@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Maxi vs. Toyls G40 Balance mode
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 3 artilleries and 4 infantry moved from Suiyuyan to Kansu Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : -2,67 Japanese : -0,17 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - British British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 2 submarines; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from India to Malaya 1 armour and 1 mech_infantry moved from Persia to Turkmenistan 1 tactical_bomber moved from Samara to Turkmenistan 2 fighters moved from Samara to Russia 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone 2 submarines moved from 110 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone Combat - British Strategic bombing raid in Malaya AA fire in Malaya : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Battle in Borneo Battle in Holland Belgium Battle in 98 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 cruiser British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone British win, taking Borneo from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 98 Sea Zone to Egypt 2 fighters moved from 98 Sea Zone to Persia 1 armour moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from 110 Sea Zone to Normandy Bordeaux EDIT: 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 factory_minor placed in Iraq 2 submarines placed in 110 Sea Zone Turn Complete - British British collect 38 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 artilleriesCombat Hit Differential Summary :
British : 0,33 Italians : -0,50 AA fire in Malaya : : 0,83 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 armour and 1 mech_infantry moved from Alexandria to Libya 1 bomber moved from Alexandria to Southern France 1 infantry moved from Northern Italy to Southern France 1 armour moved from Belarus to Rostov Italians take Rostov from Russians 1 infantry moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Belarus to Bryansk Combat - Italians Battle in Southern France Italians attack with 1 bomber and 4 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 1 bomber and 4 infantry in Southern France, round 2 : 1/5 hits, 1,33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France Italians roll dice for 1 bomber and 3 infantry in Southern France, round 3 : 1/4 hits, 1,17 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 mech_infantry Battle in Libya Italians attack with 1 armour and 1 mech_infantry Americans defend with 1 mech_infantry Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Libya Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 mech_infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Libya Italians win, taking Libya from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 3 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 2 fighters moved from Alexandria to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 1 bomber moved from Southern France to France Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -0,67 Americans : 0,33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 2 fighters moved from India to Persia 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Combat Move - French 2 infantry moved from Egypt to Alexandria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 bomber moved from Western Germany to 91 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 3 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 114 Sea Zone Germans attack with 1 battleship, 1 carrier and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier and 1 destroyer in 114 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Holland Belgium Germans attack with 2 bombers, 3 fighters and 3 infantry British defend with 2 infantry Germans roll dice for 2 bombers, 3 fighters and 3 infantry in Holland Belgium, round 2 : 5/8 hits, 3,33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 3 fighters moved from Holland Belgium to Western Germany 2 bombers moved from Holland Belgium to Western Germany 5 infantry moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany 1 aaGun and 1 mech_infantry moved from Ukraine to Bryansk 10 infantry moved from Western Ukraine to Bryansk 5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Novgorod to Bryansk 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 4 infantry moved from Bessarabia to Ukraine 1 bomber moved from 91 Sea Zone to Southern France 3 infantry moved from France to Southern France 1 fighter moved from Western Germany to Southern France 2 transports moved from 113 Sea Zone to 114 Sea Zone 2 fighters moved from Western Germany to Southern France Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 3 infantry placed in France 1 artillery and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 1,67 British : 0,33 Russians : -0,17 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Rostov 4 fighters and 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,83 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 armour Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Rostov to Russia 2 aaGuns and 10 infantry moved from Timguska to Novosibirsk Place Units - Russians 1 armour, 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 0,50 Russians : 0,17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries, 3 infantry and 3 mech_infantrys moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 armour moved from Tsinghai to Volgograd Japanese take Kazakhstan from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 mech_infantry moved from Jehol to Amur 3 fighters moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from French Indo China to 43 Sea Zone 2 bombers moved from French Indo China to India 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 4,3 and causes: 7 damage to unit: factory_major Bombing raid in India causes 7 damage total. Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Borneo Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 3/6 hits, 2,50 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Borneo to 37 Sea Zone 3 fighters moved from Borneo to 37 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 2 bombers moved from India to French Indo China 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Kwangsi 4 infantry moved from Korea to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 9 infantry, 3 submarines and 5 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 9 infantry moved from 36 Sea Zone to French Indo China 2 fighters and 1 tactical_bomber moved from Japan to French Indo China 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow Place Units - Japanese 1 carrier placed in 37 Sea Zone 2 infantry placed in Malaya 3 armour placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 harbour placed in Hainan Turn Complete - Japanese Japanese collect 63 PUs; end with 64 PUsCombat Hit Differential Summary :
