Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
Need OOL. maybe you dont want max defense after that epic turn from the italian. Sometimes the 45 TUV swing in your favor bites you right in the ***
Best regards
MrCunego
Take the carrier, Destroyer, and 2 cruisers. For the next round (if you stay), OOL is German Fighter, Italian Fighter, and lastly the Battleship
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
6 fighters moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
2 fighters moved from Gibraltar to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 carriers moved from 110 Sea Zone to 92 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from Western United States to Eastern United States
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 4 destroyers, 8 fighters, 2 submarines and 3 transports
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 bomber, 4 destroyers, 8 fighters and 3 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,00 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 destroyers, 8 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Soviet Far East
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Korea
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Western United States to 4 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 cruiser, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 airfield placed in Normandy Bordeaux
1 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
6 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
1 battleship, 1 cruiser and 3 destroyers moved from 81 Sea Zone to 95 Sea Zone
1 armour and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 5 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour and 5 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Egypt to Syria
2 fighters moved from Egypt to Syria
1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 infantry moved from India to Burma
1 armour, 1 artillery, 18 infantry and 5 mech_infantrys moved from India to Burma
Combat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Greece
Battle in 125 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Greece from Italians, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Syria
British attack with 2 fighters and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Syria, round 2 : 1/3 hits, 1,17 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Syria
British win with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Burma
British attack with 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys in Burma, round 2 : 7/26 hits, 5,00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
British attack with 1 armour, 1 artillery and 8 infantry
Italians defend with 1 infantry
British roll dice for 2 cruisers in Algeria, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 armour, 1 artillery and 8 infantry in Algeria, round 2 : 1/10 hits, 2,33 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 transport
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 5/13 hits, 6,50 expected hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 6/8 hits, 4,00 expected hits
1 destroyer owned by the Italians, 3 destroyers owned by the British, 1 cruiser owned by the British, 2 submarines owned by the Italians and 3 fighters owned by the British lost in 95 Sea Zone
British roll dice for 1 battleship, 1 bomber, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 4/6 hits, 3,50 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 2 cruisers owned by the Italians, 1 battleship owned by the British, 2 fighters owned by the British and 1 carrier owned by the Italians lost in 95 Sea Zone
retreated to 95 Sea Zone
Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -49
Casualties for British: 1 battleship, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber
Casualties for Italians: 1 carrier, 2 cruisers, 2 destroyers and 2 submarines
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
1 fighter owned by the Italians forced to land in Southern Italy
Non Combat Move - British
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from 95 Sea Zone to Gibraltar
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Eastern Persia to Northwest Persia
2 fighters moved from Syria to Northwest Persia
3 aaGuns moved from India to Burma
1 fighter moved from India to Northwest Persia
Place Units - British
2 fighters and 1 infantry placed in United Kingdom
1 submarine placed in 98 Sea Zone
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0,17
British : -0,83
Italians : 3,67
Americans : 0,83
Chinese : 0,33
Neutral_Axis : 0,67
Japanese : -0,83
Wow! I can’t tell if I’m still breathing or not. Yes, that was epic, but the Pacific looks rather difficult for the Axis.
Yeah that was rough for the allies. I really likes the setup. And the 45 TUV advantage. But that number got flipped.
But then again I really dont like low luck games. So you just have to embrace the dice. And I only won last game due to some lucky lucky axis dicerolling.
Best regards Mecunego
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 fighter moved from Bryansk to 99 Sea Zone
1 bomber moved from Bryansk to Greece
1 fighter moved from Southern Italy to Greece
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 battleship in Greece, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Greece, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
2 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 armour moved from Bryansk to Rostov
2 aaGuns moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
Place Units - Italians
1 carrier and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : 0.33
Post error again. I think it is something about what network I am on when trying to post.
