@captainwalker I think that should be it now! please double check that I have all options checked that are needed!
Thanks. Russia can go
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
1 unit repaired.
1 Infantry moved from Syria to Iraq
Italians take Iraq from British
1 Battleship and 2 Destroyers moved from 57 Sea Zone to 58 Sea Zone
1 Transport moved from 55 Sea Zone to 56 Sea Zone
1 ArmoredCar and 1 Infantry moved from Cairo to 56 Sea Zone
1 ArmoredCar and 1 Infantry moved from 56 Sea Zone to Crete
1 Fighter moved from Lower Egypt to Crete
3 Mech.Infs moved from Cairo to Kordofan
2 Artillerys, 7 Infantrys and 1 Tank moved from Nubia to Kordofan
1 Transport moved from 57 Sea Zone to 56 Sea Zone
1 ArmoredCar moved from Cairo to 56 Sea Zone
1 ArmoredCar and 1 Transport moved from 56 Sea Zone to 57 Sea Zone
1 ArmoredCar moved from 57 Sea Zone to Italian East Africa
1 Infantry moved from S.Tunisia to Tunis
Italians take Tunis from French
2 Artillerys, 2 Elites and 3 Infantrys moved from S.Tunisia to N.Tunisia
Italians take N.Tunisia from French
1 Cruiser, 1 Destroyer and 2 Transports moved from 47 Sea Zone to 46 Sea Zone
2 Artillerys, 2 Elites and 1 Infantry moved from Rome to 46 Sea Zone
2 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 1 Infantry and 2 Transports moved from 46 Sea Zone to 45 Sea Zone
2 Artillerys, 2 Elites and 1 Infantry moved from 45 Sea Zone to N.Tunisia
1 Infantry moved from Languedoc to Aquitaine
Italians take Aquitaine from French
1 Artillery moved from Languedoc to Aquitaine
1 Destroyer moved from 55 Sea Zone to 56 Sea Zone
Purchase Units - Italians
Italians buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 5 Infantrys and 2 Mech.Infs; Remaining resources: 2 PUs;
Combat - Italians
Battle in Crete
Italians attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
Neutral defend with 1 AAGun and 1 Artillery
AA fire in Crete : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Crete, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Crete
Italians loses 0 PUs for violating Cretes neutrality.
Italians win, taking Crete from Neutral with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery
Battle in Kordofan
Italians attack with 2 Artillerys, 7 Infantrys, 3 Mech.Infs and 1 Tank
British defend with 1 Infantry
Italians roll dice for 2 Artillerys, 7 Infantrys, 3 Mech.Infs and 1 Tank in Kordofan, round 2 : 4/13 hits, 4.17 expected hits
British roll dice for 1 Infantry in Kordofan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kordofan
Italians win, taking Kordofan from British with 2 Artillerys, 6 Infantrys, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 Infantry
Battle in Italian East Africa
Italians attack with 1 ArmoredCar
French defend with 1 Infantry
Italians roll dice for 1 ArmoredCar in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 ArmoredCar in Italian East Africa, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Italian East Africa, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 ArmoredCar in Italian East Africa, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Italian East Africa, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Italian East Africa
Italians win, taking Italian East Africa from British with 1 ArmoredCar remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Non Combat Move - Italians
1 Fighter moved from Crete to Tobruk
Place Units - Italians
2 ArmoredCars placed in Syria
2 Artillerys and 2 Infantrys placed in Provence
1 Destroyer placed in 56 Sea Zone
3 Infantrys and 2 Mech.Infs placed in Cairo
1 Adv.Fighter placed in Rome
Turn Complete - Italians
Italians collect 70 PUs; end with 72 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Italians : -0.00
British : -0.33
AA fire in Crete : : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
1 Infantry moved from Amazon to Suriname
1 Infantry moved from S.Algeria to S.Tunisia
French take S.Tunisia from Italians
2 Artillerys and 6 Infantrys moved from S.Algeria to E.Morocco
Purchase Units - French
French buy 1 Bunker, 1 Fighter, 3 Infantrys, 1 Tank and 1 Transport; Remaining resources: 5 PUs;
Combat - French
Non Combat Move - French
1 AAGun moved from S.Algeria to E.Morocco
Place Units - French
1 Bunker placed in Mauritania
3 Infantrys and 1 Tank placed in E.Morocco
1 Fighter placed in Churchill
1 Transport placed in 1 Sea Zone
Turn Complete - French
French collect 24 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
1 Tank moved from Wake to 95 Sea Zone
1 Infantry moved from Wake to 95 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 95 Sea Zone to 97 Sea Zone
1 Infantry and 1 Tank moved from 97 Sea Zone to Midway
1 Fighter moved from 95 Sea Zone to Midway
1 Adv.Fighter, 1 Bomber and 7 Fighters moved from Wake to Midway
1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer and 1 Submarine moved from 95 Sea Zone to 85 Sea Zone
2 Fighters moved from Tokyo to Wake
3 Infantrys and 2 Tanks moved from Hollandia to West Papua
2 Transports moved from 108 Sea Zone to 107 Sea Zone
2 Artillerys and 2 Elites moved from Davao to 107 Sea Zone
2 Artillerys, 2 Elites and 2 Transports moved from 107 Sea Zone to 108 Sea Zone
2 Artillerys and 2 Elites moved from 108 Sea Zone to West Papua
1 Infantry moved from Kwajalein to Jaluit
1 Infantry moved from Western Australia to Perth
Yamamoto take Perth from Anzac
1 Tank moved from Lombok to Sumatra
1 Marine moved from Broome to 67 Sea Zone
1 Cruiser and 1 Marine moved from 67 Sea Zone to 111 Sea Zone
1 Marine moved from 111 Sea Zone to Celebes
Yamamoto take Celebes from Dutch
1 Artillery and 1 Marine moved from Broome to 67 Sea Zone
1 Artillery and 1 Marine moved from 67 Sea Zone to Java
1 Submarine moved from 67 Sea Zone to 110 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 1 B.Transport, 1 Bunker, 1 Destroyer, 9 Infantrys and 2 Tanks; Remaining resources: 2 PUs;
Combat - Yamamoto
Battle in West Papua
Yamamoto attack with 2 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks
Dutch defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks in West Papua, round 2 : 4/9 hits, 3.17 expected hits
Anzac roll dice for 1 Infantry in West Papua, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in West Papua
Yamamoto win, taking West Papua from Anzac with 2 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Midway
Yamamoto attack with 1 Adv.Fighter, 1 Bomber, 8 Fighters, 1 Infantry and 1 Tank
Americans defend with 2 Artillerys and 3 Infantrys
Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber, 8 Fighters, 1 Infantry and 1 Tank in Midway, round 2 : 2/12 hits, 4.50 expected hits
Americans roll dice for 2 Artillerys and 3 Infantrys in Midway, round 2 : 2/5 hits, 1.67 expected hits
1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Americans and 1 Fighter owned by the Yamamoto lost in Midway
Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber, 7 Fighters and 1 Tank in Midway, round 3 : 7/10 hits, 4.00 expected hits
Americans roll dice for 2 Artillerys and 1 Infantry in Midway, round 3 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Americans and 2 Artillerys owned by the Americans lost in Midway
Yamamoto win, taking Midway from Americans with 1 Adv.Fighter, 1 Bomber, 7 Fighters and 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Fighter and 1 Infantry
Casualties for Americans: 2 Artillerys and 3 Infantrys
Non Combat Move - Yamamoto
1 Adv.Fighter, 1 Bomber and 7 Fighters moved from Midway to Wake
1 Battleship moved from 67 Sea Zone to 111 Sea Zone
Place Units - Yamamoto
1 Bunker placed in Western Australia
2 Adv.Fighters placed in Wake
1 B.Transport and 1 Destroyer placed in 85 Sea Zone
4 Infantrys placed in Tokyo
4 Infantrys placed in Davao
1 Infantry and 2 Tanks placed in Broome
Yamamoto undo move 3.
