go ahead and scramble scotland
18L Axis-dominion (Allies) vs Patryn (Axis + 3) BM3
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scrabble in 95?
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No scramble thank you.
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 5 armour, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Bulgaria to Romania Americans take Romania from Germans 3 submarines moved from 97 Sea Zone to 95 Sea Zone 2 bombers moved from Greece to 95 Sea Zone 1 fighter moved from Greece to 95 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 109 Sea Zone to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 2 armour moved from Norway to 112 Sea Zone 2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Norway to Normandy Bordeaux 1 bomber moved from Norway to 95 Sea Zone 1 fighter moved from Greece to 95 Sea Zone 3 artilleries and 1 mech_infantry moved from Bulgaria to Albania 1 infantry moved from Northwest Persia to Caucasus 4 fighters moved from Persia to Caucasus 1 artillery and 1 infantry moved from New Britain to 47 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - Americans Battle in New Guinea Battle in Celebes Battle in Normandy Bordeaux Americans attack with 2 armour, 1 artillery, 1 bomber and 3 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking New Guinea from Japanese, taking Celebes from Japanese, taking Normandy Bordeaux from Germans with 2 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in 95 Sea Zone Americans attack with 3 bombers, 2 fighters and 3 submarines Italians defend with 1 destroyer Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 3 bombers and 2 fighters in 95 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone Americans win with 3 bombers, 2 fighters and 3 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Albania Americans attack with 3 artilleries and 1 mech_infantry Italians defend with 1 mech_infantry Americans roll dice for 3 artilleries and 1 mech_infantry in Albania, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Albania Americans win, taking Albania from Italians with 3 artilleries remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 mech_infantry Battle in Caucasus Americans attack with 4 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 4 fighters and 1 infantry in Caucasus, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Caucasus Americans win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 3 infantry moved from Iraq to Northwest Persia 1 artillery and 1 marine moved from Persia to Northwest Persia 2 armour moved from Eastern Persia to Northwest Persia 1 fighter moved from Caucasus to Persia 1 fighter moved from Caucasus to Iraq 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 transport moved from 64 Sea Zone to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from New Britain to 47 Sea Zone 1 transport moved from 47 Sea Zone to 30 Sea Zone 1 transport moved from 63 Sea Zone to 28 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 47 Sea Zone to 34 Sea Zone 7 carriers, 2 destroyers and 12 fighters moved from 47 Sea Zone to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Caucasus to Greece 1 fighter moved from Caucasus to Northwest Persia 1 bomber moved from 95 Sea Zone to Norway 1 bomber moved from 95 Sea Zone to Norway 1 infantry moved from Finland to Norway 1 bomber moved from Normandy Bordeaux to Norway 1 bomber moved from 95 Sea Zone to Egypt 1 submarine moved from 105 Sea Zone to 91 Sea Zone 2 carriers moved from 80 Sea Zone to 39 Sea Zone 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 fighters moved from 95 Sea Zone to Trans-Jordan 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 3 infantry placed in Greece Turning on Edit Mode EDIT: Removing units owned by Americans from Greece: 1 aaGun EDIT: Adding units owned by Americans to Albania: 1 aaGun EDIT: Turning off Edit Mode 3 infantry placed in Norway 3 armour placed in Persia 2 armour and 1 mech_infantry placed in Iraq Americans undo move 1. 2 submarines placed in 97 Sea Zone 1 infantry placed in Greece 2 infantry placed in Central United States 2 infantry placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 78 PUs; end with 78 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 80 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 81 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 80 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 39 Sea Zone: 1 transport EDIT: Turning off Edit Mode British buy 1 armour, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from Norway to Yugoslavia 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Northwest Persia to Caucasus British take Caucasus from Germans 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Shan State Combat - British Battle in Yugoslavia British attack with 1 artillery, 3 fighters and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 3 fighters and 1 infantry in Yugoslavia, round 2 : 1/5 hits, 2.17 expected hits Italians roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Yugoslavia British roll dice for 1 artillery, 3 fighters and 1 infantry in Yugoslavia, round 3 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Yugoslavia British win, taking Yugoslavia from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 artilleries and 2 infantry moved from India to Burma 5 mech_infantrys moved from Eastern Persia to Northwest Persia 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 marine moved from Persia to Northwest Persia 4 mech_infantrys moved from Egypt to Iraq 3 fighters moved from Yugoslavia to Albania 1 infantry moved from Bulgaria to Albania 1 infantry moved from Greece to Albania 1 mech_infantry moved from Northwest Persia to Persia 1 fighter and 1 tactical_bomber moved from Shan State to India 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from Norway to 112 Sea Zone 1 cruiser and 1 marine moved from 112 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Norway 3 armour and 12 mech_infantrys moved from India to West India 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 2 mech_infantrys moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 2 destroyers and 1 submarine placed in 71 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.67 British : -1.83 Americans : -1.17 Japanese : -0.33
