Scramble sz6 and if you scramble does the sub fight?
OwenToo (Axis) -vs- MrCunego (Allies) BM3 no bid
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No suicide… No scramble…
Let’s see what the liberating Americans have in mind! :v:
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 6 fighters moved from 33 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea 2 fighters moved from Gibraltar to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 carriers moved from 110 Sea Zone to 92 Sea Zone 2 destroyers moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 armour and 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Alaska to 1 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 1 armour moved from Western United States to Eastern United States Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 4 destroyers, 8 fighters, 2 submarines and 3 transports Japanese defend with 1 submarine Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 bomber, 4 destroyers, 8 fighters and 3 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,00 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 destroyers, 8 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Soviet Far East Americans attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Soviet Far East Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Korea Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 2 carriers moved from 26 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 2 fighters moved from Western United States to 4 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 cruiser, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 airfield placed in Normandy Bordeaux 1 infantry placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0,33 Americans : 0,83 Japanese : -0,17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Combat Move - British 6 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 1 battleship, 1 cruiser and 3 destroyers moved from 81 Sea Zone to 95 Sea Zone 1 armour and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 5 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone 1 armour and 5 infantry moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from Morocco to Algeria 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Egypt to Syria 2 fighters moved from Egypt to Syria 1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 1 infantry moved from India to Burma 1 armour, 1 artillery, 18 infantry and 5 mech_infantrys moved from India to Burma
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scramble from italy
Best regards
Mrcunego -
Scramble the fighter
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Combat Move - British 6 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 1 battleship, 1 cruiser and 3 destroyers moved from 81 Sea Zone to 95 Sea Zone 1 armour and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 5 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone 1 armour and 5 infantry moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from Morocco to Algeria 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Egypt to Syria 2 fighters moved from Egypt to Syria 1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 1 infantry moved from India to Burma 1 armour, 1 artillery, 18 infantry and 5 mech_infantrys moved from India to Burma Combat - British Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Greece Battle in 125 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking Greece from Italians, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Syria British attack with 2 fighters and 1 mech_infantry Neutral_Axis defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Syria, round 2 : 1/3 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Syria British win with 2 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Neutral_Axis: 1 infantry Battle in Burma British attack with 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys in Burma, round 2 : 7/26 hits, 5,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Algeria British attack with 1 armour, 1 artillery and 8 infantry Italians defend with 1 infantry British roll dice for 2 cruisers in Algeria, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 armour, 1 artillery and 8 infantry in Algeria, round 2 : 1/10 hits, 2,33 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria British win, taking Algeria from Italians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 95 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 transport British roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 5/13 hits, 6,50 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 6/8 hits, 4,00 expected hits 1 destroyer owned by the Italians, 3 destroyers owned by the British, 1 cruiser owned by the British, 2 submarines owned by the Italians and 3 fighters owned by the British lost in 95 Sea Zone British roll dice for 1 battleship, 1 bomber, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 4/6 hits, 3,50 expected hits
Combat Hit Differential Summary :
Germans : -0,17 British : -0,83 Italians : 3,33 Neutral_Axis : 0,67 Japanese : -0,33
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Need OOL. maybe you dont want max defense after that epic turn from the italian. Sometimes the 45 TUV swing in your favor bites you right in the ***
Best regards
MrCunego -
Take the carrier, Destroyer, and 2 cruisers. For the next round (if you stay), OOL is German Fighter, Italian Fighter, and lastly the Battleship
