Elite moved from Campania to 46 Sea Zone
            1 Cruiser and 1 Elite moved from 46 Sea Zone to 44 Sea Zone
            1 Elite moved from 44 Sea Zone to Corsica
            1 Adv.Fighter moved from Rome to Corsica
            1 Infantry moved from Rome to Campania
            1 Artillery and 1 Infantry moved from Burgundy to Orleanais
            1 Artillery and 1 Infantry moved from Aquitaine to Brittany
            1 Destroyer moved from 45 Sea Zone to 42 Sea Zone
    
        Purchase Units - Italians
            Italians buy 4 JetFighters and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in S.Tunisia
                Italians attack with 1 Artillery, 1 Elite and 1 Infantry
                French defend with 1 Infantry
                    Italians roll dice for 1 Artillery, 1 Elite and 1 Infantry in S.Tunisia, round 2 : 2/3 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in S.Tunisia
                Italians win, taking S.Tunisia from French with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Corsica
                Italians attack with 1 Adv.Fighter and 1 Elite
                French defend with 1 Infantry
                    Italians roll dice for 1 Cruiser in Corsica, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 Adv.Fighter and 1 Elite in Corsica, round 2 : 0/2 hits, 0.83 expected hits
                    French roll dice for 1 Infantry in Corsica, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Adv.Fighter and 1 Elite in Corsica, round 3 : 1/2 hits, 0.83 expected hits
                    French roll dice for 1 Infantry in Corsica, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Corsica
                Italians win, taking Corsica from French with 1 Adv.Fighter and 1 Elite remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Equatoria
                Italians attack with 1 Artillery, 1 Fighter and 1 Infantry
                British defend with 1 Infantry
                    Italians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Equatoria, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Equatoria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Equatoria, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Equatoria, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Equatoria
                Italians win, taking Equatoria from British with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Italian East Africa
                Italians attack with 1 ArmoredCar, 1 Artillery, 6 Infantrys, 5 Mech.Infs and 1 Tank
                British defend with 1 Artillery and 1 Infantry
                    Italians roll dice for 1 ArmoredCar, 1 Artillery, 6 Infantrys, 5 Mech.Infs and 1 Tank in Italian East Africa, round 2 : 6/14 hits, 4.83 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the British, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Italian East Africa
                Italians win, taking Italian East Africa from British with 1 ArmoredCar, 1 Artillery, 5 Infantrys, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Italians
            1 Fighter moved from Equatoria to French Equatorial Africa
            1 AAGun moved from Languedoc to Orleanais
            1 AAGun moved from Lombardy to Provence
            1 Adv.Fighter moved from Corsica to N.Tunisia
    
        Place Units - Italians
            4 Mech.Infs placed in Tunis
            4 JetFighters placed in Provence
    
        Turn Complete - Italians
            Italians collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : -0.33
    French : -1.00
    

    Savegame

  • 18 16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            1 Fighter moved from Churchill to Greenland
    
        Purchase Units - French
            French buy 1 Bunker, 2 Mot.Infs and 2 Tanks; Remaining resources: 3 PUs; 
    
        Non Combat Move - French
            1 AAGun and 1 Infantry moved from Baffin to 1 Sea Zone
            1 AAGun, 1 Infantry and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
            1 AAGun and 1 Infantry moved from 8 Sea Zone to Greenland
    
        Place Units - French
            1 Bunker, 2 Mot.Infs and 2 Tanks placed in E.Morocco
    