But here is the savegame:
franceendturn.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
2 artilleries moved from France to Holland Belgium
1 mech_infantry moved from Caucasus to Volgograd
1 armour moved from Bryansk to Volgograd
1 tactical_bomber moved from France to 125 Sea Zone
2 fighters moved from France to 125 Sea Zone
8 armour moved from Bryansk to Volgograd
5 mech_infantrys moved from Bryansk to Volgograd
4 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Germany to Vologda
1 bomber moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Volgograd
Germans attack with 9 armour and 10 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 9 armour and 10 mech_infantrys in Volgograd, round 2 : 6/19 hits, 6.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 9 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Archangel
1 mech_infantry moved from Karelia to Archangel
1 mech_infantry moved from Vyborg to Archangel
1 infantry moved from Novgorod to Archangel
1 submarine moved from 115 Sea Zone to 112 Sea Zone
4 tactical_bombers moved from Germany to Rostov
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Ukraine
4 aaGuns, 8 artilleries and 24 infantry moved from Bryansk to Rostov
1 armour moved from France to Yugoslavia
2 mech_infantrys moved from France to Southern Italy
1 aaGun moved from France to Western Germany
1 fighter moved from Germany to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
2 mech_infantrys moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Archangel
1 infantry moved from Novgorod to Archangel
4 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Germany to Poland
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.83
British : 0.67
Americans : 0.67
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Olgiy to Dzavhan
1 infantry moved from Timguska to Yenisey
2 fighters moved from Timguska to Yenisey
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Samara to Tambov
1 fighter moved from Timguska to Dzavhan
1 tactical_bomber moved from Timguska to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
3 armour and 4 mech_infantrys moved from Russia to Smolensk
3 artilleries and 16 infantry moved from Russia to Smolensk
6 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Yenisey
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Yenisey, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 3 armour, 3 artilleries, 23 infantry and 4 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 3 armour, 3 artilleries, 23 infantry and 4 mech_infantrys in Smolensk, round 2 : 10/33 hits, 7,50 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 3 armour, 3 artilleries, 23 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Dzavhan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Dzavhan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Dzavhan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Dzavhan
retreated to Dzavhan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
2 fighters moved from Bryansk to Russia
1 mech_infantry moved from Iraq to Egypt
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from Tambov to Russia
4 infantry moved from Tsinghai to Kansu
1 aaGun moved from Tsinghai to Kansu
1 infantry moved from Timguska to Kansu
1 aaGun and 3 infantry moved from Novosibirsk to Kansu
1 fighter moved from Dzavhan to Kansu
2 fighters moved from Yenisey to Kansu
Place Units - Russians
8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 1,00
Italians : -0,67
Russians : 2,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 74 Sea Zone to 72 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
3 fighters moved from 35 Sea Zone to 21 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 marine, 4 submarines and 2 transports moved from 35 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Shantung
2 infantry moved from 19 Sea Zone to Shantung
2 artilleries moved from 19 Sea Zone to Shantung
1 bomber moved from 21 Sea Zone to Japan
2 mech_infantrys moved from Chahar to Buyant-Uhaa
1 armour moved from Chahar to Buyant-Uhaa
4 mech_infantrys moved from Shantung to Buyant-Uhaa
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 aaGun and 1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia
1 armour and 1 mech_infantry moved from Szechwan to Anhwe
1 artillery moved from Kweichow to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Anhwe
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to French Indo China
1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Hunan
2 artilleries moved from Yunnan to Hunan
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to Japan
1 fighter moved from Anhwe to Japan
1 tactical_bomber moved from Anhwe to Japan
1 fighter moved from Shantung to Japan
3 fighters moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from 21 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 21 Sea Zone to Japan
3 tactical_bombers moved from 21 Sea Zone to Japan
3 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Japan
Place Units - Japanese
1 harbour placed in Shantung
1 fighter and 1 tactical_bomber placed in Japan
3 submarines placed in 19 Sea Zone
1 destroyer placed in 6 Sea Zone
1 artillery and 4 infantry placed in Japan
Japanese undo move 5.
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in Japan
Japanese undo move 6.
2 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,4,5,4,1,3,3,3,6,5,4,3,3,5,3,5,1,4,5,1,4,1,6,1,3,6,1,5,4
Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 6 fighters and 1 submarine; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French West Africa
Americans attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
6 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Soviet Far East to Sakha
2 mech_infantrys moved from Korea to Sakha
1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Western United States to 25 Sea Zone
1 infantry moved from Soviet Far East to Siberia
2 fighters moved from 4 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 4 Sea Zone to 9 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
2 fighters, 1 infantry and 1 mech_infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 0,67
Neutral_Axis : -0,33
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Shensi
12 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 6 fighters and 1 submarine; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French West Africa
Americans attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
6 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Soviet Far East to Sakha
2 mech_infantrys moved from Korea to Sakha
1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Western United States to 25 Sea Zone
1 infantry moved from Soviet Far East to Siberia
2 fighters moved from 4 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 4 Sea Zone to 9 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
2 fighters, 1 infantry and 1 mech_infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Shensi
12 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Egypt: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Burma to Shan State
1 fighter moved from India to Yunnan
1 mech_infantry moved from Northwest Persia to Syria
British take Syria from Neutral_Axis
Combat - British
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Shan State, round 2 : 1/9 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to India
8 infantry moved from Burma to Shan State
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Alexandria to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Egypt
1 armour, 1 artillery and 6 infantry moved from Algeria to Tunisia
2 fighters moved from United Kingdom to 92 Sea Zone
2 fighters moved from Northwest Persia to Egypt
1 fighter moved from Northwest Persia to India
Place Units - British
3 infantry placed in Egypt
1 infantry placed in Union of South Africa
1 destroyer and 1 submarine placed in 71 Sea Zone
British undo move 1.
1 fighter and 2 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
British collect 38 PUs; end with 39 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : -1,00
Americans : 0,67
Chinese : 0,33
Neutral_Axis : -0,33
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
Combat - Italians
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 artillery moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Rostov to Volgograd
2 artilleries moved from Rostov to Volgograd
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Shan State
1 fighter and 2 infantry moved from New South Wales to Queensland
1 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from India to Eastern Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 5 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Archangel to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 artillery moved from Ukraine to Bryansk
1 fighter moved from Archangel to Bryansk
4 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 submarine moved from 122 Sea Zone to 106 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from British
1 infantry moved from Ukraine to Bryansk
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8,3,8 and causes: 19 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 25 damage total. Damaged units is as follows: factory_major = 19, airfield = 6
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Rostov to Tambov
1 infantry moved from Archangel to Belarus
1 bomber moved from Archangel to Western Germany
3 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
2 fighters moved from Western Germany to Southern Italy
2 artilleries moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from France to Normandy Bordeaux
4 tactical_bombers moved from Rostov to Southern Italy
2 mech_infantrys moved from Southern Italy to France
1 infantry moved from Poland to Eastern Poland
1 fighter moved from Bryansk to Novgorod
4 mech_infantrys moved from Poland to Novgorod
2 mech_infantrys moved from Poland to Western Ukraine
8 armour and 9 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
4 aaGuns, 8 artilleries and 21 infantry moved from Rostov to Volgograd
4 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 carrier placed in 112 Sea Zone
1 submarine placed in 110 Sea Zone
2 submarines and 1 transport placed in 97 Sea Zone
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
1 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.33
AA fire in United Kingdom : : 0.17
japan is up.
best regards Mrcunego
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Japan to Sakha
1 fighter and 1 tactical_bomber moved from Japan to Sakha
1 tactical_bomber moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Buyant-Uhaa to Manchuria
1 armour and 2 mech_infantrys moved from Anhwe to Manchuria
5 mech_infantrys moved from Buyant-Uhaa to Amur
1 armour moved from Buyant-Uhaa to Amur
1 infantry moved from Buryatia to Sakha
1 fighter moved from Japan to Sakha
1 tactical_bomber moved from Japan to Korea
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
4 carriers moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to 21 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 fighter moved from Japan to Korea
1 tactical_bomber moved from Japan to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 1 armour and 3 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Manchuria, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour and 2 mech_infantrys in Manchuria, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Manchuria, round 4 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Manchuria, round 5 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Amur
Japanese attack with 1 armour and 5 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 5 mech_infantrys in Amur, round 2 : 4/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Sakha
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour and 3 mech_infantrys
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Sakha, round 2 : 2/6 hits, 3.17 expected hits
Russians roll dice for 1 armour and 3 mech_infantrys in Sakha, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Sakha
Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Sakha, round 3 : 5/5 hits, 3.00 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Sakha, round 3 : 2/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Sakha
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour and 3 mech_infantrys
Non Combat Move - Japanese
2 bombers moved from Sakha to Jehol
1 fighter moved from Sakha to Buryatia
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
7 fighters and 3 tactical_bombers moved from 19 Sea Zone to Malaya
1 carrier moved from 19 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
1 destroyer moved from 19 Sea Zone to 37 Sea Zone
2 submarines moved from 19 Sea Zone to 37 Sea Zone
1 marine moved from Shantung to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 19 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 marine moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 aaGun moved from Chahar to Jehol
1 artillery moved from Shantung to Anhwe
1 infantry moved from French Indo China to Kwangsi
2 artilleries moved from Hunan to Kwangsi
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 submarine moved from 72 Sea Zone to 80 Sea Zone
Place Units - Japanese
1 airfield placed in Malaya
2 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 infantry and 2 mech_infantrys placed in Shantung
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,3
Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 2.67
Chinese : 0.67
Russians : 0.33
Japanese : -2.17
savegame end of UK turn
And there are 2 UK fighters on the US carrier and 3 Uk fighters on the UK carrier.
Best regards MrCunego
enduk.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northwest Persia to Trans-Jordan
Italians take Iraq from British
Italians take Trans-Jordan from British
1 armour moved from Northwest Persia to Persia
1 bomber moved from Southern Italy to Persia
Combat - Italians
Battle in Persia
Italians attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Persia, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
2 aaGuns and 2 artilleries moved from Volgograd to Caucasus
1 bomber moved from Persia to Caucasus
1 fighter moved from Southern Italy to 97 Sea Zone
1 infantry moved from France to Southern France
Italians take Southern France from Neutral_Axis
1 artillery moved from Greece to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,4,6,2,3,5,3,1,1,4,4,4,5,5,3,5,1,3,3,5,2,6
Italians collect 17 PUs (5 lost to blockades); end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : -0.33