TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_minor; Remaining resources: 34 PUs;
Russians buy 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Bryansk to Smolensk
1 armour and 3 mech_infantrys moved from Russia to Archangel
1 infantry moved from Bryansk to Belarus
1 armour moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Bessarabia to Ukraine
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
21 infantry moved from Novosibirsk to Kansu
1 fighter moved from Russia to Kansu
1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Belarus
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Kansu
Russians attack with 1 fighter and 21 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter and 21 infantry in Kansu, round 2 : 3/22 hits, 4,00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 20 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour and 3 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 1 armour and 3 mech_infantrys in Archangel, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Archangel
3 artilleries and 3 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Bryansk to Smolensk
2 aaGuns moved from Novosibirsk to Kansu
1 fighter moved from Kansu to Vologda
2 infantry moved from Bryansk to Belarus
Place Units - Russians
1 fighter placed in Russia
2 mech_infantrys placed in Volgograd
1 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
7 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 62 Sea Zone
1 fighter moved from Caroline Islands to 62 Sea Zone
2 fighters moved from Caroline Islands to 54 Sea Zone
3 artilleries and 5 infantry moved from Java to 42 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 42 Sea Zone to 62 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to Victoria
1 infantry moved from 62 Sea Zone to Victoria
1 fighter moved from New Guinea to Victoria
1 infantry moved from Yunnan to Burma
1 armour moved from Szechwan to Burma
1 armour moved from Hunan to Burma
1 armour moved from Kweichow to Burma
2 fighters moved from Kweichow to Burma
1 fighter moved from Kwangsi to Burma
1 bomber moved from New Guinea to Burma
4 fighters and 4 tactical_bombers moved from New Guinea to New South Wales
1 armour moved from Suiyuyan to Szechwan
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Manchuria to Anhwe
1 fighter moved from Anhwe to Shan State
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
2 artilleries and 11 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
Combat - Japanese
Battle in New Britain
Battle in Midway
Battle in Solomon Islands
Battle in Wake Island
Battle in 62 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 5 transports
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 5 transports in 62 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking New Britain from ANZAC, taking Midway from Americans, taking Solomon Islands from ANZAC, taking Wake Island from Americans, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter and 5 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in New South Wales
Japanese attack with 2 artilleries, 4 fighters, 6 infantry and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
AA fire in New South Wales : 1/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese lost in New South Wales
Japanese roll dice for 2 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers in New South Wales, round 2 : 7/15 hits, 6.00 expected hits
ANZAC roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 5 infantry in New South Wales, round 2 : 4/8 hits, 3.00 expected hits
4 infantry owned by the Japanese, 5 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 3 tactical_bombers in New South Wales, round 3 : 6/11 hits, 5.33 expected hits
ANZAC roll dice for 2 artilleries and 1 fighter in New South Wales, round 3 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales
Japanese destroys 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 6 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 2 artilleries, 1 fighter and 5 infantry
Battle in Victoria
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Victoria, round 2 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery in Victoria, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Victoria, round 3 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Victoria, round 4 : 2/3 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Victoria
Japanese win, taking Victoria from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 54 Sea Zone
Japanese attack with 2 destroyers and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 destroyers and 2 fighters in 54 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 3 armour, 1 bomber, 3 fighters and 1 infantry
British defend with 1 aaGun, 1 artillery and 3 infantry; Chinese defend with 1 fighter
AA fire in Burma : 0/3 hits, 0.50 expected hits
Japanese roll dice for 3 armour, 1 bomber, 3 fighters and 1 infantry in Burma, round 2 : 4/8 hits, 3.83 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 1/5 hits, 2.00 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in Burma
Japanese roll dice for 3 armour, 1 bomber and 3 fighters in Burma, round 3 : 5/7 hits, 3.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 fighter in Burma, round 3 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 infantry
Casualties for British: 1 aaGun, 1 artillery and 3 infantry
Casualties for Chinese: 1 fighter
Non Combat Move - Japanese
1 bomber moved from Burma to Yunnan
1 fighter moved from Shan State to Yunnan
3 fighters moved from Burma to French Indo China