Yamamoto undo move 5.
1 Destroyer placed in 67 Sea Zone
2 Tanks placed in Broome
1 B.Transport placed in 85 Sea Zone
1 Infantry placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 77 PUs; end with 79 PUs
Combat Hit Differential Summary :
Yamamoto : 1.33
Americans : -0.67
Anzac : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
2 Tanks moved from Hunan to Yunnan
2 Infantrys moved from Suiyuan to Chahar
1 Adv.Fighter moved from Shensi to Chahar
1 Artillery and 1 Infantry moved from Suiyuan to Shansi
1 Fighter moved from Hupeh to Shansi
1 Infantry moved from Suiyuan to Shansi
Purchase Units - Chinese
Chinese buy 6 Infantrys and 4 Tanks; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Shansi, round 2 : 2/4 hits, 1,17 expected hits
Hisaichi roll dice for 1 Artillery in Shansi, round 2 : 1/1 hits, 0,33 expected hits
1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery
Battle in Chahar
Chinese attack with 1 Adv.Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0,83 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Chahar, round 3 : 1/3 hits, 0,83 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Yunnan
Chinese attack with 2 Tanks
Hisaichi defend with 1 Tank
Chinese roll dice for 2 Tanks in Yunnan, round 2 : 0/2 hits, 1,00 expected hits
Hisaichi roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0,50 expected hits
1 Tank owned by the Chinese lost in Yunnan
Chinese roll dice for 1 Tank in Yunnan, round 3 : 1/1 hits, 0,50 expected hits
Hisaichi roll dice for 1 Tank in Yunnan, round 3 : 0/1 hits, 0,50 expected hits
1 Tank owned by the Hisaichi lost in Yunnan
Chinese win, taking Yunnan from Hisaichi with 1 Tank remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Tank
Casualties for Hisaichi: 1 Tank
Non Combat Move - Chinese
1 Infantry moved from Lanchow to Szechwan
3 Infantrys moved from Suiyuan to Shensi
6 Infantrys moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Suiyuan
1 AAGun moved from Suiyuan to Shensi
4 Infantrys moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
2 Tanks moved from Hunan to Kweichow
2 Tanks moved from Suiyuan to Hupeh
2 Tanks moved from Ningsia to Hupeh
1 Fighter moved from Shansi to Hupeh
1 Adv.Fighter moved from Chahar to Hupeh
3 Tanks moved from Gobi Altai to Shensi
4 Tanks moved from Urumqi to Gobi Altai
Place Units - Chinese
6 Infantrys placed in Hsining
4 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Hisaichi : 0,00
Chinese : -0,33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
1 Infantry and 1 Tank moved from Townsville to 113 Sea Zone
1 Infantry and 1 Tank moved from 113 Sea Zone to Merauke
1 Artillery moved from Townsville to 113 Sea Zone
1 Artillery moved from 113 Sea Zone to Aroe
Hisaichi take Aroe from Dutch
2 Transports moved from 110 Sea Zone to 113 Sea Zone
2 Tanks moved from Townsville to 113 Sea Zone
1 Tank moved from 113 Sea Zone to Tanimbar
1 Tank moved from 113 Sea Zone to Timor
2 Fighters moved from 84 Sea Zone to Kweichow
1 Artillery and 1 Infantry moved from N.French Indochina to Kweichow
4 ArmoredCars moved from Shantung to Chahar
1 ArmoredCar and 1 Tank moved from Shantung to Anhwei
1 ArmoredCar and 1 Tank moved from Shantung to Shansi
1 ArmoredCar moved from Shantung to Shansi
1 Tank moved from Shantung to Anhwei
1 Infantry moved from Kiangsi to Hunan
1 Infantry moved from Kwangtung to Hunan
2 Tanks moved from Shantung to Shanghai
1 Elite moved from Changchun to 84 Sea Zone
1 Elite moved from 84 Sea Zone to Shanghai
1 B.Transport moved from 84 Sea Zone to 92 Sea Zone
2 Artillerys and 1 Elite moved from Hong Kong to 92 Sea Zone
2 Artillerys and 1 Elite moved from 92 Sea Zone to Kwangsi
1 Elite and 2 Infantrys moved from Hong Kong to Kwangtung
4 Infantrys moved from Liaoning to Hulunbuir
8 Infantrys moved from Hulunbuir to Heilungchiang
1 ArmoredCar, 1 Artillery and 1 Infantry moved from Heilungchiang to Ayan
6 ArmoredCars moved from Kirin to Hulunbuir
2 ArmoredCars moved from Changchun to Heilungchiang
1 Elite moved from Changchun to Kirin
1 Destroyer moved from 67 Sea Zone to 113 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 Bunkers, 1 Elite, 1 Fighter and 13 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Ayan
Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
Russians defend with 1 Bunker
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Ayan, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Ayan, round 3 : 1/3 hits, 1.00 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Ayan, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Bunker in Ayan, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Shanghai
Hisaichi attack with 1 Elite and 2 Tanks
Russians defend with 1 Tank
Hisaichi roll dice for 1 Elite and 2 Tanks in Shanghai, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits
1 Elite owned by the Hisaichi and 1 Tank owned by the Russians lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Elite
Casualties for Russians: 1 Tank
Battle in Chahar
Hisaichi attack with 4 ArmoredCars
Chinese defend with 2 Infantrys
Hisaichi roll dice for 4 ArmoredCars in Chahar, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 Infantrys in Chahar, round 2 : 2/2 hits, 0.67 expected hits
2 ArmoredCars owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 2 ArmoredCars remaining. Battle score for attacker is -4
Casualties for Hisaichi: 2 ArmoredCars
Casualties for Chinese: 2 Infantrys
Battle in Merauke
Hisaichi attack with 1 Infantry and 1 Tank
Dutch defend with 1 Artillery
Hisaichi roll dice for 1 Infantry and 1 Tank in Merauke, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Artillery in Merauke, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Merauke
Hisaichi win, taking Merauke from Dutch with 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Dutch: 1 Artillery
Battle in Anhwei
Hisaichi attack with 1 ArmoredCar and 2 Tanks
Chinese defend with 1 Tank
Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Anhwei, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 2 Tanks remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Tank
Battle in Timor
Hisaichi attack with 1 Tank
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Battleship in Timor, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Timor
Hisaichi win, taking Timor from Dutch with 1 Tank remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Tanimbar
Hisaichi attack with 1 Tank
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Tank in Tanimbar, round 2 : 1/1 hits, 0.50 expected hits
Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Tanimbar
Hisaichi win, taking Tanimbar from Dutch with 1 Tank remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Kwangsi
Hisaichi attack with 2 Artillerys and 1 Elite
Russians defend with 1 Tank
Hisaichi roll dice for 2 Artillerys and 1 Elite in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 Tank in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Russians and 1 Artillery owned by the Hisaichi lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Artillery
Casualties for Russians: 1 Tank
Battle in Hunan
Hisaichi attack with 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shansi
Hisaichi attack with 2 ArmoredCars and 1 Tank
Chinese defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Shansi, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Artillery and 1 Infantry
Battle in Kweichow
Hisaichi attack with 1 Artillery, 2 Fighters and 1 Infantry
Chinese defend with 2 Tanks
Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kweichow, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 2 Tanks in Kweichow, round 2 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kweichow, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 Tanks in Kweichow, round 3 : 0/2 hits, 1.00 expected hits
1 Tank owned by the Chinese lost in Kweichow
Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kweichow, round 4 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 Tank in Kweichow, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 2 Tanks
Non Combat Move - Hisaichi
2 Fighters moved from Kweichow to N.French Indochina
1 Destroyer moved from 84 Sea Zone to 92 Sea Zone
1 Submarine moved from 67 Sea Zone to 111 Sea Zone
1 Carrier moved from 84 Sea Zone to 92 Sea Zone
Place Units - Hisaichi
1 Bunker placed in Sumatra
1 Bunker placed in Java
3 Infantrys placed in Townsville
6 ArmoredCars placed in Hong Kong
4 Infantrys placed in Liaoning
1 Elite, 1 Fighter and 6 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Hisaichi : 0.83
Chinese : 0.33
Russians : -0.50
Dutch : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
1 Artillery and 1 Infantry moved from Equatoria to Italian East Africa
1 Artillery and 5 Infantrys moved from Equatoria to Kenya
2 Infantrys moved from South Africa to Rhodesia
2 Infantrys moved from Cape Town to South Africa
1 Bomber moved from S.Algeria to Mauritania
1 Fighter moved from Amazon to Mauritania
3 Infantrys moved from Bihar to Assam
1 Artillery moved from Burma to N.Thailand
British take N.Thailand from Thai
2 Infantrys moved from Calcutta to Assam
2 ArmoredCars moved from Delhi to Assam
2 Infantrys moved from Bombay to Rajputana
1 Transport moved from 61 Sea Zone to 60 Sea Zone
3 Infantrys moved from Hyderabad to 60 Sea Zone
1 Infantry moved from Madras to 60 Sea Zone
4 Infantrys and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
4 Infantrys moved from 61 Sea Zone to S.Thailand
2 Fighters moved from 60 Sea Zone to S.Thailand
1 Carrier moved from 60 Sea Zone to 61 Sea Zone
1 Submarine moved from 124 Sea Zone to 98 Sea Zone
1 Fighter moved from Banjarmasin to S.Thailand
3 Infantrys moved from Delhi to Bihar
1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
3 Infantrys and 2 Tanks moved from Munster to 18 Sea Zone
4 Infantrys and 3 Tanks moved from 18 Sea Zone to Wales
Purchase Units - British
British buy 2 ArmoredCars, 2 Artillerys, 1 Carrier, 2 Fighters, 10 Infantrys and 3 T.Boats; Remaining resources: 0 PUs;
Combat - British
Battle in Italian East Africa
British attack with 1 Artillery and 1 Infantry
Italians defend with 1 ArmoredCar
British roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 ArmoredCar in Italian East Africa, round 2 : 0/1 hits, 0,17 expected hits
1 ArmoredCar owned by the Italians lost in Italian East Africa
British win, taking Italian East Africa from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 ArmoredCar
Battle in S.Thailand
British attack with 3 Fighters and 4 Infantrys
Thai defend with 3 Infantrys
British roll dice for 3 Fighters and 4 Infantrys in S.Thailand, round 2 : 2/7 hits, 1,67 expected hits
Thai roll dice for 3 Infantrys in S.Thailand, round 2 : 1/3 hits, 1,00 expected hits
2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
British roll dice for 3 Fighters and 3 Infantrys in S.Thailand, round 3 : 2/6 hits, 1,50 expected hits
Thai roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Thai lost in S.Thailand
British win, taking S.Thailand from Thai with 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Thai: 3 Infantrys
Non Combat Move - British
1 Fighter moved from S.Thailand to 61 Sea Zone
1 Fighter moved from S.Thailand to 61 Sea Zone
1 Fighter moved from S.Thailand to Assam
1 Infantry moved from London to Manchester
2 Fighters moved from Wales to 18 Sea Zone
Place Units - British
2 Infantrys placed in Cape Town
2 Infantrys placed in Bombay
2 Artillerys and 3 Infantrys placed in Madras
2 ArmoredCars, 1 Fighter and 2 Infantrys placed in Delhi
1 Infantry placed in Manchester
1 Fighter placed in Wales
1 Carrier and 2 T.Boats placed in 18 Sea Zone
1 T.Boat placed in 18 Sea Zone
Turn Complete - British
British collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
British : 1,17
Italians : -0,17
Thai : -0,33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
2 Submarines moved from 60 Sea Zone to 61 Sea Zone
Purchase Units - Dutch
Dutch buy 3 Fighters and 1 Infantry; Remaining resources: 1 PUs;
Non Combat Move - Dutch
Place Units - Dutch
3 Fighters and 1 Infantry placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
1 Fighter and 2 Infantrys moved from Tampere to Kotka
2 Infantrys moved from Tampere to Oulu
Purchase Units - Finns
Finns buy 2 ArmoredCars and 1 Infantry; Remaining resources: 0 PUs;
Combat - Finns
Battle in Kotka
Finns attack with 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 1 Fighter and 2 Infantrys in Kotka, round 2 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
Finns win, taking Kotka from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Oulu
Finns attack with 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 2 Infantrys in Oulu, round 2 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Oulu
Finns win, taking Oulu from Russians with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Kotka to Helsinki
2 Elites and 2 Infantrys moved from Helsinki to Tampere
Place Units - Finns
2 ArmoredCars and 1 Infantry placed in Helsinki
Turn Complete - Finns
Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Finns : 1.00
Russians : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
1 Artillery and 1 Elite moved from E.Romania to Odessa
1 Artillery moved from E.Romania to Vinnytsia
1 Infantry moved from Serbia to Greece
1 Artillery, 2 Infantrys and 1 Mech.Inf moved from Bulgaria to Greece
1 Mech.Inf moved from Bucharest to Greece
3 Mech.Infs moved from Bucharest to Greece
1 Fighter moved from Bucharest to Odessa
Purchase Units - Romanians
Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 8 PUs;
Combat - Romanians
Battle in Odessa
Romanians attack with 1 Artillery, 1 Elite and 1 Fighter
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Odessa, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Romanians lost in Odessa
Romanians roll dice for 1 Artillery and 1 Elite in Odessa, round 3 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Odessa, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Odessa
Romanians win, taking Odessa from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -6
Casualties for Romanians: 1 Fighter
Casualties for Russians: 1 Infantry
Turning on Edit Mode
EDIT: Removing units owned by Romanians from Odessa: 1 Elite
EDIT: Adding units owned by Finns to Vinnytsia: 1 Fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Finns from Vinnytsia: 1 Fighter
EDIT: Adding units owned by Romanians to Vinnytsia: 1 Fighter
EDIT: Turning off Edit Mode
Battle in Greece
Romanians attack with 1 Artillery, 3 Infantrys and 5 Mech.Infs
Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
Romanians roll dice for 1 Artillery, 3 Infantrys and 5 Mech.Infs in Greece, round 2 : 2/9 hits, 3.00 expected hits
Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 2/7 hits, 2.67 expected hits
2 Infantrys owned by the Neutral and 2 Infantrys owned by the Romanians lost in Greece
Romanians roll dice for 1 Artillery, 1 Infantry and 5 Mech.Infs in Greece, round 3 : 3/7 hits, 2.33 expected hits
Neutral roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Greece, round 3 : 0/5 hits, 2.00 expected hits
3 Infantrys owned by the Neutral lost in Greece
Romanians roll dice for 1 Artillery, 1 Infantry and 5 Mech.Infs in Greece, round 4 : 0/7 hits, 2.33 expected hits
Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 4 : 2/2 hits, 1.00 expected hits
1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Greece
Romanians roll dice for 5 Mech.Infs in Greece, round 5 : 2/5 hits, 1.67 expected hits
Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 5 : 0/2 hits, 1.00 expected hits
1 Fighter owned by the Neutral and 1 Tank owned by the Neutral lost in Greece
Romanians loses 0 PUs for violating Greeces neutrality.
