@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
OwenToo (Axis) -vs- MrCunego (Allies) BM3 no bid
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No suicide… No scramble…
Let’s see what the liberating Americans have in mind! :v:
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 6 fighters moved from 33 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea 2 fighters moved from Gibraltar to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 carriers moved from 110 Sea Zone to 92 Sea Zone 2 destroyers moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 armour and 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Alaska to 1 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 1 armour moved from Western United States to Eastern United States Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 4 destroyers, 8 fighters, 2 submarines and 3 transports Japanese defend with 1 submarine Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 bomber, 4 destroyers, 8 fighters and 3 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,00 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 destroyers, 8 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Soviet Far East Americans attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Soviet Far East Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Korea Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 2 carriers moved from 26 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 2 fighters moved from Western United States to 4 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 cruiser, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 airfield placed in Normandy Bordeaux 1 infantry placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : 0,33 Americans : 0,83 Japanese : -0,17 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33 -
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Combat Move - British 6 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 1 battleship, 1 cruiser and 3 destroyers moved from 81 Sea Zone to 95 Sea Zone 1 armour and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 5 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone 1 armour and 5 infantry moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from Morocco to Algeria 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Egypt to Syria 2 fighters moved from Egypt to Syria 1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 1 infantry moved from India to Burma 1 armour, 1 artillery, 18 infantry and 5 mech_infantrys moved from India to Burma -
scramble from italy
Best regards
Mrcunego -
Scramble the fighter
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Combat Move - British 6 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 1 battleship, 1 cruiser and 3 destroyers moved from 81 Sea Zone to 95 Sea Zone 1 armour and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 5 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone 1 armour and 5 infantry moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from Morocco to Algeria 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Egypt to Syria 2 fighters moved from Egypt to Syria 1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 1 infantry moved from India to Burma 1 armour, 1 artillery, 18 infantry and 5 mech_infantrys moved from India to Burma Combat - British Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Greece Battle in 125 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking Greece from Italians, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Syria British attack with 2 fighters and 1 mech_infantry Neutral_Axis defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Syria, round 2 : 1/3 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Syria British win with 2 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Neutral_Axis: 1 infantry Battle in Burma British attack with 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys in Burma, round 2 : 7/26 hits, 5,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Algeria British attack with 1 armour, 1 artillery and 8 infantry Italians defend with 1 infantry British roll dice for 2 cruisers in Algeria, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 armour, 1 artillery and 8 infantry in Algeria, round 2 : 1/10 hits, 2,33 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria British win, taking Algeria from Italians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 95 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 transport British roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 5/13 hits, 6,50 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 6/8 hits, 4,00 expected hits 1 destroyer owned by the Italians, 3 destroyers owned by the British, 1 cruiser owned by the British, 2 submarines owned by the Italians and 3 fighters owned by the British lost in 95 Sea Zone British roll dice for 1 battleship, 1 bomber, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 4/6 hits, 3,50 expected hitsCombat Hit Differential Summary :
Germans : -0,17 British : -0,83 Italians : 3,33 Neutral_Axis : 0,67 Japanese : -0,33 -
Need OOL. maybe you dont want max defense after that epic turn from the italian. Sometimes the 45 TUV swing in your favor bites you right in the ***
Best regards
MrCunego -
Take the carrier, Destroyer, and 2 cruisers. For the next round (if you stay), OOL is German Fighter, Italian Fighter, and lastly the Battleship