4 fighters moved from New South Wales to 62 Sea Zone
1 fighter moved from Victoria to 62 Sea Zone
3 tactical_bombers moved from New South Wales to 62 Sea Zone
1 fighter moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 54 Sea Zone to New Guinea
2 battleships and 5 carriers moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
8 submarines moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Manchuria
3 artilleries and 3 infantry placed in Japan
1 destroyer and 3 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
AA fire in Burma : : -0.50
ANZAC : 0.50
Americans : -0.33
AA fire in New South Wales : : 0.00
UK_Pacific : 1.00
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 83 PUs;
Americans buy 1 aaGun, 1 armour, 3 carriers, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from India to Kweichow
1 tactical_bomber moved from 63 Sea Zone to 49 Sea Zone
1 submarine moved from 63 Sea Zone to 49 Sea Zone
1 submarine moved from 49 Sea Zone to 47 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from 63 Sea Zone to 54 Sea Zone
3 fighters moved from New Zealand to 54 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 97 Sea Zone to 95 Sea Zone
4 fighters moved from Morocco to 95 Sea Zone
1 bomber moved from Morocco to 95 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
23 infantry moved from India to Burma
1 armour moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 armour, 1 fighter and 23 infantry
Japanese defend with 1 armour
British roll dice for 1 armour, 1 fighter and 23 infantry in Burma, round 2 : 5/25 hits, 4,83 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 fighter and 23 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Burma to India
1 aaGun moved from India to Burma
2 infantry and 1 mech_infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from 39 Sea Zone to India
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Persia
1 armour placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 marine and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 marine and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Bulgaria
1 bomber moved from Southern Italy to Bulgaria
4 fighters moved from Southern Italy to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to 95 Sea Zone
2 artilleries and 4 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 destroyer and 5 fighters
Americans defend with 1 destroyer, 2 submarines and 1 transport
Italians roll dice for 1 destroyer and 5 fighters in 95 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 95 Sea Zone
1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 27
Casualties for Americans: 1 destroyer, 2 submarines and 1 transport
Battle in Bulgaria
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 marine
Italians roll dice for 1 bomber and 1 fighter in Bulgaria, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 marine in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Bulgaria
Italians roll dice for 1 bomber in Bulgaria, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 marine in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Italians and 1 marine owned by the Americans lost in Bulgaria
Americans win with no units remaining. Battle score for attacker is -17
Casualties for Italians: 1 bomber and 1 fighter
Casualties for Americans: 1 marine
Battle in Northern Italy
Italians attack with 2 artilleries and 4 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Northern Italy, round 2 : 2/6 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
5 fighters moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Southern Italy to Archangel
3 infantry moved from Novgorod to Archangel
1 artillery moved from Baltic States to Belarus
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 mech_infantry moved from 109 Sea Zone to Eire
2 fighters moved from Western Germany to 109 Sea Zone
2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
2 armour and 2 mech_infantrys moved from Yugoslavia to Albania
Italians take Albania from Americans
2 armour and 2 mech_infantrys moved from Albania to Greece
5 armour and 5 mech_infantrys moved from Romania to Greece
Germans take Bulgaria from Americans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Belarus
1 armour moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Greece
Combat - Germans
Battle in Eire
Battle in Greece
Germans attack with 7 armour, 1 fighter and 7 mech_infantrys
Americans defend with 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 4 fighters and 1 infantry
AA fire in Greece : 0/1 hits, 0.17 expected hits
Germans roll dice for 7 armour, 1 fighter and 7 mech_infantrys in Greece, round 2 : 4/15 hits, 5.17 expected hits
Americans roll dice for 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 infantry in Greece, round 2 : 2/7 hits, 3.67 expected hits
1 aaGun owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Greece
Germans roll dice for 7 armour, 1 fighter and 5 mech_infantrys in Greece, round 3 : 1/13 hits, 4.83 expected hits
Americans roll dice for 4 fighters in Greece, round 3 : 1/4 hits, 2.67 expected hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
Germans roll dice for 7 armour, 1 fighter and 4 mech_infantrys in Greece, round 4 : 4/12 hits, 4.67 expected hits
Americans roll dice for 3 fighters in Greece, round 4 : 1/3 hits, 2.00 expected hits
3 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
Germans win, taking Eire from British, taking Greece from Americans with 7 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 50
Casualties for Germans: 4 mech_infantrys