Romanians win, taking Greece from Neutral with 5 Mech.Infs remaining. Battle score for attacker is 13
Casualties for Romanians: 1 Artillery and 3 Infantrys
Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
Non Combat Move - Romanians
Place Units - Romanians
2 Artillerys and 2 Elites placed in Bucharest
Turn Complete - Romanians
Romanians collect 26 PUs; end with 34 PUs
Combat Hit Differential Summary :
Romanians : -2.33
Neutral : -2.67
Russians : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
2 Artillerys and 4 Infantrys moved from Bangkok to S.Thailand
1 Infantry moved from Malaya to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to West Borneo
Thai take West Borneo from Dutch
4 Infantrys moved from Malaya to S.Thailand
1 Fighter moved from Bangkok to 92 Sea Zone
Purchase Units - Thai
Thai buy 2 ArmoredCars and 4 Infantrys; Remaining resources: 2 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 2 Artillerys and 8 Infantrys
British defend with 3 Infantrys
Thai roll dice for 2 Artillerys and 8 Infantrys in S.Thailand, round 2 : 1/10 hits, 2.33 expected hits
British roll dice for 3 Infantrys in S.Thailand, round 2 : 3/3 hits, 1.00 expected hits
3 Infantrys owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
Thai roll dice for 2 Artillerys and 5 Infantrys in S.Thailand, round 3 : 4/7 hits, 1.83 expected hits
British roll dice for 2 Infantrys in S.Thailand, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 0
Casualties for Thai: 3 Infantrys
Casualties for British: 3 Infantrys
Non Combat Move - Thai
Place Units - Thai
2 ArmoredCars and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
British : 1.33
Thai : 0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
1 Elite moved from Hispaniola to 26 Sea Zone
2 Infantrys and 1 Marine moved from South Atlantic USA to 26 Sea Zone
1 B.Transport, 1 Elite, 2 Infantrys and 1 Marine moved from 26 Sea Zone to 35 Sea Zone
1 Elite, 2 Infantrys and 1 Marine moved from 35 Sea Zone to Salvador
4 Tanks moved from Bahia to Salvador
4 Infantrys moved from South Central USA to 25 Sea Zone
1 B.Transport and 4 Infantrys moved from 25 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
1 Artillery and 1 Elite moved from Galapagos to 119 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 119 Sea Zone to 98 Sea Zone
1 Battleship, 1 Destroyer and 3 Submarines moved from 90 Sea Zone to 97 Sea Zone
1 Artillery and 1 Infantry moved from San Francisco to 83 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
2 Artillerys, 1 Elite and 1 Infantry moved from 98 Sea Zone to Johnston
1 Adv.Fighter, 3 Carriers, 5 Destroyers, 5 Fighters, 6 Submarines and 2 Transports moved from 88 Sea Zone to 97 Sea Zone
1 Artillery moved from San Francisco to W.Mexico
2 Infantrys moved from E.Mexico to W.Mexico
1 Infantry and 1 Tank moved from N.Chile to 119 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 119 Sea Zone to 98 Sea Zone
1 Infantry and 1 Tank moved from 98 Sea Zone to Johnston
1 Bomber moved from Colombia to Bolivia
1 Bomber moved from W.Mexico to Bolivia
1 Artillery and 1 Infantry moved from N.Chile to Bolivia
1 Infantry moved from Amazon to Bolivia
3 Infantrys moved from Amazon to Bahia
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 B.Transport, 1 Cruiser, 1 Destroyer, 1 Elite, 2 Fighters, 4 Infantrys, 2 S.Submarines and 1 Tank; Remaining resources: 0 PUs;
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Battleship, 3 Carriers, 6 Destroyers, 5 Fighters, 9 Submarines and 2 Transports
Yamamoto defend with 1 Transport
Americans roll dice for 9 Submarines in 97 Sea Zone, round 2 : 1/9 hits, 3,00 expected hits
1 Transport owned by the Yamamoto lost in 97 Sea Zone
Americans win with 1 Adv.Fighter, 1 Battleship, 3 Carriers, 6 Destroyers, 5 Fighters, 9 Submarines and 2 Transports remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Transport
Battle in Salvador
Americans attack with 1 Elite, 2 Infantrys, 1 Marine and 4 Tanks
Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 1 Elite, 2 Infantrys, 1 Marine and 4 Tanks in Salvador, round 2 : 3/8 hits, 3,17 expected hits
Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1,67 expected hits
2 Infantrys owned by the Americans, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
Americans roll dice for 1 Elite, 1 Marine and 4 Tanks in Salvador, round 3 : 2/6 hits, 2,83 expected hits
Neutral roll dice for 1 Tank in Salvador, round 3 : 1/1 hits, 0,50 expected hits
1 Elite owned by the Americans and 1 Tank owned by the Neutral lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 1 Marine and 4 Tanks remaining. Battle score for attacker is 7
Casualties for Americans: 1 Elite and 2 Infantrys
Casualties for Neutral: 2 Infantrys and 2 Tanks
Battle in Bolivia
Americans attack with 1 Artillery, 2 Bombers and 2 Infantrys
Neutral defend with 3 Infantrys
Americans roll dice for 1 Artillery, 2 Bombers and 2 Infantrys in Bolivia, round 2 : 3/5 hits, 2,17 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits, 1,00 expected hits
1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Bolivia
Americans loses 0 PUs for violating Bolivias neutrality.
Americans win, taking Bolivia from Neutral with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Neutral: 3 Infantrys
Non Combat Move - Americans
1 Fighter moved from Pearl Harbor to 98 Sea Zone
1 Fighter moved from San Francisco to 98 Sea Zone
1 Fighter moved from E.Mexico to 98 Sea Zone
1 AAGun moved from Central America to Colombia
1 Bomber moved from Bolivia to W.Mexico
1 Bomber moved from Bolivia to Amazon
Place Units - Americans
1 B.Carrier, 1 Cruiser and 1 Destroyer placed in 98 Sea Zone
2 S.Submarines placed in 26 Sea Zone
1 Elite placed in South Atlantic USA
1 B.Transport placed in 25 Sea Zone
4 Infantrys placed in South Central USA
2 Fighters and 1 Tank placed in San Francisco
Turn Complete - Americans
Americans collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Neutral : 0,83
Americans : -2,17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Germans
5 Infantrys moved from Krakow to Vinnytsia
4 Tanks moved from Warsaw to Vinnytsia
9 Tanks moved from East Prussia to Vinnytsia
2 Artillerys, 2 Elites and 3 Infantrys moved from Bohemia to Krakow
1 Cruiser and 1 Transport moved from 24 Sea Zone to 23 Sea Zone
3 Infantrys moved from Hamburg to 23 Sea Zone
1 Cruiser, 3 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Elite moved from Oslo to Stockholm
3 Infantrys moved from 24 Sea Zone to Stockholm
4 Infantrys moved from Darfur to French Equatorial Africa
2 Tanks moved from Nubia to French Equatorial Africa
2 Tanks moved from Brittany to Picardy
2 Stukas moved from Normandy to Picardy
4 Infantrys moved from Brest to East Prussia
1 Infantry moved from Orleanais to Brittany
Purchase Units - Germans
Germans buy 6 Artillerys, 2 Bunkers, 1 Cruiser, 1 Destroyer, 2 Elites, 7 Infantrys and 3 Submarines; Remaining resources: 0 PUs;
Combat - Germans
Battle in Picardy
Germans attack with 2 Stukas and 2 Tanks
French defend with 1 Bunker
Germans roll dice for 2 Stukas and 2 Tanks in Picardy, round 2 : 4/4 hits, 2.00 expected hits
French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the French and 1 Tank owned by the Germans lost in Picardy
Germans win, taking Picardy from French with 2 Stukas and 1 Tank remaining. Battle score for attacker is 1
Casualties for Germans: 1 Tank
Casualties for French: 1 Bunker
Battle in Stockholm
Germans attack with 1 Elite and 3 Infantrys
Neutral defend with 1 Bunker