        Turn Complete - French
            French collect 15 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Cruiser and 1 Infantry moved from 85 Sea Zone to 93 Sea Zone
            1 Cruiser and 1 Infantry moved from 93 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Palawan
                  Yamamoto take Palawan from Americans
            2 Tanks moved from Broome to 67 Sea Zone
            1 Marine moved from Java to 67 Sea Zone
            1 Artillery moved from Java to 67 Sea Zone
            1 Artillery, 1 B.Transport, 1 Marine, 2 Tanks and 1 Transport moved from 67 Sea Zone to 114 Sea Zone
            1 Artillery, 1 Marine and 2 Tanks moved from 114 Sea Zone to Port Moresby
            2 Transports moved from 108 Sea Zone to 107 Sea Zone
            1 Marine moved from Celebes to 107 Sea Zone
            3 Infantrys moved from Davao to 107 Sea Zone
            3 Infantrys, 1 Marine and 2 Transports moved from 107 Sea Zone to 108 Sea Zone
            3 Infantrys and 1 Marine moved from 108 Sea Zone to West Papua
            1 Destroyer moved from 67 Sea Zone to 114 Sea Zone
            1 Battleship moved from 111 Sea Zone to 108 Sea Zone
            1 Submarine moved from 110 Sea Zone to 111 Sea Zone
            1 Cruiser moved from 111 Sea Zone to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Cruiser and 1 Infantry moved from 107 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to British Borneo
                  Yamamoto take British Borneo from British
            1 Transport moved from 67 Sea Zone to 70 Sea Zone
            1 Infantry moved from Perth to 70 Sea Zone
            1 Infantry and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Java
            4 Infantrys moved from Tokyo to 85 Sea Zone
            1 B.Transport, 1 Battleship, 3 Carriers, 2 Destroyers, 4 Infantrys and 4 Submarines moved from 85 Sea Zone to 102 Sea Zone
            4 Infantrys moved from 102 Sea Zone to Ulithi
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 1 Cruiser, 1 Destroyer, 5 Infantrys, 2 L.Fighters and 1 Marine; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in West Papua
                Yamamoto attack with 3 Infantrys and 1 Marine
                Anzac defend with 1 Tank
                    Yamamoto roll dice for 1 Battleship in West Papua, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 3 Infantrys and 1 Marine in West Papua, round 2 : 0/4 hits, 1.00 expected hits
                    Anzac roll dice for 1 Tank in West Papua, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in West Papua
                    Yamamoto roll dice for 2 Infantrys and 1 Marine in West Papua, round 3 : 1/3 hits, 0.83 expected hits
                    Anzac roll dice for 1 Tank in West Papua, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in West Papua
                Yamamoto win, taking West Papua from Anzac with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Tank
            Battle in Port Moresby
                Yamamoto attack with 1 Artillery, 1 Marine and 2 Tanks
                Anzac defend with 1 AAGun, 2 Adv.Fighters, 1 Bunker, 1 Factory and 3 Infantrys; Dutch defend with 1 Tank
                    Yamamoto roll dice for 1 Artillery, 1 Marine and 2 Tanks in Port Moresby, round 2 : 3/4 hits, 2.00 expected hits
                Units damaged: 1 Bunker owned by the Anzac
                    Anzac roll dice for 2 Adv.Fighters, 1 Bunker, 3 Infantrys and 1 Tank in Port Moresby, round 2 : 2/7 hits, 3.33 expected hits
                    2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Port Moresby
                    Yamamoto roll dice for 2 Tanks in Port Moresby, round 3 : 1/2 hits, 1.00 expected hits
                    Anzac roll dice for 2 Adv.Fighters, 1 Bunker, 1 Infantry and 1 Tank in Port Moresby, round 3 : 1/5 hits, 2.67 expected hits
                    1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Port Moresby
                    Yamamoto roll dice for 1 Tank in Port Moresby, round 4 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 2 Adv.Fighters, 1 Bunker and 1 Tank in Port Moresby, round 4 : 3/4 hits, 2.33 expected hits
                    1 Tank owned by the Yamamoto lost in Port Moresby
                Anzac win with 2 Adv.Fighters, 1 Bunker and 1 Tank remaining. Battle score for attacker is -12
                Casualties for Yamamoto: 1 Artillery, 1 Marine and 2 Tanks
                Casualties for Anzac: 3 Infantrys
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 B.Carrier placed in 107 Sea Zone
            1 Destroyer placed in 107 Sea Zone
            3 Infantrys placed in Broome
            2 L.Fighters placed in Wake
            2 Infantrys placed in Davao
            1 Cruiser placed in 85 Sea Zone
            1 Marine placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 79 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.00
    Anzac : -2.33
    