Casualties for Americans: 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys in Belarus, round 2 : 3/7 hits, 2.17 expected hits
Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Belarus, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Archangel
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 armour and 3 mech_infantrys
Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 armour and 3 mech_infantrys in Archangel, round 2 : 3/5 hits, 2.00 expected hits
1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel
retreated to Archangel
Russians win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Archangel to Novgorod
1 fighter moved from Belarus to Novgorod
1 aaGun moved from Eastern Poland to Bessarabia
5 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Greece to Southern Italy
Place Units - Germans
3 artilleries placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
EDIT: Adding units owned by Germans to Germany: 3 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -5.50
AA fire in Greece : : -0.17
Americans : -4.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Southern Italy to Archangel
3 infantry moved from Novgorod to Archangel
1 artillery moved from Baltic States to Belarus
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 mech_infantry moved from 109 Sea Zone to Eire
2 fighters moved from Western Germany to 109 Sea Zone
2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
2 armour and 2 mech_infantrys moved from Yugoslavia to Albania
Italians take Albania from Americans
2 armour and 2 mech_infantrys moved from Albania to Greece
5 armour and 5 mech_infantrys moved from Romania to Greece
Germans take Bulgaria from Americans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Belarus
1 armour moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Greece
Combat - Germans
Battle in Eire
Battle in Greece
Germans attack with 7 armour, 1 fighter and 7 mech_infantrys
Americans defend with 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 4 fighters and 1 infantry
AA fire in Greece : 0/1 hits, 0.17 expected hits
Germans roll dice for 7 armour, 1 fighter and 7 mech_infantrys in Greece, round 2 : 4/15 hits, 5.17 expected hits
Americans roll dice for 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 infantry in Greece, round 2 : 2/7 hits, 3.67 expected hits
1 aaGun owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Greece
Germans roll dice for 7 armour, 1 fighter and 5 mech_infantrys in Greece, round 3 : 1/13 hits, 4.83 expected hits
Americans roll dice for 4 fighters in Greece, round 3 : 1/4 hits, 2.67 expected hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
Germans roll dice for 7 armour, 1 fighter and 4 mech_infantrys in Greece, round 4 : 4/12 hits, 4.67 expected hits
Americans roll dice for 3 fighters in Greece, round 4 : 1/3 hits, 2.00 expected hits
3 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
Germans win, taking Eire from British, taking Greece from Americans with 7 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 50
Casualties for Germans: 4 mech_infantrys
Casualties for Americans: 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys in Belarus, round 2 : 3/7 hits, 2.17 expected hits
Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Belarus, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Archangel
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 armour and 3 mech_infantrys
Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 armour and 3 mech_infantrys in Archangel, round 2 : 3/5 hits, 2.00 expected hits
1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel
retreated to Archangel
Russians win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Archangel to Novgorod
1 fighter moved from Belarus to Novgorod
1 aaGun moved from Eastern Poland to Bessarabia
5 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Greece to Southern Italy
Place Units - Germans
3 artilleries placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
EDIT: Adding units owned by Germans to Germany: 3 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -5.50
AA fire in Greece : : -0.17
Americans : -4.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Southern Italy to Archangel
3 infantry moved from Novgorod to Archangel
1 artillery moved from Baltic States to Belarus
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 mech_infantry moved from 109 Sea Zone to Eire
2 fighters moved from Western Germany to 109 Sea Zone
2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
2 armour and 2 mech_infantrys moved from Yugoslavia to Albania
Italians take Albania from Americans
2 armour and 2 mech_infantrys moved from Albania to Greece
5 armour and 5 mech_infantrys moved from Romania to Greece
Germans take Bulgaria from Americans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Belarus
1 armour moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Greece
Combat - Germans
Battle in Eire
Battle in Greece
Germans attack with 7 armour, 1 fighter and 7 mech_infantrys
Americans defend with 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 4 fighters and 1 infantry
AA fire in Greece : 0/1 hits, 0.17 expected hits
Germans roll dice for 7 armour, 1 fighter and 7 mech_infantrys in Greece, round 2 : 4/15 hits, 5.17 expected hits
Americans roll dice for 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 infantry in Greece, round 2 : 2/7 hits, 3.67 expected hits
1 aaGun owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Greece
Germans roll dice for 7 armour, 1 fighter and 5 mech_infantrys in Greece, round 3 : 1/13 hits, 4.83 expected hits