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 6 fighters moved from 33 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea 2 fighters moved from Gibraltar to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 carriers moved from 110 Sea Zone to 92 Sea Zone 2 destroyers moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 armour and 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Alaska to 1 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 1 armour moved from Western United States to Eastern United States Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 4 destroyers, 8 fighters, 2 submarines and 3 transports Japanese defend with 1 submarine Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 bomber, 4 destroyers, 8 fighters and 3 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,00 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 destroyers, 8 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Soviet Far East Americans attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Soviet Far East Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Korea Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 2 carriers moved from 26 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 2 fighters moved from Western United States to 4 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 cruiser, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 airfield placed in Normandy Bordeaux 1 infantry placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 6 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 1 battleship, 1 cruiser and 3 destroyers moved from 81 Sea Zone to 95 Sea Zone 1 armour and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 5 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone 1 armour and 5 infantry moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from Morocco to Algeria 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Egypt to Syria 2 fighters moved from Egypt to Syria 1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 1 infantry moved from India to Burma 1 armour, 1 artillery, 18 infantry and 5 mech_infantrys moved from India to Burma Combat - British Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Greece Battle in 125 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking Greece from Italians, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Syria British attack with 2 fighters and 1 mech_infantry Neutral_Axis defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Syria, round 2 : 1/3 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Syria British win with 2 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Neutral_Axis: 1 infantry Battle in Burma British attack with 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys in Burma, round 2 : 7/26 hits, 5,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Algeria British attack with 1 armour, 1 artillery and 8 infantry Italians defend with 1 infantry British roll dice for 2 cruisers in Algeria, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 armour, 1 artillery and 8 infantry in Algeria, round 2 : 1/10 hits, 2,33 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria British win, taking Algeria from Italians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 95 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 transport British roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 5/13 hits, 6,50 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 6/8 hits, 4,00 expected hits 1 destroyer owned by the Italians, 3 destroyers owned by the British, 1 cruiser owned by the British, 2 submarines owned by the Italians and 3 fighters owned by the British lost in 95 Sea Zone British roll dice for 1 battleship, 1 bomber, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 4/6 hits, 3,50 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 2 cruisers owned by the Italians, 1 battleship owned by the British, 2 fighters owned by the British and 1 carrier owned by the Italians lost in 95 Sea Zone retreated to 95 Sea Zone Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -49 Casualties for British: 1 battleship, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber Casualties for Italians: 1 carrier, 2 cruisers, 2 destroyers and 2 submarines Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy 1 fighter owned by the Italians forced to land in Southern Italy Non Combat Move - British 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from 95 Sea Zone to Gibraltar 1 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Eastern Persia to Northwest Persia 2 fighters moved from Syria to Northwest Persia 3 aaGuns moved from India to Burma 1 fighter moved from India to Northwest Persia Place Units - British 2 fighters and 1 infantry placed in United Kingdom 1 submarine placed in 98 Sea Zone 1 mech_infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : 0,17 British : -0,83 Italians : 3,67 Americans : 0,83 Chinese : 0,33 Neutral_Axis : 0,67 Japanese : -0,83 -
Wow! I can’t tell if I’m still breathing or not. Yes, that was epic, but the Pacific looks rather difficult for the Axis.
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Yeah that was rough for the allies. I really likes the setup. And the 45 TUV advantage. But that number got flipped.
But then again I really dont like low luck games. So you just have to embrace the dice. And I only won last game due to some lucky lucky axis dicerolling.
Best regards Mecunego -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 fighter moved from Bryansk to 99 Sea Zone 1 bomber moved from Bryansk to Greece 1 fighter moved from Southern Italy to Greece 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 battleship moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Bryansk to Smolensk Italians take Smolensk from Russians Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Greece Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 battleship in Greece, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Greece, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 2 infantry moved from Tunisia to Libya 1 artillery moved from Tunisia to Libya 1 armour moved from Bryansk to Rostov 2 aaGuns moved from Bryansk to Rostov 2 artilleries moved from Bryansk to Rostov Place Units - Italians 1 carrier and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0.50 British : 0.33 -
Post error again. I think it is something about what network I am on when trying to post.
