@farmboy said in L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54):
@AndrewAAGamer I’m getting very lucky defensive dice here.
Yeah - so far. I am hoping it will even out soon.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 19 PUs;
Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Holland Belgium to 99 Sea Zone
4 fighters moved from Holland Belgium to Southern Italy
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 cruiser
Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 99 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
1 bomber and 2 fighters moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,5
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 infantry
EDIT: Adding units owned by Italians to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.67
British : -0.33
Americans : -0.50
Used the edit to keep it to the original die rolls (by deleting the one Italian Inf in Sudan). Sorry about this.
All fine no worries.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Morocco
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 92 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
9 armour, 14 artilleries, 25 infantry and 11 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
9 mech_infantrys moved from Eastern Poland to Belarus
9 mech_infantrys moved from Belarus to Bryansk
3 bombers moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Belarus to Bryansk
Obviously you will scramble, but I want to know if you will scramble the French fighter or not.
I’m going to change my buy. Instead of the 8 trucks and 5 tanks, I’ll buy
5 Ftr
3 MInf
Eh, I’m impatient :v I’ll assume a full USA scramble - you can swap it out later.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 92 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
9 armour, 14 artilleries, 25 infantry and 11 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
9 mech_infantrys moved from Eastern Poland to Belarus
9 mech_infantrys moved from Belarus to Bryansk
3 bombers moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Belarus to Bryansk
Combat - Germans
Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Germans attack with 1 bomber, 5 fighters, 4 submarines and 1 tactical_bomber
British defend with 2 fighters; Americans defend with 2 carriers, 2 destroyers, 3 fighters and 1 transport
Germans roll dice for 4 submarines in 92 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Americans roll dice for 2 carriers, 2 destroyers, 5 fighters and 1 transport in 92 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
2 destroyers owned by the Americans, 4 submarines owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Americans and 1 fighter owned by the British lost in 92 Sea Zone
Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits
Americans roll dice for 4 fighters and 1 transport in 92 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
2 fighters owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 92 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 fighters and 1 transport in 92 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Germans, 1 bomber owned by the Germans and 2 fighters owned by the Americans lost in 92 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is 1
Casualties for Germans: 1 bomber, 5 fighters, 4 submarines and 1 tactical_bomber
Casualties for Americans: 2 carriers, 2 destroyers and 3 fighters
Casualties for British: 2 fighters
Battle in Bryansk
Germans attack with 11 armour, 14 artilleries, 3 bombers, 25 infantry and 22 mech_infantrys
Russians defend with 3 aaGuns, 2 armour, 7 artilleries, 52 infantry, 3 mech_infantrys and 1 tactical_bomber
AA fire in Bryansk : 0/3 hits, 0.50 expected hits
Germans roll dice for 11 armour, 14 artilleries, 3 bombers, 25 infantry and 22 mech_infantrys in Bryansk, round 2 : 24/75 hits, 22.33 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 7 artilleries, 52 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 21/65 hits, 22.17 expected hits
21 infantry owned by the Russians, 21 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 11 armour, 14 artilleries, 3 bombers, 4 infantry and 22 mech_infantrys in Bryansk, round 3 : 15/54 hits, 18.83 expected hits
Russians roll dice for 2 armour, 7 artilleries, 31 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 18/44 hits, 15.17 expected hits
15 infantry owned by the Russians, 4 infantry owned by the Germans and 14 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 11 armour, 14 artilleries, 3 bombers and 8 mech_infantrys in Bryansk, round 4 : 13/36 hits, 14.83 expected hits
Russians roll dice for 2 armour, 7 artilleries, 16 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 12/29 hits, 10.17 expected hits
13 infantry owned by the Russians, 4 artilleries owned by the Germans and 8 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 11 armour, 10 artilleries and 3 bombers in Bryansk, round 5 : 6/24 hits, 10.83 expected hits
Russians roll dice for 2 armour, 7 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 5 : 7/16 hits, 5.83 expected hits
3 mech_infantrys owned by the Russians, 3 infantry owned by the Russians and 7 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 11 armour, 3 artilleries and 3 bombers in Bryansk, round 6 : 4/17 hits, 8.50 expected hits
Russians roll dice for 2 armour, 7 artilleries and 1 tactical_bomber in Bryansk, round 6 : 5/10 hits, 3.83 expected hits
4 artilleries owned by the Russians, 3 artilleries owned by the Germans and 2 armour owned by the Germans lost in Bryansk
9 armour owned by the Germans retreated to Belarus
Russians win with 2 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -32
Casualties for Germans: 2 armour, 14 artilleries, 25 infantry and 22 mech_infantrys
Casualties for Russians: 3 aaGuns, 4 artilleries, 52 infantry and 3 mech_infantrys
Non Combat Move - Germans
3 bombers moved from Bryansk to Novgorod
3 artilleries moved from Novgorod to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
2 armour and 8 mech_infantrys placed in Western Germany
3 armour placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 8 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 2 armour
EDIT: Removing units owned by Germans from Germany: 3 armour
EDIT: Adding units owned by Germans to Novgorod: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 4 fighters
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -11.50
AA fire in Bryansk : : -0.50
Americans : 2.33
Russians : 5.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 artillery moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 3/3 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 armour, 7 artilleries and 13 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 aaGuns and 22 infantry moved from Yenisey to Timguska
2 infantry moved from Kweichow to Anhwe
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Anhwe
5 armour moved from Central Mongolia to Chahar
7 armour moved from Chahar to Anhwe
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Hunan to Anhwe