    Savegame

  • 18 16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Kweichow
            1 Tank moved from Yunnan to Kweichow
            1 Tank moved from Hupeh to Kweichow
            1 Infantry moved from Suiyuan to Chahar
            1 Tank moved from Shensi to Chahar
            8 Infantrys moved from Shensi to Shansi
            2 Tanks moved from Shensi to Anhwei
            1 Tank moved from Hupeh to Anhwei
            2 Tanks moved from Hupeh to Anhwei
            1 Infantry moved from Shensi to Hupeh
            1 Adv.Fighter moved from Hupeh to Shansi
            1 Fighter moved from Hupeh to Chahar
            2 Infantrys moved from Ningsia to Shensi
            1 Infantry moved from Ningsia to Shensi
            1 Infantry moved from Ningsia to Suiyuan
            4 Tanks moved from Gobi Altai to Shensi
            6 Infantrys moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            4 Tanks moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 1 Factory and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 Infantry and 2 Tanks
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Infantry and 2 Tanks in Kweichow, round 2 : 1/3 hits, 1,17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
                    1 Tank owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 Tank in Kweichow, round 3 : 1/1 hits, 0,50 expected hits
                    Hisaichi roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the Hisaichi lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 1 Tank remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 Infantry and 1 Tank
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter and 8 Infantrys
                Hisaichi defend with 1 ArmoredCar and 1 Tank
                    Chinese roll dice for 1 Adv.Fighter and 8 Infantrys in Shansi, round 2 : 3/9 hits, 1,83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Shansi, round 2 : 1/2 hits, 0,67 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 7 Infantrys remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
            Battle in Chahar
                Chinese attack with 1 Fighter, 1 Infantry and 1 Tank
                Hisaichi defend with 2 ArmoredCars
                    Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Chahar, round 2 : 0/3 hits, 1,00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Chahar, round 2 : 1/2 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 Fighter and 1 Tank in Chahar, round 3 : 0/2 hits, 0,83 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Chahar, round 3 : 1/2 hits, 0,33 expected hits
                    1 Tank owned by the Chinese lost in Chahar
                 retreated to Chahar
                Hisaichi win with 2 ArmoredCars remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 Infantry and 1 Tank
            Battle in Anhwei
                Chinese attack with 5 Tanks
                Hisaichi defend with 2 Tanks
                    Chinese roll dice for 5 Tanks in Anhwei, round 2 : 3/5 hits, 2,50 expected hits
                    Hisaichi roll dice for 2 Tanks in Anhwei, round 2 : 1/2 hits, 1,00 expected hits
                    2 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 4 Tanks remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
                Casualties for Hisaichi: 2 Tanks
    
        Non Combat Move - Chinese
            1 Fighter moved from Chahar to Shensi
            1 Adv.Fighter moved from Shansi to Shensi
            1 AAGun moved from Ningsia to E.Qinghai
    
        Place Units - Chinese
            1 Factory placed in Shensi
            6 Infantrys placed in Hsining
            4 ArmoredCars placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2,67
    Chinese : 0,17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Tank moved from Merauke to Port Moresby
            1 Tank moved from Timor to 113 Sea Zone
            1 Tank moved from Tanimbar to 113 Sea Zone
            1 Artillery moved from Aroe to 113 Sea Zone
            3 Infantrys moved from Townsville to 113 Sea Zone
            1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from 113 Sea Zone to 114 Sea Zone
            1 Artillery, 3 Infantrys and 2 Tanks moved from 114 Sea Zone to Port Moresby
            1 Battleship moved from 113 Sea Zone to 114 Sea Zone
            2 Tanks moved from Shanghai to Anhwei
            2 ArmoredCars moved from Chahar to Anhwei
            1 Fighter moved from Changchun to Anhwei
            1 Infantry moved from Hunan to Hupeh
            1 Infantry moved from Hunan to Kweichow
            1 Fighter moved from N.French Indochina to Kweichow
            1 Fighter moved from N.French Indochina to Hupeh
            1 ArmoredCar moved from Heilungchiang to Okhotsk
                  Hisaichi take Okhotsk from Russians
            1 ArmoredCar moved from Heilungchiang to Yakutsk
                  Hisaichi take Yakutsk from Russians
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Samar
                  Hisaichi take Samar from Americans
            1 Carrier and 1 Fighter moved from 92 Sea Zone to 107 Sea Zone
            1 Destroyer moved from 92 Sea Zone to 84 Sea Zone
            1 B.Transport moved from 92 Sea Zone to 84 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 Bunkers, 1 Carrier, 1 Destroyer, 2 Elites and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Port Moresby
                Hisaichi attack with 1 Artillery, 3 Infantrys and 3 Tanks
                Anzac defend with 1 AAGun, 2 Adv.Fighters, 1 Bunker and 1 Factory; Dutch defend with 1 Tank
                    Hisaichi roll dice for 1 Battleship in Port Moresby, round 2 : 1/1 hits, 0.67 expected hits
                    1 Tank owned by the Dutch lost in Port Moresby
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Port Moresby, round 2 : 2/7 hits, 2.50 expected hits
                    Anzac roll dice for 2 Adv.Fighters and 1 Bunker in Port Moresby, round 2 : 2/3 hits, 1.83 expected hits
                    1 Bunker owned by the Anzac, 1 Adv.Fighter owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Port Moresby
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Port Moresby, round 3 : 2/5 hits, 2.17 expected hits
                    Anzac roll dice for 1 Adv.Fighter in Port Moresby, round 3 : 0/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Anzac lost in Port Moresby
                Hisaichi win, taking Port Moresby from Anzac with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 27
                Casualties for Dutch: 1 Tank
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Anzac: 2 Adv.Fighters and 1 Bunker
            Battle in Hupeh
                Hisaichi attack with 1 Fighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Fighter and 1 Infantry in Hupeh, round 2 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Fighter and 1 Infantry in Hupeh, round 3 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Fighter and 1 Infantry in Hupeh, round 4 : 1/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                Hisaichi win with 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 2 ArmoredCars, 1 Fighter and 2 Tanks
                Chinese defend with 4 Tanks
                    Hisaichi roll dice for 2 ArmoredCars, 1 Fighter and 2 Tanks in Anhwei, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 4 Tanks in Anhwei, round 2 : 2/4 hits, 2.00 expected hits
                    2 ArmoredCars owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Anhwei
                    Hisaichi roll dice for 1 Fighter and 2 Tanks in Anhwei, round 3 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 2 Tanks in Anhwei, round 3 : 2/2 hits, 1.00 expected hits
                    2 Tanks owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Anhwei
                Hisaichi win with 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 ArmoredCars and 2 Tanks
                Casualties for Chinese: 4 Tanks
            Battle in Kweichow
                Hisaichi attack with 1 Fighter and 1 Infantry
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Fighter and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tank in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kweichow
                Hisaichi win with 1 Fighter remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Anhwei to Shanghai
            1 Fighter moved from Hupeh to N.French Indochina
            1 Artillery and 1 Elite moved from Kwangsi to N.French Indochina
            1 Fighter moved from Kweichow to 84 Sea Zone
            1 Elite and 2 Infantrys moved from Kwangtung to Hunan
            6 ArmoredCars moved from Hong Kong to Hunan
            1 Elite and 3 Infantrys moved from Changchun to 84 Sea Zone
            1 Elite and 3 Infantrys moved from 84 Sea Zone to Shanghai
            4 Infantrys moved from Liaoning to Peking
            1 Elite moved from Kirin to Heilungchiang
            2 Infantrys moved from Changchun to Kirin
            1 Destroyer moved from 113 Sea Zone to 114 Sea Zone
            1 Transport moved from 113 Sea Zone to 114 Sea Zone
            2 Transports moved from 113 Sea Zone to 110 Sea Zone
    
        Place Units - Hisaichi
            1 Carrier and 1 Destroyer placed in 84 Sea Zone
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
            6 ArmoredCars placed in Hong Kong
            4 Infantrys placed in Liaoning
            2 Elites and 4 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Anzac : -0.50
    Chinese : 1.50
    