Americans roll dice for 4 fighters in Greece, round 3 : 1/4 hits, 2.67 expected hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
Germans roll dice for 7 armour, 1 fighter and 4 mech_infantrys in Greece, round 4 : 4/12 hits, 4.67 expected hits
Americans roll dice for 3 fighters in Greece, round 4 : 1/3 hits, 2.00 expected hits
3 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
Germans win, taking Eire from British, taking Greece from Americans with 7 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 50
Casualties for Germans: 4 mech_infantrys
Casualties for Americans: 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys in Belarus, round 2 : 3/7 hits, 2.17 expected hits
Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Belarus, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Archangel
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 armour and 3 mech_infantrys
Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 armour and 3 mech_infantrys in Archangel, round 2 : 3/5 hits, 2.00 expected hits
1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel
retreated to Archangel
Russians win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Archangel to Novgorod
1 fighter moved from Belarus to Novgorod
1 aaGun moved from Eastern Poland to Bessarabia
5 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Greece to Southern Italy
Place Units - Germans
3 artilleries placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
EDIT: Adding units owned by Germans to Germany: 3 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yenisey: 1 aaGun
EDIT: Adding units owned by Japanese to Evenkiyskiy: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -5.50
AA fire in Greece : : -0.17
Americans : -4.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 3x factory_minor; Remaining resources: 33 PUs;
Russians buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Russia to Belarus
5 artilleries and 4 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
2 armour and 2 mech_infantrys moved from Archangel to Belarus
2 infantry moved from Kansu to Shensi
1 fighter moved from Vologda to Belarus
Combat - Russians
Battle in Bessarabia
Russians attack with 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Shensi
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 5 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 2 mech_infantrys
Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 7/17 hits, 6,33 expected hits
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 5 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
2 fighters moved from Belarus to Russia
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 infantry moved from Smolensk to Archangel
4 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
2 armour moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Kazakhstan
2 aaGuns and 18 infantry moved from Kansu to Timguska
Place Units - Russians
3 infantry placed in Ukraine
6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 5 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Victoria to South Australia
Japanese take South Australia from ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery moved from Victoria to 62 Sea Zone
7 fighters and 3 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 fighter moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo China
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Anhwe to Shensi
2 armour moved from Manchuria to Anhwe
1 fighter moved from Chahar to Shensi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 5/11 hits, 5.83 expected hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Japanese win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Shensi, round 2 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Shensi
Japanese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Shensi, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Shensi, round 5 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Shensi, round 6 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shensi
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Shensi to Hunan
2 artilleries, 2 battleships, 5 carriers and 5 transports moved from 62 Sea Zone to 42 Sea Zone
7 fighters and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New Guinea to French Indo China
3 artilleries and 2 infantry moved from Japan to 6 Sea Zone
3 artilleries, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
9 submarines moved from 33 Sea Zone to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
Place Units - Japanese
5 fighters placed in Japan
3 infantry placed in New South Wales
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 aaGun, 2 artilleries and 11 infantry
EDIT: Adding units owned by Japanese to Yenisey: 1 aaGun, 2 artilleries and 11 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 74 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 harbour, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Western United States to 109 Sea Zone
1 bomber moved from Morocco to 109 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 fighter moved from Norway to 114 Sea Zone
2 submarines moved from 127 Sea Zone to 114 Sea Zone
1 submarine moved from 120 Sea Zone to 109 Sea Zone
1 submarine moved from 121 Sea Zone to 109 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 106 Sea Zone to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
1 battleship moved from 116 Sea Zone to 114 Sea Zone
3 armour and 3 mech_infantrys moved from Austria to France
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France
2 artilleries and 3 infantry moved from Austria to Yugoslavia