Germans roll dice for 1 Cruiser in Stockholm, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Elite and 3 Infantrys in Stockholm, round 2 : 0/4 hits, 0.83 expected hits
Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Elite and 3 Infantrys in Stockholm, round 3 : 0/4 hits, 0.83 expected hits
Neutral roll dice for 1 Bunker in Stockholm, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Elite and 3 Infantrys in Stockholm, round 4 : 1/4 hits, 0.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in Stockholm, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Germans lost in Stockholm
Germans roll dice for 1 Elite and 2 Infantrys in Stockholm, round 5 : 0/3 hits, 0.67 expected hits
Neutral roll dice for 1 Bunker in Stockholm, round 5 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Germans lost in Stockholm
Germans roll dice for 1 Elite and 1 Infantry in Stockholm, round 6 : 0/2 hits, 0.50 expected hits
Neutral roll dice for 1 Bunker in Stockholm, round 6 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Elite and 1 Infantry in Stockholm, round 7 : 0/2 hits, 0.50 expected hits
Neutral roll dice for 1 Bunker in Stockholm, round 7 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Germans lost in Stockholm
Germans roll dice for 1 Elite in Stockholm, round 8 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Bunker in Stockholm, round 8 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Elite in Stockholm, round 9 : 1/1 hits, 0.33 expected hits
Neutral roll dice for 1 Bunker in Stockholm, round 9 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Elite owned by the Germans lost in Stockholm
Neutral win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 Elite and 3 Infantrys
Casualties for Neutral: 1 Bunker
Battle in French Equatorial Africa
Germans attack with 4 Infantrys and 2 Tanks
French defend with 1 Infantry
Germans roll dice for 4 Infantrys and 2 Tanks in French Equatorial Africa, round 2 : 1/6 hits, 1.67 expected hits
French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in French Equatorial Africa
Germans win, taking French Equatorial Africa from French with 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Non Combat Move - Germans
2 Infantrys moved from Hamburg to Pomerania
2 Stukas moved from Picardy to Normandy
Place Units - Germans
1 Cruiser and 1 Destroyer placed in 24 Sea Zone
3 Submarines placed in 20 Sea Zone
1 Bunker placed in East Prussia
1 Bunker placed in Vinnytsia
4 Artillerys placed in Warsaw
1 Artillery placed in Danzig
4 Infantrys placed in Hamburg
1 Artillery, 2 Elites and 2 Infantrys placed in Bohemia
1 Infantry placed in Normandy
Turn Complete - Germans
Germans collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -2.00
Neutral : 0.00
French : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Russians
1 Infantry moved from Yakutsk to Ayan
1 Artillery and 1 Infantry moved from N.Buryat Mongolia to Ayan
1 Fighter moved from N.Buryat Mongolia to Ayan
5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Tank moved from Olyokminsk to N.Buryat Mongolia
5 Infantrys moved from Khatanga to Olyokminsk
6 Infantrys moved from Sibirsky to Khatanga
2 Infantrys moved from Novosibirsk to Krasnoyarsk
2 Infantrys moved from Sverdlovsk to Novosibirsk
1 Artillery and 9 Infantrys moved from Rostov to Donetsk
1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Stalingrad to Donetsk
1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone
1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk
1 Artillery and 14 Infantrys moved from Minsk to Kiev
1 Infantry moved from Donetsk to Odessa
2 Fighters moved from Minsk to Odessa
1 Bomber moved from Minsk to Danzig
3 Tanks moved from Minsk to Donetsk
6 Tanks moved from Kursk to Donetsk
3 ArmoredCars moved from Rostov to Donetsk
1 Mot.Inf moved from Saratov to Donetsk
3 Artillerys and 8 Infantrys moved from Kursk to Kiev
4 Artillerys and 1 Elite moved from Donetsk to Kiev
3 Infantrys moved from Donetsk to Kiev
1 Infantry moved from Donetsk to Kiev
2 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
5 Infantrys moved from Tula to Kursk
3 Infantrys moved from Yaroslavl to Kursk
6 ArmoredCars and 2 Tanks moved from Moscow to Kursk
2 Fighters moved from Leningrad to Kiev
1 Artillery and 3 Infantrys moved from Novgorod to Minsk
2 Infantrys moved from Latvia to Minsk
1 Infantry moved from Leningrad to Latvia
3 Infantrys moved from Leningrad to Novgorod
1 Artillery and 3 Infantrys moved from S.Karelia to Novgorod
1 ArmoredCar moved from S.Karelia to Kursk
2 Infantrys moved from Moscow to Yaroslavl
2 Infantrys moved from Arkhangelsk to S.Karelia
1 Infantry moved from N.Karelia to Vyborg
1 Infantry moved from Lapland to N.Karelia
2 Infantrys moved from Arkhangelsk to 6 Sea Zone
2 Infantrys moved from 6 Sea Zone to Lapland
4 ArmoredCars moved from Kuybyshev to Rostov
2 Mech.Rockets moved from Sverdlovsk to Saratov
1 ArmoredCar moved from Sverdlovsk to Kuybyshev
1 Infantry moved from Donetsk to Kiev
Purchase Units - Russians
Russians buy 2 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 24 Infantrys, 3 Mech.Rockets, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Strategic bombing raid in Danzig
Bombing raid in Danzig rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Ayan
Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 ArmoredCar and 1 Artillery
Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Ayan, round 2 : 1/4 hits, 1,17 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Ayan, round 2 : 2/2 hits, 0,50 expected hits
1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Russians lost in Ayan
Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 3 : 0/2 hits, 0,67 expected hits
Hisaichi roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 4 : 0/2 hits, 0,67 expected hits
Hisaichi roll dice for 1 Artillery in Ayan, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 5 : 0/2 hits, 0,67 expected hits
Hisaichi roll dice for 1 Artillery in Ayan, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 6 : 0/2 hits, 0,67 expected hits
Hisaichi roll dice for 1 Artillery in Ayan, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 7 : 0/2 hits, 0,67 expected hits
Hisaichi roll dice for 1 Artillery in Ayan, round 7 : 1/1 hits, 0,33 expected hits
1 Artillery owned by the Russians lost in Ayan
retreated to Ayan
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -4
Casualties for Russians: 1 Artillery and 2 Infantrys
Casualties for Hisaichi: 1 ArmoredCar
Battle in Odessa
Russians attack with 2 Fighters and 1 Infantry
Romanians defend with 1 Artillery
Russians roll dice for 2 Fighters and 1 Infantry in Odessa, round 2 : 1/3 hits, 0,83 expected hits
Romanians roll dice for 1 Artillery in Odessa, round 2 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the Romanians lost in Odessa
Russians win, taking Odessa from Romanians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Romanians: 1 Artillery
Non Combat Move - Russians
1 Fighter moved from Ayan to N.Buryat Mongolia
1 AAGun moved from Minsk to Kiev
1 AAGun moved from Latvia to Novgorod
1 AAGun moved from Kursk to Minsk
2 Fighters moved from Odessa to Donetsk
1 Bomber moved from Danzig to Donetsk
Place Units - Russians
2 HeavyTanks and 1 Tank placed in Kursk
1 ArmoredCar, 3 Mech.Rockets and 1 Mot.Inf placed in Stalingrad
1 Artillery and 3 Infantrys placed in Leningrad
1 Artillery and 2 Infantrys placed in Georgia
1 Artillery and 3 Infantrys placed in Arkhangelsk
1 Artillery and 5 Infantrys placed in Sibirsky
2 Infantrys placed in Sverdlovsk
2 Infantrys placed in Tashkent
1 ArmoredCar and 7 Infantrys placed in Moscow