UK_Pacific : 0,33 AA fire in India : : -0,33 Japanese : 0,50 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 2,5 and gets 0 hits Americans removing all Technology Tokens after unsuccessful research. Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 4 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 fighter moved from 42 Sea Zone to 43 Sea Zone 3 fighters moved from 42 Sea Zone to India 2 carriers moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 artillery moved from Java to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 54 Sea Zone 3 marines moved from Java to 42 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 42 Sea Zone to 54 Sea Zone 2 cruisers, 1 destroyer and 2 marines moved from 42 Sea Zone to 54 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from Western United States to 54 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 2 bombers moved from Normandy Bordeaux to Germany 1 bomber moved from Normandy Bordeaux to Northern Italy 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 54 Sea Zone to 23 Sea Zone 1 submarine moved from 46 Sea Zone to 23 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 8,5 and causes: 13 damage to unit: factory_major Bombing raid in Germany causes 13 damage total. Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in Philippines Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Norway from Germans, taking Philippines from Japanese, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Northern Italy to Egypt 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Egypt 2 fighters moved from 110 Sea Zone to 92 Sea Zone 2 bombers moved from Germany to United Kingdom 1 fighter moved from 43 Sea Zone to India 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland 1 armour and 3 marines moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery, 1 infantry and 1 marine moved from 25 Sea Zone to Midway Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 bomber and 4 fighters placed in Western United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUsCombat Hit Differential Summary :
Germans : 0,33 Americans : 0,33 AA fire in Northern Italy : : -0,17 AA fire in Germany : : -0,33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 8 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 2 artilleries and 2 infantry moved from Kansu to Tsinghai 1 artillery moved from Kansu to Shensi 1 infantry moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Anhwe Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Anhwe from Japanese, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 4 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 1,00 Japanese : -0,67 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - British British buy 2 armour, 2 artilleries, 2 infantry and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 7 PUs; UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 artillery moved from India to Burma 1 mech_infantry moved from Turkmenistan to West India 1 armour moved from Persia to West India 1 mech_infantry moved from Persia to Caucasus 1 tactical_bomber moved from Turkmenistan to Caucasus 1 armour moved from Turkmenistan to Kazakhstan Russians take Kazakhstan from Japanese 1 armour moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Persia to West India 2 fighters moved from Persia to Russia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Northwest Persia to Eastern Persia 2 artilleries and 4 infantry moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Caucasus 1 destroyer moved from 42 Sea Zone to 38 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 battleship, 1 carrier and 2 cruisers moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Algeria 2 submarines moved from 110 Sea Zone to 92 Sea Zone Combat - British Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 mech_infantry and 2 tactical_bombers Germans defend with 1 mech_infantry British roll dice for 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus British win with 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Caucasus to Persia 1 tactical_bomber moved from Caucasus to Northwest Persia 3 infantry moved from Brazil to British Guiana Place Units - British 2 transports placed in 110 Sea Zone 1 transport placed in 106 Sea Zone 2 armour and 1 artillery placed in Persia 1 artillery and 2 infantry placed in Iraq Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Germans : 0,67 British : 1,00 Japanese : 0,67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to Normandy Bordeaux 3 infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from France to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber, 2 fighters and 3 infantry British defend with 4 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,17 expected hits Americans roll dice for 7 infantry in Normandy Bordeaux, round 2 : 1/7 hits, 2,33 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2,00 expected hits Americans roll dice for 5 infantry in Normandy Bordeaux, round 3 : 0/5 hits, 1,67 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 4 : 2/5 hits, 2,00 expected hits Americans roll dice for 4 infantry in Normandy Bordeaux, round 4 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 5 : 3/4 hits, 1,83 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 5 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12 Casualties for Italians: 3 infantry Casualties for British: 4 infantry Casualties for Americans: 3 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Tunisia from Americans to Italians EDIT: Turning off Edit