Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 carrier and 1 cruiser moved from 44 Sea Zone to 34 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Persia to West India
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 armour moved from Tambov to Rostov
British take Rostov from Italians
1 armour moved from Rostov to Caucasus
British take Caucasus from Germans
1 artillery moved from Persia to Northwest Persia
1 fighter moved from Tambov to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to West India
2 infantry moved from Tobruk to Libya
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 44 Sea Zone to 34 Sea Zone
2 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Algeria
1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
Combat - British
Non Combat Move - British
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Algeria
1 mech_infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 factory_minor placed in Egypt
2 armour and 1 artillery placed in Persia
3 infantry placed in Iraq
4 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Volgograd to Persia
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
AA fire in Persia : : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 1 fighter moved from 44 Sea Zone to 34 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
3 submarines moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from Western Australia to New South Wales
2 submarines moved from 62 Sea Zone to 34 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: 2 fighters moved from United Kingdom to 91 Sea Zone
Non Combat Move - French
EDIT: Cleaning up during movement phase
Turn Complete - French
Combat Hit Differential Summary :
@Toyls Har sku svært ved, at se jeg kommer tilbage, men prøver lige at give det et skud:-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 89 PUs;
Germans buy 9 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Rostov
Germans take Rostov from British
1 armour moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Samara
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Samara
5 armour moved from Russia to Samara
1 mech_infantry moved from Smolensk to Samara
3 armour moved from Russia to Samara
1 armour moved from Smolensk to Urals
Germans take Urals from Russians
1 armour moved from Smolensk to Novosibirsk
Germans take Novosibirsk from Russians
2 bombers moved from Bryansk to Caucasus
2 bombers moved from Bryansk to Samara
2 bombers moved from Novgorod to Samara
Combat - Germans
Battle in Samara
Germans attack with 10 armour, 4 bombers and 1 mech_infantry
Russians defend with 2 aaGuns and 9 infantry
AA fire in Samara : 1/4 hits, 0,67 expected hits
1 bomber owned by the Germans lost in Samara
Germans roll dice for 10 armour, 3 bombers and 1 mech_infantry in Samara, round 2 : 6/14 hits, 7,17 expected hits
Russians roll dice for 2 aaGuns and 9 infantry in Samara, round 2 : 4/9 hits, 3,00 expected hits
4 infantry owned by the Russians, 3 armour owned by the Germans, 2 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans roll dice for 7 armour and 3 bombers in Samara, round 3 : 6/10 hits, 5,50 expected hits
Russians roll dice for 5 infantry in Samara, round 3 : 0/5 hits, 1,67 expected hits
5 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 7 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 armour, 1 bomber and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 9 infantry
Battle in Caucasus
Germans attack with 2 armour and 2 bombers
British defend with 1 armour
Germans roll dice for 2 armour and 2 bombers in Caucasus, round 2 : 1/4 hits, 2,33 expected hits
British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 2 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
2 bombers moved from Caucasus to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from 113 Sea Zone to Southern Italy
3 tactical_bombers moved from Bryansk to Germany
1 fighter moved from Western Ukraine to Western Germany
3 bombers moved from Samara to Ukraine
1 armour moved from Ukraine to Volgograd
4 armour moved from Russia to Volgograd
3 aaGuns moved from Bryansk to Ukraine
1 armour moved from Novgorod to Bryansk
4 infantry moved from Norway to Finland
5 infantry moved from Normandy Bordeaux to France
3 infantry moved from Holland Belgium to Western Germany
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Western Germany
3 armour placed in Novgorod
Germans undo move 3.