But here is the savegame:
franceendturn.tsvg -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 infantry moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 2 artilleries moved from France to Holland Belgium 1 mech_infantry moved from Caucasus to Volgograd 1 armour moved from Bryansk to Volgograd 1 tactical_bomber moved from France to 125 Sea Zone 2 fighters moved from France to 125 Sea Zone 8 armour moved from Bryansk to Volgograd 5 mech_infantrys moved from Bryansk to Volgograd 4 mech_infantrys moved from Bryansk to Volgograd 1 bomber moved from Germany to Vologda 1 bomber moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for British: 1 destroyer Battle in Holland Belgium Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry Americans defend with 1 artillery Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Volgograd Germans attack with 9 armour and 10 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 9 armour and 10 mech_infantrys in Volgograd, round 2 : 6/19 hits, 6.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 9 armour and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Archangel 1 mech_infantry moved from Karelia to Archangel 1 mech_infantry moved from Vyborg to Archangel 1 infantry moved from Novgorod to Archangel 1 submarine moved from 115 Sea Zone to 112 Sea Zone 4 tactical_bombers moved from Germany to Rostov 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Ukraine 4 aaGuns, 8 artilleries and 24 infantry moved from Bryansk to Rostov 1 armour moved from France to Yugoslavia 2 mech_infantrys moved from France to Southern Italy 1 aaGun moved from France to Western Germany 1 fighter moved from Germany to 97 Sea Zone 1 fighter moved from Western Germany to 97 Sea Zone 1 fighter moved from Western Germany to Southern Italy 2 fighters moved from 125 Sea Zone to Western Germany 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 bomber moved from 125 Sea Zone to Western Germany 2 mech_infantrys moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Archangel 1 infantry moved from Novgorod to Archangel 4 mech_infantrys moved from Western Germany to Poland 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Germany to Poland Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone 1 fighter placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -1.83 British : 0.67 Americans : 0.67 Russians : -1.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Russians Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Olgiy to Dzavhan 1 infantry moved from Timguska to Yenisey 2 fighters moved from Timguska to Yenisey 1 infantry moved from Novosibirsk to Vologda 1 infantry moved from Samara to Tambov 1 fighter moved from Timguska to Dzavhan 1 tactical_bomber moved from Timguska to Tambov 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Bryansk 3 armour and 4 mech_infantrys moved from Russia to Smolensk 3 artilleries and 16 infantry moved from Russia to Smolensk 6 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Yenisey Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Yenisey, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yenisey Russians win, taking Yenisey from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 3 armour, 3 artilleries, 23 infantry and 4 mech_infantrys Italians defend with 1 infantry Russians roll dice for 3 armour, 3 artilleries, 23 infantry and 4 mech_infantrys in Smolensk, round 2 : 10/33 hits, 7,50 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 3 armour, 3 artilleries, 23 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Dzavhan Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Dzavhan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Dzavhan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Dzavhan retreated to Dzavhan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 2 fighters moved from Bryansk to Russia 1 mech_infantry moved from Iraq to Egypt 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 tactical_bomber moved from Tambov to Russia 4 infantry moved from Tsinghai to Kansu 1 aaGun moved from Tsinghai to Kansu 1 infantry moved from Timguska to Kansu 1 aaGun and 3 infantry moved from Novosibirsk to Kansu 1 fighter moved from Dzavhan to Kansu 2 fighters moved from Yenisey to Kansu Place Units - Russians 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : 1,00 Italians : -0,67 Russians : 2,50 Japanese : 0,33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 74 Sea Zone to 72 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 bomber moved from Philippines to 21 Sea Zone 3 fighters moved from 35 Sea Zone to 21 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 20 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 2 artilleries, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 marine, 4 submarines and 2 transports moved from 35 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Shantung 2 infantry moved from 19 Sea Zone to Shantung 2 artilleries moved from 19 Sea Zone to Shantung 1 bomber moved from 21 Sea Zone to Japan 2 mech_infantrys moved from Chahar to Buyant-Uhaa 1 armour moved from Chahar to Buyant-Uhaa 4 mech_infantrys moved from Shantung to Buyant-Uhaa 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 aaGun and 1 artillery moved