Mode 2 fighters moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Southern Italy 3 infantry moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya 1 armour moved from Bryansk to Rostov 1 armour moved from Rostov to Volgograd Place Units - Italians 2 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0,00 Americans : -3,00 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians 2 fighters moved from Persia to Russia 2 fighters moved from 42 Sea Zone to India 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 carrier, 1 cruiser and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 3 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Combat Move - French 2 infantry moved from Alexandria to Tobruk Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 transports moved from 114 Sea Zone to 113 Sea Zone 4 infantry moved from Western Germany to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Norway 2 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 3 fighters moved from Southern France to Holland Belgium 1 bomber moved from Southern France to 125 Sea Zone 1 infantry moved from Southern France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 battleship moved from 114 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 2 bombers moved from Western Germany to Norway Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Holland Belgium Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 3,00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Norway Germans attack with 2 bombers and 4 infantry Americans defend with 1 infantry Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 2 bombers and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 4 fighters moved from Holland Belgium to Western Germany 1 carrier and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Novgorod to Western Germany 3 infantry moved from France to Western Germany 3 armour moved from Ukraine to Bryansk 4 infantry moved from Ukraine to Bryansk 2 bombers moved from Norway to Novgorod 3 armour moved from Novgorod to Bryansk 2 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Holland Belgium to Western Germany 1 bomber moved from 125 Sea Zone to Western Germany 1 artillery moved from Western Germany to Denmark 1 tactical_bomber moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to 113 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 2 armour and 1 mech_infantry placed in Volgograd 1 bomber and 1 fighter placed in Western Germany Germans undo move 3. Germans undo move 2. 2 armour and 1 mech_infantry placed in Novgorod 3 armour placed in Volgograd Turn Complete - Germans Germans collect 58 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Kazakhstan: 1 mech_infantry EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry EDIT: Changing ownership of Kazakhstan from Germans to Russians EDIT: Changing PUs for Germans from 79 to 78 EDIT: Removing units owned by Germans from Novgorod: 2 tactical_bombers EDIT: Adding units owned by Germans to Volgograd: 2 tactical_bombers EDIT: Removing units owned by Germans from Bryansk: 4 armour and 4 mech_infantrys EDIT: Adding units owned by Germans to Volgograd: 4 armour and 4 mech_infantrys EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys EDIT: Adding units owned by Germans to Volgograd: 2 mech_infantrys EDIT: Removing units owned by Germans from Bryansk: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Volgograd: 1 armour and 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,33 Americans : -0,67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Russia to Smolensk 4 fighters and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/6 hits, 2,83 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 aaGuns and 9 infantry moved from Novosibirsk to Vologda 1 tactical_bomber moved from Smolensk to Russia 4 fighters moved from Smolensk to Russia Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -0,33 Russians : -1,83 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 bomber, 1 carrier and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 6 artilleries and 3 infantry moved from Yunnan to Burma 2 mech_infantrys moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 3 artilleries, 2 infantry and 3 mech_infantrys moved from Suiyuyan to Shensi 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from French Indo China to 36 Sea Zone 3 mech_infantrys moved from French Indo China to Burma 3 armour moved from French Indo China to Burma 1 bomber moved from French Indo China to 44 Sea Zone 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 battleship moved from 37 Sea Zone to 38 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 38 Sea Zone 3 carriers moved from 37 Sea Zone to 38 Sea Zone 1 cruiser moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 6 infantry moved from French Indo China to 36 Sea Zone 6 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone 5 infantry moved from 38 Sea Zone to Burma 1 infantry moved from 38 Sea Zone to Burma 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 mech_infantry moved from Kwangsi to Burma 1 bomber moved from French Indo China to Shensi 1 fighter moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Java Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking Java from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 38 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports British defend with 1 destroyer Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports in 38 Sea Zone, round 2 : 2/7 hits, 3,83 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 38 Sea Zone Japanese win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Burma Japanese attack with 3 armour, 6 artilleries, 11 infantry and 4 mech_infantrys British defend with 1 artillery and 1 infantry Japanese roll dice for 3 armour, 6 artilleries, 11 infantry and 4 mech_infantrys in Burma, round 2 : 8/24 hits, 7,00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 armour, 6 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 3 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 3 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys in Shensi, round 2 : 2/9 hits, 3,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 artilleries, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 2 submarines moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone 1 bomber moved from 44 Sea Zone to French Indo China 1 bomber moved from Shensi to French Indo China 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan Place Units - Japanese 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China Japanese undo move 2. 1 bomber and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 carrier placed in 6 Sea Zone 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
