TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 19 PUs;
Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Holland Belgium to 99 Sea Zone
4 fighters moved from Holland Belgium to Southern Italy
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 cruiser
Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 99 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
1 bomber and 2 fighters moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,5
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 infantry
EDIT: Adding units owned by Italians to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 92 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
9 armour, 14 artilleries, 25 infantry and 11 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
9 mech_infantrys moved from Eastern Poland to Belarus
9 mech_infantrys moved from Belarus to Bryansk
3 bombers moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Belarus to Bryansk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 92 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
9 armour, 14 artilleries, 25 infantry and 11 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
9 mech_infantrys moved from Eastern Poland to Belarus
9 mech_infantrys moved from Belarus to Bryansk
3 bombers moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Belarus to Bryansk
Combat - Germans
Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Germans attack with 1 bomber, 5 fighters, 4 submarines and 1 tactical_bomber
British defend with 2 fighters; Americans defend with 2 carriers, 2 destroyers, 3 fighters and 1 transport
Germans roll dice for 4 submarines in 92 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Americans roll dice for 2 carriers, 2 destroyers, 5 fighters and 1 transport in 92 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
2 destroyers owned by the Americans, 4 submarines owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Americans and 1 fighter owned by the British lost in 92 Sea Zone
Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits
Americans roll dice for 4 fighters and 1 transport in 92 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
2 fighters owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 92 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 fighters and 1 transport in 92 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Germans, 1 bomber owned by the Germans and 2 fighters owned by the Americans lost in 92 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is 1
Casualties for Germans: 1 bomber, 5 fighters, 4 submarines and 1 tactical_bomber
Casualties for Americans: 2 carriers, 2 destroyers and 3 fighters
Casualties for British: 2 fighters
Battle in Bryansk
Germans attack with 11 armour, 14 artilleries, 3 bombers, 25 infantry and 22 mech_infantrys
Russians defend with 3 aaGuns, 2 armour, 7 artilleries, 52 infantry, 3 mech_infantrys and 1 tactical_bomber
AA fire in Bryansk : 0/3 hits, 0.50 expected hits
Germans roll dice for 11 armour, 14 artilleries, 3 bombers, 25 infantry and 22 mech_infantrys in Bryansk, round 2 : 24/75 hits, 22.33 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 7 artilleries, 52 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 21/65 hits, 22.17 expected hits
21 infantry owned by the Russians, 21 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 11 armour, 14 artilleries, 3 bombers, 4 infantry and 22 mech_infantrys in Bryansk, round 3 : 15/54 hits, 18.83 expected hits
Russians roll dice for 2 armour, 7 artilleries, 31 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 18/44 hits, 15.17 expected hits
15 infantry owned by the Russians, 4 infantry owned by the Germans and 14 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 11 armour, 14 artilleries, 3 bombers and 8 mech_infantrys in Bryansk, round 4 : 13/36 hits, 14.83 expected hits
Russians roll dice for 2 armour, 7 artilleries, 16 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 12/29 hits, 10.17 expected hits
13 infantry owned by the Russians, 4 artilleries owned by the Germans and 8 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 11 armour, 10 artilleries and 3 bombers in Bryansk, round 5 : 6/24 hits, 10.83 expected hits
Russians roll dice for 2 armour, 7 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 5 : 7/16 hits, 5.83 expected hits
3 mech_infantrys owned by the Russians, 3 infantry owned by the Russians and 7 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 11 armour, 3 artilleries and 3 bombers in Bryansk, round 6 : 4/17 hits, 8.50 expected hits
Russians roll dice for 2 armour, 7 artilleries and 1 tactical_bomber in Bryansk, round 6 : 5/10 hits, 3.83 expected hits
4 artilleries owned by the Russians, 3 artilleries owned by the Germans and 2 armour owned by the Germans lost in Bryansk
9 armour owned by the Germans retreated to Belarus
Russians win with 2 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -32
Casualties for Germans: 2 armour, 14 artilleries, 25 infantry and 22 mech_infantrys
Casualties for Russians: 3 aaGuns, 4 artilleries, 52 infantry and 3 mech_infantrys
Non Combat Move - Germans
3 bombers moved from Bryansk to Novgorod
3 artilleries moved from Novgorod to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
2 armour and 8 mech_infantrys placed in Western Germany
3 armour placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 8 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 2 armour
EDIT: Removing units owned by Germans from Germany: 3 armour
EDIT: Adding units owned by Germans to Novgorod: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 4 fighters
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -11.50
AA fire in Bryansk : : -0.50
Americans : 2.33
Russians : 5.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 artillery moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 3/3 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 armour, 7 artilleries and 13 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 aaGuns and 22 infantry moved from Yenisey to Timguska
2 infantry moved from Kweichow to Anhwe
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Anhwe
5 armour moved from Central Mongolia to Chahar
7 armour moved from Chahar to Anhwe