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 6 fighters moved from 33 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea 2 fighters moved from Gibraltar to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 carriers moved from 110 Sea Zone to 92 Sea Zone 2 destroyers moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 armour and 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Alaska to 1 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 1 armour moved from Western United States to Eastern United States Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 4 destroyers, 8 fighters, 2 submarines and 3 transports Japanese defend with 1 submarine Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 bomber, 4 destroyers, 8 fighters and 3 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,00 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 destroyers, 8 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Soviet Far East Americans attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Soviet Far East Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Korea Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 2 carriers moved from 26 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 2 fighters moved from Western United States to 4 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 cruiser, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 airfield placed in Normandy Bordeaux 1 infantry placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 6 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 1 battleship, 1 cruiser and 3 destroyers moved from 81 Sea Zone to 95 Sea Zone 1 armour and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 5 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone 1 armour and 5 infantry moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from Morocco to Algeria 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Egypt to Syria 2 fighters moved from Egypt to Syria 1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 1 infantry moved from India to Burma 1 armour, 1 artillery, 18 infantry and 5 mech_infantrys moved from India to Burma Combat - British Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Greece Battle in 125 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking Greece from Italians, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Syria British attack with 2 fighters and 1 mech_infantry Neutral_Axis defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Syria, round 2 : 1/3 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Syria British win with 2 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Neutral_Axis: 1 infantry Battle in Burma British attack with 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys in Burma, round 2 : 7/26 hits, 5,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Algeria British attack with 1 armour, 1 artillery and 8 infantry Italians defend with 1 infantry British roll dice for 2 cruisers in Algeria, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 armour, 1 artillery and 8 infantry in Algeria, round 2 : 1/10 hits, 2,33 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria British win, taking Algeria from Italians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 95 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 transport British roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 5/13 hits, 6,50 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 6/8 hits, 4,00 expected hits 1 destroyer owned by the Italians, 3 destroyers owned by the British, 1 cruiser owned by the British, 2 submarines owned by the Italians and 3 fighters owned by the British lost in 95 Sea Zone British roll dice for 1 battleship, 1 bomber, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 4/6 hits, 3,50 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 2 cruisers owned by the Italians, 1 battleship owned by the British, 2 fighters owned by the British and 1 carrier owned by the Italians lost in 95 Sea Zone retreated to 95 Sea Zone Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -49 Casualties for British: 1 battleship, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber Casualties for Italians: 1 carrier, 2 cruisers, 2 destroyers and 2 submarines Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy 1 fighter owned by the Italians forced to land in Southern Italy Non Combat Move - British 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from 95 Sea Zone to Gibraltar 1 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Eastern Persia to Northwest Persia 2 fighters moved from Syria to Northwest Persia 3 aaGuns moved from India to Burma 1 fighter moved from India to Northwest Persia Place Units - British 2 fighters and 1 infantry placed in United Kingdom 1 submarine placed in 98 Sea Zone 1 mech_infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0,17 British : -0,83 Italians : 3,67 Americans : 0,83 Chinese : 0,33 Neutral_Axis : 0,67 Japanese : -0,83
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Wow! I can’t tell if I’m still breathing or not. Yes, that was epic, but the Pacific looks rather difficult for the Axis.
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Yeah that was rough for the allies. I really likes the setup. And the 45 TUV advantage. But that number got flipped.
But then again I really dont like low luck games. So you just have to embrace the dice. And I only won last game due to some lucky lucky axis dicerolling.
Best regards Mecunego -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 fighter moved from Bryansk to 99 Sea Zone 1 bomber moved from Bryansk to Greece 1 fighter moved from Southern Italy to Greece 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 battleship moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Bryansk to Smolensk Italians take Smolensk from Russians Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Greece Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 battleship in Greece, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Greece, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 2 infantry moved from Tunisia to Libya 1 artillery moved from Tunisia to Libya 1 armour moved from Bryansk to Rostov 2 aaGuns moved from Bryansk to Rostov 2 artilleries moved from Bryansk to Rostov Place Units - Italians 1 carrier and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : 0.33
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Post error again. I think it is something about what network I am on when trying to post.
But here is the savegame:
franceendturn.tsvg -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 infantry moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 2 artilleries moved from France to Holland Belgium 1 mech_infantry moved from Caucasus to Volgograd 1 armour moved from Bryansk to Volgograd 1 tactical_bomber moved from France to 125 Sea Zone 2 fighters moved from France to 125 Sea Zone 8 armour moved from Bryansk to Volgograd 5 mech_infantrys moved from Bryansk to Volgograd 4 mech_infantrys moved from Bryansk to Volgograd 1 bomber moved from Germany to Vologda 1 bomber moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for British: 1 destroyer Battle in Holland Belgium Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry Americans defend with 1 artillery Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Volgograd Germans attack with 9 armour and 10 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 9 armour and 10 mech_infantrys in Volgograd, round 2 : 6/19 hits, 6.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 9 armour and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Archangel 1 mech_infantry moved from Karelia to Archangel 1 mech_infantry moved from Vyborg to Archangel 1 infantry moved from Novgorod to Archangel 1 submarine moved from 115 Sea Zone to 112 Sea Zone 4 tactical_bombers moved from Germany to Rostov 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Ukraine 4 aaGuns, 8 artilleries and 24 infantry moved from Bryansk to Rostov 1 armour moved from France to Yugoslavia 2 mech_infantrys moved from France to Southern Italy 1 aaGun moved from France to Western Germany 1 fighter moved from Germany to 97 Sea Zone 1 fighter moved from Western Germany to 97 Sea Zone 1 fighter moved from Western Germany to Southern Italy 2 fighters moved from 125 Sea Zone to Western Germany 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 bomber moved from 125 Sea Zone to Western Germany 2 mech_infantrys moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Archangel 1 infantry moved from Novgorod to Archangel 4 mech_infantrys moved from Western Germany to Poland 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Germany to Poland Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone 1 fighter placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.83 British : 0.67 Americans : 0.67 Russians : -1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Russians Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Olgiy to Dzavhan 1 infantry moved from Timguska to Yenisey 2 fighters moved from Timguska to Yenisey 1 infantry moved from Novosibirsk to Vologda 1 infantry moved from Samara to Tambov 1 fighter moved from Timguska to Dzavhan 1 tactical_bomber moved from Timguska to Tambov 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Bryansk 3 armour and 4 mech_infantrys moved from Russia to Smolensk 3 artilleries and 16 infantry moved from Russia to Smolensk 6 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Yenisey Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Yenisey, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yenisey Russians win, taking Yenisey from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 3 armour, 3 artilleries, 23 infantry and 4 mech_infantrys Italians defend with 1 infantry Russians roll dice for 3 armour, 3 artilleries, 23 infantry and 4 mech_infantrys in Smolensk, round 2 : 10/33 hits, 7,50 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 3 armour, 3 artilleries, 23 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Dzavhan Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Dzavhan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Dzavhan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Dzavhan retreated to Dzavhan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 2 fighters moved from Bryansk to Russia 1 mech_infantry moved from Iraq to Egypt 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 tactical_bomber moved from Tambov to Russia 4 infantry moved from Tsinghai to Kansu 1 aaGun moved from Tsinghai to Kansu 1 infantry moved from Timguska to Kansu 1 aaGun and 3 infantry moved from Novosibirsk to Kansu 1 fighter moved from Dzavhan to Kansu 2 fighters moved from Yenisey to Kansu Place Units - Russians 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 1,00 Italians : -0,67 Russians : 2,50 Japanese : 0,33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 74 Sea Zone to 72 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 bomber moved from Philippines to 21 Sea Zone 3 fighters moved from 35 Sea Zone to 21 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 20 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 2 artilleries, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 marine, 4 submarines and 2 transports moved from 35 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Shantung 2 infantry moved from 19 Sea Zone to Shantung 2 artilleries moved from 19 Sea Zone to Shantung 1 bomber moved from 21 Sea Zone to Japan 2 mech_infantrys moved from Chahar to Buyant-Uhaa 1 armour moved from Chahar to Buyant-Uhaa 4 mech_infantrys moved from Shantung to Buyant-Uhaa 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 aaGun and 1 artillery