TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 82 to 83
EDIT: Turning off Edit Mode
Japanese buy 1 armour, 3 infantry, 2 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
1 armour moved from Anhwe to Szechwan
1 infantry moved from Hunan to Yunnan
1 armour moved from Anhwe to Kweichow
1 armour moved from Anhwe to Hunan
1 armour moved from Anhwe to Hopei
1 armour moved from Anhwe to Suiyuyan
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 armour and 1 mech_infantry moved from Yenisey to Kansu
Japanese take Timguska from Russians
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 fighters moved from Suiyuyan to Sikang
1 fighter moved from Chahar to Kansu
1 fighter moved from Chahar to Shensi
1 fighter moved from Chahar to Hopei
Combat - Japanese
Battle in Western Australia
Battle in 54 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 5 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer, 5 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 7/11 hits, 6.17 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 fighter in Hopei, round 3 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Hopei
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Sikang
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kansu, round 2 : 3/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hopei to Kwangsi
1 fighter moved from Shensi to Anhwe
1 fighter moved from Sikang to Kweichow
1 fighter moved from Sikang to Kweichow
1 fighter moved from Kansu to Chahar
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 transports moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 2 transports moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships and 5 carriers moved from 46 Sea Zone to 33 Sea Zone
5 fighters moved from 54 Sea Zone to New Guinea
4 tactical_bombers moved from 54 Sea Zone to New Guinea
1 bomber moved from 54 Sea Zone to New Guinea
2 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Japan to Caroline Islands
3 artilleries and 5 infantry moved from 42 Sea Zone to Java
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
3 infantry placed in French Indo China
10 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 0.33
Japanese : 0.83
Savegame