sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 1 fighter moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 armour
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,50 expected hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
3 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Ukraine
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,6,3,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 13 PUs (7 lost to blockades); end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0,50
British : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 4 PUs;
Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Southern Italy to 96 Sea Zone
3 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
4 bombers moved from Western Ukraine to 96 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
Germans take Bryansk from Russians
Combat - Germans
Battle in Rostov
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Rostov, round 2 : 4/6 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 96 Sea Zone
Germans attack with 7 bombers, 4 fighters and 4 tactical_bombers
British defend with 5 fighters, 1 tactical_bomber and 1 transport; Americans defend with 3 carriers, 1 cruiser, 3 destroyers and 3 transports
Germans roll dice for 7 bombers, 4 fighters and 4 tactical_bombers in 96 Sea Zone, round 2 : 10/15 hits, 9,33 expected hits
Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 tactical_bomber and 4 transports in 96 Sea Zone, round 2 : 5/13 hits, 6,33 expected hits
1 tactical_bomber owned by the British, 3 destroyers owned by the Americans, 2 fighters owned by the Germans, 3 carriers owned by the Americans and 3 tactical_bombers owned by the Germans lost in 96 Sea Zone
Germans roll dice for 7 bombers, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 7/10 hits, 6,33 expected hits
Americans roll dice for 1 cruiser, 5 fighters and 4 transports in 96 Sea Zone, round 3 : 3/6 hits, 3,83 expected hits
1 cruiser owned by the Americans, 1 bomber owned by the Germans, 2 fighters owned by the Germans, 1 transport owned by the Americans and 5 fighters owned by the British lost in 96 Sea Zone
1 transport owned by the British and 2 transports owned by the Americans lost in 96 Sea Zone
Germans win with 6 bombers and 1 tactical_bomber remaining. Battle score for attacker is 88
Casualties for Germans: 1 bomber, 4 fighters and 3 tactical_bombers
Casualties for Americans: 3 carriers, 1 cruiser, 3 destroyers and 3 transports
Casualties for British: 5 fighters, 1 tactical_bomber and 1 transport
Non Combat Move - Germans
6 bombers and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
10 mech_infantrys moved from Eastern Poland to Bryansk
4 aaGuns, 15 artilleries, 23 infantry and 14 mech_infantrys moved from Western Ukraine to Bryansk
5 infantry moved from Novgorod to Karelia
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 bomber and 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
5 bombers placed in Western Germany
Germans undo move 1.
3 bombers placed in Novgorod
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 54 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 3,33
Americans : -2,17
Russians : -0,67
Edited the last casualties to keep 2 fighters instead of a bomber and a tactical
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Tsinghai
6 infantry moved from Kansu to Tsinghai
1 fighter moved from Turkmenistan to Suiyuyan
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Manchuria
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 fighters; Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
1 submarine owned by the Russians lost in 97 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Tsinghai
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Tsinghai, round 2 : 1/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
1 aaGun moved from Kansu to Tsinghai
1 aaGun and 4 infantry moved from Kansu to Suiyuyan
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Suiyuyan: 1 fighter
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,33
Russians : -0,83
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 factory_minor and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
4 bombers moved from Kwangsi to Borneo
1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
2 battleships moved from 20 Sea Zone to 42 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Celebes
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Kiangsi to Kiangsu
4 fighters and 3 tactical_bombers moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kweichow
2 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 5/8 hits, 3,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Kiangsu, round 2 : 5/8 hits, 4,17 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits, 1,33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Borneo
Japanese attack with 1 artillery, 4 bombers and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 4 bombers and 1 infantry in Borneo, round 2 : 3/6 hits, 3,33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 2,67 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
2 carriers moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsu to Japan
1 bomber moved from Japan to Kwangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to Kwangsi
3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
1 artillery moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Burma to Hunan
1 artillery moved from French Indo China to Yunnan
1 artillery moved from Shan State to Yunnan
1 aaGun moved from Kiangsi to Hunan
4 bombers moved from Borneo to Kwangsi
2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in India
1 artillery and 2 mech_infantrys placed in Kwangtung
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
ANZAC : 1,67
Chinese : -0,67
UK_Pacific : -0,67
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 factory_minor and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
4 bombers moved from Kwangsi to Borneo
1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
2 battleships moved from 20 Sea Zone to 42 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Celebes
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Kiangsi to Kiangsu
4 fighters and 3 tactical_bombers moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kweichow
2 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 5/8 hits, 3,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Kiangsu, round 2 : 5/8 hits, 4,17 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits, 1,33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Borneo
Japanese attack with 1 artillery, 4 bombers and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 4 bombers and 1 infantry in Borneo, round 2 : 3/6 hits, 3,33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 2,67 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
2 carriers moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsu to Japan
1 bomber moved from Japan to Kwangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to Kwangsi
3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
1 artillery moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Burma to Hunan
1 artillery moved from French Indo China to Yunnan
1 artillery moved from Shan State to Yunnan
1 aaGun moved from Kiangsi to Hunan
4 bombers moved from Borneo to Kwangsi
2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in India
1 artillery and 2 mech_infantrys placed in Kwangtung
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Adding units owned by Japanese to Amur: 1 infantry
EDIT: Removing units owned by Japanese from Sakha: 1 infantry
EDIT: Adding units owned by Japanese to Amur: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1,67
Chinese : -0,67
UK_Pacific : -0,67
Japanese : 1,67
Use the last one please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry and 1 mech_infantry moved from Soviet Far East to 3 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Amur
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from Tobruk to Alexandria
Combat - Americans
Battle in Amur
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Amur to 5 Sea Zone
1 carrier moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 cruisers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 3 submarines moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from French West Africa to 87 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 87 Sea Zone to 69 Sea Zone
Place Units - Americans
2 destroyers placed in 101 Sea Zone
2 carriers and 1 destroyer placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Americans undo move 2.
1 carrier placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 0,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 fighter moved from Suiyuyan to Anhwe
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Chahar
Place Units - Chinese
1 infantry placed in Shantung
4 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry and 1 mech_infantry moved from Soviet Far East to 3 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Amur
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from Tobruk to Alexandria
Combat - Americans
Battle in Amur
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Amur to 5 Sea Zone
1 carrier moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 cruisers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 3 submarines moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from French West Africa to 87 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 87 Sea Zone to 69 Sea Zone
Place Units - Americans
2 destroyers placed in 101 Sea Zone
2 carriers and 1 destroyer placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Americans undo move 2.
1 carrier placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 fighter moved from Suiyuyan to Anhwe
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Chahar
Place Units - Chinese
1 infantry placed in Shantung
4 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Persia to Iraq
2 fighters moved from 80 Sea Zone to Iraq
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 transport moved from 80 Sea Zone to 75 Sea Zone
1 transport moved from 80 Sea Zone to 75 Sea Zone
2 transports moved from 80 Sea Zone to 75 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 artillery and 2 fighters
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 fighters in Iraq, round 2 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 fighters in Iraq, round 3 : 3/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Iraq to Alexandria
1 armour, 1 bomber and 2 fighters moved from Tobruk to Alexandria
2 carriers and 2 cruisers moved from 80 Sea Zone to 75 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
2 bombers placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 25 PUs (5 lost to blockades); end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,33
Italians : -0,67
Americans : 0,50
Chinese : -0,83
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 4 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Volgograd
Italians take Volgograd from Russians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Rostov
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
3 armour placed in Egypt
Turn Complete - Italians
Italians collect 22 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 submarines moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Battle in Marshall Islands
Battle in 44 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Combat Hit Differential Summary :
ANZAC : 1,33
2 hits in 44
Wow that is impressive…
Put 1 hit on each carrier, lets hope some luck for me too.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 submarines moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Battle in Marshall Islands
Battle in 44 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 carriers and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
1 carrier owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
1 carrier owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
2 submarines owned by the ANZAC retreated to 45 Sea Zone
Japanese win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Japanese: 2 carriers and 1 transport
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Queensland
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 submarines moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Battle in Marshall Islands
Battle in 44 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 carriers and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
1 carrier owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
1 carrier owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
2 submarines owned by the ANZAC retreated to 45 Sea Zone
Japanese win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Japanese: 2 carriers and 1 transport
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Queensland
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Smolensk to Russia
15 artilleries, 23 infantry and 24 mech_infantrys moved from Bryansk to Russia
3 armour and 3 mech_infantrys moved from Rostov to Tambov
Germans take Tambov from Russians
3 armour and 3 mech_infantrys moved from Tambov to Russia
3 bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
5 bombers moved from Southern Italy to Russia
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Russia
Germans attack with 3 armour, 15 artilleries, 10 bombers, 24 infantry and 27 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 1 fighter and 50 infantry
AA fire in Russia : 1/10 hits, 1,67 expected hits
1 bomber owned by the Germans lost in Russia
Germans roll dice for 3 armour, 15 artilleries, 9 bombers, 24 infantry and 27 mech_infantrys in Russia, round 2 : 23/78 hits, 23,50 expected hits
Russians roll dice for 4 aaGuns, 11 artilleries, 1 fighter and 50 infantry in Russia, round 2 : 19/62 hits, 21,00 expected hits
19 infantry owned by the Russians, 19 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 3 armour, 15 artilleries, 9 bombers, 5 infantry and 27 mech_infantrys in Russia, round 3 : 23/59 hits, 20,33 expected hits
Russians roll dice for 11 artilleries, 1 fighter and 31 infantry in Russia, round 3 : 12/43 hits, 14,67 expected hits
23 infantry owned by the Russians, 5 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 3 armour, 15 artilleries, 9 bombers and 20 mech_infantrys in Russia, round 4 : 14/47 hits, 18,33 expected hits
Russians roll dice for 11 artilleries, 1 fighter and 8 infantry in Russia, round 4 : 5/20 hits, 7,00 expected hits
8 infantry owned by the Russians, 6 artilleries owned by the Russians and 5 artilleries owned by the Germans lost in Russia
Germans roll dice for 3 armour, 10 artilleries, 9 bombers and 20 mech_infantrys in Russia, round 5 : 18/42 hits, 15,83 expected hits
Russians roll dice for 5 artilleries and 1 fighter in Russia, round 5 : 2/6 hits, 2,33 expected hits
1 fighter owned by the Russians, 5 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Russia
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 8 artilleries, 9 bombers and 20 mech_infantrys remaining. Battle score for attacker is 84
Casualties for Germans: 7 artilleries, 1 bomber, 24 infantry and 7 mech_infantrys
Casualties for Russians: 4 aaGuns, 11 artilleries, 1 fighter and 50 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 bombers moved from Russia to Slovakia Hungary
6 bombers moved from Russia to Bryansk
5 infantry moved from Karelia to Finland
2 fighters moved from Southern Italy to Egypt
1 mech_infantry moved from Southern Italy to Western Germany
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Place Units - Germans
1 carrier and 2 destroyers placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 80 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 0,67
AA fire in Russia : : -0,67
Russians : -7,00
I think the only capital you can try yo retake is Cairo, lets see if its possible