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry moved from Northern Italy to Yugoslavia 3 fighters moved from Southern Italy to Yugoslavia 1 mech_infantry moved from Eastern Poland to Romania 1 bomber moved from Volgograd to Romania 1 bomber moved from Volgograd to Romania Combat - Italians Battle in Yugoslavia Italians attack with 3 fighters and 3 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 3 fighters and 3 infantry in Yugoslavia, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yugoslavia Italians win, taking Yugoslavia from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Romania Italians attack with 2 bombers and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 2 bombers and 1 mech_infantry in Romania, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Romania Italians win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 2 bombers moved from Romania to Southern Italy 3 fighters moved from Yugoslavia to Southern Italy 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,3 Italians collect 8 PUs (7 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : -0.67 Americans : 0.67
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 54 Sea Zone to Dutch New Guinea 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 fighter moved from Burma to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 cruiser ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in 43 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to New Guinea 1 destroyer moved from 63 Sea Zone to 45 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery, 1 infantry and 1 marine moved from New Zealand to 63 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland 1 fighter moved from 41 Sea Zone to Burma Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 0.33
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Finland Germans take Finland from Americans 2 infantry moved from Volgograd to Caucasus 2 bombers moved from Tambov to Caucasus 1 infantry moved from Slovakia Hungary to Romania Germans take Romania from Americans 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in Caucasus Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 3 fighters moved from Tambov to Novgorod 5 tactical_bombers moved from Tambov to Novgorod 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone 5 infantry moved from Holland Belgium to France 10 infantry moved from Western Germany to France 4 infantry moved from Germany to Western Germany 4 infantry moved from Germany to Slovakia Hungary 9 armour moved from Russia to Volgograd 3 aaGuns moved from Tambov to Volgograd 4 infantry moved from Novgorod to Karelia 2 mech_infantrys moved from Novgorod to Bryansk 5 infantry moved from Bessarabia to Ukraine 1 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Germany to Slovakia Hungary 3 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 2 infantry moved from Western Germany to Germany 2 infantry moved from Western Germany to Germany 5 bombers moved from Tambov to Western Germany 1 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 2 bombers moved from Caucasus to Russia Place Units - Germans 3 infantry placed in Volgograd 3 armour and 2 mech_infantrys placed in Western Germany 2 artilleries and 1 infantry placed in France 3 infantry placed in Novgorod 3 infantry placed in Russia 5 infantry placed in Western Germany 2 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 0.67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 1 infantry moved from Yenisey to Timguska Russians take Timguska from Japanese Combat - Russians Non Combat Move - Russians 2 aaGuns and 14 infantry moved from Yenisey to Timguska Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 destroyer, 8 infantry, 5 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 bomber moved from Philippines to Java 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 bomber moved from Philippines to 46 Sea Zone 1 bomber moved from Philippines to Celebes 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 2 infantry moved from French Indo China to Shan State 2 bombers and 1 fighter moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from Japan to 6 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 34 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 3/3 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Shan State Japanese attack with 2 bombers, 1 fighter and 2 infantry British defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Shan State, round 2 : 3/5 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 bomber moved from Java to Borneo 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from Shan State to Borneo 2 bombers moved from Shan State to French Indo China 2 fighters moved from Philippines to Borneo 1 fighter moved from 44 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 1 bomber moved from 46 Sea Zone to Philippines 3 mech_infantrys moved from Hunan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Sakha to Manchuria 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 destroyers and 5 submarines moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from Japan to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 73 Sea Zone to 59 Sea Zone 1 bomber moved from Celebes to Philippines 2 bombers moved from 35 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 2 infantry placed in Japan 1 destroyer, 5 submarines and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 77 PUs; end with 78 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