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Hunan to Anhwe
3 armour, 1 bomber, 5 fighters and 1 mech_infantry moved from Yunnan to Hunan
3 armour, 1 bomber, 5 fighters and 1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 artilleries moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Victoria to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
5 fighters moved from 62 Sea Zone to New South Wales
5 tactical_bombers moved from 62 Sea Zone to New South Wales
2 battleships, 5 carriers, 1 destroyer and 2 transports moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from Japan to Anhwe
1 armour moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
2 artilleries, 11 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Combat - Japanese
Battle in New South Wales
Japanese attack with 5 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 5 fighters, 1 infantry and 5 tactical_bombers in New South Wales, round 2 : 6/11 hits, 6.00 expected hits
ANZAC roll dice for 2 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales
Japanese destroys 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in Anhwe
Japanese attack with 11 armour, 1 bomber, 6 fighters, 1 infantry and 4 mech_infantrys
Chinese defend with 20 infantry; Russians defend with 2 infantry
Japanese roll dice for 11 armour, 1 bomber, 6 fighters, 1 infantry and 4 mech_infantrys in Anhwe, round 2 : 9/23 hits, 10.00 expected hits
Chinese roll dice for 22 infantry in Anhwe, round 2 : 8/22 hits, 7.33 expected hits
1 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 3 armour owned by the Japanese and 9 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 8 armour, 1 bomber and 6 fighters in Anhwe, round 3 : 10/15 hits, 7.67 expected hits
Chinese roll dice for 13 infantry in Anhwe, round 3 : 3/13 hits, 4.33 expected hits
3 armour owned by the Japanese and 10 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 5 armour, 1 bomber and 6 fighters in Anhwe, round 4 : 8/12 hits, 6.17 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 5 armour, 1 bomber and 6 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 6 armour, 1 infantry and 4 mech_infantrys
Casualties for Chinese: 20 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Suiyuyan
1 fighter moved from Anhwe to Chahar
1 fighter moved from Anhwe to Suiyuyan
1 fighter moved from Anhwe to Chahar
1 bomber moved from Anhwe to Philippines
1 fighter moved from Anhwe to Suiyuyan
1 fighter moved from Anhwe to Chahar
1 aaGun moved from Yakut S.S.R. to Yenisey
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
4 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
5 fighters and 4 tactical_bombers moved from New South Wales to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 fighters placed in Japan
2 transports placed in 6 Sea Zone
4 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
1 destroyer and 2 transports placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 2 mech_infantrys moved from Syria to Egypt
2 bombers and 1 fighter moved from Persia to Egypt
2 fighters moved from 81 Sea Zone to Egypt
Combat - British
Battle in Egypt
British attack with 2 armour, 2 bombers, 3 fighters and 2 mech_infantrys
Italians defend with 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 2 armour, 2 bombers, 3 fighters and 2 mech_infantrys in Egypt, round 2 : 2/9 hits, 4,17 expected hits
Italians roll dice for 5 artilleries and 5 infantry in Egypt, round 2 : 4/10 hits, 3,33 expected hits
2 mech_infantrys owned by the British, 2 infantry owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
British roll dice for 1 armour, 2 bombers and 2 fighters in Egypt, round 3 : 3/5 hits, 2,83 expected hits
Italians roll dice for 5 artilleries and 3 infantry in Egypt, round 3 : 2/8 hits, 2,67 expected hits
3 infantry owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
retreated to Egypt
Italians win with 5 artilleries remaining. Battle score for attacker is -25
Casualties for British: 2 armour, 2 fighters and 2 mech_infantrys
Casualties for Italians: 5 infantry
Non Combat Move - British
2 bombers and 1 fighter moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Persia to Trans-Jordan
1 aaGun, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
3 aaGuns, 1 artillery and 25 infantry moved from India to Burma
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 fighter placed in Union of South Africa
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
4 artilleries moved from Egypt to Trans-Jordan
6 fighters moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine and 1 transport
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 bomber
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 4 artilleries and 6 fighters
British defend with 1 aaGun, 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys; Americans defend with 1 armour
AA fire in Trans-Jordan : 0/3 hits, 0.50 expected hits
Italians roll dice for 4 artilleries and 6 fighters in Trans-Jordan, round 2 : 5/10 hits, 4.33 expected hits
British roll dice for 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 3/7 hits, 2.17 expected hits
1 mech_infantry owned by the British, 1 aaGun owned by the British, 2 bombers owned by the British, 3 artilleries owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 artillery and 6 fighters in Trans-Jordan, round 3 : 4/7 hits, 3.33 expected hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 3 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Americans and 1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 6 fighters remaining. Battle score for attacker is 38
Casualties for Italians: 3 artilleries
Casualties for British: 1 aaGun, 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 armour
Non Combat Move - Italians
6 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
Italians collect 11 PUs (2 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -0.67
Americans : 0.83
AA fire in Trans-Jordan : : -0.50
You collected now two times in a row the IJ NO for Japan.
I changed the territory ownership now to neutral Axis so it can’t be automatically collected in future turn since we Keep forgetting About it.
Remeber now to add 1 IPC per turn to your income.
You purchased those two turns Infantry, so you should Scratch to Inf out.
