Scramble orders from Guam?
Ferrousgryphon (Axis) vs Lebowsky (Allies) BM3
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I deleted the 2 inf in quebec just after, dorry didnt post It.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Bessarabia to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 armour, 2 artilleries and 2 infantry moved from Bessarabia to Ukraine 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Libya to Tobruk Place Units - Italians 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : 0.33 Russians : 0.67 -
@lebowsky You did! I didn’t see you did it in UK Pacific’s deployment. Sorry for the confusion.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to New South Wales 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser, 1 destroyer and 1 transport EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 cruiser, 1 destroyer and 1 transport EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to New Zealand: 1 artillery and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Edited Anzac units, use last one please
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser, 1 destroyer and 1 transport EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 cruiser, 1 destroyer and 1 transport EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to New Zealand: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 marine EDIT: Adding units owned by ANZAC to New Zealand: 1 marine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Sorry edited again… fotgot about the marine, Im sorry for the spam
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Archangel to Vologda 3 mech_infantrys moved from Novgorod to Vologda 1 tactical_bomber moved from Eastern Poland to Vologda 2 infantry moved from Ukraine to Western Ukraine 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 tactical_bombers moved from Northern Italy to Western Ukraine 2 bombers moved from Northern Italy to Vologda Combat - Germans Battle in Western Ukraine Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 6 infantry Germans roll dice for 2 bombers, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 6 infantry in Vologda, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 3 : 3/5 hits, 2.17 expected hits Russians roll dice for 4 infantry in Vologda, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Vologda, round 4 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry and 3 mech_infantrys Casualties for Russians: 6 infantry Non Combat Move - Germans 2 bombers and 1 tactical_bomber moved from Vologda to Archangel 2 tactical_bombers moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Bessarabia to Ukraine 5 mech_infantrys moved from Eastern Poland to Archangel 5 mech_infantrys moved from Eastern Poland to Ukraine 6 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Northern Italy 1 infantry moved from Belarus to Archangel Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in France 1 infantry placed in Western Germany 1 mech_infantry placed in Germany 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : 3.00 Russians : 1.00 -
I did the turn but dont know wtf happened, it didnt get posted, and half of the rolls were mailed 7 hours after the first ones… I will edit all with the attacks done and send it again.
Sorry for the inconvenience
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The thing with the 7 hours wasnt true, its your dices (thought both were my turn, my mistake), but it really didnt get posted, will do it now.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Smolensk: 1 infantry EDIT: Removing units owned by Italians from Rostov: 1 armour EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry EDIT: Changing ownership of Rostov from Italians to Russians EDIT: Changing ownership of Volgograd from Germans to Russians EDIT: Changing ownership of Smolensk from Germans to Russians EDIT: Removing units owned by Russians from Tambov: 2 infantry EDIT: Removing units owned by Russians from Bryansk: 2 infantry EDIT: Removing units owned by Russians from Russia: 2 infantry EDIT: Adding units owned by Russians to Smolensk: 2 infantry EDIT: Adding units owned by Russians to Rostov: 1 infantry EDIT: Adding units owned by Russians to Volgograd: 2 infantry EDIT: Turning off Edit Mode Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 2 armour, 1 artillery and 5 infantry moved from Russia to Bryansk Place Units - Russians 1 fighter and 8 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from 123 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 106 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 24 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 1 infantry moved from Hunan to Yunnan 4 infantry moved from Kweichow to Yunnan 1 infantry moved from Shan State to Burma 1 artillery and 4 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 3 infantry moved from Shantung to Anhwe 1 tactical_bomber moved from Philippines to 6 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Shantung 2 artilleries and 1 infantry placed in Kiangsu 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans : 0.83 Japanese : -1.17 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 bombers and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 16 Sea Zone to Hawaiian Islands 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 8 carriers, 3 cruisers, 1 destroyer, 8 fighters, 5 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 54 Sea Zone 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 artillery and 3 infantry placed in Central United States 1 fighter placed in Western United States 1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : 0,33 Japanese : -0,33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang 8 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - British British buy 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Morocco to Algeria British take Algeria from Italians 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from 91 Sea Zone to 94 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 bomber moved from Egypt to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Egypt to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - British Battle in Caucasus British attack with 1 bomber and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 99 Sea Zone British attack with 1 fighter and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter in 99 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 96 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 94 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 destroyer British roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 94 Sea Zone retreated to 94 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British 1 fighter moved from 94 Sea Zone to 91 Sea Zone 2 armour moved from Trans-Jordan to Persia 3 infantry moved from Persia to Northwest Persia 1 bomber moved from Caucasus to Persia 1 armour and 2 mech_infantrys moved from Eastern Persia to Persia 1 fighter moved from Union of South Africa to Egypt 1 fighter moved from 96 Sea Zone to Egypt 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 fighter moved from 99 Sea Zone to Egypt 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour moved from French Equatorial Africa to Egypt 1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 3 infantry moved from 80 Sea Zone to Iraq 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies Place Units - British 2 submarines placed in 98 Sea Zone 1 mech_infantry placed in Egypt 2 artilleries and 1 infantry placed in Persia 2 infantry placed in Quebec 1 fighter placed in Union of South Africa Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : -0,33 British : -2,83 Italians : -1,33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 1 bomber and 1 infantry moved from Ukraine to Rostov 1 destroyer moved from 94 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Alexandria Italians attack with 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/7 hits, 1.83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Rostov Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Southern Italy 2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy 2 fighters moved from 99 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 1.17 British : 0.33 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland 4 fighters moved from Queensland to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 marine moved from New Zealand to 63 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Combat Move - French