moved from Suiyuyan to Chahar 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Buryatia 1 armour and 1 mech_infantry moved from Szechwan to Anhwe 1 artillery moved from Kweichow to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Anhwe 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Shan State to French Indo China 1 infantry moved from Malaya to Shan State 1 artillery moved from French Indo China to Kwangsi 1 mech_infantry moved from French Indo China to Hunan 2 artilleries moved from Yunnan to Hunan 1 destroyer moved from 37 Sea Zone to 19 Sea Zone 1 fighter moved from 20 Sea Zone to Japan 1 fighter moved from Anhwe to Japan 1 tactical_bomber moved from Anhwe to Japan 1 fighter moved from Shantung to Japan 3 fighters moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 21 Sea Zone to 19 Sea Zone 1 fighter moved from 21 Sea Zone to 19 Sea Zone 1 fighter moved from 21 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 21 Sea Zone to Japan 3 tactical_bombers moved from 21 Sea Zone to Japan 3 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to Japan Place Units - Japanese 1 harbour placed in Shantung 1 fighter and 1 tactical_bomber placed in Japan 3 submarines placed in 19 Sea Zone 1 destroyer placed in 6 Sea Zone 1 artillery and 4 infantry placed in Japan Japanese undo move 5. 1 artillery and 2 infantry placed in French Indo China 2 infantry placed in Japan Japanese undo move 6. 2 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,4,5,4,1,3,3,3,6,5,4,3,3,5,3,5,1,4,5,1,4,1,6,1,3,6,1,5,4 Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 2.17
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 armour moved from Soviet Far East to Sakha Russians take Siberia from Japanese Russians take Sakha from Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Tunisia from Italians 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Americans attack with 6 fighters and 1 submarine; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 21 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 6 fighters moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 21 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Soviet Far East to Sakha 2 mech_infantrys moved from Korea to Sakha 1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 4 fighters moved from Western United States to 25 Sea Zone 1 infantry moved from Soviet Far East to Siberia 2 fighters moved from 4 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer and 2 transports moved from 4 Sea Zone to 9 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 fighters, 1 infantry and 1 mech_infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 0,67 Neutral_Axis : -0,33 Japanese : -0,50
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Shensi 12 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 armour moved from Soviet Far East to Sakha Russians take Siberia from Japanese Russians take Sakha from Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Tunisia from Italians 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Americans attack with 6 fighters and 1 submarine; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 21 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 6 fighters moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 21 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Soviet Far East to Sakha 2 mech_infantrys moved from Korea to Sakha 1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 4 fighters moved from Western United States to 25 Sea Zone 1 infantry moved from Soviet Far East to Siberia 2 fighters moved from 4 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer and 2 transports moved from 4 Sea Zone to 9 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 fighters, 1 infantry and 1 mech_infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Shensi 12 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Egypt: 1 fighter EDIT: Turning off Edit Mode 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Burma to Shan State 1 fighter moved from India to Yunnan 1 mech_infantry moved from Northwest Persia to Syria British take Syria from Neutral_Axis Combat - British Battle in Yunnan British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Shan State, round 2 : 1/9 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to India 8 infantry moved from Burma to Shan State 1 mech_infantry moved from Northwest Persia to Eastern Persia 1 mech_infantry moved from Northwest Persia to Iraq 1 infantry moved from Alexandria to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Egypt 1 armour, 1 artillery and 6 infantry moved from Algeria to Tunisia 2 fighters moved from United Kingdom to 92 Sea Zone 2 fighters moved from Northwest Persia to Egypt 1 fighter moved from Northwest Persia to India Place Units - British 3 infantry placed in Egypt 1 infantry placed in Union of South Africa 1 destroyer and 1 submarine placed in 71 Sea Zone British undo move 1. 1 fighter and 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6 British collect 38 PUs; end with 39 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2 UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : -1,00 Americans : 0,67 Chinese : 0,33 Neutral_Axis : -0,33 Japanese : -0,50