1 bomber, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
1 mech_infantry placed in Western Germany
1 mech_infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -2,00
British : -0,50
AA fire in Samara : : 0,33
Russians : -0,67
Nej det ligner lidt en “up hill battle” men fedt at du spiller lidt videre:+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 71 PUs; 6 SuicideAttackTokens;
Japanese buy 1 airfield, 3 armour, 1 harbour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 33 Sea Zone
3 bombers moved from French Indo China to 33 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 4 transports moved from 37 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from French Indo China to 36 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter moved from Manchuria to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 21 Sea Zone
3 fighters moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Yunnan to Anhwe
4 mech_infantrys and 4 transports moved from 36 Sea Zone to 35 Sea Zone
4 mech_infantrys moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 3 bombers, 3 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 destroyers and 1 transport; ANZAC defend with 1 transport
Japanese roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 4/9 hits, 5,50 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 transports in 33 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
2 tactical_bombers owned by the Japanese and 2 destroyers owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 7/7 hits, 4,17 expected hits
Americans roll dice for 1 battleship, 1 carrier and 2 transports in 33 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
1 transport owned by the ANZAC, 1 carrier owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Japanese: 2 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers and 1 transport
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 submarine, 1 tactical_bomber and 4 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 tactical_bomber and 4 transports in 35 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 4 mech_infantrys
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 4 mech_infantrys in Philippines, round 2 : 1/4 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 5 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 bombers moved from 33 Sea Zone to Marianas
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
3 carriers moved from 36 Sea Zone to 22 Sea Zone
1 fighter moved from 19 Sea Zone to Marianas
1 fighter moved from 21 Sea Zone to Marianas
2 fighters moved from 21 Sea Zone to 22 Sea Zone
5 carriers moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 infantry and 6 mech_infantrys moved from Burma to India
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Sikang to Yunnan
1 artillery moved from Sikang to Szechwan
2 artilleries moved from Sikang to Kazakhstan
1 mech_infantry moved from Sikang to Kansu
3 tactical_bombers moved from Malaya to 35 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 22 Sea Zone
Place Units - Japanese
3 armour placed in India
3 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 airfield and 1 harbour placed in Marianas
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,3,4,2,6,5,6,2,3,1
Japanese collect 59 PUs (11 lost to blockades); end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -2,00
Chinese : 1,33
Japanese : 1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
4 fighters moved from 34 Sea Zone to 22 Sea Zone
1 bomber moved from Western United States to 22 Sea Zone
1 bomber moved from Western United States to 22 Sea Zone
2 fighters moved from Western United States to 22 Sea Zone
2 bombers moved from Midway to 22 Sea Zone
2 carriers moved from 34 Sea Zone to 22 Sea Zone
3 marines moved from Paulau Island to 34 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 34 Sea Zone to 22 Sea Zone
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
3 marines moved from 22 Sea Zone to Marianas
1 carrier moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
4 submarines moved from 6 Sea Zone to 22 Sea Zone
1 armour moved from Paulau Island to 34 Sea Zone
1 armour and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 armour, 1 marine and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 armour and 1 marine moved from 22 Sea Zone to Marianas
2 submarines moved from 6 Sea Zone to 22 Sea Zone
1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Iraq to Volgograd
1 bomber moved from Iraq to Ukraine
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from Iraq to 92 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
4 fighters moved from 34 Sea Zone to 22 Sea Zone
1 bomber moved from Western United States to 22 Sea Zone
1 bomber moved from Western United States to 22 Sea Zone
2 fighters moved from Western United States to 22 Sea Zone
2 bombers moved from Midway to 22 Sea Zone
2 carriers moved from 34 Sea Zone to 22 Sea Zone
3 marines moved from Paulau Island to 34 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 34 Sea Zone to 22 Sea Zone
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
3 marines moved from 22 Sea Zone to Marianas
1 carrier moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
4 submarines moved from 6 Sea Zone to 22 Sea Zone
1 armour moved from Paulau Island to 34 Sea Zone
1 armour and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 armour, 1 marine and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 armour and 1 marine moved from 22 Sea Zone to Marianas
2 submarines moved from 6 Sea Zone to 22 Sea Zone
1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Iraq to Volgograd
1 bomber moved from Iraq to Ukraine
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from Iraq to 92 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Marianas to defend against the attack in 22 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 4,3 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 22 Sea Zone
Americans attack with 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 6 fighters, 6 submarines and 2 transports
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber
Americans roll dice for 6 submarines in 22 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 6 fighters and 2 transports in 22 Sea Zone, round 2 : 6/17 hits, 8,00 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 8/15 hits, 8,00 expected hits
Units damaged: 1 battleship owned by the Americans
4 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 22 Sea Zone
Americans roll dice for 2 submarines in 22 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
1 carrier owned by the Japanese lost in 22 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 6 fighters and 2 transports in 22 Sea Zone, round 3 : 9/17 hits, 8,00 expected hits
Japanese roll dice for 7 fighters and 1 tactical_bomber in 22 Sea Zone, round 3 : 5/8 hits, 5,17 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 22 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Japanese, 7 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 22 Sea Zone
Americans roll dice for 1 submarine in 22 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 4 bombers, 2 cruisers, 3 fighters and 2 transports in 22 Sea Zone, round 4 : 5/14 hits, 6,50 expected hits
Japanese roll dice for 1 battleship in 22 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 22 Sea Zone
Americans win with 1 battleship, 4 bombers, 2 cruisers, 3 fighters and 2 transports remaining. Battle score for attacker is 63
Casualties for Americans: 3 carriers, 3 fighters and 6 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber
Battle in Marianas
Americans attack with 1 armour, 1 artillery, 1 infantry and 4 marines
Japanese defend with 1 airfield, 3 bombers and 1 harbour
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 4 marines in Marianas, round 2 : 3/7 hits, 2,50 expected hits
Japanese roll dice for 3 bombers in Marianas, round 2 : 2/3 hits, 0,50 expected hits
3 bombers owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Marianas
Americans win, taking Marianas from Japanese with 1 armour and 4 marines remaining. Battle score for attacker is 29
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 3 bombers
Non Combat Move - Americans
2 bombers moved from 22 Sea Zone to Midway
2 bombers moved from 22 Sea Zone to Caroline Islands
2 aaGuns, 3 artilleries and 5 infantry moved from Morocco to Algeria
1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Ukraine to Northwest Persia
2 fighters moved from 22 Sea Zone to 34 Sea Zone
1 fighter moved from 22 Sea Zone to Caroline Islands
Place Units - Americans
3 bombers and 1 tactical_bomber placed in Western United States
1 destroyer and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : 0,83
Americans : -1,67
AA fire in Ukraine : : -0,17
Japanese : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 16 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 armour, 8 artilleries, 11 infantry, 4 mech_infantrys and 2 tactical_bombers moved from West India to India
1 fighter moved from Eastern Persia to India
2 fighters moved from Egypt to Caucasus
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour, 2 fighters, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
2 infantry moved from Libya to Tunisia
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 69 Sea Zone
2 fighters moved from 91 Sea Zone to Tunisia
EDIT: 2 fighters moved from Gibraltar to 92 Sea Zone
1 cruiser moved from 34 Sea Zone to 21 Sea Zone
1 carrier and 2 fighters moved from 34 Sea Zone to 22 Sea Zone
1 battleship moved from 34 Sea Zone to 22 Sea Zone
Combat - British
Battle in 21 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in India
British attack with 6 armour, 8 artilleries, 1 fighter, 11 infantry, 4 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 airfield, 6 armour, 6 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 10 mech_infantrys
British roll dice for 6 armour, 8 artilleries, 1 fighter, 11 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 2 : 10/32 hits, 11,33 expected hits
Japanese roll dice for 6 armour, 6 artilleries, 9 infantry and 10 mech_infantrys in India, round 2 : 15/31 hits, 11,33 expected hits
9 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 artilleries owned by the British and 11 infantry owned by the British lost in India
British roll dice for 6 armour, 4 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in India, round 3 : 10/17 hits, 7,50 expected hits
Japanese roll dice for 6 armour, 6 artilleries and 9 mech_infantrys in India, round 3 : 6/21 hits, 8,00 expected hits
1 artillery owned by the Japanese, 9 mech_infantrys owned by the Japanese, 4 mech_infantrys owned by the British and 2 artilleries owned by the British lost in India
British roll dice for 6 armour, 2 artilleries, 1 fighter and 2 tactical_bombers in India, round 4 : 4/11 hits, 5,50 expected hits
Japanese roll dice for 6 armour and 5 artilleries in India, round 4 : 4/11 hits, 4,67 expected hits
4 artilleries owned by the Japanese, 2 artilleries owned by the British and 2 armour owned by the British lost in India
British roll dice for 4 armour, 1 fighter and 2 tactical_bombers in India, round 5 : 3/7 hits, 3,83 expected hits
Japanese roll dice for 6 armour and 1 artillery in India, round 5 : 3/7 hits, 3,33 expected hits
1 artillery owned by the Japanese, 2 armour owned by the Japanese and 3 armour owned by the British lost in India
1 armour owned by the British retreated to West India
Japanese winBritish win with 1 cruiser remaining with 4 armour remaining. Battle score for attacker is -8
Casualties for British: 5 armour, 8 artilleries, 11 infantry and 4 mech_infantrys
Casualties for Japanese: 2 armour, 6 artilleries, 9 infantry and 10 mech_infantrys
Battle in Caucasus
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 armour
British roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 3/4 hits, 1,67 expected hits
Germans roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1,00 expected hits
2 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
British win with 2 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 2 armour
Battle in Tunisia
British attack with 1 armour, 4 fighters, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery and 3 infantry
British roll dice for 1 armour, 4 fighters, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/9 hits, 3,17 expected hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 : 1/5 hits, 1,83 expected hits
3 infantry owned by the Italians and 1 infantry owned by the British lost in Tunisia
British roll dice for 1 armour, 4 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 3/8 hits, 3,00 expected hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 0/2 hits, 0,83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Non Combat Move - British
2 armour moved from Persia to West India
3 infantry moved from Iraq to Northwest Persia
2 fighters moved from Caucasus to Northwest Persia
1 artillery moved from Persia to Northwest Persia
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 fighter and 2 tactical_bombers moved from India to West India
2 infantry moved from 92 Sea Zone to Algeria
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 99 Sea Zone to 81 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Tunisia to 92 Sea Zone
2 fighters moved from Tunisia to Libya
1 aaGun moved from Algeria to Tunisia
1 artillery moved from Eastern United States to 101 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
British undo move 1.
2 armour and 1 mech_infantry placed in Persia
British undo move 1.
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in United Kingdom
1 fighter placed in United Kingdom
British undo move 5.
1 fighter placed in Union of South Africa
British undo move 3.
British undo move 4.
1 fighter and 2 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,00
British : -0,00
Italians : -1,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from France to Northern Italy
Place Units - Italians
1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0,33
British : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 43 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 cruiser moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 carrier and 2 fighters moved from 34 Sea Zone to 22 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
2 infantry moved from Libya to Tobruk
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
2 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 89 PUs;
Germans buy 8 armour, 2 bombers, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
11 armour moved from Volgograd to Northwest Persia
3 bombers moved from Ukraine to Northwest Persia
1 bomber moved from Western Germany to Northwest Persia
2 bombers moved from Southern Italy to Northwest Persia
Combat - Germans
Battle in Northwest Persia
Germans attack with 11 armour and 6 bombers
British defend with 4 artilleries, 2 fighters and 6 infantry; Americans defend with 1 bomber
Germans roll dice for 11 armour and 6 bombers in Northwest Persia, round 2 : 7/17 hits, 9,50 expected hits
British roll dice for 4 artilleries, 1 bomber, 2 fighters and 6 infantry in Northwest Persia, round 2 : 7/13 hits, 4,83 expected hits
7 armour owned by the Germans, 1 bomber owned by the Americans and 6 infantry owned by the British lost in Northwest Persia
Germans roll dice for 4 armour and 6 bombers in Northwest Persia, round 3 : 5/10 hits, 6,00 expected hits
British roll dice for 4 artilleries and 2 fighters in Northwest Persia, round 3 : 2/6 hits, 2,67 expected hits
2 armour owned by the Germans, 4 artilleries owned by the British and 1 fighter owned by the British lost in Northwest Persia
Germans roll dice for 2 armour and 6 bombers in Northwest Persia, round 4 : 4/8 hits, 5,00 expected hits
British roll dice for 1 fighter in Northwest Persia, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 armour and 6 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 9 armour
Casualties for Americans: 1 bomber
Casualties for British: 4 artilleries, 2 fighters and 6 infantry
Non Combat Move - Germans
6 bombers moved from Northwest Persia to Caucasus
1 bomber moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Ukraine
3 aaGuns moved from Ukraine to Rostov
3 armour moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
7 armour moved from Samara to Caucasus
1 mech_infantry moved from Russia to Volgograd
1 armour moved from Novosibirsk to Caucasus
1 infantry moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Caucasus
3 tactical_bombers moved from Germany to Caucasus
Place Units - Germans
1 factory_minor placed in Rostov
2 bombers placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Germans collect 69 PUs (1 lost to blockades); end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -4,50
British : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 8 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
3 mech_infantrys moved from Philippines to 35 Sea Zone
3 mech_infantrys and 3 transports moved from 35 Sea Zone to 44 Sea Zone
3 mech_infantrys moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Celebes
Japanese attack with 3 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Celebes, round 2 : 2/3 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from Americans with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 34 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the British lost in 21 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Japanese
1 battleship, 5 carriers, 1 cruiser, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Timguska to Kansu
1 mech_infantry moved from Kansu to Kweichow
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Burma to India
1 fighter moved from Kiangsu to 6 Sea Zone
1 mech_infantry moved from French Indo China to Burma
1 armour moved from Volgograd to Turkmenistan
2 artilleries moved from Kazakhstan to Turkmenistan
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
2 infantry placed in Kiangsu
1 destroyer, 2 fighters and 1 tactical_bomber placed in 6 Sea Zone
Japanese undo move 4.
2 fighters placed in 6 Sea Zone
1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,5,2
Japanese collect 58 PUs (15 lost to blockades); end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
British : -0,50
Americans : -0,33
Japanese : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 unit repaired.
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 armour and 4 marines moved from Marianas to 22 Sea Zone
1 armour, 1 battleship, 2 cruisers, 4 marines and 1 transport moved from 22 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 armour and 4 marines moved from 36 Sea Zone to French Indo China
1 artillery moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in French Indo China
Americans attack with 1 armour and 4 marines
Japanese defend with 1 factory_minor, 3 infantry and 2 mech_infantrys
Americans roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 armour and 4 marines in French Indo China, round 2 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 3 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/5 hits, 1,67 expected hits
3 infantry owned by the Japanese and 2 marines owned by the Americans lost in French Indo China
Americans roll dice for 1 armour and 2 marines in French Indo China, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 2 mech_infantrys in French Indo China, round 3 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in French Indo China
Americans roll dice for 1 armour and 2 marines in French Indo China, round 4 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in French Indo China
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking French Indo China from Japanese with 1 armour and 2 marines remaining. Battle score for attacker is 7
Casualties for Americans: 2 marines
Casualties for Japanese: 3 infantry and 2 mech_infantrys
Battle in 93 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in 93 Sea Zone
retreated to 93 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 94 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from Algeria to 92 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 94 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 93 Sea Zone to United Kingdom
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
1 transport moved from 22 Sea Zone to 36 Sea Zone
2 fighters moved from 22 Sea Zone to Dutch New Guinea
1 fighter moved from Caroline Islands to Dutch New Guinea
2 bombers moved from Caroline Islands to Dutch New Guinea
2 bombers moved from Midway to Dutch New Guinea
3 bombers moved from Western United States to Dutch New Guinea
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 battleship, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 22 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 bombers, 1 infantry and 1 marine placed in Western United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : -2,83
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 17 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 17 PUs
Combat Hit Differential Summary :