@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
I hoped you didn’t engaged in this battle.
Is a rough one for the US.
But I’ll take:
4 carriers totally out for 8 hits.
2 destroyers for 2 hits
1 cruisers for 1 hits
6 fighters for 6 hits.
Best regards
MrCunego
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 carriers, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Buryatia to Siberia
1 artillery moved from Amur to Siberia
1 artillery moved from Chahar to Anhwe
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 8 fighters, 8 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
7 tactical_bombers moved from Japan to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Shantung to 6 Sea Zone
1 armour moved from Buryatia to Siberia
Combat - Japanese
Battle in Iwo Jima
Battle in Siberia
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Siberia, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Iwo Jima from ANZAC, taking Siberia from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters, 8 submarines and 11 tactical_bombers
Americans defend with 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 17 fighters, 2 infantry, 2 submarines and 1 transport; ANZAC defend with 1 artillery, 2 carriers, 3 fighters and 1 transport
Japanese roll dice for 8 submarines in 6 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 2 : 17/29 hits, 16.33 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 10 carriers, 2 cruisers, 3 destroyers, 20 fighters and 2 transports in 6 Sea Zone, round 2 : 12/36 hits, 19.33 expected hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 4 carriers owned by the Americans, 1 submarine owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 7 submarines in 6 Sea Zone, round 3 : 1/7 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 3 : 17/29 hits, 16.33 expected hits
Combat Hit Differential Summary :
Americans : -7.67
Chinese : 0.00
Russians : -0.33
Japanese : 0.17
Round 2, subs got 1 hit, and I damaged a carrier, there are 17 more hits for you to choose.
Please specify ANZAC or American ships for the hits. I took all American in the first round
pew. this might be the game for me. This will be rough to come back from.
destroyer: 1 hit
cruiser: 1 hit
finish carrier: 1 hit
destroy 2 anzac carrier: 4 hits
destroy 1 US carrier: 2 hits
destroy 3 anzac fighters: 3 hits
destroy 5 US fighters: 5 hits
Best regards MrCunego
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 carriers, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Buryatia to Siberia
1 artillery moved from Amur to Siberia
1 artillery moved from Chahar to Anhwe
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 8 fighters, 8 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
7 tactical_bombers moved from Japan to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Shantung to 6 Sea Zone
1 armour moved from Buryatia to Siberia
Combat - Japanese
Battle in Iwo Jima
Battle in Siberia
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Siberia, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Iwo Jima from ANZAC, taking Siberia from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters, 8 submarines and 11 tactical_bombers
Americans defend with 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 17 fighters, 2 infantry, 2 submarines and 1 transport; ANZAC defend with 1 artillery, 2 carriers, 3 fighters and 1 transport
Japanese roll dice for 8 submarines in 6 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 2 : 17/29 hits, 16.33 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 10 carriers, 2 cruisers, 3 destroyers, 20 fighters and 2 transports in 6 Sea Zone, round 2 : 12/36 hits, 19.33 expected hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 4 carriers owned by the Americans, 1 submarine owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 7 submarines in 6 Sea Zone, round 3 : 1/7 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 3 : 17/29 hits, 16.33 expected hits
Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 14 fighters and 2 transports in 6 Sea Zone, round 3 : 12/23 hits, 12.83 expected hits
2 carriers owned by the ANZAC, 3 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 7 submarines owned by the Japanese, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 destroyer, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 4 : 15/26 hits, 15.17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 6 fighters and 2 transports in 6 Sea Zone, round 4 : 4/9 hits, 5.33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the ANZAC, 1 transport owned by the ANZAC, 2 carriers owned by the Americans, 2 infantry owned by the Americans, 6 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 bombers, 1 destroyer, 9 fighters and 9 tactical_bombers remaining. Battle score for attacker is 250
Casualties for Japanese: 6 carriers, 1 cruiser, 2 destroyers, 2 fighters, 8 submarines and 2 tactical_bombers
Casualties for Americans: 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 17 fighters, 2 infantry, 2 submarines and 1 transport
Casualties for ANZAC: 1 artillery, 2 carriers, 3 fighters and 1 transport
Non Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Philippines
1 tactical_bomber moved from 6 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to Philippines
1 marine moved from Shantung to 19 Sea Zone
1 marine and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 mech_infantry moved from Buryatia to Siberia
1 mech_infantry moved from Shantung to Chahar
2 mech_infantrys moved from Shantung to Kiangsu
2 bombers moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Shantung
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 tactical_bomber moved from 6 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
2 tactical_bombers moved from 6 Sea Zone to Japan
1 mech_infantry moved from Buryatia to Siberia
3 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 artillery and 1 infantry placed in Shantung
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : -9.83
Chinese : 0.00
Russians : -0.33
Japanese : 0.00
Italians are up.
That was a bad time to get dice like that.
I knew I would have a minus 40-60 battle because my OOL would be suboptimal. But it was worth it to steer you away from the south pacific. But the result was real bad.
Lets see how this play out.
Best regards
MrCunego
enduk.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Trans-Jordan to Alexandria
1 bomber moved from Persia to Alexandria
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from 98 Sea Zone to Alexandria
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship in Alexandria, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 2 : 3/5 hits, 2.33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to 98 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Yugoslavia to Albania
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 armour moved from Persia to Trans-Jordan
2 aaGuns moved from Northwest Persia to Iraq
2 artilleries moved from Northwest Persia to Iraq
3 submarines moved from 93 Sea Zone to 98 Sea Zone
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 99 Sea Zone to 81 Sea Zone
Place Units - Italians
2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -0.00
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 fighter in Dutch New Guinea, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in Dutch New Guinea, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Egypt to Tobruk
2 mech_infantrys moved from Egypt to Tobruk
8 artilleries and 21 infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Bessarabia
2 bombers moved from Southern Italy to Bessarabia
1 bomber moved from Southern Italy to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Tobruk
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Tobruk, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tobruk
Germans win, taking Tobruk from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Eastern Poland to Poland
4 mech_infantrys moved from Romania to Poland
4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys moved from Germany to Poland
2 bombers moved from Bessarabia to Germany
1 bomber moved from Eastern Poland to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Northern Italy to Western Germany
1 artillery moved from Iceland to 123 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from Karelia to Finland
1 mech_infantry moved from Yugoslavia to Poland
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Northwest Persia to Iraq
1 infantry moved from Iraq to Trans-Jordan
7 armour moved from Egypt to Iraq
7 mech_infantrys moved from Egypt to Iraq
4 aaGuns moved from Turkmenistan to Eastern Persia
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Yugoslavia to Slovakia Hungary
Place Units - Germans
1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Yugoslavia
1 mech_infantry placed in Western Germany
3 infantry placed in Egypt
1 artillery and 1 infantry placed in France
1 artillery and 3 infantry placed in Germany
2 infantry placed in Western Germany
1 infantry placed in Germany
Germans undo move 4.
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -0.33
Russians : 0.33
@OwenToo
Japan is up.
endrus.tsvg
Best regards
MrCunego
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Java to 41 Sea Zone
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 mech_infantrys moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Shantung to Anhwe
1 fighter moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung
1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
Combat - Japanese
Battle in Caroline Islands
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking Caroline Islands from Americans, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
2 carriers moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
1 tactical_bomber moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
1 armour moved from Buryatia to Buyant-Uhaa
1 armour moved from Siberia to Buyant-Uhaa
1 fighter moved from 41 Sea Zone to Java
1 tactical_bomber moved from Kiangsi to Philippines
1 fighter moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsu to Shantung
Place Units - Japanese
1 transport placed in 19 Sea Zone
1 destroyer placed in 19 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Japanese undo move 1.
1 infantry and 1 mech_infantry placed in Shantung
1 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : -0.17
ANZAC : 0.83
Chinese : -0.67
UK_Pacific : -0.33
Japanese : 2.33
Hi
Italians are up.
Best regards
MrCunego
enduk.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Alexandria to Libya
Italians take Libya from British
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 artilleries moved from Greece to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone
2 artilleries moved from 94 Sea Zone to Algeria
2 infantry moved from 94 Sea Zone to Algeria
1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 battleship moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from 98 Sea Zone to Algeria
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 81 Sea Zone to 71 Sea Zone
Combat - Italians
Battle in Tunisia
Battle in Algeria
Italians attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 battleship in Algeria, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Tunisia from Americans, taking Algeria from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Algeria to 94 Sea Zone
2 artilleries moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Albania to Greece
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Western Germany
2 aaGuns and 2 artilleries moved from Iraq to Trans-Jordan
1 armour moved from Trans-Jordan to Egypt
2 destroyers moved from 98 Sea Zone to 94 Sea Zone
3 submarines moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from Alexandria to Egypt
2 fighters moved from Southern Italy to Poland
1 bomber moved from Egypt to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
3 infantry and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 0.67
the germans are up
Best regards
MrCuengo
franceendturn.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
3 bombers moved from Germany to Romania
1 fighter moved from Western Germany to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 armour, 8 artilleries, 23 infantry and 2 mech_infantrys moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 fighter moved from Poland to Romania
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Romania
Germans attack with 1 artillery, 3 bombers, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 3 bombers, 1 fighter and 1 infantry in Romania, round 2 : 5/6 hits, 3.17 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 bombers moved from Romania to Eastern Persia
7 armour moved from Iraq to Eastern Persia
7 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Western Germany to Poland
1 aaGun, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Germany to Poland
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from Romania to Poland
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Tobruk to Egypt
1 armour moved from Tobruk to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
Place Units - Germans
1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Yugoslavia
1 artillery and 2 infantry placed in Egypt
3 artilleries and 4 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Persia: 4 aaGuns
EDIT: Adding units owned by Germans to West India: 4 aaGuns
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1.17
Americans : 0.33
Russians : -0.33
@OwenToo
Japan is up
Best regards
MrCunego
endrus.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 bombers moved from Japan to Anhwe
2 armour moved from Buyant-Uhaa to Anhwe
1 mech_infantry moved from Chahar to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
2 fighters moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
2 fighters and 3 tactical_bombers moved from Philippines to Anhwe
2 fighters and 2 tactical_bombers moved from Japan to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 2 armour, 1 artillery, 3 bombers, 7 fighters, 1 infantry, 2 mech_infantrys and 7 tactical_bombers
British defend with 1 fighter; ANZAC defend with 1 fighter; Chinese defend with 4 artilleries and 13 infantry; Russians defend with 1 aaGun and 1 infantry
AA fire in Anhwe : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 7 fighters, 1 infantry, 2 mech_infantrys and 7 tactical_bombers in Anhwe, round 2 : 14/23 hits, 12.17 expected hits
Chinese roll dice for 1 aaGun, 4 artilleries, 2 fighters and 14 infantry in Anhwe, round 2 : 7/20 hits, 7.33 expected hits
2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 aaGun owned by the Russians and 13 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 3 bombers, 5 fighters and 7 tactical_bombers in Anhwe, round 3 : 11/16 hits, 9.50 expected hits
Chinese roll dice for 4 artilleries, 2 fighters and 1 infantry in Anhwe, round 3 : 1/7 hits, 3.00 expected hits
1 infantry owned by the Russians, 1 fighter owned by the ANZAC, 1 armour owned by the Japanese, 1 fighter owned by the British and 4 artilleries owned by the Chinese lost in Anhwe
Japanese win with 3 bombers, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 2 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
Casualties for Chinese: 4 artilleries and 13 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Casualties for British: 1 fighter
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 2 fighters, 1 marine and 2 tactical_bombers moved from 33 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
1 tactical_bomber moved from Anhwe to Kwangtung
1 tactical_bomber moved from Anhwe to Kwangtung
1 tactical_bomber moved from Anhwe to Shantung
1 tactical_bomber moved from Anhwe to Shantung
1 tactical_bomber moved from Anhwe to Shantung
1 tactical_bomber moved from Anhwe to Shantung
1 tactical_bomber moved from Anhwe to Shantung
1 bomber moved from Anhwe to Kwangtung
1 bomber moved from Anhwe to Kwangtung
1 bomber moved from Anhwe to Shantung
1 artillery moved from Soviet Far East to Siberia
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
2 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : -2.33
AA fire in Anhwe : : -0.50
Japanese : 3.33
Itailians are up.
Best regards
MrCunego
enduk.tsvg
A small NCM change for an UK destroyer.
Best regards
MrCunego
italians.tsvg