3 armour, 1 bomber, 5 fighters and 1 mech_infantry moved from Yunnan to Hunan
3 armour, 1 bomber, 5 fighters and 1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 artilleries moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Victoria to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
5 fighters moved from 62 Sea Zone to New South Wales
5 tactical_bombers moved from 62 Sea Zone to New South Wales
2 battleships, 5 carriers, 1 destroyer and 2 transports moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from Japan to Anhwe
1 armour moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
2 artilleries, 11 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Combat - Japanese
Battle in New South Wales
Japanese attack with 5 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 5 fighters, 1 infantry and 5 tactical_bombers in New South Wales, round 2 : 6/11 hits, 6.00 expected hits
ANZAC roll dice for 2 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales
Japanese destroys 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in Anhwe
Japanese attack with 11 armour, 1 bomber, 6 fighters, 1 infantry and 4 mech_infantrys
Chinese defend with 20 infantry; Russians defend with 2 infantry
Japanese roll dice for 11 armour, 1 bomber, 6 fighters, 1 infantry and 4 mech_infantrys in Anhwe, round 2 : 9/23 hits, 10.00 expected hits
Chinese roll dice for 22 infantry in Anhwe, round 2 : 8/22 hits, 7.33 expected hits
1 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 3 armour owned by the Japanese and 9 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 8 armour, 1 bomber and 6 fighters in Anhwe, round 3 : 10/15 hits, 7.67 expected hits
Chinese roll dice for 13 infantry in Anhwe, round 3 : 3/13 hits, 4.33 expected hits
3 armour owned by the Japanese and 10 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 5 armour, 1 bomber and 6 fighters in Anhwe, round 4 : 8/12 hits, 6.17 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 5 armour, 1 bomber and 6 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 6 armour, 1 infantry and 4 mech_infantrys
Casualties for Chinese: 20 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Suiyuyan
1 fighter moved from Anhwe to Chahar
1 fighter moved from Anhwe to Suiyuyan
1 fighter moved from Anhwe to Chahar
1 bomber moved from Anhwe to Philippines
1 fighter moved from Anhwe to Suiyuyan
1 fighter moved from Anhwe to Chahar
1 aaGun moved from Yakut S.S.R. to Yenisey
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
4 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
5 fighters and 4 tactical_bombers moved from New South Wales to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 fighters placed in Japan
2 transports placed in 6 Sea Zone
4 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
1 destroyer and 2 transports placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Chinese : -1.67
Japanese : 3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 2 mech_infantrys moved from Syria to Egypt
2 bombers and 1 fighter moved from Persia to Egypt
2 fighters moved from 81 Sea Zone to Egypt
Combat - British
Battle in Egypt
British attack with 2 armour, 2 bombers, 3 fighters and 2 mech_infantrys
Italians defend with 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 2 armour, 2 bombers, 3 fighters and 2 mech_infantrys in Egypt, round 2 : 2/9 hits, 4,17 expected hits
Italians roll dice for 5 artilleries and 5 infantry in Egypt, round 2 : 4/10 hits, 3,33 expected hits
2 mech_infantrys owned by the British, 2 infantry owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
British roll dice for 1 armour, 2 bombers and 2 fighters in Egypt, round 3 : 3/5 hits, 2,83 expected hits
Italians roll dice for 5 artilleries and 3 infantry in Egypt, round 3 : 2/8 hits, 2,67 expected hits
3 infantry owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
retreated to Egypt
Italians win with 5 artilleries remaining. Battle score for attacker is -25
Casualties for British: 2 armour, 2 fighters and 2 mech_infantrys
Casualties for Italians: 5 infantry
Non Combat Move - British
2 bombers and 1 fighter moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Persia to Trans-Jordan
1 aaGun, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
3 aaGuns, 1 artillery and 25 infantry moved from India to Burma
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 fighter placed in Union of South Africa
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
British : -2,00
Italians : 0,00
Test summary from TripleA, engine version: 1.9, time: 11:41:28 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
4 artilleries moved from Egypt to Trans-Jordan
6 fighters moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine and 1 transport
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 bomber
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 4 artilleries and 6 fighters
British defend with 1 aaGun, 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys; Americans defend with 1 armour
AA fire in Trans-Jordan : 0/3 hits, 0.50 expected hits
Italians roll dice for 4 artilleries and 6 fighters in Trans-Jordan, round 2 : 5/10 hits, 4.33 expected hits
British roll dice for 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 3/7 hits, 2.17 expected hits
1 mech_infantry owned by the British, 1 aaGun owned by the British, 2 bombers owned by the British, 3 artilleries owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 artillery and 6 fighters in Trans-Jordan, round 3 : 4/7 hits, 3.33 expected hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 3 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Americans and 1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 6 fighters remaining. Battle score for attacker is 38
Casualties for Italians: 3 artilleries
Casualties for British: 1 aaGun, 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 armour
Non Combat Move - Italians
6 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
Italians collect 11 PUs (2 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -0.67
Americans : 0.83
AA fire in Trans-Jordan : : -0.50
This has certainly been a very swingy game for these dice, eh? On both our parts!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
You collected now two times in a row the IJ NO for Japan.
I changed the territory ownership now to neutral Axis so it can’t be automatically collected in future turn since we Keep forgetting About it.
Remeber now to add 1 IPC per turn to your income.
You purchased those two turns Infantry, so you should Scratch to Inf out.
Thank you.
Ah, Neutral Axis. That’s a good idea. I was trying to think of something that wouldn’t mess up landing options.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 armour
EDIT: Turning off Edit Mode
3 bombers moved from Novgorod to Russia
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Western Germany to 91 Sea Zone
Need to know what plnes you want to scramble here.
And I removed a Japanese tank to make up for the 6.