from Suiyuyan to Chahar 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Buryatia 1 armour and 1 mech_infantry moved from Szechwan to Anhwe 1 artillery moved from Kweichow to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Anhwe 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Shan State to French Indo China 1 infantry moved from Malaya to Shan State 1 artillery moved from French Indo China to Kwangsi 1 mech_infantry moved from French Indo China to Hunan 2 artilleries moved from Yunnan to Hunan 1 destroyer moved from 37 Sea Zone to 19 Sea Zone 1 fighter moved from 20 Sea Zone to Japan 1 fighter moved from Anhwe to Japan 1 tactical_bomber moved from Anhwe to Japan 1 fighter moved from Shantung to Japan 3 fighters moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 21 Sea Zone to 19 Sea Zone 1 fighter moved from 21 Sea Zone to 19 Sea Zone 1 fighter moved from 21 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 21 Sea Zone to Japan 3 tactical_bombers moved from 21 Sea Zone to Japan 3 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to Japan Place Units - Japanese 1 harbour placed in Shantung 1 fighter and 1 tactical_bomber placed in Japan 3 submarines placed in 19 Sea Zone 1 destroyer placed in 6 Sea Zone 1 artillery and 4 infantry placed in Japan Japanese undo move 5. 1 artillery and 2 infantry placed in French Indo China 2 infantry placed in Japan Japanese undo move 6. 2 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,4,5,4,1,3,3,3,6,5,4,3,3,5,3,5,1,4,5,1,4,1,6,1,3,6,1,5,4 Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : 2.17 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 armour moved from Soviet Far East to Sakha Russians take Siberia from Japanese Russians take Sakha from Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Tunisia from Italians 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Americans attack with 6 fighters and 1 submarine; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 21 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 6 fighters moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 21 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Soviet Far East to Sakha 2 mech_infantrys moved from Korea to Sakha 1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 4 fighters moved from Western United States to 25 Sea Zone 1 infantry moved from Soviet Far East to Siberia 2 fighters moved from 4 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer and 2 transports moved from 4 Sea Zone to 9 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 fighters, 1 infantry and 1 mech_infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans : 0,67 Neutral_Axis : -0,33 Japanese : -0,50 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Shensi 12 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 armour moved from Soviet Far East to Sakha Russians take Siberia from Japanese Russians take Sakha from Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Tunisia from Italians 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Americans attack with 6 fighters and 1 submarine; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 21 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 6 fighters moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 21 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Soviet Far East to Sakha 2 mech_infantrys moved from Korea to Sakha 1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 4 fighters moved from Western United States to 25 Sea Zone 1 infantry moved from Soviet Far East to Siberia 2 fighters moved from 4 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer and 2 transports moved from 4 Sea Zone to 9 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 fighters, 1 infantry and 1 mech_infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Shensi 12 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Egypt: 1 fighter EDIT: Turning off Edit Mode 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Burma to Shan State 1 fighter moved from India to Yunnan 1 mech_infantry moved from Northwest Persia to Syria British take Syria from Neutral_Axis Combat - British Battle in Yunnan British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Shan State, round 2 : 1/9 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to India 8 infantry moved from Burma to Shan State 1 mech_infantry moved from Northwest Persia to Eastern Persia 1 mech_infantry moved from Northwest Persia to Iraq 1 infantry moved from Alexandria to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Egypt 1 armour, 1 artillery and 6 infantry moved from Algeria to Tunisia 2 fighters moved from United Kingdom to 92 Sea Zone 2 fighters moved from Northwest Persia to Egypt 1 fighter moved from Northwest Persia to India Place Units - British 3 infantry placed in Egypt 1 infantry placed in Union of South Africa 1 destroyer and 1 submarine placed in 71 Sea Zone British undo move 1. 1 fighter and 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6 British collect 38 PUs; end with 39 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2 UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
British : -1,00 Americans : 0,67 Chinese : 0,33 Neutral_Axis : -0,33 Japanese : -0,50