1 fighter moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
2 bombers moved from Germany to 113 Sea Zone
1 tactical_bomber moved from Germany to 114 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 7 PUs;
Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Greece
Italians take Greece from Americans
Combat - Italians
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Tambov to Novosibirsk
1 infantry moved from Tambov to Rostov
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
1 artillery moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern Italy
1 aaGun and 2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Italians collect 15 PUs (2 lost to blockades); end with 22 PUs
Round: 17
Combat Move - Russians
1 fighter moved from Kansu to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Kansu to Olgiy
1 fighter moved from Kansu to Olgiy
Combat - Russians
Battle in Olgiy
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Olgiy, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Olgiy, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Olgiy, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Olgiy, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Olgiy, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Olgiy, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Olgiy
1 fighter owned by the Russians retreated
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
1 infantry owned by the Germans lost in Kazakhstan
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Kansu
1 fighter moved from Olgiy to Kansu
Turn Complete - Russians
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs;
Germans buy 3 armour, 1 artillery, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 armour moved from Southern Persia to Iraq
3 infantry moved from Northwest Persia to Iraq
1 carrier and 3 transports moved from 99 Sea Zone to 83 Sea Zone
1 submarine moved from 97 Sea Zone to 100 Sea Zone
6 fighters and 5 tactical_bombers moved from France to Southern Italy
2 artilleries and 6 infantry moved from Normandy Bordeaux to France
2 artilleries and 5 infantry moved from Holland Belgium to Western Germany
7 armour, 7 artilleries, 20 infantry and 7 mech_infantrys moved from Eastern Poland to Southern Belarus
2 armour and 2 mech_infantrys moved from Poland to Southern Belarus
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Leningrad to Western Germany
5 bombers and 2 fighters moved from Leningrad to Russia
2 armour, 16 artilleries, 32 infantry and 2 mech_infantrys moved from Novgorod to Smolensk
1 infantry moved from Vologda to Novgorod
3 artilleries moved from Leningrad to Northern Belarus
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/5 hits, 0.83 expected hits
Bombing raid in Russia rolls: 8,3,5,8,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Smolensk
Germans attack with 2 armour, 16 artilleries, 32 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 16 artilleries, 32 infantry and 2 mech_infantrys in Smolensk, round 2 : 19/52 hits, 15.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour, 16 artilleries, 32 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern Caucasus to Egypt
4 aaGuns moved from Novgorod to Smolensk
5 bombers and 2 fighters moved from Russia to Southern Belarus
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
3 armour placed in Leningrad
3 fighters placed in Egypt
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 1 infantry moved from Volgograd to Caucasus
3 artilleries and 3 infantry moved from Rostov to Caucasus
1 infantry moved from Tsagaan Olom to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 bomber moved from Volgograd to Suiyuyan
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 armour moved from Eastern Poland to Romania
Russians take Romania from Germans
1 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Samara to Sikang
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 bomber moved from Buyant-Uhaa to Sikang
1 fighter moved from Volgograd to Northwest Persia
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Suiyuyan
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Northwest Persia
1 infantry owned by the Italians lost in Northwest Persia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Sikang
Russians attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 2 mech_infantrys in Sikang, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 5 artilleries and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 5 artilleries and 4 infantry in Caucasus, round 2 : 3/9 hits, 3,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Caucasus
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 5 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 aaGun moved from Rostov to Caucasus
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
1 aaGun, 2 artilleries and 2 infantry moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Bryansk to Eastern Poland
2 artilleries and 4 infantry moved from Tambov to Bryansk
1 artillery and 6 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Northwest Persia to Volgograd
2 artilleries and 1 infantry moved from Archangel to Novgorod
2 artilleries moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Jehol to Shantung
2 aaGuns and 18 infantry moved from Buyant-Uhaa to Central Mongolia
Russians take Central Mongolia from Mongolians
1 infantry and 1 mech_infantry moved from Dzavhan to Central Mongolia
1 bomber moved from Suiyuyan to Kansu
1 bomber moved from Sikang to Kansu
Place Units - Russians
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs