@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 2 fighters and 3 infantry
British defend with 4 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,17 expected hits
Americans roll dice for 7 infantry in Normandy Bordeaux, round 2 : 1/7 hits, 2,33 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2,00 expected hits
Americans roll dice for 5 infantry in Normandy Bordeaux, round 3 : 0/5 hits, 1,67 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 4 : 2/5 hits, 2,00 expected hits
Americans roll dice for 4 infantry in Normandy Bordeaux, round 4 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 5 : 3/4 hits, 1,83 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 5 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 3 infantry
Casualties for British: 4 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Americans to Italians
EDIT: Turning off Edit Mode
2 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern Italy
3 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 armour moved from Bryansk to Rostov
1 armour moved from Rostov to Volgograd
Place Units - Italians
2 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0,00
Americans : -3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
2 fighters moved from Persia to Russia
2 fighters moved from 42 Sea Zone to India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 carrier, 1 cruiser and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
2 infantry moved from Alexandria to Tobruk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 transports moved from 114 Sea Zone to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
2 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 fighters moved from Southern France to Holland Belgium
1 bomber moved from Southern France to 125 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 battleship moved from 114 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
2 bombers moved from Western Germany to Norway
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 3,00 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Norway
Germans attack with 2 bombers and 4 infantry
Americans defend with 1 infantry
Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 bombers and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
4 fighters moved from Holland Belgium to Western Germany
1 carrier and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Novgorod to Western Germany
3 infantry moved from France to Western Germany
3 armour moved from Ukraine to Bryansk
4 infantry moved from Ukraine to Bryansk
2 bombers moved from Norway to Novgorod
3 armour moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
1 artillery moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to 113 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
2 armour and 1 mech_infantry placed in Volgograd
1 bomber and 1 fighter placed in Western Germany
Germans undo move 3.
Germans undo move 2.
2 armour and 1 mech_infantry placed in Novgorod
3 armour placed in Volgograd
Turn Complete - Germans
Germans collect 58 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Kazakhstan: 1 mech_infantry
EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
EDIT: Changing ownership of Kazakhstan from Germans to Russians
EDIT: Changing PUs for Germans from 79 to 78
EDIT: Removing units owned by Germans from Novgorod: 2 tactical_bombers
EDIT: Adding units owned by Germans to Volgograd: 2 tactical_bombers
EDIT: Removing units owned by Germans from Bryansk: 4 armour and 4 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 4 armour and 4 mech_infantrys
EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 2 mech_infantrys
EDIT: Removing units owned by Germans from Bryansk: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Volgograd: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33
Americans : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to Smolensk
4 fighters and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/6 hits, 2,83 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Novosibirsk to Vologda
1 tactical_bomber moved from Smolensk to Russia
4 fighters moved from Smolensk to Russia
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,33
Russians : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
6 artilleries and 3 infantry moved from Yunnan to Burma
2 mech_infantrys moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
3 artilleries, 2 infantry and 3 mech_infantrys moved from Suiyuyan to Shensi
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from French Indo China to 36 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
3 armour moved from French Indo China to Burma
1 bomber moved from French Indo China to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 battleship moved from 37 Sea Zone to 38 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 38 Sea Zone
3 carriers moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
6 infantry moved from French Indo China to 36 Sea Zone
6 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
5 infantry moved from 38 Sea Zone to Burma
1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Kwangsi to Burma
1 bomber moved from French Indo China to Shensi
1 fighter moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Java
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking Java from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports in 38 Sea Zone, round 2 : 2/7 hits, 3,83 expected hits
British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 38 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 3 armour, 6 artilleries, 11 infantry and 4 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour, 6 artilleries, 11 infantry and 4 mech_infantrys in Burma, round 2 : 8/24 hits, 7,00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 6 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 3 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys in Shensi, round 2 : 2/9 hits, 3,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 artilleries, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone
1 bomber moved from 44 Sea Zone to French Indo China
1 bomber moved from Shensi to French Indo China
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
Japanese undo move 2.
1 bomber and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 carrier placed in 6 Sea Zone
1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
British : 0,33
ANZAC : -0,33
Chinese : 0,00
UK_Pacific : 0,33
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,3 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Activate Technology - Americans
Americans activating Heavy Bomber
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 5 infantry and 5 transports; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 marines moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 3 marines and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 marines moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 54 Sea Zone to 38 Sea Zone
4 fighters moved from India to 38 Sea Zone
1 bomber moved from Egypt to 38 Sea Zone
2 carriers moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
2 destroyers moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits, 0,33 expected hits
Bombing raid in Northern Italy rolls: 7,6,7,5 and causes: 14 damage to unit: factory_major
Bombing raid in Northern Italy causes 14 damage total.
Battle in 44 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 armour, 1 artillery, 2 infantry and 3 marines
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 3 marines in Celebes, round 2 : 2/7 hits, 2,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 armour, 1 infantry and 3 marines remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 38 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports in 38 Sea Zone, round 2 : 4/12 hits, 6,00 expected hits
4 fighters owned by the Americans lost in 38 Sea Zone
Americans roll dice for 1 bomber and 1 tactical_bomber in 38 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports in 38 Sea Zone, round 3 : 5/12 hits, 6,00 expected hits
1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 38 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is -55
Casualties for Americans: 1 bomber, 4 fighters and 1 tactical_bomber
Casualties for Japanese: 1 destroyer
3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Burma
Non Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 23 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 54 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 92 Sea Zone to 102 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 bombers moved from Northern Italy to Egypt
Place Units - Americans
3 artilleries and 5 infantry placed in Eastern United States
5 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans : -1,17
AA fire in Northern Italy : : -0,33
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Novosibirsk to Tambov
4 submarines moved from 92 Sea Zone to 97 Sea Zone
2 artilleries and 4 infantry moved from Alexandria to Tobruk
2 armour moved from Persia to West India
1 armour moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 battleship, 1 carrier and 1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
EDIT: 2 fighters moved from 54 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Persia to West India
1 tactical_bomber moved from Northwest Persia to West India
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from New Brunswick Nova Scotia to Eastern United States
1 fighter moved from Russia to Tambov
Combat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 4/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in 97 Sea Zone
British attack with 4 submarines
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 4 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 aaGuns moved from Scotland to United Kingdom
3 aaGuns, 8 artilleries and 11 infantry moved from India to West India
Place Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
2 fighters placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0,67
British : 2,67
Italians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Libya to Tunisia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Samara
1 armour moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Samara
Combat - Italians
Americans scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer and 2 fighters
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Tunisia
Italians attack with 1 armour, 1 artillery and 3 infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 : 0/5 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 3 : 3/5 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Samara
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Samara, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Non Combat Move - Italians
1 bomber moved from Samara to Volgograd
3 infantry moved from Northern Italy to France
2 fighters moved from France to Southern Italy
1 artillery moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,3,5,3,5,1
Italians collect 11 PUs (8 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : -0,50
Americans : -1,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
1 carrier moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from India to 44 Sea Zone
1 fighter moved from New South Wales to Western Australia
1 fighter moved from India to 44 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
2 infantry moved from Scotland to United Kingdom
2 infantry moved from Tobruk to Libya
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 2 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
8 armour, 8 mech_infantrys and 2 tactical_bombers moved from Volgograd to Russia
23 armour, 5 artilleries, 32 infantry and 11 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
2 bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
2 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Belarus to Smolensk
2 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 2,00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 3 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1,50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 2 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Smolensk, round 2 : 0/5 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Smolensk, round 3 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Smolensk, round 4 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 34 armour, 5 artilleries, 4 bombers, 1 fighter, 32 infantry, 19 mech_infantrys and 3 tactical_bombers
British defend with 3 fighters; ANZAC defend with 2 fighters; Russians defend with 4 aaGuns, 1 airfield, 11 armour, 15 artilleries, 1 factory_major, 4 fighters, 49 infantry and 1 tactical_bomber
AA fire in Russia : 1/8 hits, 1,33 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 34 armour, 5 artilleries, 4 bombers, 32 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 32/97 hits, 32,67 expected hits
Russians roll dice for 4 aaGuns, 11 armour, 15 artilleries, 9 fighters, 49 infantry and 1 tactical_bomber in Russia, round 2 : 31/85 hits, 33,33 expected hits
28 infantry owned by the Russians, 31 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 34 armour, 5 artilleries, 4 bombers, 1 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 32/66 hits, 27,50 expected hits
Russians roll dice for 11 armour, 15 artilleries, 9 fighters, 21 infantry and 1 tactical_bomber in Russia, round 3 : 23/57 hits, 24,00 expected hits
21 infantry owned by the Russians, 11 artilleries owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 19 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 34 armour, 2 artilleries, 4 bombers and 3 tactical_bombers in Russia, round 4 : 17/43 hits, 22,33 expected hits
Russians roll dice for 11 armour, 4 artilleries, 9 fighters and 1 tactical_bomber in Russia, round 4 : 15/25 hits, 13,33 expected hits
1 tactical_bomber owned by the Russians, 11 armour owned by the Russians, 4 artilleries owned by the Russians, 2 artilleries owned by the Germans, 13 armour owned by the Germans and 1 fighter owned by the British lost in Russia
Germans roll dice for 21 armour, 4 bombers and 3 tactical_bombers in Russia, round 5 : 12/28 hits, 15,17 expected hits
Russians roll dice for 8 fighters in Russia, round 5 : 7/8 hits, 5,33 expected hits
4 fighters owned by the Russians, 2 fighters owned by the ANZAC, 7 armour owned by the Germans and 2 fighters owned by the British lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 4 bombers and 3 tactical_bombers remaining. Battle score for attacker is 72
Casualties for Germans: 20 armour, 5 artilleries, 1 fighter, 32 infantry and 19 mech_infantrys
Casualties for Russians: 4 aaGuns, 11 armour, 15 artilleries, 4 fighters, 49 infantry and 1 tactical_bomber
Casualties for British: 3 fighters
Casualties for ANZAC: 2 fighters
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 bombers moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
3 tactical_bombers moved from Russia to Bryansk
2 fighters moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 artillery moved from Denmark to Western Germany
1 fighter moved from 113 Sea Zone to Western Ukraine
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour and 2 bombers placed in Western Germany
Germans undo move 3.
2 armour placed in Western Germany
1 armour and 2 bombers placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,1,4,4,2,2
Germans collect 57 PUs (4 lost to blockades); end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -6,33
AA fire in Russia : : -0,33
British : -0,67
Russians : -0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Tambov to Samara
1 infantry moved from Vologda to Samara
8 infantry moved from Vologda to Samara
Combat - Russians
Battle in Samara
Russians attack with 10 infantry
Italians defend with 1 armour
Russians roll dice for 10 infantry in Samara, round 2 : 0/10 hits, 1,67 expected hits
Italians roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 9 infantry in Samara, round 3 : 3/9 hits, 1,50 expected hits
Italians roll dice for 1 armour in Samara, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 aaGuns moved from Vologda to Samara
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : 0,00
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 2 carriers, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 6 artilleries, 10 infantry and 4 mech_infantrys moved from Burma to India
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Szechwan to Sikang
3 artilleries and 3 mech_infantrys moved from Shensi to Sikang
1 infantry moved from Sakha to Siberia
1 mech_infantry moved from Buryatia to Siberia
2 fighters moved from 6 Sea Zone to Siberia
2 bombers moved from French Indo China to Sikang
Combat - Japanese
Battle in Siberia
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Siberia, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Sikang
Japanese attack with 3 artilleries, 2 bombers and 5 mech_infantrys
Chinese defend with 2 artilleries and 2 infantry
Japanese roll dice for 3 artilleries, 2 bombers and 5 mech_infantrys in Sikang, round 2 : 4/10 hits, 3,67 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Sikang, round 2 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 3 artilleries, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 artilleries and 2 infantry
Battle in India
Japanese attack with 3 armour, 6 artilleries, 10 infantry and 4 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 armour, 6 artilleries, 10 infantry and 4 mech_infantrys in India, round 2 : 11/23 hits, 6,83 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 6 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 4 transports moved from 38 Sea Zone to 37 Sea Zone
3 fighters moved from Burma to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
3 tactical_bombers moved from Burma to 36 Sea Zone
3 mech_infantrys moved from Malaya to Burma
2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Anhwe to Szechwan
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
2 bombers moved from Sikang to French Indo China
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Anhwe to Hopei
1 aaGun moved from Kiangsu to Anhwe
2 fighters moved from Siberia to Manchuria
Place Units - Japanese
2 carriers placed in 37 Sea Zone
1 mech_infantry placed in Malaya
1 airfield placed in Malaya
3 mech_infantrys placed in French Indo China
2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,1,4,3,5
Japanese collect 63 PUs (4 lost to blockades); end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 3 tactical_bombers
EDIT: Adding units owned by Japanese to Malaya: 3 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0,33
UK_Pacific : 1,33
Russians : 0,33
Japanese : 5,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0,00 expected hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
6 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber moved from Egypt to Volgograd
1 bomber moved from Egypt to Ukraine
1 bomber moved from Queensland to Midway
1 bomber moved from Western United States to Midway
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
3 marines moved from Celebes to 44 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 44 Sea Zone to 34 Sea Zone
Americans take 35 Sea Zone from Japanese
3 marines moved from 34 Sea Zone to Paulau Island
2 carriers moved from 44 Sea Zone to 34 Sea Zone
2 fighters moved from 44 Sea Zone to 34 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
2 carriers, 1 cruiser and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to 92 Sea Zone
Combat - Americans
Americans creates battle in territory 98 Sea Zone
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 8,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 8,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Paulau Island
Americans attack with 1 armour, 1 infantry and 3 marines
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Paulau Island, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
Americans win, taking 98 Sea Zone from Italians, taking Paulau Island from Japanese with 1 armour and 3 marines remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer and 1 transport moved from 44 Sea Zone to 34 Sea Zone
2 fighters moved from 26 Sea Zone to 34 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Ukraine to Iraq
1 bomber moved from Volgograd to Iraq
2 fighters moved from Egypt to Iraq
1 transport moved from 102 Sea Zone to 88 Sea Zone
2 aaGuns, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Morocco
2 aaGuns and 5 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
EDIT: 1 destroyer moved from 34 Sea Zone to 21 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 battleship, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 bombers and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans rolls : : 0,00
AA fire in Volgograd : : -0,17
Americans : 0,33
AA fire in Ukraine : : -0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 15 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -0,17
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 carrier and 1 cruiser moved from 44 Sea Zone to 34 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Persia to West India
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 armour moved from Tambov to Rostov
British take Rostov from Italians
1 armour moved from Rostov to Caucasus
British take Caucasus from Germans
1 artillery moved from Persia to Northwest Persia
1 fighter moved from Tambov to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to West India
2 infantry moved from Tobruk to Libya
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 44 Sea Zone to 34 Sea Zone
2 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Algeria
1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
Combat - British
Non Combat Move - British
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Algeria
1 mech_infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 factory_minor placed in Egypt
2 armour and 1 artillery placed in Persia
3 infantry placed in Iraq
4 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Volgograd to Persia
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
AA fire in Persia : : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 1 fighter moved from 44 Sea Zone to 34 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
3 submarines moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from Western Australia to New South Wales
2 submarines moved from 62 Sea Zone to 34 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :