TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Belarus to Archangel
1 armour moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Archangel
8 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Bessarabia
2 fighters moved from Egypt to Southern Italy
1 bomber moved from Egypt to Western Ukraine
1 bomber moved from Egypt to Bessarabia
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour and 6 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Archangel
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Germans win with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Bessarabia to Eastern Poland
1 bomber moved from Archangel to Eastern Poland
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
Place Units - Germans
3 artilleries placed in Novgorod
1 bomber placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Russia to Bessarabia
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Bessarabia
Russians attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians lost in Bessarabia
retreated to Bessarabia
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Bessarabia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
2 aaGuns and 22 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 units repaired.
1 mech_infantry moved from Manchuria to Anhwe
3 armour moved from French Indo China to Yunnan
1 bomber moved from Yunnan to India
5 fighters moved from Yunnan to Anhwe
2 artilleries and 11 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Amur to Yakut S.S.R.
5 armour moved from Buryatia to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 armour moved from Manchuria to Chahar
2 artilleries and 3 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 1 destroyer, 3 infantry and 3 transports moved from 42 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Victoria
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
5 fighters and 5 tactical_bombers moved from New Guinea to New South Wales
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Victoria
Battle in New South Wales
Japanese attack with 2 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers
ANZAC defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 battleships in New South Wales, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers in New South Wales, round 2 : 5/14 hits, 7.17 expected hits
ANZAC roll dice for 1 armour, 1 infantry and 1 mech_infantry in New South Wales, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 2 artilleries, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour, 1 infantry and 1 mech_infantry
Battle in Anhwe
Japanese attack with 5 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters and 1 mech_infantry in Anhwe, round 2 : 1/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
5 fighters moved from Anhwe to Yunnan
1 bomber moved from India to Yunnan
5 fighters moved from New South Wales to 62 Sea Zone
5 tactical_bombers moved from New South Wales to 62 Sea Zone
1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Buryatia to Yakut S.S.R.
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Manchuria
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : -0.33
AA fire in India : : -0.17
Japanese : -5.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 units repaired.
1 mech_infantry moved from Manchuria to Anhwe
3 armour moved from French Indo China to Yunnan
1 bomber moved from Yunnan to India
5 fighters moved from Yunnan to Anhwe
2 artilleries and 11 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Amur to Yakut S.S.R.
5 armour moved from Buryatia to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 armour moved from Manchuria to Chahar
2 artilleries and 3 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 1 destroyer, 3 infantry and 3 transports moved from 42 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Victoria
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
5 fighters and 5 tactical_bombers moved from New Guinea to New South Wales
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Victoria
Battle in New South Wales
Japanese attack with 2 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers
ANZAC defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 battleships in New South Wales, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers in New South Wales, round 2 : 5/14 hits, 7.17 expected hits
ANZAC roll dice for 1 armour, 1 infantry and 1 mech_infantry in New South Wales, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 2 artilleries, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour, 1 infantry and 1 mech_infantry
Battle in Anhwe
Japanese attack with 5 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters and 1 mech_infantry in Anhwe, round 2 : 1/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
5 fighters moved from Anhwe to Yunnan
1 bomber moved from India to Yunnan
5 fighters moved from New South Wales to 62 Sea Zone
5 tactical_bombers moved from New South Wales to 62 Sea Zone
1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Buryatia to Yakut S.S.R.
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Manchuria
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : -0.33
AA fire in India : : -0.17
Japanese : -5.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 fighters moved from 81 Sea Zone to Anglo Egyptian Sudan
2 bombers moved from Persia to Egypt
1 armour moved from Persia to Syria
British take Iraq from Italians
British take Syria from Italians
Combat - British
Strategic bombing raid in Egypt
AA fire in Egypt : 0/2 hits, 0,33 expected hits
Bombing raid in Egypt rolls: 6,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Anglo Egyptian Sudan
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Anglo Egyptian Sudan to 81 Sea Zone
2 bombers moved from Egypt to Persia
1 mech_infantry moved from Northwest Persia to Syria
1 armour and 1 mech_infantry moved from Persia to Syria
1 aaGun, 1 artillery and 1 infantry moved from Persia to Iraq
1 infantry moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 101 Sea Zone
Place Units - British
1 fighter and 2 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0,17
Italians : -0,33
AA fire in Egypt : : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 19 PUs;
Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Holland Belgium to 99 Sea Zone
4 fighters moved from Holland Belgium to Southern Italy
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 cruiser
Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 99 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
1 bomber and 2 fighters moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,5
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 19 PUs;
Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Holland Belgium to 99 Sea Zone
4 fighters moved from Holland Belgium to Southern Italy
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 cruiser
Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 99 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
1 bomber and 2 fighters moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,5
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 infantry
EDIT: Adding units owned by Italians to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 92 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
9 armour, 14 artilleries, 25 infantry and 11 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
9 mech_infantrys moved from Eastern Poland to Belarus
9 mech_infantrys moved from Belarus to Bryansk
3 bombers moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Belarus to Bryansk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 92 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
9 armour, 14 artilleries, 25 infantry and 11 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
9 mech_infantrys moved from Eastern Poland to Belarus
9 mech_infantrys moved from Belarus to Bryansk
3 bombers moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Belarus to Bryansk
Combat - Germans
Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Germans attack with 1 bomber, 5 fighters, 4 submarines and 1 tactical_bomber
British defend with 2 fighters; Americans defend with 2 carriers, 2 destroyers, 3 fighters and 1 transport
Germans roll dice for 4 submarines in 92 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Americans roll dice for 2 carriers, 2 destroyers, 5 fighters and 1 transport in 92 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
2 destroyers owned by the Americans, 4 submarines owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Americans and 1 fighter owned by the British lost in 92 Sea Zone
Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits
Americans roll dice for 4 fighters and 1 transport in 92 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
2 fighters owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 92 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 fighters and 1 transport in 92 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Germans, 1 bomber owned by the Germans and 2 fighters owned by the Americans lost in 92 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is 1
Casualties for Germans: 1 bomber, 5 fighters, 4 submarines and 1 tactical_bomber
Casualties for Americans: 2 carriers, 2 destroyers and 3 fighters
Casualties for British: 2 fighters
Battle in Bryansk
Germans attack with 11 armour, 14 artilleries, 3 bombers, 25 infantry and 22 mech_infantrys
Russians defend with 3 aaGuns, 2 armour, 7 artilleries, 52 infantry, 3 mech_infantrys and 1 tactical_bomber
AA fire in Bryansk : 0/3 hits, 0.50 expected hits
Germans roll dice for 11 armour, 14 artilleries, 3 bombers, 25 infantry and 22 mech_infantrys in Bryansk, round 2 : 24/75 hits, 22.33 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 7 artilleries, 52 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 21/65 hits, 22.17 expected hits
21 infantry owned by the Russians, 21 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 11 armour, 14 artilleries, 3 bombers, 4 infantry and 22 mech_infantrys in Bryansk, round 3 : 15/54 hits, 18.83 expected hits
Russians roll dice for 2 armour, 7 artilleries, 31 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 18/44 hits, 15.17 expected hits
15 infantry owned by the Russians, 4 infantry owned by the Germans and 14 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 11 armour, 14 artilleries, 3 bombers and 8 mech_infantrys in Bryansk, round 4 : 13/36 hits, 14.83 expected hits
Russians roll dice for 2 armour, 7 artilleries, 16 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 12/29 hits, 10.17 expected hits
13 infantry owned by the Russians, 4 artilleries owned by the Germans and 8 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 11 armour, 10 artilleries and 3 bombers in Bryansk, round 5 : 6/24 hits, 10.83 expected hits
Russians roll dice for 2 armour, 7 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 5 : 7/16 hits, 5.83 expected hits
3 mech_infantrys owned by the Russians, 3 infantry owned by the Russians and 7 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 11 armour, 3 artilleries and 3 bombers in Bryansk, round 6 : 4/17 hits, 8.50 expected hits
Russians roll dice for 2 armour, 7 artilleries and 1 tactical_bomber in Bryansk, round 6 : 5/10 hits, 3.83 expected hits
4 artilleries owned by the Russians, 3 artilleries owned by the Germans and 2 armour owned by the Germans lost in Bryansk
9 armour owned by the Germans retreated to Belarus
Russians win with 2 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -32
Casualties for Germans: 2 armour, 14 artilleries, 25 infantry and 22 mech_infantrys
Casualties for Russians: 3 aaGuns, 4 artilleries, 52 infantry and 3 mech_infantrys
Non Combat Move - Germans
3 bombers moved from Bryansk to Novgorod
3 artilleries moved from Novgorod to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
2 armour and 8 mech_infantrys placed in Western Germany
3 armour placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 8 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 2 armour
EDIT: Removing units owned by Germans from Germany: 3 armour
EDIT: Adding units owned by Germans to Novgorod: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 4 fighters
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -11.50
AA fire in Bryansk : : -0.50
Americans : 2.33
Russians : 5.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 artillery moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 3/3 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 armour, 7 artilleries and 13 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 aaGuns and 22 infantry moved from Yenisey to Timguska
2 infantry moved from Kweichow to Anhwe
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 130 Sea Zone to 128 Sea Zone
3 infantry moved from Baltic States to Northern Belarus
2 aaGuns, 1 artillery and 6 infantry moved from Leningrad to Northern Belarus
3 infantry moved from Vyborg to Leningrad
1 infantry moved from Archangel to Leningrad
1 infantry moved from Karelia to Archangel
1 armour and 1 mech_infantry moved from Russia to Northern Belarus
1 infantry moved from Southern Belarus to Northern Belarus
2 infantry moved from Eastern Poland to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Stalingrad to Ukraine
2 infantry moved from Southern Caucasus to Northern Caucasus
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Smolensk
1 fighter moved from Leningrad to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
3 infantry moved from Amur to Siberia
2 aaGuns and 6 infantry moved from Sakha to Siberia
3 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Leningrad
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Southern Italy to 99 Sea Zone
1 cruiser and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 artilleries moved from Northern Italy to 99 Sea Zone
2 infantry moved from Southern Italy to 99 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 99 Sea Zone to 100 Sea Zone
1 marine moved from 100 Sea Zone to Crete
2 artilleries and 2 infantry moved from 100 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Crete
Battle in 96 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
1 destroyer owned by the British lost in 96 Sea Zone
Italians win, taking Crete from Neutral_Allies with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 1.83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery moved from Libya to Tobruk
1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 100 Sea Zone
1 armour moved from Albania to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
2 infantry moved from Albania to Bulgaria
1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 5
Italians collect 11 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 armour moved from Poland to Novgorod
2 infantry moved from Karelia to Novgorod
4 mech_infantrys moved from Poland to Novgorod
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
Combat - Germans
Battle in 123 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 123 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novgorod
Germans attack with 1 armour, 2 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Novgorod, round 2 : 0/7 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Novgorod, round 3 : 3/7 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Novgorod
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Western Germany to Tunisia
1 aaGun, 1 artillery and 2 infantry moved from France to Northern Italy
1 artillery moved from Western Germany to Northern Italy
3 mech_infantrys moved from Yugoslavia to Southern Italy
1 aaGun moved from Karelia to Finland
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 113 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 aaGuns, 6 armour, 5 artilleries, 16 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Germany to Poland
Place Units - Germans
3 infantry placed in Ukraine
2 mech_infantrys placed in Germany
2 fighters placed in Western Germany
1 destroyer and 1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs