@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
Lebowsky (Axis) vs SixUnder (Allies) BM3
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Better now, i have to apologize i wasnt more forward. My father in law passed away last week, so things were kind of hectic.
I have the game updated now to work with the forums, and should be good from here, thanks for your patience!
Six
PS scramble orders in Italy sir
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No worries, Im sorry for your loss.
Scramble all in Italy
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Central United States to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States Non Combat Move - Americans 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 2 infantry moved from Kweichow to Yunnan 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kweichow Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 destroyers and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 battleship moved from 111 Sea Zone to 109 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from Scotland to United Kingdom 2 infantry moved from Scotland to United Kingdom 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 mech_infantry moved from Egypt to Tobruk 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 2 infantry moved from Malaya to Shan State 2 infantry moved from India to Burma 1 tactical_bomber moved from India to Yunnan Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 96 Sea Zone British attack with 1 cruiser, 1 fighter and 1 transport Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser, 1 fighter and 1 transport in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 5 Casualties for British: 1 fighter Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 fighter owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 0/4 hits, 2.00 expected hits Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the British lost in 97 Sea Zone British roll dice for 1 bomber and 1 cruiser in 97 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone British roll dice for 1 bomber in 97 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British and 1 battleship owned by the Italians lost in 97 Sea Zone Italians win with 1 transport remaining. Battle score for attacker is -17 Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Casualties for Germans: 1 fighter Casualties for Italians: 1 battleship, 1 cruiser and 2 fighters Battle in Ethiopia British attack with 1 artillery and 2 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Ethiopia Italians win with 1 artillery remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 2 infantry Battle in Tobruk British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 3/7 hits, 2.17 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits, 2.17 expected hits 3 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 3 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 3 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Tobruk British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 4 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 armour in Tobruk, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for British: 3 infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - British 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 aaGun moved from India to Burma 1 infantry moved from Malaya to Shan State Place Units - British 1 destroyer placed in 109 Sea Zone 1 destroyer placed in 109 Sea Zone 4 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 4 mech_infantrysCombat Hit Differential Summary :
British : 2.50 Italians : 2.67Territory Summary for Americans, British, Chinese and UK_Pacific :
Yunnan : 3 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber Suiyuyan : 1 infantry Kweichow : 1 infantry Hopei : 1 infantry Shan State : 3 infantry Burma : 1 aaGun and 2 infantry India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 4 mech_infantrys Malaya : 1 harbour Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry Midway : 1 airfield 26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport 10 Sea Zone : 1 carrier and 1 transport Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys Iceland : 1 airfield Quebec : 1 artillery, 1 factory_minor and 1 infantry Gibraltar : 1 artillery, 1 fighter, 1 harbour and 1 infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 harbour Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 aaGun and 1 airfield Malta : 1 aaGun and 1 infantry United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry Rhodesia : 2 infantry Tobruk : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry 96 Sea Zone : 1 cruiser and 1 transport 76 Sea Zone : 1 cruiser, 1 destroyer and 1 transport 106 Sea Zone : 1 transport 109 Sea Zone : 1 battleship and 3 destroyers Eastern Persia : 1 flag, 1 infantry 101 Sea Zone : 1 carrier, 1 submarine and 2 transports 81 Sea Zone : 1 destroyer 91 Sea Zone : 1 cruiser and 1 transport 110 Sea Zone : 1 destroyer 88 Sea Zone : 1 armour, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 41 / 70 Russians : 37 / 37 Japanese : 40 / 43 Americans : 50 / 75 Chinese : 9 / 12 British : 28 / 37 UK_Pacific : 10 / 14 Italians : 10 / 10 ANZAC : 10 / 10 French : 11 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 6 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 39 times 2 was rolled 53 times 3 was rolled 47 times 4 was rolled 45 times 5 was rolled 42 times 6 was rolled 40 times Average roll : 3.444 Median : 3.000 Variance : 0.511 Standard Deviation : 0.715 Total rolls : 266 Null / Other 3 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 15 times 2 was rolled 19 times 3 was rolled 13 times 4 was rolled 20 times 5 was rolled 18 times 6 was rolled 19 times Average roll : 3.615 Median : 4.000 Variance : 0.362 Standard Deviation : 0.602 Total rolls : 104 British Combat 1 was rolled 4 times 2 was rolled 8 times 3 was rolled 14 times 4 was rolled 9 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.356 Median : 3.000 Variance : 1.761 Standard Deviation : 1.327 Total rolls : 45 Italians Combat 1 was rolled 7 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 2.923 Median : 3.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 26 French Combat 1 was rolled 1 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.714 Median : 4.000 Variance : 0.875 Standard Deviation : 0.935 Total rolls : 21 Americans Combat 1 was rolled 3 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 3.571 Median : 4.000 Variance : 1.806 Standard Deviation : 1.344 Total rolls : 7 ANZAC Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.692 Median : 3.000 Variance : 1.236 Standard Deviation : 1.112 Total rolls : 13 Chinese Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.167 Median : 2.500 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times Average roll : 1.500 Median : 1.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Japanese Combat 1 was rolled 7 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.342 Median : 3.000 Variance : 0.144 Standard Deviation : 0.380 Total rolls : 38 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Italy to 95 Sea Zone 1 armour moved from Albania to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 armour and 2 infantry moved from 96 Sea Zone to Tobruk 1 artillery and 1 infantry moved from Libya to Tobruk 1 bomber moved from Northern Italy to Tobruk 1 artillery moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in 96 Sea Zone Italians attack with 1 cruiser, 1 destroyer, 1 submarine and 2 transports British defend with 1 cruiser and 1 transport Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone 1 transport owned by the British lost in 96 Sea Zone Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Italians win with 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Battle in Tobruk Italians attack with 2 armour, 1 artillery, 1 bomber and 3 infantry British defend with 1 armour, 2 artilleries and 1 mech_infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Tobruk, round 2 : 2/7 hits, 2,67 expected hits British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1,50 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Tobruk Italians roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Tobruk, round 3 : 2/6 hits, 2,50 expected hits British roll dice for 1 armour and 1 artillery in Tobruk, round 3 : 0/2 hits, 0,83 expected hits 1 artillery owned by the British and 1 armour owned by the British lost in Tobruk Italians win, taking Tobruk from British with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 15 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 2 artilleries and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Tobruk to Southern Italy 2 infantry moved from Albania to Bulgaria 2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : -0,67 British : -1,83 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 fighter moved from Queensland to Shan State Non Combat Move - ANZAC 1 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Shan State : 1 fighter Malaya : 1 infantry Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry New Guinea : 1 infantry 46 Sea Zone : 1 transport 54 Sea Zone : 1 cruiser 62 Sea Zone : 1 transport Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 70 Russians : 37 / 37 Japanese : 40 / 43 Americans : 50 / 75 Chinese : 9 / 12 British : 26 / 37 UK_Pacific : 10 / 14 Italians : 12 / 12 ANZAC : 10 / 16 French : 11 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 6 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 43 times 2 was rolled 56 times 3 was rolled 55 times 4 was rolled 47 times 5 was rolled 48 times 6 was rolled 41 times Average roll : 3.428 Median : 3.000 Variance : 0.648 Standard Deviation : 0.805 Total rolls : 290 Null / Other 3 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 15 times 2 was rolled 19 times 3 was rolled 13 times 4 was rolled 20 times 5 was rolled 18 times 6 was rolled 19 times Average roll : 3.615 Median : 4.000 Variance : 0.362 Standard Deviation : 0.602 Total rolls : 104 British Combat 1 was rolled 5 times 2 was rolled 8 times 3 was rolled 15 times 4 was rolled 10 times 5 was rolled 10 times 6 was rolled 4 times Average roll : 3.462 Median : 3.000 Variance : 1.556 Standard Deviation : 1.247 Total rolls : 52 Italians Combat 1 was rolled 10 times 2 was rolled 8 times 3 was rolled 12 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 2 times Average roll : 2.907 Median : 3.000 Variance : 1.639 Standard Deviation : 1.280 Total rolls : 43 French Combat 1 was rolled 1 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.714 Median : 4.000 Variance : 0.875 Standard Deviation : 0.935 Total rolls : 21 Americans Combat 1 was rolled 3 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 3.571 Median : 4.000 Variance : 1.806 Standard Deviation : 1.344 Total rolls : 7 ANZAC Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.692 Median : 3.000 Variance : 1.236 Standard Deviation : 1.112 Total rolls : 13 Chinese Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.167 Median : 2.500 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times Average roll : 1.500 Median : 1.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Japanese Combat 1 was rolled 7 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.342 Median : 3.000 Variance : 0.144 Standard Deviation : 0.380 Total rolls : 38 -
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 fighter moved from Queensland to Shan State Non Combat Move - ANZAC 1 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
Shan State : 1 fighter Malaya : 1 infantry Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry New Guinea : 1 infantry 46 Sea Zone : 1 transport 54 Sea Zone : 1 cruiser 62 Sea Zone : 1 transport Egypt : 2 infantry United Kingdom : 1 fighter and 2 infantry 81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 70 Russians : 37 / 37 Japanese : 40 / 43 Americans : 50 / 75 Chinese : 9 / 12 British : 26 / 37 UK_Pacific : 10 / 14 Italians : 12 / 12 ANZAC : 10 / 16 French : 1 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 12 / 0 Neutral_Allies : 6 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 43 times 2 was rolled 56 times 3 was rolled 55 times 4 was rolled 47 times 5 was rolled 48 times 6 was rolled 41 times Average roll : 3.428 Median : 3.000 Variance : 0.648 Standard Deviation : 0.805 Total rolls : 290 Null / Other 3 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 15 times 2 was rolled 19 times 3 was rolled 13 times 4 was rolled 20 times 5 was rolled 18 times 6 was rolled 19 times Average roll : 3.615 Median : 4.000 Variance : 0.362 Standard Deviation : 0.602 Total rolls : 104 British Combat 1 was rolled 5 times 2 was rolled 8 times 3 was rolled 15 times 4 was rolled 10 times 5 was rolled 10 times 6 was rolled 4 times Average roll : 3.462 Median : 3.000 Variance : 1.556 Standard Deviation : 1.247 Total rolls : 52 Italians Combat 1 was rolled 10 times 2 was rolled 8 times 3 was rolled 12 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 2 times Average roll : 2.907 Median : 3.000 Variance : 1.639 Standard Deviation : 1.280 Total rolls : 43 French Combat 1 was rolled 1 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.714 Median : 4.000 Variance : 0.875 Standard Deviation : 0.935 Total rolls : 21 Americans Combat 1 was rolled 3 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 3.571 Median : 4.000 Variance : 1.806 Standard Deviation : 1.344 Total rolls : 7 ANZAC Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 1 times Average roll : 3.692 Median : 3.000 Variance : 1.236 Standard Deviation : 1.112 Total rolls : 13 Chinese Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.167 Median : 2.500 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times Average roll : 1.500 Median : 1.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Japanese Combat 1 was rolled 7 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.342 Median : 3.000 Variance : 0.144 Standard Deviation : 0.380 Total rolls : 38 -
Nothing to do with france?
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Oh i missed the last post, neveremind
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 3 submarines moved from 112 Sea Zone to 119 Sea Zone 3 submarines moved from 119 Sea Zone to 109 Sea Zone 1 fighter and 4 tactical_bombers moved from Holland Belgium to 109 Sea Zone 3 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 3 bombers moved from Western Germany to 109 Sea Zone 1 bomber moved from Western Germany to Greece 3 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece -
Scramble from UK?
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dang it, no scramble
once again, forgot… cant place in scotland. That was the whole purpose of the destroyers. grr
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If that helps you, I would go anyway, losing more planes but still worth it
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Cant do the turn until tomorrow afternoon btw
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 3 submarines moved from 112 Sea Zone to 119 Sea Zone 3 submarines moved from 119 Sea Zone to 109 Sea Zone 1 fighter and 4 tactical_bombers moved from Holland Belgium to 109 Sea Zone 3 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 3 bombers moved from Western Germany to 109 Sea Zone 1 bomber moved from Western Germany to Greece 3 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece Combat - Germans Battle in Greece Germans attack with 3 armour, 1 bomber and 3 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 1 bomber and 3 infantry in Greece, round 2 : 2/7 hits, 2,67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans roll dice for 3 armour, 1 bomber and 1 infantry in Greece, round 3 : 4/5 hits, 2,33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 109 Sea Zone Germans attack with 3 bombers, 4 fighters, 3 submarines and 5 tactical_bombers British defend with 1 battleship and 3 destroyers Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 3 bombers, 4 fighters and 5 tactical_bombers in 109 Sea Zone, round 2 : 7/12 hits, 7,17 expected hits British roll dice for 1 battleship and 3 destroyers in 109 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits 3 destroyers owned by the British, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 3 bombers, 4 fighters, 2 submarines and 5 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 3 destroyers Non Combat Move - Germans 4 fighters and 5 tactical_bombers moved from 109 Sea Zone to Holland Belgium 3 bombers moved from 109 Sea Zone to Western Germany 5 armour and 2 mech_infantrys moved from France to Germany 1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 1 bomber moved from Greece to Western Germany 2 infantry moved from Bulgaria to Romania 2 artilleries and 6 infantry moved from Yugoslavia to Romania 2 aaGuns moved from Poland to Slovakia Hungary 1 artillery moved from France to Western Germany 2 infantry moved from Norway to Finland Place Units - Germans 1 fighter placed in Western Germany 1 destroyer and 2 submarines placed in 112 Sea Zone 10 artilleries placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 0,83 British : -0,67 Neutral_Allies : 0,00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 1 armour, 5 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Belarus 2 infantry moved from Rostov to Ukraine 5 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 5 infantry moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia Non Combat Move - Russians 1 aaGun moved from Bryansk to Western Ukraine Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Territory Summary for Russians :
Yenisey : 6 infantry Amur : 2 aaGuns and 12 infantry Belarus : 1 aaGun, 1 artillery and 5 infantry Karelia : 1 artillery, 1 fighter and 15 infantry Bryansk : 1 artillery and 5 infantry Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major and 5 infantry Ukraine : 1 factory_minor and 5 infantry Western Ukraine : 1 aaGun, 2 armour, 1 artillery, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber Volgograd : 1 factory_minor Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry 125 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser 115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 53 Russians : 37 / 37 Japanese : 40 / 43 Americans : 50 / 75 Chinese : 9 / 12 British : 26 / 37 UK_Pacific : 10 / 14 Italians : 12 / 12 ANZAC : 10 / 16 French : 1 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 12 / 0 Neutral_Allies : 4 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 49 times 2 was rolled 62 times 3 was rolled 66 times 4 was rolled 51 times 5 was rolled 54 times 6 was rolled 45 times Average roll : 3.410 Median : 3.000 Variance : 0.986 Standard Deviation : 0.993 Total rolls : 327 Null / Other 3 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 20 times 2 was rolled 23 times 3 was rolled 19 times 4 was rolled 24 times 5 was rolled 22 times 6 was rolled 23 times Average roll : 3.565 Median : 4.000 Variance : 0.145 Standard Deviation : 0.381 Total rolls : 131 British Combat 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 17 times 4 was rolled 10 times 5 was rolled 11 times 6 was rolled 4 times Average roll : 3.446 Median : 3.000 Variance : 1.988 Standard Deviation : 1.410 Total rolls : 56 Italians Combat 1 was rolled 10 times 2 was rolled 8 times 3 was rolled 12 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 2 times Average roll : 2.907 Median : 3.000 Variance : 1.639 Standard Deviation : 1.280 Total rolls : 43 French Combat 1 was rolled 1 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.714 Median : 4.000 Variance : 0.875 Standard Deviation : 0.935 Total rolls : 21 Americans Combat 1 was rolled 3 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 3.571 Median : 4.000 Variance : 1.806 Standard Deviation : 1.344 Total rolls : 7 ANZAC Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.421 Median : 3.000 Variance : 1.824 Standard Deviation : 1.351 Total rolls : 19 Chinese Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.167 Median : 2.500 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times Average roll : 1.500 Median : 1.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Japanese Combat 1 was rolled 7 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.342 Median : 3.000 Variance : 0.144 Standard Deviation : 0.380 Total rolls : 38 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 harbour and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 2 infantry moved from Anhwe to Hopei 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Yunnan 2 infantry moved from Hunan to Yunnan 2 infantry moved from French Indo China to Yunnan 2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Yunnan 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 submarine moved from 35 Sea Zone to 46 Sea Zone Combat - Japanese Battle in Java Battle in 46 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking Java from Dutch with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in Celebes Battle in Hopei Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 bombers, 9 fighters, 4 infantry, 1 mech_infantry and 8 tactical_bombers British defend with 1 fighter, 2 infantry and 1 tactical_bomber; Chinese defend with 3 artilleries, 1 fighter and 9 infantry Japanese roll dice for 2 bombers, 9 fighters, 4 infantry, 1 mech_infantry and 8 tactical_bombers in Yunnan, round 2 : 13/24 hits, 12,00 expected hits Chinese roll dice for 3 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/17 hits, 6,50 expected hits 4 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 9 infantry owned by the Chinese, 2 artilleries owned by the Chinese and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 2 bombers, 9 fighters and 8 tactical_bombers in Yunnan, round 3 : 13/19 hits, 11,17 expected hits Chinese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Yunnan, round 3 : 3/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the Chinese, 1 fighter owned by the British and 1 artillery owned by the Chinese lost in Yunnan Japanese win with 2 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Japanese: 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 fighter, 2 infantry and 1 tactical_bomber Casualties for Chinese: 3 artilleries, 1 fighter and 9 infantry Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 41 Sea Zone 1 carrier moved from 43 Sea Zone to 42 Sea Zone 2 destroyers and 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone 1 infantry moved from Jehol to Chahar 1 aaGun and 1 infantry moved from Jehol to Anhwe 1 infantry moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 1 fighter moved from Manchuria to Japan Place Units - Japanese 1 airfield placed in Kwangsi 1 harbour placed in Hainan 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 53 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese : 0,67 Japanese : 2,83 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour, 1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to Morocco 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 artillery, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Morocco to 91 Sea Zone Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 1 fighter placed in Eastern United States 3 transports placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : 1.00 Neutral_Axis : 0.67 Japanese : -1.00Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry Midway : 1 airfield 33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport 26 Sea Zone : 1 carrier, 2 fighters and 1 transport 10 Sea Zone : 3 transports Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys Gibraltar : 1 armour, 1 infantry and 1 mech_infantry United Kingdom : 1 bomber Morocco : 1 flag, 1 artillery 101 Sea Zone : 2 destroyers and 1 submarine 91 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 43 / 53 Russians : 37 / 37 Japanese : 53 / 62 Americans : 51 / 77 Chinese : 7 / 12 British : 26 / 37 UK_Pacific : 10 / 14 Italians : 12 / 12 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 11 / 0 Neutral_Allies : 4 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 65 times 2 was rolled 81 times 3 was rolled 79 times 4 was rolled 62 times 5 was rolled 66 times 6 was rolled 58 times Average roll : 3.382 Median : 3.000 Variance : 1.067 Standard Deviation : 1.033 Total rolls : 411 Null / Other 3 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 20 times 2 was rolled 23 times 3 was rolled 19 times 4 was rolled 24 times 5 was rolled 22 times 6 was rolled 23 times Average roll : 3.565 Median : 4.000 Variance : 0.145 Standard Deviation : 0.381 Total rolls : 131 British Combat 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 17 times 4 was rolled 10 times 5 was rolled 11 times 6 was rolled 4 times Average roll : 3.446 Median : 3.000 Variance : 1.988 Standard Deviation : 1.410 Total rolls : 56 Italians Combat 1 was rolled 10 times 2 was rolled 8 times 3 was rolled 12 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 2 times Average roll : 2.907 Median : 3.000 Variance : 1.639 Standard Deviation : 1.280 Total rolls : 43 French Combat 1 was rolled 1 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.714 Median : 4.000 Variance : 0.875 Standard Deviation : 0.935 Total rolls : 21 Americans Combat 1 was rolled 5 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.214 Median : 3.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 ANZAC Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.421 Median : 3.000 Variance : 1.824 Standard Deviation : 1.351 Total rolls : 19 Chinese Combat 1 was rolled 2 times 2 was rolled 10 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.414 Median : 3.000 Variance : 1.387 Standard Deviation : 1.178 Total rolls : 29 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times Average roll : 1.500 Median : 1.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Axis Combat 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Japanese Combat 1 was rolled 18 times 2 was rolled 19 times 3 was rolled 14 times 4 was rolled 12 times 5 was rolled 13 times 6 was rolled 15 times Average roll : 3.308 Median : 3.000 Variance : 0.431 Standard Deviation : 0.657 Total rolls : 91 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Shensi : 1 infantry Yunnan : 3 artilleriesProduction/PUs Summary :
Germans : 43 / 53 Russians : 37 / 37 Japanese : 53 / 62 Americans : 51 / 77 Chinese : 7 / 10 British : 26 / 37 UK_Pacific : 10 / 14 Italians : 12 / 12 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 11 / 0 Neutral_Allies : 4 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 65 times 2 was rolled 81 times 3 was rolled 79 times 4 was rolled 62 times 5 was rolled 66 times 6 was rolled 58 times Average roll : 3.382 Median : 3.000 Variance : 1.067 Standard Deviation : 1.033 Total rolls : 411 Null / Other 3 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 20 times 2 was rolled 23 times 3 was rolled 19 times 4 was rolled 24 times 5 was rolled 22 times 6 was rolled 23 times Average roll : 3.565 Median : 4.000 Variance : 0.145 Standard Deviation : 0.381 Total rolls : 131 British Combat 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 17 times 4 was rolled 10 times 5 was rolled 11 times 6 was rolled 4 times Average roll : 3.446 Median : 3.000 Variance : 1.988 Standard Deviation : 1.410 Total rolls : 56 Italians Combat 1 was rolled 10 times 2 was rolled 8 times 3 was rolled 12 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 2 times Average roll : 2.907 Median : 3.000 Variance : 1.639 Standard Deviation : 1.280 Total rolls : 43 French Combat 1 was rolled 1 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.714 Median : 4.000 Variance : 0.875 Standard Deviation : 0.935 Total rolls : 21 Americans Combat 1 was rolled 5 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.214 Median : 3.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 ANZAC Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.421 Median : 3.000 Variance : 1.824 Standard Deviation : 1.351 Total rolls : 19 Chinese Combat 1 was rolled 2 times 2 was rolled 10 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.414 Median : 3.000 Variance : 1.387 Standard Deviation : 1.178 Total rolls : 29 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times Average roll : 1.500 Median : 1.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Axis Combat 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Japanese Combat 1 was rolled 18 times 2 was rolled 19 times 3 was rolled 14 times 4 was rolled 12 times 5 was rolled 13 times 6 was rolled 15 times Average roll : 3.308 Median : 3.000 Variance : 0.431 Standard Deviation : 0.657 Total rolls : 91 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour, 1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to Morocco 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 artillery, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Morocco to 91 Sea Zone Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 1 fighter placed in Eastern United States 3 transports placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 2 submarines British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - British 2 fighters moved from 109 Sea Zone to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 1 fighter placed in Union of South Africa 1 destroyer placed in 110 Sea Zone 2 submarines placed in 110 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0.33 British : 0.67 Americans : 1.00 Neutral_Axis : 0.67 Japanese : -1.00Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry Siam : 1 flag, 1 infantry Shensi : 1 infantry Yunnan : 3 artilleries Shan State : 2 infantry Burma : 1 aaGun and 2 infantry India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 5 mech_infantrys Malaya : 1 harbour Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry Midway : 1 airfield 33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport 26 Sea Zone : 1 carrier, 2 fighters and 1 transport 10 Sea Zone : 3 transports Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys Belgian Congo : 1 infantry Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 armour, 1 harbour, 1 infantry and 1 mech_infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 harbour Union of South Africa : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry Scotland : 1 airfield Malta : 1 aaGun and 1 infantry United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry Tanganyika Territory : 1 infantry Morocco : 1 flag, 2 artilleries and 1 infantry 86 Sea Zone : 1 transport 109 Sea Zone : 1 flag, 1 destroyer Eastern Persia : 1 flag 101 Sea Zone : 2 destroyers and 1 submarine 71 Sea Zone : 1 transport Brazil : 1 flag, 1 armour and 4 infantry Persia : 1 flag, 3 infantry 98 Sea Zone : 1 cruiser and 2 destroyers 91 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 4 transports 110 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 43 / 53 Russians : 37 / 37 Japanese : 52 / 62 Americans : 51 / 77 Chinese : 7 / 10 British : 30 / 36 UK_Pacific : 11 / 15 Italians : 12 / 12 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 11 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 66 times 2 was rolled 84 times 3 was rolled 79 times 4 was rolled 62 times 5 was rolled 67 times 6 was rolled 58 times Average roll : 3.370 Median : 3.000 Variance : 1.222 Standard Deviation : 1.106 Total rolls : 416 Null / Other 3 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 20 times 2 was rolled 25 times 3 was rolled 19 times 4 was rolled 24 times 5 was rolled 22 times 6 was rolled 23 times Average roll : 3.541 Median : 4.000 Variance : 0.203 Standard Deviation : 0.451 Total rolls : 133 British Combat 1 was rolled 6 times 2 was rolled 10 times 3 was rolled 17 times 4 was rolled 10 times 5 was rolled 12 times 6 was rolled 4 times Average roll : 3.407 Median : 3.000 Variance : 1.807 Standard Deviation : 1.344 Total rolls : 59 Italians Combat 1 was rolled 10 times 2 was rolled 8 times 3 was rolled 12 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 2 times Average roll : 2.907 Median : 3.000 Variance : 1.639 Standard Deviation : 1.280 Total rolls : 43 French Combat 1 was rolled 1 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.714 Median : 4.000 Variance : 0.875 Standard Deviation : 0.935 Total rolls : 21 Americans Combat 1 was rolled 5 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.214 Median : 3.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 ANZAC Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.421 Median : 3.000 Variance : 1.824 Standard Deviation : 1.351 Total rolls : 19 Chinese Combat 1 was rolled 2 times 2 was rolled 10 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.414 Median : 3.000 Variance : 1.387 Standard Deviation : 1.178 Total rolls : 29 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times Average roll : 1.500 Median : 1.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Axis Combat 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Japanese Combat 1 was rolled 18 times 2 was rolled 19 times 3 was rolled 14 times 4 was rolled 12 times 5 was rolled 13 times 6 was rolled 15 times Average roll : 3.308 Median : 3.000 Variance : 0.431 Standard Deviation : 0.657 Total rolls : 91 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Tobruk to Egypt Italians take Alexandria from British 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Kenya to Belgian Congo 1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in Belgian Congo Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in 98 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 2 transports British defend with 1 cruiser and 2 destroyers Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 98 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits 2 destroyers owned by the British, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 22 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser and 2 destroyers Battle in Egypt Italians attack with 2 armour, 1 artillery and 1 infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 2 armour, 1 artillery and 1 infantry in Egypt, round 2 : 3/4 hits, 1,67 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 2 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Syria from Neutral_Axis to Italians EDIT: Removing units owned by Neutral_Axis from Syria: 1 infantry EDIT: Adding units owned by Italians to Syria: 2 infantry EDIT: Removing units owned by Italians from 98 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Italians to 98 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 infantry moved from Bulgaria to Romania 2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania 2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy 1 bomber moved from 98 Sea Zone to Southern Italy 1 fighter moved from 98 Sea Zone to Greece Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : 2,33 British : 0,83