Turn Complete - Russians
Russians collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Romanians : -0,33
Hisaichi : 0,83
Russians : -3,33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Italians
1 Artillery and 1 Infantry moved from Kordofan to Equatoria
1 Transport moved from 57 Sea Zone to 56 Sea Zone
1 Transport moved from 56 Sea Zone to 55 Sea Zone
1 Infantry moved from Crete to 55 Sea Zone
1 Infantry moved from 55 Sea Zone to Cyprus
Italians take Cyprus from British
1 ArmoredCar moved from Crete to 56 Sea Zone
1 Infantry moved from Cairo to 56 Sea Zone
1 ArmoredCar, 1 Infantry and 1 Transport moved from 56 Sea Zone to 57 Sea Zone
1 ArmoredCar and 1 Infantry moved from 57 Sea Zone to Italian East Africa
2 Mech.Infs moved from Cairo to Italian East Africa
2 Destroyers moved from 56 Sea Zone to 58 Sea Zone
2 ArmoredCars moved from Syria to Lower Egypt
1 Infantry moved from Iraq to Palestine
2 Infantrys moved from Cairo to Lower Egypt
1 Fighter moved from Tobruk to Equatoria
1 Artillery, 5 Infantrys, 3 Mech.Infs and 1 Tank moved from Kordofan to Italian East Africa
1 Infantry moved from Tunis to S.Tunisia
1 Artillery and 1 Elite moved from N.Tunisia to S.Tunisia
1 Infantry moved from N.Tunisia to S.Algeria
Italians take S.Algeria from French
3 Artillerys, 3 Elites and 3 Infantrys moved from N.Tunisia to N.Algeria
Italians take N.Algeria from French
2 Transports moved from 45 Sea Zone to 43 Sea Zone
2 Artillerys and 2 Infantrys moved from Provence to 43 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 43 Sea Zone to 42 Sea Zone
2 Artillerys and 2 Infantrys moved from 42 Sea Zone to N.Algeria
1 Cruiser moved from 45 Sea Zone to 46 Sea Zone
1 Elite moved from Campania to 46 Sea Zone
1 Cruiser and 1 Elite moved from 46 Sea Zone to 44 Sea Zone
1 Elite moved from 44 Sea Zone to Corsica
1 Adv.Fighter moved from Rome to Corsica
1 Infantry moved from Rome to Campania
1 Artillery and 1 Infantry moved from Burgundy to Orleanais
1 Artillery and 1 Infantry moved from Aquitaine to Brittany
1 Destroyer moved from 45 Sea Zone to 42 Sea Zone
Purchase Units - Italians
Italians buy 4 JetFighters and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Italians
Battle in S.Tunisia
Italians attack with 1 Artillery, 1 Elite and 1 Infantry
French defend with 1 Infantry
Italians roll dice for 1 Artillery, 1 Elite and 1 Infantry in S.Tunisia, round 2 : 2/3 hits, 1.00 expected hits
French roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in S.Tunisia
Italians win, taking S.Tunisia from French with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Corsica
Italians attack with 1 Adv.Fighter and 1 Elite
French defend with 1 Infantry
Italians roll dice for 1 Cruiser in Corsica, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 Adv.Fighter and 1 Elite in Corsica, round 2 : 0/2 hits, 0.83 expected hits
French roll dice for 1 Infantry in Corsica, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Adv.Fighter and 1 Elite in Corsica, round 3 : 1/2 hits, 0.83 expected hits
French roll dice for 1 Infantry in Corsica, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Corsica
Italians win, taking Corsica from French with 1 Adv.Fighter and 1 Elite remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Equatoria
Italians attack with 1 Artillery, 1 Fighter and 1 Infantry
British defend with 1 Infantry
Italians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Equatoria, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 Infantry in Equatoria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Equatoria, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Infantry in Equatoria, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Equatoria
Italians win, taking Equatoria from British with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Italian East Africa
Italians attack with 1 ArmoredCar, 1 Artillery, 6 Infantrys, 5 Mech.Infs and 1 Tank
British defend with 1 Artillery and 1 Infantry
Italians roll dice for 1 ArmoredCar, 1 Artillery, 6 Infantrys, 5 Mech.Infs and 1 Tank in Italian East Africa, round 2 : 6/14 hits, 4.83 expected hits
British roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 2 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the British, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Italian East Africa
Italians win, taking Italian East Africa from British with 1 ArmoredCar, 1 Artillery, 5 Infantrys, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
Casualties for Italians: 1 Infantry
Casualties for British: 1 Artillery and 1 Infantry
Non Combat Move - Italians
1 Fighter moved from Equatoria to French Equatorial Africa
1 AAGun moved from Languedoc to Orleanais
1 AAGun moved from Lombardy to Provence
1 Adv.Fighter moved from Corsica to N.Tunisia
Place Units - Italians
4 Mech.Infs placed in Tunis
4 JetFighters placed in Provence
Turn Complete - Italians
Italians collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -0.33
French : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - French
1 Fighter moved from Churchill to Greenland
Purchase Units - French
French buy 1 Bunker, 2 Mot.Infs and 2 Tanks; Remaining resources: 3 PUs;
Non Combat Move - French
1 AAGun and 1 Infantry moved from Baffin to 1 Sea Zone
1 AAGun, 1 Infantry and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
1 AAGun and 1 Infantry moved from 8 Sea Zone to Greenland
Place Units - French
1 Bunker, 2 Mot.Infs and 2 Tanks placed in E.Morocco
Turn Complete - French
French collect 15 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Yamamoto
1 Infantry moved from Tokyo to 85 Sea Zone
1 Cruiser and 1 Infantry moved from 85 Sea Zone to 93 Sea Zone
1 Cruiser and 1 Infantry moved from 93 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Palawan
Yamamoto take Palawan from Americans
2 Tanks moved from Broome to 67 Sea Zone
1 Marine moved from Java to 67 Sea Zone
1 Artillery moved from Java to 67 Sea Zone
1 Artillery, 1 B.Transport, 1 Marine, 2 Tanks and 1 Transport moved from 67 Sea Zone to 114 Sea Zone
1 Artillery, 1 Marine and 2 Tanks moved from 114 Sea Zone to Port Moresby
2 Transports moved from 108 Sea Zone to 107 Sea Zone
1 Marine moved from Celebes to 107 Sea Zone
3 Infantrys moved from Davao to 107 Sea Zone
3 Infantrys, 1 Marine and 2 Transports moved from 107 Sea Zone to 108 Sea Zone
3 Infantrys and 1 Marine moved from 108 Sea Zone to West Papua
1 Destroyer moved from 67 Sea Zone to 114 Sea Zone
1 Battleship moved from 111 Sea Zone to 108 Sea Zone
1 Submarine moved from 110 Sea Zone to 111 Sea Zone
1 Cruiser moved from 111 Sea Zone to 107 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Cruiser and 1 Infantry moved from 107 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to British Borneo
Yamamoto take British Borneo from British
1 Transport moved from 67 Sea Zone to 70 Sea Zone
1 Infantry moved from Perth to 70 Sea Zone
1 Infantry and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Java
4 Infantrys moved from Tokyo to 85 Sea Zone
1 B.Transport, 1 Battleship, 3 Carriers, 2 Destroyers, 4 Infantrys and 4 Submarines moved from 85 Sea Zone to 102 Sea Zone
4 Infantrys moved from 102 Sea Zone to Ulithi
Purchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 1 Cruiser, 1 Destroyer, 5 Infantrys, 2 L.Fighters and 1 Marine; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in West Papua
Yamamoto attack with 3 Infantrys and 1 Marine
Anzac defend with 1 Tank
Yamamoto roll dice for 1 Battleship in West Papua, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 3 Infantrys and 1 Marine in West Papua, round 2 : 0/4 hits, 1.00 expected hits
Anzac roll dice for 1 Tank in West Papua, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Yamamoto lost in West Papua
Yamamoto roll dice for 2 Infantrys and 1 Marine in West Papua, round 3 : 1/3 hits, 0.83 expected hits
Anzac roll dice for 1 Tank in West Papua, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Anzac lost in West Papua
Yamamoto win, taking West Papua from Anzac with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 3
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Tank
Battle in Port Moresby
Yamamoto attack with 1 Artillery, 1 Marine and 2 Tanks
Anzac defend with 1 AAGun, 2 Adv.Fighters, 1 Bunker, 1 Factory and 3 Infantrys; Dutch defend with 1 Tank
Yamamoto roll dice for 1 Artillery, 1 Marine and 2 Tanks in Port Moresby, round 2 : 3/4 hits, 2.00 expected hits
Units damaged: 1 Bunker owned by the Anzac
Anzac roll dice for 2 Adv.Fighters, 1 Bunker, 3 Infantrys and 1 Tank in Port Moresby, round 2 : 2/7 hits, 3.33 expected hits
2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Port Moresby
Yamamoto roll dice for 2 Tanks in Port Moresby, round 3 : 1/2 hits, 1.00 expected hits
Anzac roll dice for 2 Adv.Fighters, 1 Bunker, 1 Infantry and 1 Tank in Port Moresby, round 3 : 1/5 hits, 2.67 expected hits
1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Port Moresby
Yamamoto roll dice for 1 Tank in Port Moresby, round 4 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 2 Adv.Fighters, 1 Bunker and 1 Tank in Port Moresby, round 4 : 3/4 hits, 2.33 expected hits
1 Tank owned by the Yamamoto lost in Port Moresby
Anzac win with 2 Adv.Fighters, 1 Bunker and 1 Tank remaining. Battle score for attacker is -12
Casualties for Yamamoto: 1 Artillery, 1 Marine and 2 Tanks
Casualties for Anzac: 3 Infantrys
Non Combat Move - Yamamoto
Place Units - Yamamoto
1 B.Carrier placed in 107 Sea Zone
1 Destroyer placed in 107 Sea Zone
3 Infantrys placed in Broome
2 L.Fighters placed in Wake
2 Infantrys placed in Davao
1 Cruiser placed in 85 Sea Zone
1 Marine placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 79 PUs; end with 80 PUs
Combat Hit Differential Summary :
Yamamoto : -1.00
Anzac : -2.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Chinese
1 Infantry moved from Szechwan to Kweichow
1 Tank moved from Yunnan to Kweichow
1 Tank moved from Hupeh to Kweichow
1 Infantry moved from Suiyuan to Chahar
1 Tank moved from Shensi to Chahar
8 Infantrys moved from Shensi to Shansi
2 Tanks moved from Shensi to Anhwei
1 Tank moved from Hupeh to Anhwei
2 Tanks moved from Hupeh to Anhwei
1 Infantry moved from Shensi to Hupeh
1 Adv.Fighter moved from Hupeh to Shansi
1 Fighter moved from Hupeh to Chahar
2 Infantrys moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Suiyuan
4 Tanks moved from Gobi Altai to Shensi
6 Infantrys moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
4 Tanks moved from Urumqi to Gobi Altai
Purchase Units - Chinese
Chinese buy 4 ArmoredCars, 1 Factory and 6 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 Infantry and 2 Tanks
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Infantry and 2 Tanks in Kweichow, round 2 : 1/3 hits, 1,17 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
1 Tank owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 Tank in Kweichow, round 3 : 1/1 hits, 0,50 expected hits
Hisaichi roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 1 Tank remaining. Battle score for attacker is -1
Casualties for Chinese: 1 Infantry and 1 Tank
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Shansi
Chinese attack with 1 Adv.Fighter and 8 Infantrys
Hisaichi defend with 1 ArmoredCar and 1 Tank
Chinese roll dice for 1 Adv.Fighter and 8 Infantrys in Shansi, round 2 : 3/9 hits, 1,83 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Shansi, round 2 : 1/2 hits, 0,67 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 7 Infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
Battle in Chahar
Chinese attack with 1 Fighter, 1 Infantry and 1 Tank
Hisaichi defend with 2 ArmoredCars
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Chahar, round 2 : 0/3 hits, 1,00 expected hits
Hisaichi roll dice for 2 ArmoredCars in Chahar, round 2 : 1/2 hits, 0,33 expected hits
1 Infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 Fighter and 1 Tank in Chahar, round 3 : 0/2 hits, 0,83 expected hits
Hisaichi roll dice for 2 ArmoredCars in Chahar, round 3 : 1/2 hits, 0,33 expected hits
1 Tank owned by the Chinese lost in Chahar
retreated to Chahar
Hisaichi win with 2 ArmoredCars remaining. Battle score for attacker is -7
Casualties for Chinese: 1 Infantry and 1 Tank
Battle in Anhwei
Chinese attack with 5 Tanks
Hisaichi defend with 2 Tanks
Chinese roll dice for 5 Tanks in Anhwei, round 2 : 3/5 hits, 2,50 expected hits
Hisaichi roll dice for 2 Tanks in Anhwei, round 2 : 1/2 hits, 1,00 expected hits
2 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 4 Tanks remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Casualties for Hisaichi: 2 Tanks
Non Combat Move - Chinese
1 Fighter moved from Chahar to Shensi
1 Adv.Fighter moved from Shansi to Shensi
1 AAGun moved from Ningsia to E.Qinghai
Place Units - Chinese
1 Factory placed in Shensi
6 Infantrys placed in Hsining
4 ArmoredCars placed in Urumqi
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Hisaichi : 2,67
Chinese : 0,17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
1 Tank moved from Merauke to Port Moresby
1 Tank moved from Timor to 113 Sea Zone
1 Tank moved from Tanimbar to 113 Sea Zone
1 Artillery moved from Aroe to 113 Sea Zone
3 Infantrys moved from Townsville to 113 Sea Zone
1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from 113 Sea Zone to 114 Sea Zone
1 Artillery, 3 Infantrys and 2 Tanks moved from 114 Sea Zone to Port Moresby
1 Battleship moved from 113 Sea Zone to 114 Sea Zone
2 Tanks moved from Shanghai to Anhwei
2 ArmoredCars moved from Chahar to Anhwei
1 Fighter moved from Changchun to Anhwei
1 Infantry moved from Hunan to Hupeh
1 Infantry moved from Hunan to Kweichow
1 Fighter moved from N.French Indochina to Kweichow
1 Fighter moved from N.French Indochina to Hupeh
1 ArmoredCar moved from Heilungchiang to Okhotsk
Hisaichi take Okhotsk from Russians
1 ArmoredCar moved from Heilungchiang to Yakutsk
Hisaichi take Yakutsk from Russians
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Samar
Hisaichi take Samar from Americans
1 Carrier and 1 Fighter moved from 92 Sea Zone to 107 Sea Zone
1 Destroyer moved from 92 Sea Zone to 84 Sea Zone
1 B.Transport moved from 92 Sea Zone to 84 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 Bunkers, 1 Carrier, 1 Destroyer, 2 Elites and 8 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Port Moresby
Hisaichi attack with 1 Artillery, 3 Infantrys and 3 Tanks
Anzac defend with 1 AAGun, 2 Adv.Fighters, 1 Bunker and 1 Factory; Dutch defend with 1 Tank
Hisaichi roll dice for 1 Battleship in Port Moresby, round 2 : 1/1 hits, 0.67 expected hits
1 Tank owned by the Dutch lost in Port Moresby
Hisaichi roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Port Moresby, round 2 : 2/7 hits, 2.50 expected hits
Anzac roll dice for 2 Adv.Fighters and 1 Bunker in Port Moresby, round 2 : 2/3 hits, 1.83 expected hits
1 Bunker owned by the Anzac, 1 Adv.Fighter owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Port Moresby
Hisaichi roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Port Moresby, round 3 : 2/5 hits, 2.17 expected hits
Anzac roll dice for 1 Adv.Fighter in Port Moresby, round 3 : 0/1 hits, 0.67 expected hits
1 Adv.Fighter owned by the Anzac lost in Port Moresby
Hisaichi win, taking Port Moresby from Anzac with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 27
Casualties for Dutch: 1 Tank
Casualties for Hisaichi: 2 Infantrys
Casualties for Anzac: 2 Adv.Fighters and 1 Bunker
Battle in Hupeh
Hisaichi attack with 1 Fighter and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Fighter and 1 Infantry in Hupeh, round 2 : 0/2 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Fighter and 1 Infantry in Hupeh, round 3 : 0/2 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Fighter and 1 Infantry in Hupeh, round 4 : 1/2 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Hisaichi win with 1 Fighter remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Anhwei
Hisaichi attack with 2 ArmoredCars, 1 Fighter and 2 Tanks
Chinese defend with 4 Tanks
Hisaichi roll dice for 2 ArmoredCars, 1 Fighter and 2 Tanks in Anhwei, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 4 Tanks in Anhwei, round 2 : 2/4 hits, 2.00 expected hits
2 ArmoredCars owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Anhwei
Hisaichi roll dice for 1 Fighter and 2 Tanks in Anhwei, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 2 Tanks in Anhwei, round 3 : 2/2 hits, 1.00 expected hits
2 Tanks owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Anhwei
Hisaichi win with 1 Fighter remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 ArmoredCars and 2 Tanks
Casualties for Chinese: 4 Tanks
Battle in Kweichow
Hisaichi attack with 1 Fighter and 1 Infantry
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Fighter and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.50 expected hits
Chinese roll dice for 1 Tank in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kweichow
Hisaichi win with 1 Fighter remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Tank
Non Combat Move - Hisaichi
1 Fighter moved from Anhwei to Shanghai
1 Fighter moved from Hupeh to N.French Indochina
1 Artillery and 1 Elite moved from Kwangsi to N.French Indochina
1 Fighter moved from Kweichow to 84 Sea Zone
1 Elite and 2 Infantrys moved from Kwangtung to Hunan
6 ArmoredCars moved from Hong Kong to Hunan
1 Elite and 3 Infantrys moved from Changchun to 84 Sea Zone
1 Elite and 3 Infantrys moved from 84 Sea Zone to Shanghai
4 Infantrys moved from Liaoning to Peking
1 Elite moved from Kirin to Heilungchiang
2 Infantrys moved from Changchun to Kirin
1 Destroyer moved from 113 Sea Zone to 114 Sea Zone
1 Transport moved from 113 Sea Zone to 114 Sea Zone
2 Transports moved from 113 Sea Zone to 110 Sea Zone
Place Units - Hisaichi
1 Carrier and 1 Destroyer placed in 84 Sea Zone
1 Bunker placed in Sumatra
1 Bunker placed in Java
6 ArmoredCars placed in Hong Kong
4 Infantrys placed in Liaoning
2 Elites and 4 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Hisaichi : 0.33
Anzac : -0.50
Chinese : 1.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
1 Artillery and 5 Infantrys moved from Kenya to Rhodesia
2 Infantrys moved from South Africa to Rhodesia
2 Infantrys moved from Cape Town to South Africa
2 Fighters moved from 61 Sea Zone to S.Thailand
1 Artillery moved from N.Thailand to S.Thailand
1 Fighter moved from Assam to S.Thailand
2 ArmoredCars moved from Assam to S.Thailand
2 Transports moved from 61 Sea Zone to 60 Sea Zone
2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
2 Artillerys and 2 Infantrys moved from 61 Sea Zone to S.Thailand
4 Infantrys moved from Assam to Burma
1 Infantry moved from Assam to Yunnan
3 Infantrys moved from Bihar to Assam
2 ArmoredCars moved from Delhi to Assam
1 Fighter moved from Delhi to Burma
2 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
1 Artillery and 1 Infantry moved from Banjarmasin to West Borneo
2 Infantrys moved from Madras to Hyderabad
1 Submarine moved from 98 Sea Zone to 104 Sea Zone
1 Fighter moved from 18 Sea Zone to Wales
1 Fighter moved from Mauritania to 18 Sea Zone
1 Bomber moved from Mauritania to Wales
Purchase Units - British
British buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters, 10 Infantrys, 1 Submarine and 2 T.Boats; Remaining resources: 0 PUs;
Combat - British
Battle in S.Thailand
British attack with 2 ArmoredCars, 3 Artillerys, 3 Fighters and 2 Infantrys
Thai defend with 2 Artillerys and 5 Infantrys
British roll dice for 2 ArmoredCars, 3 Artillerys, 3 Fighters and 2 Infantrys in S.Thailand, round 2 : 1/10 hits, 3,33 expected hits
Thai roll dice for 2 Artillerys and 5 Infantrys in S.Thailand, round 2 : 3/7 hits, 2,33 expected hits
1 ArmoredCar owned by the British, 1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand
British roll dice for 1 ArmoredCar, 3 Artillerys and 3 Fighters in S.Thailand, round 3 : 3/7 hits, 2,33 expected hits
Thai roll dice for 2 Artillerys and 4 Infantrys in S.Thailand, round 3 : 3/6 hits, 2,00 expected hits
1 ArmoredCar owned by the British, 3 Infantrys owned by the Thai and 2 Artillerys owned by the British lost in S.Thailand
3 Fighters owned by the British retreated
British roll dice for 1 Artillery in S.Thailand, round 4 : 0/1 hits, 0,33 expected hits
Thai roll dice for 2 Artillerys and 1 Infantry in S.Thailand, round 4 : 1/3 hits, 1,00 expected hits
1 Artillery owned by the British lost in S.Thailand
Thai win with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is -16
Casualties for British: 2 ArmoredCars, 3 Artillerys and 2 Infantrys
Casualties for Thai: 4 Infantrys
Battle in West Borneo
British attack with 1 Artillery and 1 Infantry
Thai defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 0/2 hits, 0,67 expected hits
Thai roll dice for 1 Infantry in West Borneo, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 3 : 0/2 hits, 0,67 expected hits
Thai roll dice for 1 Infantry in West Borneo, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 4 : 0/2 hits, 0,67 expected hits
Thai roll dice for 1 Infantry in West Borneo, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 5 : 0/2 hits, 0,67 expected hits
Thai roll dice for 1 Infantry in West Borneo, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 6 : 2/2 hits, 0,67 expected hits
Thai roll dice for 1 Infantry in West Borneo, round 6 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in West Borneo
British win, taking West Borneo from Thai with 1 Artillery remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Non Combat Move - British
1 AAGun moved from Assam to Burma
2 Fighters moved from S.Thailand to 61 Sea Zone
1 Fighter moved from S.Thailand to Burma
Place Units - British
1 Submarine and 2 T.Boats placed in 18 Sea Zone
1 Adv.Fighter and 1 Fighter placed in Wales
2 Artillerys and 3 Infantrys placed in Madras
2 Infantrys placed in Bombay
2 ArmoredCars, 1 Fighter and 2 Infantrys placed in Delhi
2 Infantrys placed in Cape Town
1 Infantry placed in Manchester
1 Elite placed in Wales
Turn Complete - British
British collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : -3,33
Thai : 1,00
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
3 Adv.Fighters and 3 Fighters moved from Banjarmasin to 111 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Fighter and 3 Infantrys; Remaining resources: 1 PUs;
Combat - Dutch
Battle in 111 Sea Zone
Dutch attack with 3 Adv.Fighters and 3 Fighters
Hisaichi defend with 1 Submarine; Yamamoto defend with 2 Cruisers and 1 Submarine
Dutch roll dice for 3 Adv.Fighters and 3 Fighters in 111 Sea Zone, round 2 : 3/6 hits, 2,50 expected hits
Combat Hit Differential Summary :
Dutch : 0,50