ANZAC : -1.67 Americans : 0.00 UK_Pacific : -0.67 Japanese : 2.83
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 8 armour, 3 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 armour, 1 artillery, 3 infantry and 1 marine moved from Northwest Persia to Caucasus 3 armour moved from Persia to Caucasus 2 armour and 1 mech_infantry moved from Iraq to Caucasus 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Egypt to France 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Greece to 113 Sea Zone 3 bombers moved from Norway to 113 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 113 Sea Zone Americans attack with 3 bombers and 1 fighter Germans defend with 1 cruiser and 1 transport Americans roll dice for 3 bombers and 1 fighter in 113 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Battle in Caucasus Americans attack with 7 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 7 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Caucasus, round 2 : 8/13 hits, 4.83 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Caucasus Americans win, taking Caucasus from Germans with 7 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Trans-Jordan to Greece 1 fighter moved from Iraq to Greece 1 fighter moved from Northwest Persia to Greece 1 fighter moved from Persia to Greece 1 aaGun and 3 artilleries moved from Albania to Greece 1 submarine moved from 95 Sea Zone to 93 Sea Zone 2 submarines moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from 42 Sea Zone to 39 Sea Zone 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 28 Sea Zone to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 30 Sea Zone to 26 Sea Zone 7 carriers and 2 destroyers moved from 54 Sea Zone to 26 Sea Zone 4 fighters moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 30 Sea Zone to 63 Sea Zone 2 destroyers and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 4 fighters moved from 54 Sea Zone to Queensland 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 bomber moved from France to Normandy Bordeaux 1 fighter moved from 113 Sea Zone to Norway 3 bombers moved from 113 Sea Zone to Normandy Bordeaux 3 transports moved from 110 Sea Zone to 112 Sea Zone 3 armour and 3 infantry moved from Norway to 112 Sea Zone 3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 89 Sea Zone 1 submarine moved from 89 Sea Zone to 64 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 transport moved from 98 Sea Zone to 92 Sea Zone Place Units - Americans 3 fighters placed in Greece 3 armour placed in Normandy Bordeaux 3 armour placed in Persia 2 armour and 1 mech_infantry placed in Iraq 3 infantry placed in Norway 1 submarine placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Norway to Finland 2 fighters moved from Norway to Finland 1 mech_infantry moved from Northwest Persia to Rostov British take Rostov from Japanese 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State Combat - British Battle in Finland British attack with 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland British win, taking Finland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State retreated to Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 mech_infantry moved from India to Burma 3 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Shan State to India 1 aaGun, 1 armour, 5 artilleries, 6 infantry, 1 marine and 7 mech_infantrys moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Persia to Caucasus 4 mech_infantrys moved from Iraq to Caucasus 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 3 fighters moved from Albania to Normandy Bordeaux 1 fighter moved from Finland to Normandy Bordeaux 1 battleship moved from 110 Sea Zone to 92 Sea Zone 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 2 destroyers and 1 submarine moved from 71 Sea Zone to 76 Sea Zone 3 armour and 3 mech_infantrys moved from West India to Persia 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 marine moved from United Kingdom to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Finland to United Kingdom 2 infantry moved from Albania to Greece 9 mech_infantrys moved from West India to India Place Units - British 1 transport placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 armour and 1 mech_infantry placed in Egypt 6 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17 British : 0.33 AA fire in France : : -0.17 Americans : 3.33 Japanese : 1.33
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Bulgaria Italians take Bulgaria from Americans 1 infantry moved from Yugoslavia to Albania Italians take Albania from Americans 1 bomber moved from Southern Italy to Rostov 1 infantry moved from Tambov to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 2 bombers and 1 infantry British defend with 1 mech_infantry Italians roll dice for 2 bombers and 1 infantry in Rostov, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 bombers and 1 infantry in Rostov, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 bombers moved from Rostov to Russia Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,3,3,6,6,1 Italians collect 9 PUs (10 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : -0.67