British : 0,33 ANZAC : -0,33 Chinese : 0,00 UK_Pacific : 0,33 Japanese : -1,50 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 6,3 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 5 infantry and 5 transports; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 transport moved from 4 Sea Zone to 1 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 3 marines and 2 transports moved from 54 Sea Zone to 44 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 54 Sea Zone to 38 Sea Zone 4 fighters moved from India to 38 Sea Zone 1 bomber moved from Egypt to 38 Sea Zone 2 carriers moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 bomber moved from United Kingdom to Northern Italy 1 bomber moved from United Kingdom to Northern Italy 2 destroyers moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/2 hits, 0,33 expected hits Bombing raid in Northern Italy rolls: 7,6,7,5 and causes: 14 damage to unit: factory_major Bombing raid in Northern Italy causes 14 damage total. Battle in 44 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 1 armour, 1 artillery, 2 infantry and 3 marines Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 artillery, 2 infantry and 3 marines in Celebes, round 2 : 2/7 hits, 2,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Americans win, taking Celebes from Japanese with 1 armour, 1 infantry and 3 marines remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 38 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports in 38 Sea Zone, round 2 : 4/12 hits, 6,00 expected hits 4 fighters owned by the Americans lost in 38 Sea Zone Americans roll dice for 1 bomber and 1 tactical_bomber in 38 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports in 38 Sea Zone, round 3 : 5/12 hits, 6,00 expected hits 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 38 Sea Zone Japanese win with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is -55 Casualties for Americans: 1 bomber, 4 fighters and 1 tactical_bomber Casualties for Japanese: 1 destroyer 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Burma Non Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 submarines moved from 23 Sea Zone to 26 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 54 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Queensland 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 transport moved from 92 Sea Zone to 102 Sea Zone 1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 2 bombers moved from Northern Italy to Egypt Place Units - Americans 3 artilleries and 5 infantry placed in Eastern United States 5 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Americans : -1,17 AA fire in Northern Italy : : -0,33 Japanese : -1,67 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - British British buy 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Novosibirsk to Tambov 4 submarines moved from 92 Sea Zone to 97 Sea Zone 2 artilleries and 4 infantry moved from Alexandria to Tobruk 2 armour moved from Persia to West India 1 armour moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery moved from Persia to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 1 battleship, 1 carrier and 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 cruiser moved from 54 Sea Zone to 44 Sea Zone EDIT: 2 fighters moved from 54 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Persia to West India 1 tactical_bomber moved from Northwest Persia to West India 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to Eastern United States 1 fighter moved from Russia to Tambov Combat - British Battle in Normandy Bordeaux British attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Holland Belgium British attack with 3 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 4/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Battle in 97 Sea Zone British attack with 4 submarines Italians defend with 1 destroyer and 1 submarine 1 submarine owned by the Italians Submerged British roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 4 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 2 aaGuns moved from Scotland to United Kingdom 3 aaGuns, 8 artilleries and 11 infantry moved from India to West India Place Units - British 1 armour, 1 artillery and 1 mech_infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 2 fighters placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : 0,67 British : 2,67 Italians : -0,33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 1 artillery and 3 infantry moved from Libya to Tunisia 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Samara 1 armour moved from Volgograd to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Kazakhstan to Samara Combat - Italians Americans scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Italians attack with 1 submarine Americans defend with 1 destroyer and 2 fighters Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Tunisia Italians attack with 1 armour, 1 artillery and 3 infantry Americans defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 : 0/5 hits, 1,50 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 3 : 3/5 hits, 1,50 expected hits Americans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Samara Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Samara, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Italians 1 bomber moved from Samara to Volgograd 3 infantry moved from Northern Italy to France 2 fighters moved from France to Southern Italy 1 artillery moved from Northern Italy to France 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,3,5,3,5,1 Italians collect 11 PUs (8 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Italians : -0,50 Americans : -1,33 Russians : -0,33





