OkâŚ. So another question. What would you consider the best naval defense against 1-3 German subs and 2-4 planes?
I superior force. Use the battle calculator to tell you if theyâd win or not, and if they wouldâŚdonât move in yet. Itâs up to you to place your units in harmâs way. The US has the luxury of waiting until they want to or need to move in without fear of someone attacking their capital.
The âbestâ naval defense depends on what your strategy is. I find carriers essential in the Pacific, and often judge if I have the upper hand by a carrier count of the Allies vs. Japan. If Japan has 6 loaded carriers to your 2, Japan is probably winning at the moment. In Europe, I tend to go with more offshore rolls if Iâm feeling offensive, or just stick with destroyers and strat bombers that can land in Gibraltar and England and hit just about anywhere.
Back to your example. I assume the subs are by Western Germany and the planes are in Normandy or carrier based. Iâd askâŚwhy do you NEED to move in to Gibraltar this turn to put your fleet at risk? Wait another round and add 4 more destroyers, another carrier and planes, or other round of purchases to your fleet. Germany usually doesnât have the same capacity to match your purchases if they want to make progress vs. Russia at all. Take your time and build up, then move in.
One easy rule is to add up hits and attack power. If they have 3 subs and 2 ftr 2 tac, thatâs 20 atk and 7 hits. make sure you have 1.5 times the number of hits and youâre probably good. Go in with 12 destroyers. or 2 loaded carriers and 4 dds. Carriers are great because they bring extra 4âs into the fight, and if youâre hard up for money, the UK or France can land their planes on your carrier if youâre thinking pure defense.