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 fighter moved from New South Wales to Queensland 1 fighter moved from New Guinea to 26 Sea Zone 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 66 PUs; Germans buy 22 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Karelia to Finland 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 16 infantry moved from Karelia to Finland Combat - Germans Battle in Finland Germans attack with 18 infantry British defend with 1 infantry Germans roll dice for 18 infantry in Finland, round 2 : 2/18 hits, 3.00 expected hits British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 17 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 3 infantry moved from Novgorod to Karelia 1 infantry moved from Nenetsia to Vologda 3 infantry moved from Russia to Tambov 2 mech_infantrys moved from Bryansk to Volgograd 3 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Slovakia Hungary to Yugoslavia 2 infantry moved from Slovakia Hungary to Romania 5 infantry moved from Ukraine to Bryansk 1 infantry moved from Bessarabia to Ukraine 3 fighters and 5 tactical_bombers moved from Novgorod to Western Germany 11 infantry moved from Western Germany to France 2 infantry moved from Southern France to France 2 bombers moved from Russia to Western Germany Place Units - Germans 3 infantry placed in Southern France 3 infantry placed in France 3 infantry placed in Volgograd 3 infantry placed in Russia 3 infantry placed in Novgorod Germans undo move 1. 1 infantry placed in Southern France 9 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,2,6 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : 0.67
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Russians 15 infantry moved from Timguska to Kansu Combat - Russians Battle in Kansu Russians attack with 15 infantry Japanese defend with 1 infantry Russians roll dice for 15 infantry in Kansu, round 2 : 4/15 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 14 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Timguska to Kansu Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 1.50 Japanese : 0.67
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@axis-dominion Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Evenkiyskiy to Timguska Japanese take Timguska from Russians 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 4 bombers moved from Philippines to Dutch New Guinea 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 bomber moved from Borneo to 44 Sea Zone 2 bombers moved from French Indo China to 44 Sea Zone 1 submarine moved from 45 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Dutch New Guinea Japanese attack with 4 bombers and 2 infantry ANZAC defend with 1 artillery Japanese roll dice for 4 bombers and 2 infantry in Dutch New Guinea, round 2 : 2/6 hits, 3.00 expected hits ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 4 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 44 Sea Zone Japanese attack with 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 3 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 aaGun, 3 artilleries, 12 infantry and 27 mech_infantrys moved from French Indo China to Yunnan 1 aaGun and 3 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Soviet Far East to Siberia 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone 4 carriers moved from 35 Sea Zone to 36 Sea Zone 2 marines moved from Philippines to 35 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 35 Sea Zone to 36 Sea Zone 2 marines moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 aaGun, 1 destroyer, 3 infantry, 6 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China 1 carrier moved from 35 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Borneo to Philippines 1 bomber moved from Dutch New Guinea to Philippines 1 bomber moved from 44 Sea Zone to French Indo China 1 bomber moved from 44 Sea Zone to Philippines 1 bomber moved from Dutch New Guinea to French Indo China 2 bombers moved from Dutch New Guinea to French Indo China 1 bomber moved from 44 Sea Zone to French Indo China 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Borneo to French Indo China Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 2 bombers, 1 fighter and 4 infantry placed in Japan 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.17 Japanese : -1.67
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 factory_minor, 3 fighters, 2 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 fighter moved from 39 Sea Zone to Saudi Arabia 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 armour moved from Persia to 80 Sea Zone 1 armour moved from 80 Sea Zone to Saudi Arabia 2 armour and 1 mech_infantry moved from Iraq to Saudi Arabia 2 armour moved from Persia to Saudi Arabia 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Caucasus to Rostov 1 bomber moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium 8 armour, 1 artillery and 3 infantry moved from Normandy Bordeaux to Spain 2 infantry and 1 transport moved from 108 Sea Zone to 104 Sea Zone 2 infantry moved from 104 Sea Zone to Spain 1 fighter moved from Gibraltar to Holland Belgium 1 bomber moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Greece to Rostov 3 artilleries and 1 infantry moved from Greece to Turkey 1 artillery and 1 infantry moved from Caucasus to Turkey 4 armour and 1 marine moved from Caucasus to Turkey 1 bomber moved from Normandy Bordeaux to Turkey 1 fighter moved from Queensland to 45 Sea Zone 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea 1 armour moved from Caucasus to Turkey 2 armour and 1 mech_infantry moved from Caucasus to Tsinghai Americans take Kazakhstan from Japanese Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Saudi Arabia Americans attack with 5 armour, 1 fighter and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 battleship in Saudi Arabia, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 5 armour, 1 fighter and 1 mech_infantry in Saudi Arabia, round 2 : 4/7 hits, 3.17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 5 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Turkey Americans attack with 5 armour, 4 artilleries, 1 bomber, 2 infantry and 1 marine Neutral_True defend with 8 infantry Americans roll dice for 5 armour, 4 artilleries, 1 bomber, 2 infantry and 1 marine in Turkey, round 2 : 4/13 hits, 5.33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Americans and 4 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 5 armour, 3 artilleries, 1 bomber and 1 marine in Turkey, round 3 : 3/10 hits, 4.33 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1.33 expected hits 2 artilleries owned by the Americans and 3 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 5 armour, 1 artillery, 1 bomber and 1 marine in Turkey, round 4 : 5/8 hits, 3.67 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey Americans win, taking Turkey from Neutral_True with 5 armour, 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 6 Casualties for Americans: 3 artilleries and 2 infantry Casualties for Neutral_True: 8 infantry Battle in Holland Belgium Americans attack with 1 bomber, 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Dutch New Guinea Americans attack with 1 artillery and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Dutch New Guinea Americans roll dice for 1 artillery in Dutch New Guinea, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Dutch New Guinea, round 7 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Dutch New Guinea Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Tsinghai Americans attack with 2 armour and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Tsinghai Americans win, taking Tsinghai from Japanese with 2 armour remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Rostov Americans attack with 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Americans win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Southern France Americans attack with 1 bomber and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 infantry in Southern France, round 3 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Spain Americans attack with 8 armour, 1 artillery and 5 infantry Neutral_True defend with 6 infantry Americans roll dice for 8 armour, 1 artillery and 5 infantry in Spain, round 2 : 9/14 hits, 5.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 8 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 6 fighters moved from Greece to Norway 1 bomber moved from Holland Belgium to Norway 1 bomber moved from France to Norway 1 bomber moved from Southern France to Norway 1 bomber moved from Turkey to Caucasus 1 fighter moved from Holland Belgium to 104 Sea Zone 1 carrier moved from 110 Sea Zone to 104 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 4 infantry moved from Hawaiian Islands to 26 Sea Zone 4 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 4 infantry moved from 54 Sea Zone to Queensland 8 carriers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 3 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 64 Sea Zone to 29 Sea Zone 4 carriers, 3 cruisers and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 3 transports moved from 110 Sea Zone to 104 Sea Zone 1 transport moved from 92 Sea Zone to 104 Sea Zone 1 fighter moved from Rostov to Greece 1 fighter moved from Rostov to Caucasus 1 fighter moved from Saudi Arabia to Iraq 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 factory_minor placed in Caucasus 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Iraq 2 fighters and 1 tactical_bomber placed in Greece 3 artilleries placed in Norway 2 infantry placed in Western United States 1 fighter placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 85 PUs; end with 85 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 9 infantry, 2 marines and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - British 2 fighters moved from United Kingdom to Portugal 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 104 Sea Zone 6 infantry moved from 104 Sea Zone to Portugal 1 battleship and 1 cruiser moved from 92 Sea Zone to 104 Sea Zone 2 marines moved from Normandy Bordeaux to 110 Sea Zone 2 cruisers and 2 marines moved from 110 Sea Zone to 104 Sea Zone 2 marines moved from 104 Sea Zone to Portugal Combat - British Battle in Portugal British attack with 2 fighters, 6 infantry and 2 marines Neutral_True defend with 2 infantry British roll dice for 1 battleship and 3 cruisers in Portugal, round 2 : 3/4 hits, 2.17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal British win, taking Portugal from Neutral_True with 2 fighters, 5 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 aaGun, 2 artilleries and 5 infantry moved from Normandy Bordeaux to Spain 1 fighter moved from Normandy Bordeaux to Norway 1 carrier and 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 carrier moved from 92 Sea Zone to 104 Sea Zone 1 transport moved from 92 Sea Zone to 104 Sea Zone 2 fighters moved from Portugal to 104 Sea Zone 3 fighters moved from Normandy Bordeaux to 104 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 3 aaGuns, 3 armour, 10 artilleries, 19 infantry and 4 mech_infantrys moved from Burma to India 3 armour and 14 mech_infantrys moved from India to West India 3 armour and 3 mech_infantrys moved from Persia to West India 1 fighter moved from India to Persia 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 tactical_bomber moved from India to Persia 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 armour and 2 mech_infantrys moved from Iraq to 80 Sea Zone 1 armour, 2 mech_infantrys and 3 transports moved from 80 Sea Zone to 79 Sea Zone 1 armour and 2 mech_infantrys moved from 79 Sea Zone to West India 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 armour and 2 mech_infantrys moved from Egypt to Iraq 2 mech_infantrys moved from Caucasus to Greece Place Units - British 1 infantry and 2 mech_infantrys placed in Egypt 8 infantry and 2 marines placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.33 British : 0.83 AA fire in France : : -0.17 Americans : 3.50 Neutral_True : 1.