1942-LHTM - LennardF (Axis) vs. Deiganator (Allies+10)

  • '18

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters moved from Russia to West Russia
            3 infantry moved from Ukraine S.S.R. to West Russia
            1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
                  Russians take Buryatia S.S.R. from Japanese
    
        Combat - Russians
            Battle in West Russia
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 3 infantry in West Russia, round 2 : 3/5 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
                Russians win, taking West Russia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from West Russia to Russia
            4 armour moved from Ukraine S.S.R. to Russia
            2 aaGuns, 2 artilleries and 8 infantry moved from Ukraine S.S.R. to Caucasus
            EDIT: 1 fighter and 2 infantry moved from Kazakh S.S.R. to Russia
            1 infantry moved from Novosibirsk to Russia
    
        Place Units - Russians
            1 artillery and 4 infantry placed in Russia
            3 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 1.50
    

    Savegame

  • '18

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 carrier, 1 destroyer and 2 fighters moved from 13 Sea Zone to 15 Sea Zone
    
        Non Combat Move - British
            1 destroyer moved from 13 Sea Zone to 7 Sea Zone
            1 transport moved from 27 Sea Zone to 23 Sea Zone
            1 transport moved from 28 Sea Zone to 30 Sea Zone
            1 armour moved from Anglo-Egyptian Sudan to French West Africa
            1 infantry moved from Western Canada to Eastern Canada
    
        Place Units - British
            1 armour and 2 infantry placed in India
            1 destroyer and 1 fighter placed in 7 Sea Zone
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Solomon Islands to 44 Sea Zone
            1 battleship, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 1 transport moved from 44 Sea Zone to 47 Sea Zone
            2 infantry moved from 47 Sea Zone to Borneo
            2 fighters moved from 47 Sea Zone to Borneo
            2 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
    
        Combat - Americans
            Battle in Borneo
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                Americans win, taking Borneo from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Vologda
                Americans attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Americans win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters could not land in Borneo and were removed
            1 artillery moved from Eastern United States to 11 Sea Zone
            1 infantry moved from Eastern United States to 11 Sea Zone
            1 infantry moved from Eastern United States to 11 Sea Zone
            1 artillery moved from Central United States to 11 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 11 Sea Zone to 2 Sea Zone
            2 artilleries and 2 infantry moved from 2 Sea Zone to Greenland
            1 fighter moved from Eastern United States to 56 Sea Zone
            1 artillery moved from Hawaiian Islands to 53 Sea Zone
            1 artillery and 1 transport moved from 53 Sea Zone to 40 Sea Zone
            2 transports moved from 13 Sea Zone to 11 Sea Zone
            1 cruiser moved from 13 Sea Zone to 2 Sea Zone
            1 destroyer moved from 19 Sea Zone to 56 Sea Zone
            1 bomber moved from Hawaiian Islands to Western Australia
            1 fighter moved from Vologda to Caucasus
    
        Place Units - Americans
            1 carrier and 2 transports placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.50
    Japanese : 0.67
    

    Savegame

  • '18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Yakut S.S.R. to Evenki National Okrug
            2 infantry moved from Russia to Archangel
            1 armour moved from Russia to Kazakh S.S.R.
            2 artilleries and 11 infantry moved from Caucasus to Kazakh S.S.R.
            3 artilleries and 15 infantry moved from Russia to Kazakh S.S.R.
            1 fighter moved from Russia to Kazakh S.S.R.
            1 fighter moved from Russia to Archangel
            2 armour moved from Russia to Evenki National Okrug
                  Russians take Novosibirsk from Japanese
            1 armour moved from Russia to Kazakh S.S.R.
    
        Combat - Russians
            Battle in Evenki National Okrug
                Russians attack with 2 armour and 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 2 armour and 3 infantry in Evenki National Okrug, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Evenki National Okrug, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug
                    Russians roll dice for 2 armour and 1 infantry in Evenki National Okrug, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Evenki National Okrug, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Evenki National Okrug
                    Russians roll dice for 2 armour and 1 infantry in Evenki National Okrug, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Evenki National Okrug, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug
                Russians win, taking Evenki National Okrug from Germans with 2 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakh S.S.R.
                Russians attack with 2 armour, 5 artilleries, 1 fighter and 26 infantry
                Japanese defend with 1 armour, 3 artilleries and 10 infantry
                    Russians roll dice for 2 armour, 5 artilleries, 1 fighter and 26 infantry in Kazakh S.S.R., round 2 : 8/34 hits, 8.33 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries and 10 infantry in Kazakh S.S.R., round 2 : 6/14 hits, 4.83 expected hits
                    8 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Kazakh S.S.R.
                    Russians roll dice for 2 armour, 5 artilleries, 1 fighter and 20 infantry in Kazakh S.S.R., round 3 : 9/28 hits, 7.33 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Kazakh S.S.R., round 3 : 2/6 hits, 2.17 expected hits
                    2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from Japanese with 2 armour, 5 artilleries, 1 fighter and 18 infantry remaining. Battle score for attacker is 24
                Casualties for Russians: 8 infantry
                Casualties for Japanese: 1 armour, 3 artilleries and 10 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Caucasus
            1 fighter moved from Kazakh S.S.R. to Caucasus
            2 aaGuns moved from Caucasus to Kazakh S.S.R.
    