    Savegame

  • 18 16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 Artillery and 5 Infantrys moved from Kenya to Rhodesia
            2 Infantrys moved from South Africa to Rhodesia
            2 Infantrys moved from Cape Town to South Africa
            2 Fighters moved from 61 Sea Zone to S.Thailand
            1 Artillery moved from N.Thailand to S.Thailand
            1 Fighter moved from Assam to S.Thailand
            2 ArmoredCars moved from Assam to S.Thailand
            2 Transports moved from 61 Sea Zone to 60 Sea Zone
            2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
            2 Artillerys and 2 Infantrys moved from 61 Sea Zone to S.Thailand
            4 Infantrys moved from Assam to Burma
            1 Infantry moved from Assam to Yunnan
            3 Infantrys moved from Bihar to Assam
            2 ArmoredCars moved from Delhi to Assam
            1 Fighter moved from Delhi to Burma
            2 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            1 Artillery and 1 Infantry moved from Banjarmasin to West Borneo
            2 Infantrys moved from Madras to Hyderabad
            1 Submarine moved from 98 Sea Zone to 104 Sea Zone
            1 Fighter moved from 18 Sea Zone to Wales
            1 Fighter moved from Mauritania to 18 Sea Zone
            1 Bomber moved from Mauritania to Wales
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters, 10 Infantrys, 1 Submarine and 2 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in S.Thailand
                British attack with 2 ArmoredCars, 3 Artillerys, 3 Fighters and 2 Infantrys
                Thai defend with 2 Artillerys and 5 Infantrys
                    British roll dice for 2 ArmoredCars, 3 Artillerys, 3 Fighters and 2 Infantrys in S.Thailand, round 2 : 1/10 hits, 3,33 expected hits
                    Thai roll dice for 2 Artillerys and 5 Infantrys in S.Thailand, round 2 : 3/7 hits, 2,33 expected hits
                    1 ArmoredCar owned by the British, 1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand
                    British roll dice for 1 ArmoredCar, 3 Artillerys and 3 Fighters in S.Thailand, round 3 : 3/7 hits, 2,33 expected hits
                    Thai roll dice for 2 Artillerys and 4 Infantrys in S.Thailand, round 3 : 3/6 hits, 2,00 expected hits
                    1 ArmoredCar owned by the British, 3 Infantrys owned by the Thai and 2 Artillerys owned by the British lost in S.Thailand
                3 Fighters owned by the British retreated
                    British roll dice for 1 Artillery in S.Thailand, round 4 : 0/1 hits, 0,33 expected hits
                    Thai roll dice for 2 Artillerys and 1 Infantry in S.Thailand, round 4 : 1/3 hits, 1,00 expected hits
                    1 Artillery owned by the British lost in S.Thailand
                Thai win with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is -16
                Casualties for British: 2 ArmoredCars, 3 Artillerys and 2 Infantrys
                Casualties for Thai: 4 Infantrys
            Battle in West Borneo
                British attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    Thai roll dice for 1 Infantry in West Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 3 : 0/2 hits, 0,67 expected hits
                    Thai roll dice for 1 Infantry in West Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 4 : 0/2 hits, 0,67 expected hits
                    Thai roll dice for 1 Infantry in West Borneo, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 5 : 0/2 hits, 0,67 expected hits
                    Thai roll dice for 1 Infantry in West Borneo, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 6 : 2/2 hits, 0,67 expected hits
                    Thai roll dice for 1 Infantry in West Borneo, round 6 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in West Borneo
                British win, taking West Borneo from Thai with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 AAGun moved from Assam to Burma
            2 Fighters moved from S.Thailand to 61 Sea Zone
            1 Fighter moved from S.Thailand to Burma
    
        Place Units - British
            1 Submarine and 2 T.Boats placed in 18 Sea Zone
            1 Adv.Fighter and 1 Fighter placed in Wales
            2 Artillerys and 3 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            2 ArmoredCars, 1 Fighter and 2 Infantrys placed in Delhi
            2 Infantrys placed in Cape Town
            1 Infantry placed in Manchester
            1 Elite placed in Wales
    
        Turn Complete - British
            British collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    British : -3,33
    Thai : 1,00
    

    Savegame

  • 18 16

    TripleA Manual Gamesave Post: Dutch round 5

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            3 Adv.Fighters and 3 Fighters moved from Banjarmasin to 111 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Fighter and 3 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in 111 Sea Zone
                Dutch attack with 3 Adv.Fighters and 3 Fighters
                Hisaichi defend with 1 Submarine; Yamamoto defend with 2 Cruisers and 1 Submarine
                    Dutch roll dice for 3 Adv.Fighters and 3 Fighters in 111 Sea Zone, round 2 : 3/6 hits, 2,50 expected hits
    

    Combat Hit Differential Summary :

    Dutch : 0,50
    

    Savegame

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