Thank you.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 armour
EDIT: Turning off Edit Mode
3 bombers moved from Novgorod to Russia
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Western Germany to 91 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 130 Sea Zone to 128 Sea Zone
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Vyborg to Leningrad
2 infantry moved from Karelia to Archangel
1 cruiser moved from 118 Sea Zone to 117 Sea Zone
1 artillery and 6 infantry moved from Leningrad to Northern Belarus
1 aaGun moved from Leningrad to Northern Belarus
1 fighter and 1 tactical_bomber moved from Russia to Leningrad
3 infantry moved from Baltic States to Northern Belarus
2 infantry moved from Eastern Poland to Northern Belarus
1 armour and 1 mech_infantry moved from Stalingrad to Kursk
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Russia to Northern Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Southern Caucasus to Northern Caucasus
1 aaGun moved from Sakha to Siberia
2 infantry moved from Amur to Siberia
1 aaGun moved from Sakha to Siberia
6 infantry moved from Sakha to Siberia
1 infantry moved from Amur to Siberia
1 infantry moved from Buryatia to Amur
1 infantry moved from Buryatia to Sakha
Place Units - Russians
2 artilleries and 1 infantry placed in Siberia
1 artillery and 2 infantry placed in Leningrad
3 infantry placed in Ukraine
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 harbour, 1 marine, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 marines moved from Hawaiian Islands to 28 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 28 Sea Zone to 66 Sea Zone
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 66 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 28 Sea Zone to 66 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 91 Sea Zone
1 destroyer moved from 28 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from Western United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from 66 Sea Zone to Central America
1 artillery and 1 infantry moved from Southeast Mexico to Central America
1 marine moved from Central United States to Southeast Mexico
1 bomber moved from Hawaiian Islands to Eastern United States
1 fighter moved from Hawaiian Islands to 91 Sea Zone
1 fighter moved from Hawaiian Islands to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 28 Sea Zone
2 infantry and 1 transport moved from 28 Sea Zone to 66 Sea Zone
2 infantry moved from 66 Sea Zone to Central America
1 mech_infantry moved from Western United States to Southeast Mexico
1 aaGun moved from Central United States to Southeast Mexico
1 mech_infantry moved from Central United States to Southeast Mexico
1 fighter moved from Wake Island to Hawaiian Islands
2 aaGuns moved from Western United States to Central United States
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 28 Sea Zone to 91 Sea Zone
1 submarine moved from 28 Sea Zone to 66 Sea Zone
1 destroyer and 1 submarine moved from 59 Sea Zone to 80 Sea Zone
1 cruiser and 1 marine moved from 66 Sea Zone to 91 Sea Zone
Place Units - Americans
1 harbour placed in Central America
2 transports placed in 104 Sea Zone
1 marine placed in Central United States
2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Tsinghai to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
5 infantry moved from Szechwan to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 infantry moved from Sumatra to 42 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 81 Sea Zone
1 infantry moved from Baluchistan to Southern Persia
British take Southern Persia from Neutral_Allies
1 infantry moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Baluchistan to Eastern India
2 infantry moved from 81 Sea Zone to Western India
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
2 infantry moved from Rhodesia to Union of South Africa
1 fighter moved from Gibraltar to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
2 infantry moved from Eastern India to Burma
Place Units - British
1 carrier placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 transport placed in 73 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 83 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,6
British collect 29 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery and 6 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Some Units in Eastern India change ownership: 1 artillery and 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from India to Trans-Jordan
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 factory_minor placed in Iraq
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Combat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
@Stucifer Makes sense to me! Sorry for the hassle - was going based on the wording of the Rules and the BM Rules. I saw that Axis-Dom had the same interpretation that I did (that air units aren’t land units), so it’s good to have it settled by the game designers!
Are you ok with me making changes to the US Pacific non-combat move, and re-doing the Anzac combat turn? There wouldn’t be any combat that we’d have to roll for, thankfully.
@axis-dominion You got a mulligan on the Yugo disaster, so it’s not reflected on the map at all.
I’m a bit confused about the point you’re making about my “gambling” here. Apart from my Italy move to soften up your stack in Yugo (which I agree was a risk, but part of a larger strategy, and was only +2 hits than odds), what attacks of mine have you seen to be hail-mary gambles that got me a result I didn’t deserve? Can you point to one that was a real game-changer?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
6 infantry moved from Timguska to Kansu
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
3 infantry moved from Russia to Bryansk
3 armour and 3 mech_infantrys moved from Smolensk to Belarus
4 armour and 10 mech_infantrys moved from Smolensk to Bryansk
2 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 4 armour, 3 infantry and 10 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 4 armour, 3 infantry and 10 mech_infantrys in Bryansk, round 2 : 1/17 hits, 4.17 expected hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 4 armour, 2 infantry and 10 mech_infantrys in Bryansk, round 3 : 4/16 hits, 4.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 armour, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 3 armour, 1 fighter and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 1 fighter and 3 mech_infantrys in Belarus, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Belarus to Russia
2 artilleries moved from Vologda to Russia
44 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
3 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs