Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 2 mech_infantrys moved from Syria to Egypt
2 bombers and 1 fighter moved from Persia to Egypt
2 fighters moved from 81 Sea Zone to Egypt
Combat - British
Battle in Egypt
British attack with 2 armour, 2 bombers, 3 fighters and 2 mech_infantrys
Italians defend with 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 2 armour, 2 bombers, 3 fighters and 2 mech_infantrys in Egypt, round 2 : 2/9 hits, 4,17 expected hits
Italians roll dice for 5 artilleries and 5 infantry in Egypt, round 2 : 4/10 hits, 3,33 expected hits
2 mech_infantrys owned by the British, 2 infantry owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
British roll dice for 1 armour, 2 bombers and 2 fighters in Egypt, round 3 : 3/5 hits, 2,83 expected hits
Italians roll dice for 5 artilleries and 3 infantry in Egypt, round 3 : 2/8 hits, 2,67 expected hits
3 infantry owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
retreated to Egypt
Italians win with 5 artilleries remaining. Battle score for attacker is -25
Casualties for British: 2 armour, 2 fighters and 2 mech_infantrys
Casualties for Italians: 5 infantry
Non Combat Move - British
2 bombers and 1 fighter moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Persia to Trans-Jordan
1 aaGun, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
3 aaGuns, 1 artillery and 25 infantry moved from India to Burma
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 fighter placed in Union of South Africa
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
British : -2,00
Italians : 0,00
Test summary from TripleA, engine version: 1.9, time: 11:41:28 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
4 artilleries moved from Egypt to Trans-Jordan
6 fighters moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine and 1 transport
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 bomber
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 4 artilleries and 6 fighters
British defend with 1 aaGun, 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys; Americans defend with 1 armour
AA fire in Trans-Jordan : 0/3 hits, 0.50 expected hits
Italians roll dice for 4 artilleries and 6 fighters in Trans-Jordan, round 2 : 5/10 hits, 4.33 expected hits
British roll dice for 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 3/7 hits, 2.17 expected hits
1 mech_infantry owned by the British, 1 aaGun owned by the British, 2 bombers owned by the British, 3 artilleries owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 artillery and 6 fighters in Trans-Jordan, round 3 : 4/7 hits, 3.33 expected hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 3 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Americans and 1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 6 fighters remaining. Battle score for attacker is 38
Casualties for Italians: 3 artilleries
Casualties for British: 1 aaGun, 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 armour
Non Combat Move - Italians
6 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
Italians collect 11 PUs (2 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -0.67
Americans : 0.83
AA fire in Trans-Jordan : : -0.50
This has certainly been a very swingy game for these dice, eh? On both our parts!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
You collected now two times in a row the IJ NO for Japan.
I changed the territory ownership now to neutral Axis so it can’t be automatically collected in future turn since we Keep forgetting About it.
Remeber now to add 1 IPC per turn to your income.
You purchased those two turns Infantry, so you should Scratch to Inf out.
Thank you.
Ah, Neutral Axis. That’s a good idea. I was trying to think of something that wouldn’t mess up landing options.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 armour
EDIT: Turning off Edit Mode
3 bombers moved from Novgorod to Russia
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Western Germany to 91 Sea Zone
Need to know what plnes you want to scramble here.
And I removed a Japanese tank to make up for the 6.
Oh, and I didn’t mean to include the empty transport there - i’ll edit that later.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Novgorod to 98 Sea Zone
3 mech_infantrys moved from Novgorod to Belarus
9 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Novgorod to Russia
1 bomber moved from Novgorod to Russia
1 mech_infantry moved from Eastern Poland to Belarus
3 fighters moved from Western Germany to 91 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 armour
EDIT: Turning off Edit Mode
1 bomber moved from Novgorod to 98 Sea Zone
3 mech_infantrys moved from Novgorod to Belarus
9 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Novgorod to Russia
1 bomber moved from Novgorod to Russia
1 mech_infantry moved from Eastern Poland to Belarus
3 fighters moved from Western Germany to 91 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
LOL OK this should work now. Removed the tank to make up for the 6 from Japan. What would you like to scramble?
Two UK and the Fra Ftr, please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 armour
EDIT: Turning off Edit Mode
1 bomber moved from Novgorod to 98 Sea Zone
3 mech_infantrys moved from Novgorod to Belarus
9 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Novgorod to Russia
1 bomber moved from Novgorod to Russia
1 mech_infantry moved from Eastern Poland to Belarus
3 fighters moved from Western Germany to 91 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
Combat - Germans
Americans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in 98 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 1 destroyer and 5 fighters
British defend with 3 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier and 2 transports
Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 5 fighters in 91 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
Americans roll dice for 1 carrier, 4 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
1 destroyer owned by the Germans, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 carriers and 4 fighters in 91 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
Americans roll dice for 2 fighters and 2 transports in 91 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 carrier owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
Germans roll dice for 1 carrier and 4 fighters in 91 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans, 1 transport owned by the Americans and 1 fighter owned by the French lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier and 3 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 carrier and 2 transports
Casualties for British: 3 fighters and 1 tactical_bomber
Casualties for French: 1 fighter
Non Combat Move - Germans
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 98 Sea Zone to Egypt
1 bomber moved from Russia to Belarus
Place Units - Germans
1 carrier placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
2 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : 0.67
Americans : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 32 PUs;
Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 artillery moved from Ukraine to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns and 22 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 82 to 83
EDIT: Turning off Edit Mode
Japanese buy 1 armour, 3 infantry, 2 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
1 armour moved from Anhwe to Szechwan
1 infantry moved from Hunan to Yunnan
1 armour moved from Anhwe to Kweichow
1 armour moved from Anhwe to Hunan
1 armour moved from Anhwe to Hopei
1 armour moved from Anhwe to Suiyuyan
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 armour and 1 mech_infantry moved from Yenisey to Kansu
Japanese take Timguska from Russians
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 fighters moved from Suiyuyan to Sikang
1 fighter moved from Chahar to Kansu
1 fighter moved from Chahar to Shensi
1 fighter moved from Chahar to Hopei
Combat - Japanese
Battle in Western Australia
Battle in 54 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 5 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer, 5 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 7/11 hits, 6.17 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 fighter in Hopei, round 3 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Hopei
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Sikang
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kansu, round 2 : 3/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hopei to Kwangsi
1 fighter moved from Shensi to Anhwe
1 fighter moved from Sikang to Kweichow
1 fighter moved from Sikang to Kweichow
1 fighter moved from Kansu to Chahar
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 transports moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 2 transports moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships and 5 carriers moved from 46 Sea Zone to 33 Sea Zone
5 fighters moved from 54 Sea Zone to New Guinea
4 tactical_bombers moved from 54 Sea Zone to New Guinea
1 bomber moved from 54 Sea Zone to New Guinea
2 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Japan to Caroline Islands
3 artilleries and 5 infantry moved from 42 Sea Zone to Java
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
3 infantry placed in French Indo China
10 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 0.33
Japanese : 0.83
@Shin-Ji plus 1 ipc for iwo jima
I switched out Angola to be Japanese so I wouldn’t have to remember that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from Burma to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
1 artillery owned by the British retreated to Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter moved from Iraq to India
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Union of South Africa to 80 Sea Zone
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 aaGuns moved from Burma to India
20 infantry moved from Burma to India
Place Units - British
1 factory_minor placed in Iraq
2 infantry placed in Persia
2 armour placed in Union of South Africa
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -1,67
Italians : 0,67
Japanese : 0,00