        Place Units - Russians
            4 infantry placed in Caucasus
            4 infantry placed in Russia
            Russians undo move 2.
            Russians undo move 1.
            8 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 2 fighters
            EDIT: Adding units owned by Russians to Russia: 2 fighters
            EDIT: Removing units owned by Russians from Kazakh S.S.R.: 2 aaGuns
            EDIT: Adding units owned by Russians to Russia: 2 aaGuns
            Russians undo move 1.
            3 infantry placed in Russia
            4 infantry placed in Caucasus
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : 0.67
    Japanese : 1.00
    

    Savegame

  • '18

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 3 armour and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from India to Trans-Jordan
                  British take Trans-Jordan from Germans
            1 infantry moved from India to Burma
                  British take Burma from Japanese
            1 carrier, 1 destroyer and 2 fighters moved from 15 Sea Zone to 17 Sea Zone
            1 armour moved from French West Africa to 23 Sea Zone
            1 armour and 1 transport moved from 23 Sea Zone to 8 Sea Zone
            1 armour moved from 8 Sea Zone to France
                  British take France from Germans
    
        Combat - British
            Battle in 17 Sea Zone
                British attack with 1 carrier, 1 destroyer and 2 fighters
                Germans defend with 1 battleship and 1 transport
                    British roll dice for 1 carrier, 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 carrier owned by the British lost in 17 Sea Zone
                    1 transport owned by the Germans lost in 17 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
                Casualties for British: 1 carrier
                Casualties for Germans: 1 battleship and 1 transport
    
        Non Combat Move - British
            2 fighters moved from 17 Sea Zone to India
            1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 8 Sea Zone
    
        Place Units - British
            3 armour placed in India
            1 destroyer placed in 8 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.50
    

    Savegame

  • '18

    TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 3 armour and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from India to Trans-Jordan
                  British take Trans-Jordan from Germans
            1 infantry moved from India to Burma
                  British take Burma from Japanese
            1 carrier, 1 destroyer and 2 fighters moved from 15 Sea Zone to 17 Sea Zone
            1 armour moved from French West Africa to 23 Sea Zone
            1 armour and 1 transport moved from 23 Sea Zone to 8 Sea Zone
            1 armour moved from 8 Sea Zone to France
                  British take France from Germans
    
        Combat - British
            Battle in 17 Sea Zone
                British attack with 1 carrier, 1 destroyer and 2 fighters
                Germans defend with 1 battleship and 1 transport
                    British roll dice for 1 carrier, 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 carrier owned by the British lost in 17 Sea Zone
                    1 transport owned by the Germans lost in 17 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
                Casualties for British: 1 carrier
                Casualties for Germans: 1 battleship and 1 transport
    
        Non Combat Move - British
            2 fighters moved from 17 Sea Zone to India
            1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 8 Sea Zone
    
        Place Units - British
            3 armour placed in India
            1 destroyer placed in 8 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 47 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.50
    

    Savegame

  • '18

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 battleship and 1 carrier moved from 47 Sea Zone to 48 Sea Zone
            2 fighters moved from 47 Sea Zone to 48 Sea Zone
            2 fighters moved from Borneo to 48 Sea Zone
            2 fighters moved from 56 Sea Zone to 48 Sea Zone
            1 bomber moved from Western Australia to 48 Sea Zone
            2 artilleries and 2 infantry moved from Greenland to 2 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
            2 artilleries and 2 infantry moved from 3 Sea Zone to Norway
                  Americans take Norway from Germans
    
        Combat - Americans
            Battle in 48 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 1 carrier and 6 fighters
                Japanese defend with 2 battleships, 1 carrier, 1 cruiser and 2 fighters
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier and 6 fighters in 48 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 2 fighters in 48 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 carrier owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 48 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber and 4 fighters in 48 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 2 fighters in 48 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits
                    2 fighters owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 48 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 48 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 battleship in 48 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 48 Sea Zone
                Americans win with 1 battleship, 1 bomber and 1 fighter remaining. Battle score for attacker is 22
                Casualties for Americans: 1 carrier and 5 fighters
                Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser and 2 fighters
    
        Non Combat Move - Americans
            1 fighter moved from 48 Sea Zone to 53 Sea Zone
            1 transport moved from 47 Sea Zone to 38 Sea Zone
            1 bomber moved from 48 Sea Zone to Wake Island
            1 artillery and 1 transport moved from 40 Sea Zone to 53 Sea Zone
            1 artillery moved from 53 Sea Zone to Hawaiian Islands
            2 artilleries moved from Western United States to 56 Sea Zone
            1 infantry moved from Western United States to 56 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone
            2 artilleries and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
            2 infantry moved from Vologda to Russia
            1 infantry moved from Central United States to 11 Sea Zone
            1 aaGun moved from Eastern United States to 11 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 23 Sea Zone
            1 aaGun and 1 infantry moved from 23 Sea Zone to French West Africa
            1 aaGun moved from Western United States to Western Canada
    
        Place Units - Americans
            1 artillery placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier and 1 transport placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 44 PUs; end with 45 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Americans : -1.67
    Japanese : -0.33
    

    Savegame

  • '18

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters moved from Russia to Caucasus
            4 artilleries moved from Kazakh S.S.R. to Caucasus
            4 infantry moved from Russia to Caucasus
            2 armour moved from Kazakh S.S.R. to Caucasus
            1 infantry moved from Kazakh S.S.R. to Sinkiang
                  Americans take Sinkiang from Japanese
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 2 armour, 4 artilleries, 2 fighters and 4 infantry
                Germans defend with 3 armour, 1 factory and 3 infantry
                    Russians roll dice for 2 armour, 4 artilleries, 2 fighters and 4 infantry in Caucasus, round 2 : 6/12 hits, 4.67 expected hits
                    Germans roll dice for 3 armour and 3 infantry in Caucasus, round 2 : 2/6 hits, 2.50 expected hits
                    2 infantry owned by the Russians, 3 infantry owned by the Germans and 3 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 2 armour, 4 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 21
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 armour and 3 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Caucasus to Russia
            1 artillery moved from Kazakh S.S.R. to Russia
            10 infantry moved from Kazakh S.S.R. to Russia
            6 infantry moved from Kazakh S.S.R. to Caucasus
            1 aaGun moved from Russia to Caucasus
            2 armour moved from Evenki National Okrug to Russia
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 1.33
    

    Savegame

  • '18

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 battleship, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from United Kingdom to 8 Sea Zone
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
            1 infantry moved from 14 Sea Zone to Morocco
                  British take Morocco from Germans
            1 armour moved from 14 Sea Zone to Morocco
            1 armour moved from Trans-Jordan to Libya
                  British take Egypt from Germans
                  British take Libya from Germans
            5 infantry moved from India to Burma
            2 fighters moved from India to Burma
            1 artillery moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 2 fighters and 5 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 5 infantry in Burma, round 2 : 5/8 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 armour moved from India to Trans-Jordan
            1 infantry moved from India to Persia
            1 aaGun moved from India to Burma
            2 fighters moved from Burma to India
            1 fighter moved from India to Trans-Jordan
            1 carrier, 3 destroyers and 2 fighters moved from 8 Sea Zone to 14 Sea Zone
            1 destroyer moved from 17 Sea Zone to 14 Sea Zone
            1 infantry moved from Eastern Canada to Central United States
            1 infantry moved from Western Australia to Eastern Australia
            1 armour moved from India to Burma
            1 armour moved from India to Burma
            4 infantry moved from India to Burma
    
        Place Units - British
            3 infantry placed in India
            1 battleship and 1 transport placed in 7 Sea Zone
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    British : 2.67
    Japanese : -0.67
    

    Savegame

  • '18

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Norway to Finland
                  Americans take Finland from Germans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 transport moved from 38 Sea Zone to 40 Sea Zone
            1 transport moved from 56 Sea Zone to 65 Sea Zone
            1 infantry moved from Alaska to 65 Sea Zone
            1 aaGun moved from Western Canada to 65 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone
            1 aaGun and 1 infantry moved from 56 Sea Zone to Western United States
            1 fighter moved from 56 Sea Zone to 53 Sea Zone
            1 transport moved from 53 Sea Zone to 56 Sea Zone
            1 artillery moved from Western United States to 56 Sea Zone
            1 artillery and 1 transport moved from 56 Sea Zone to 53 Sea Zone
            1 artillery moved from 53 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 fighters, 2 submarines and 1 transport placed in 56 Sea Zone
            2 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 23 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 11 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 2 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
            EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
            EDIT: Adding units owned by Americans to Greenland: 1 artillery and 1 infantry
            EDIT: Removing units owned by Americans from Greenland: 1 infantry
            EDIT: Removing units owned by Americans from Greenland: 1 artillery
            EDIT: Removing units owned by Americans from 2 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to French West Africa: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to 23 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Savegame

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