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 factory_minor, 3 fighters, 2 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 fighter moved from 39 Sea Zone to Saudi Arabia 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 armour moved from Persia to 80 Sea Zone 1 armour moved from 80 Sea Zone to Saudi Arabia 2 armour and 1 mech_infantry moved from Iraq to Saudi Arabia 2 armour moved from Persia to Saudi Arabia 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Caucasus to Rostov 1 bomber moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium 8 armour, 1 artillery and 3 infantry moved from Normandy Bordeaux to Spain 2 infantry and 1 transport moved from 108 Sea Zone to 104 Sea Zone 2 infantry moved from 104 Sea Zone to Spain 1 fighter moved from Gibraltar to Holland Belgium 1 bomber moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Greece to Rostov 3 artilleries and 1 infantry moved from Greece to Turkey 1 artillery and 1 infantry moved from Caucasus to Turkey 4 armour and 1 marine moved from Caucasus to Turkey 1 bomber moved from Normandy Bordeaux to Turkey 1 fighter moved from Queensland to 45 Sea Zone 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea 1 armour moved from Caucasus to Turkey 2 armour and 1 mech_infantry moved from Caucasus to Tsinghai Americans take Kazakhstan from Japanese Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Saudi Arabia Americans attack with 5 armour, 1 fighter and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 battleship in Saudi Arabia, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 5 armour, 1 fighter and 1 mech_infantry in Saudi Arabia, round 2 : 4/7 hits, 3.17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 5 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Turkey Americans attack with 5 armour, 4 artilleries, 1 bomber, 2 infantry and 1 marine Neutral_True defend with 8 infantry Americans roll dice for 5 armour, 4 artilleries, 1 bomber, 2 infantry and 1 marine in Turkey, round 2 : 4/13 hits, 5.33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Americans and 4 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 5 armour, 3 artilleries, 1 bomber and 1 marine in Turkey, round 3 : 3/10 hits, 4.33 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1.33 expected hits 2 artilleries owned by the Americans and 3 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 5 armour, 1 artillery, 1 bomber and 1 marine in Turkey, round 4 : 5/8 hits, 3.67 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey Americans win, taking Turkey from Neutral_True with 5 armour, 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 6 Casualties for Americans: 3 artilleries and 2 infantry Casualties for Neutral_True: 8 infantry Battle in Holland Belgium Americans attack with 1 bomber, 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Dutch New Guinea Americans attack with 1 artillery and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Dutch New Guinea Americans roll dice for 1 artillery in Dutch New Guinea, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Dutch New Guinea, round 7 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Dutch New Guinea Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Tsinghai Americans attack with 2 armour and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Tsinghai Americans win, taking Tsinghai from Japanese with 2 armour remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Rostov Americans attack with 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Americans win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Southern France Americans attack with 1 bomber and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 infantry in Southern France, round 3 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Spain Americans attack with 8 armour, 1 artillery and 5 infantry Neutral_True defend with 6 infantry Americans roll dice for 8 armour, 1 artillery and 5 infantry in Spain, round 2 : 9/14 hits, 5.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 8 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 6 fighters moved from Greece to Norway 1 bomber moved from Holland Belgium to Norway 1 bomber moved from France to Norway 1 bomber moved from Southern France to Norway 1 bomber moved from Turkey to Caucasus 1 fighter moved from Holland Belgium to 104 Sea Zone 1 carrier moved from 110 Sea Zone to 104 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 4 infantry moved from Hawaiian Islands to 26 Sea Zone 4 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 4 infantry moved from 54 Sea Zone to Queensland 8 carriers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 3 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 64 Sea Zone to 29 Sea Zone 4 carriers, 3 cruisers and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 3 transports moved from 110 Sea Zone to 104 Sea Zone 1 transport moved from 92 Sea Zone to 104 Sea Zone 1 fighter moved from Rostov to Greece 1 fighter moved from Rostov to Caucasus 1 fighter moved from Saudi Arabia to Iraq 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 factory_minor placed in Caucasus 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Iraq 2 fighters and 1 tactical_bomber placed in Greece 3 artilleries placed in Norway 2 infantry placed in Western United States 1 fighter placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 85 PUs; end with 85 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 9 infantry, 2 marines and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - British 2 fighters moved from United Kingdom to Portugal 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 104 Sea Zone 6 infantry moved from 104 Sea Zone to Portugal 1 battleship and 1 cruiser moved from 92 Sea Zone to 104 Sea Zone 2 marines moved from Normandy Bordeaux to 110 Sea Zone 2 cruisers and 2 marines moved from 110 Sea Zone to 104 Sea Zone 2 marines moved from 104 Sea Zone to Portugal Combat - British Battle in Portugal British attack with 2 fighters, 6 infantry and 2 marines Neutral_True defend with 2 infantry British roll dice for 1 battleship and 3 cruisers in Portugal, round 2 : 3/4 hits, 2.17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal British win, taking Portugal from Neutral_True with 2 fighters, 5 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 aaGun, 2 artilleries and 5 infantry moved from Normandy Bordeaux to Spain 1 fighter moved from Normandy Bordeaux to Norway 1 carrier and 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 carrier moved from 92 Sea Zone to 104 Sea Zone 1 transport moved from 92 Sea Zone to 104 Sea Zone 2 fighters moved from Portugal to 104 Sea Zone 3 fighters moved from Normandy Bordeaux to 104 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 3 aaGuns, 3 armour, 10 artilleries, 19 infantry and 4 mech_infantrys moved from Burma to India 3 armour and 14 mech_infantrys moved from India to West India 3 armour and 3 mech_infantrys moved from Persia to West India 1 fighter moved from India to Persia 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 tactical_bomber moved from India to Persia 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 armour and 2 mech_infantrys moved from Iraq to 80 Sea Zone 1 armour, 2 mech_infantrys and 3 transports moved from 80 Sea Zone to 79 Sea Zone 1 armour and 2 mech_infantrys moved from 79 Sea Zone to West India 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 armour and 2 mech_infantrys moved from Egypt to Iraq 2 mech_infantrys moved from Caucasus to Greece Place Units - British 1 infantry and 2 mech_infantrys placed in Egypt 8 infantry and 2 marines placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 artilleries Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 1 infantry EDIT: Adding units owned by British to Kazakhstan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.33 British : 0.83 AA fire in France : : -0.17 Americans : 3.50 Neutral_True : 1.33 Japanese : -0.33
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 artillery moved from Tambov to Rostov 1 bomber moved from Russia to Rostov 1 bomber moved from Russia to Rostov 3 fighters moved from Southern Italy to Southern France 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Rostov Italians attack with 1 artillery and 2 bombers Americans defend with 1 infantry Italians roll dice for 1 artillery and 2 bombers in Rostov, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Rostov retreated to Rostov Americans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Battle in Southern France Italians attack with 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 fighters moved from Southern France to Southern Italy 5 artilleries and 9 infantry moved from Northern Italy to Yugoslavia 2 bombers moved from Rostov to Russia Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,5,4,1,5,3 Italians collect 8 PUs (12 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -2.50 Americans : 0.33
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 fighter moved from Burma to India 1 fighter moved from Burma to India Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 59 PUs; Germans buy 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 2 infantry moved from Bryansk to Rostov 2 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Western Germany to Rostov 1 bomber moved from Western Germany to Kazakhstan 3 tactical_bombers moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 3.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Rostov Germans attack with 1 bomber and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Rostov Germans win, taking Rostov from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 17 infantry moved from Finland to Karelia 3 infantry moved from Novgorod to Karelia 1 infantry moved from Vologda to Archangel 3 infantry moved from Tambov to Volgograd 1 bomber moved from Rostov to Volgograd 1 bomber moved from Kazakhstan to Volgograd 3 infantry moved from Russia to Samara 3 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 2 artilleries and 34 infantry moved from France to Normandy Bordeaux 2 fighters moved from Holland Belgium to Western Germany 3 tactical_bombers moved from Holland Belgium to Western Germany 3 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 infantry moved from Western Germany to Germany 5 infantry moved from Western Germany to France Place Units - Germans 3 infantry placed in France 3 infantry placed in Novgorod 3 infantry placed in Volgograd 1 infantry and 2 mech_infantrys placed in Russia 7 infantry placed in Western Germany Germans undo move 4. 1 infantry and 2 mech_infantrys placed in Western Germany Germans undo move 1. 3 infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 2.83 Americans : 0.00
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 14 infantry moved from Kansu to Tsinghai Turn Complete - Russians
Combat Hit Differential Summary :