TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 9 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Shantung to Anhwe
1 mech_infantry moved from French Indo China to Shan State
1 armour moved from Kwangsi to Burma
Japanese take Yunnan from Chinese
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to India
2 bombers moved from Kwangsi to India
1 fighter moved from Kwangsi to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
3 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in India, round 2 : 7/10 hits, 5,50 expected hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the British lost in India
Japanese destroys 11PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Burma
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Burma, round 2 : 4/5 hits, 2,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2,50 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Anhwe
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Kiangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
3 infantry moved from Kwangtung to Kwangsi
1 aaGun, 1 artillery and 2 mech_infantrys moved from Kiangsi to Kwangsi
2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
2 bombers, 3 fighters and 3 tactical_bombers moved from India to Kwangsi
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 fighter moved from 43 Sea Zone to Kwangsi
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 4 transports moved from 39 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Kwangtung
1 factory_minor placed in French Indo China
3 infantry placed in Shantung
1 fighter, 4 infantry and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese : -0,33
UK_Pacific : 0,67
Japanese : 1,17
totaly forgot to move my anzac dd, have to think this trough
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to Shantung
1 armour moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
Combat - Americans
Battle in Shantung
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 5/6 hits, 2,50 expected hits
Japanese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Americans win, taking Shantung from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Tunisia
Americans attack with 1 armour and 1 bomber
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour and 1 bomber in Tunisia, round 2 : 2/2 hits, 1,17 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Tunisia
Americans win, taking Tunisia from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
1 bomber moved from Tunisia to Gibraltar
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
2 carriers moved from 22 Sea Zone to 19 Sea Zone
2 cruisers and 1 destroyer moved from 22 Sea Zone to 19 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Shantung to 19 Sea Zone
1 battleship moved from 22 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 24 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 carrier, 6 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 3.
2 infantry placed in Western United States
1 carrier, 5 submarines and 2 transports placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 3,33
Neutral_Axis : -0,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
3 artilleries and 8 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 8 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 3 artilleries and 8 infantry in Anhwe, round 2 : 6/11 hits, 2,83 expected hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 4,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to Shantung
1 armour moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
Combat - Americans
Battle in Shantung
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 5/6 hits, 2,50 expected hits
Japanese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Americans win, taking Shantung from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Tunisia
Americans attack with 1 armour and 1 bomber
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour and 1 bomber in Tunisia, round 2 : 2/2 hits, 1,17 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Tunisia
Americans win, taking Tunisia from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
1 bomber moved from Tunisia to Gibraltar
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
2 carriers moved from 22 Sea Zone to 19 Sea Zone
2 cruisers and 1 destroyer moved from 22 Sea Zone to 19 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Shantung to 19 Sea Zone
1 battleship moved from 22 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 24 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 carrier, 6 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 3.
2 infantry placed in Western United States
1 carrier, 5 submarines and 2 transports placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
3 artilleries and 8 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 8 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 3 artilleries and 8 infantry in Anhwe, round 2 : 6/11 hits, 2,83 expected hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from West India to 39 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from West India to Iraq
1 fighter and 1 tactical_bomber moved from West India to Northwest Persia
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Kenya to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 carrier and 2 cruisers moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from Belgian Congo to Tanganyika Territory
Combat - British
Battle in 39 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Italians lost in Iraq
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/5 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 2 infantry
Italians defend with 1 factory_minor and 1 infantry
British roll dice for 2 cruisers in Persia, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Persia
British win, taking Persia from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Northwest Persia
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 0/2 hits, 1,17 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,17 expected hits
1 fighter owned by the British lost in Northwest Persia
British roll dice for 1 tactical_bomber in Northwest Persia, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Northwest Persia, round 3 : 1/3 hits, 1,17 expected hits
1 tactical_bomber owned by the British lost in Northwest Persia
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -21
Casualties for British: 1 fighter and 1 tactical_bomber
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 fighter moved from 39 Sea Zone to Ceylon
3 fighters moved from United Kingdom to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber and 3 fighters moved from Gibraltar to French Equatorial Africa
1 armour moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 aaGuns moved from Kweichow to Anhwe
Place Units - British
1 carrier and 1 transport placed in 71 Sea Zone
1 fighter placed in 71 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -2,33
Italians : -1,33
Americans : 3,33
Chinese : 4,17
Neutral_Axis : -0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Iraq
2 fighters moved from Egypt to Iraq
1 bomber moved from Egypt to Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 3 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Combat - Italians
Battle in Persia
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Persia, round 2 : 0/3 hits, 1,33 expected hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Persia, round 3 : 1/3 hits, 1,33 expected hits
British roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Persia
Italians roll dice for 1 artillery and 1 bomber in Persia, round 4 : 1/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Persia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Iraq
Italians attack with 1 armour and 2 fighters
British defend with 2 infantry
Italians roll dice for 1 armour and 2 fighters in Iraq, round 2 : 1/3 hits, 1,50 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
Italians roll dice for 2 fighters in Iraq, round 3 : 0/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Italians lost in Iraq
Italians roll dice for 1 fighter in Iraq, round 4 : 1/1 hits, 0,50 expected hits
British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Iraq
Italians win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour and 1 fighter
Casualties for British: 2 infantry
Non Combat Move - Italians
1 fighter moved from Iraq to Egypt
1 bomber moved from Persia to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier placed in 98 Sea Zone
2 infantry placed in Egypt
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,5,2,6,1
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -2,67
British : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
3 fighters moved from Guam to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 1 marine moved from 54 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 3 fighters and 3 submarines
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 4 transports
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 1 cruiser and 3 fighters in 37 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 4 transports in 37 Sea Zone, round 2 : 2/7 hits, 2,83 expected hits
2 submarines owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser and 3 fighters in 37 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -0,83
3 hits 2nd round
damage carrier, 2 destroyers down.
Next round if you continue, OOL will be: Cruiser (1st) < Carrier < Battleship
Didnt expect this one, nicely done
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
3 fighters moved from Guam to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 1 marine moved from 54 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 3 fighters and 3 submarines
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 4 transports
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 1 cruiser and 3 fighters in 37 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 4 transports in 37 Sea Zone, round 2 : 2/7 hits, 2,83 expected hits
2 submarines owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser and 3 fighters in 37 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 4 transports in 37 Sea Zone, round 3 : 1/7 hits, 2,83 expected hits
2 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 37 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 4 transports in 37 Sea Zone, round 4 : 4/5 hits, 2,17 expected hits
3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone
1 marine owned by the ANZAC lost in Malaya
Japanese win, taking Celebes from Japanese with 1 battleship, 2 carriers and 4 transports remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 cruiser, 3 fighters and 3 submarines
Casualties for Japanese: 1 carrier, 1 cruiser and 2 destroyers
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
3 fighters moved from Guam to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 1 marine moved from 54 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 3 fighters and 3 submarines
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 4 transports
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 1 cruiser and 3 fighters in 37 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 4 transports in 37 Sea Zone, round 2 : 2/7 hits, 2,83 expected hits
2 submarines owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser and 3 fighters in 37 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 4 transports in 37 Sea Zone, round 3 : 1/7 hits, 2,83 expected hits
2 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 37 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 4 transports in 37 Sea Zone, round 4 : 4/5 hits, 2,17 expected hits
3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone
1 marine owned by the ANZAC lost in Malaya
Japanese win, taking Celebes from Japanese with 1 battleship, 2 carriers and 4 transports remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 cruiser, 3 fighters and 3 submarines
Casualties for Japanese: 1 carrier, 1 cruiser and 2 destroyers
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
4 bombers moved from Poland to Russia
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits, 0,67 expected hits
Bombing raid in Russia rolls: 4,4,3,8 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in Novgorod
Germans attack with 7 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 7 infantry in Novgorod, round 2 : 1/7 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
4 bombers moved from Russia to Western Ukraine
2 aaGuns, 14 artilleries, 18 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
2 aaGuns, 1 artillery and 5 infantry moved from Bessarabia to Western Ukraine
3 armour and 4 mech_infantrys moved from Romania to Western Ukraine
2 mech_infantrys moved from Baltic States to Western Ukraine
5 mech_infantrys moved from Poland to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Ukraine to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Ukraine to Western Germany
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
Place Units - Germans
3 infantry placed in France
2 bombers, 2 infantry and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,67
Germans : -0,17
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 18x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Kansu to Suiyuyan
1 fighter and 1 tactical_bomber moved from Novosibirsk to Suiyuyan
1 fighter moved from West India to Persia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 3/8 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Persia
Russians attack with 1 fighter
Italians defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 fighter in Persia, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter in Persia, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter in Persia, round 4 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery in Persia, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Persia
Russians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Ukraine
Russians attack with 2 artilleries and 4 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 2/6 hits, 1,67 expected hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/5 hits, 1,83 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Ukraine
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 3 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 artilleries in Ukraine, round 4 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 4 : 3/3 hits, 1,17 expected hits
2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -11
Casualties for Russians: 2 artilleries and 4 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Russians
2 infantry moved from Bryansk to Rostov
4 aaGuns, 9 artilleries and 24 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
2 infantry moved from Timguska to Novosibirsk
2 aaGuns and 10 infantry moved from Timguska to Kansu
1 fighter moved from Persia to Turkmenistan
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 1,83
Russians : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 57 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 2 artilleries, 1 bomber, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 mech_infantry moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to 44 Sea Zone
1 battleship, 2 carriers and 4 transports moved from 37 Sea Zone to 20 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 bombers, 8 fighters and 7 tactical_bombers moved from Kwangsi to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to 19 Sea Zone
2 bombers moved from Japan to 19 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 destroyer and 4 transports
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer and 4 transports in 20 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 4 bombers, 9 fighters and 9 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Japanese roll dice for 4 bombers, 9 fighters and 9 tactical_bombers in 19 Sea Zone, round 2 : 17/22 hits, 13,17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 4/10 hits, 5,17 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans, 3 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 19 Sea Zone
Japanese win with 4 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 90
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
4 bombers, 1 fighter and 2 tactical_bombers moved from 19 Sea Zone to Kwangsi
1 fighter moved from 44 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Yunnan
1 aaGun, 1 artillery and 1 infantry moved from Kwangsi to Kiangsi
2 infantry and 1 mech_infantry moved from Kwangtung to Kiangsi
5 fighters and 3 tactical_bombers moved from 19 Sea Zone to Kiangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 bomber and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,1,4,4
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : -1,50
ANZAC : -0,33
Japanese : 4,00
That was one hell of a dice swing, 4 planes lost agains half of the USA fleet, damn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
1 armour, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber
Italians defend with 1 infantry
Americans roll dice for 1 bomber in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Anglo Egyptian Sudan
Italians win, taking 6 Sea Zone from Japanese with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 carrier moved from 10 Sea Zone to 3 Sea Zone
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 3 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 2 destroyers moved from 24 Sea Zone to 25 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 carrier moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from Gibraltar to Malta
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 fighters and 2 tactical_bombers placed in Eastern United States
2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Italians : 0,67
Americans : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
1 fighter moved from Kansu to Kweichow
1 infantry moved from Hopei to Kweichow
3 artilleries and 8 infantry moved from Anhwe to Chahar
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 artilleries and 8 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 artilleries and 8 infantry in Chahar, round 2 : 3/11 hits, 2,83 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
1 armour, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber
Italians defend with 1 infantry
Americans roll dice for 1 bomber in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Anglo Egyptian Sudan
Italians win, taking 6 Sea Zone from Japanese with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 carrier moved from 10 Sea Zone to 3 Sea Zone
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 3 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 2 destroyers moved from 24 Sea Zone to 25 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 carrier moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from Gibraltar to Malta
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 fighters and 2 tactical_bombers placed in Eastern United States
2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
1 fighter moved from Kansu to Kweichow
1 infantry moved from Hopei to Kweichow
3 artilleries and 8 infantry moved from Anhwe to Chahar
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 artilleries and 8 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 artilleries and 8 infantry in Chahar, round 2 : 3/11 hits, 2,83 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 98 Sea Zone
1 bomber and 3 fighters moved from French Equatorial Africa to 98 Sea Zone
4 fighters moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Eire to United Kingdom
Combat - British
Battle in Persia
Battle in Anglo Egyptian Sudan
British attack with 1 armour
Italians defend with 1 infantry
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Persia from Italians, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 8 fighters and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 transports
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 8 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 7/12 hits, 6,17 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 98 Sea Zone, round 2 : 2/9 hits, 4,17 expected hits
3 destroyers owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 carrier owned by the Italians lost in 98 Sea Zone
British roll dice for 1 bomber, 8 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 5/10 hits, 5,33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 fighter and 3 transports in 98 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits
1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Germans, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 96
Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 transports
Non Combat Move - British
6 fighters moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from 96 Sea Zone to Tobruk
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from 98 Sea Zone to Tobruk
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 carrier and 1 fighter moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Ceylon to 80 Sea Zone
2 aaGuns moved from Anhwe to Chahar
Place Units - British
3 fighters and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -3,17
British : 1,00
Americans : -0,67
Chinese : 1,17
Japanese : 0,00
@lebowsky said in 18L Lebowsky (Axis) vs Giallo (Allies) BM:
That was one hell of a dice swing, 4 planes lost agains half of the USA fleet, damn
dicewise not my game
And then u got some luck on the mediterranean…