TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x airfield, 7x factory_major, 8x factory_major, 6x factory_minor; Remaining resources: 78 PUs;
Germans buy 2 bombers, 2 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
5 armour moved from Northwest Persia to Trans-Jordan
Combat - Germans
Battle in Trans-Jordan
Germans attack with 23 armour and 4 mech_infantrys
British defend with 1 infantry
Germans roll dice for 23 armour and 4 mech_infantrys in Trans-Jordan, round 2 : 16/27 hits, 12,17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 23 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Northwest Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
3 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Eastern Poland
3 infantry moved from Holland Belgium to Western Germany
1 infantry moved from France to Western Germany
3 infantry moved from Western Germany to Germany
3 tactical_bombers moved from Southern Italy to Western Germany
2 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 tactical_bomber moved from Southern Italy to Germany
1 armour moved from Siberia to Manchuria
Place Units - Germans
2 bombers placed in Western Germany
2 infantry placed in Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,1
Germans collect 75 PUs (1 lost to blockades); end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : 3,83
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 58 PUs; 0 SuicideAttackTokens;
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Japan to 8 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 tactical_bomber in 8 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
5 submarines moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Eastern Persia to India
1 armour moved from Persia to Trans-Jordan
2 bombers moved from Tsinghai to Malaya
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 destroyer and 2 transports placed in 36 Sea Zone
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : -0,33
Japanese : 0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 6,6,3 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover Super subs
Activate Technology - Americans
Americans activating Super subs
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 infantry and 4 submarines; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 36 Sea Zone
1 bomber moved from Dutch New Guinea to 36 Sea Zone
1 bomber moved from Guam to 36 Sea Zone
2 battleships, 2 cruisers, 1 destroyer and 7 submarines moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Ceylon to 36 Sea Zone
4 bombers and 3 fighters moved from Java to 36 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
6 bombers and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone
4 fighters moved from 109 Sea Zone to 113 Sea Zone
1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
2 carriers moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 101 Sea Zone to 108 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 6,6,3 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover Super subs
Activate Technology - Americans
Americans activating Super subs
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 infantry and 4 submarines; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 36 Sea Zone
1 bomber moved from Dutch New Guinea to 36 Sea Zone
1 bomber moved from Guam to 36 Sea Zone
2 battleships, 2 cruisers, 1 destroyer and 7 submarines moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Ceylon to 36 Sea Zone
4 bombers and 3 fighters moved from Java to 36 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
6 bombers and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone
4 fighters moved from 109 Sea Zone to 113 Sea Zone
1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
2 carriers moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 101 Sea Zone to 108 Sea Zone
Combat - Americans
Battle in Norway
Battle in 113 Sea Zone
Americans attack with 6 bombers, 4 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
Americans roll dice for 6 bombers, 4 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 8/17 hits, 7,67 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 113 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
Americans win, taking Norway from Germans with 6 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Americans: 2 fighters
Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
Battle in 36 Sea Zone
Americans attack with 2 battleships, 7 bombers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 submarines, 5 tactical_bombers and 2 transports
Americans roll dice for 7 submarines in 36 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 battleships, 7 bombers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 12/24 hits, 11,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 9 submarines in 36 Sea Zone, round 2 : 2/9 hits, 1,50 expected hits
Units damaged: 2 battleships owned by the Americans
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 5 tactical_bombers and 2 transports in 36 Sea Zone, round 2 : 9/20 hits, 9,67 expected hits
7 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 9 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 36 Sea Zone
Americans roll dice for 2 battleships, 7 bombers, 2 cruisers, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 10/22 hits, 10,33 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 5 tactical_bombers and 2 transports in 36 Sea Zone, round 3 : 7/18 hits, 9,00 expected hits
2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 5 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 2 battleships and 6 bombers in 36 Sea Zone, round 4 : 6/14 hits, 6,33 expected hits
Japanese roll dice for 5 fighters, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 4 : 5/8 hits, 4,83 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 bombers owned by the Americans and 2 battleships owned by the Americans lost in 36 Sea Zone
Americans roll dice for 3 bombers in 36 Sea Zone, round 5 : 3/6 hits, 2,50 expected hits
Japanese roll dice for 2 fighters and 2 transports in 36 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 84
Casualties for Americans: 2 battleships, 5 bombers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 submarines, 5 tactical_bombers and 2 transports
Non Combat Move - Americans
2 bombers moved from 36 Sea Zone to Philippines
1 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
6 bombers moved from 113 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to United Kingdom
2 fighters moved from 101 Sea Zone to 112 Sea Zone
1 fighter moved from 101 Sea Zone to 109 Sea Zone
1 aaGun and 7 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
Place Units - Americans
1 destroyer and 4 submarines placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0,67
Americans : 2,50
Japanese : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Non Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 tactical_bombers moved from 81 Sea Zone to Egypt
1 aaGun and 2 infantry moved from Alexandria to Egypt
3 aaGuns moved from United Kingdom to 109 Sea Zone
2 artilleries moved from United Kingdom to 109 Sea Zone
5 infantry moved from United Kingdom to 109 Sea Zone
3 fighters moved from United Kingdom to Norway
1 carrier and 1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 aaGuns, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
Place Units - British
3 fighters placed in Egypt
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer and 2 submarines moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 2 submarines
British defend with 1 submarine
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern Italy
2 artilleries and 4 infantry moved from Northern Italy to Western Germany
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Italians collect 13 PUs (1 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0,50
British : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Dice Statistics:
Total
1 was rolled 410 times
2 was rolled 411 times
3 was rolled 421 times
4 was rolled 422 times
5 was rolled 431 times
6 was rolled 443 times
Average roll : 3,545
Median : 4,000
Variance : 0,308
Standard Deviation : 0,555
Total rolls : 2538
Null / Other
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3,348
Median : 3,000
Variance : 0,207
Standard Deviation : 0,455
Total rolls : 46
Germans Combat
1 was rolled 118 times
2 was rolled 121 times
3 was rolled 124 times
4 was rolled 140 times
5 was rolled 114 times
6 was rolled 125 times
Average roll : 3,520
Median : 4,000
Variance : 0,542
Standard Deviation : 0,736
Total rolls : 742
British Combat
1 was rolled 37 times
2 was rolled 44 times
3 was rolled 47 times
4 was rolled 31 times
5 was rolled 31 times
6 was rolled 42 times
Average roll : 3,435
Median : 3,000
Variance : 0,993
Standard Deviation : 0,996
Total rolls : 232
Italians Combat
1 was rolled 14 times
2 was rolled 29 times
3 was rolled 28 times
4 was rolled 18 times
5 was rolled 26 times
6 was rolled 26 times
Average roll : 3,645
Median : 3,000
Variance : 1,311
Standard Deviation : 1,145
Total rolls : 141
Americans Combat
1 was rolled 54 times
2 was rolled 40 times
3 was rolled 59 times
4 was rolled 62 times
5 was rolled 74 times
6 was rolled 51 times
Average roll : 3,632
Median : 4,000
Variance : 1,921
Standard Deviation : 1,386
Total rolls : 340
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4,000
Median : 5,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 3
Japanese Combat
1 was rolled 105 times
2 was rolled 78 times
3 was rolled 80 times
4 was rolled 83 times
5 was rolled 86 times
6 was rolled 97 times
Average roll : 3,488
Median : 4,000
Variance : 1,066
Standard Deviation : 1,032
Total rolls : 529
French Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3,545
Median : 4,000
Variance : 0,543
Standard Deviation : 0,737
Total rolls : 44
ANZAC Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3,840
Median : 4,000
Variance : 0,785
Standard Deviation : 0,886
Total rolls : 25
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3,917
Median : 3,500
Variance : 0,727
Standard Deviation : 0,853
Total rolls : 12
Chinese Combat
1 was rolled 11 times
2 was rolled 21 times
3 was rolled 19 times
4 was rolled 21 times
5 was rolled 19 times
6 was rolled 18 times
Average roll : 3,642
Median : 4,000
Variance : 0,637
Standard Deviation : 0,798
Total rolls : 109
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 4 times
Average roll : 2,167
Median : 2,000
Variance : 2,909
Standard Deviation : 1,706
Total rolls : 12
Russians Combat
1 was rolled 46 times
2 was rolled 51 times
3 was rolled 41 times
4 was rolled 47 times
5 was rolled 62 times
6 was rolled 56 times
Average roll : 3,647
Median : 4,000
Variance : 0,945
Standard Deviation : 0,972
Total rolls : 303
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 bombers, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
23 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt
7 mech_infantrys moved from Iraq to Egypt
10 bombers moved from Western Germany to Egypt
1 tactical_bomber moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 2 transports
2 transports owned by the British lost in 125 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Egypt
Germans attack with 23 armour, 10 bombers and 11 mech_infantrys
British defend with 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 20 infantry, 1 mech_infantry and 2 tactical_bombers; French defend with 2 infantry; ANZAC defend with 2 infantry
AA fire in Egypt : 1/3 hits, 0,50 expected hits
1 bomber owned by the Germans lost in Egypt
Germans roll dice for 23 armour, 9 bombers and 11 mech_infantrys in Egypt, round 2 : 21/43 hits, 19,33 expected hits
British roll dice for 1 aaGun, 1 armour, 3 artilleries, 6 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 16/37 hits, 14,83 expected hits
2 infantry owned by the ANZAC, 1 aaGun owned by the British, 5 armour owned by the Germans, 2 infantry owned by the French, 11 mech_infantrys owned by the Germans and 16 infantry owned by the British lost in Egypt
Germans roll dice for 18 armour and 9 bombers in Egypt, round 3 : 12/27 hits, 15,00 expected hits
British roll dice for 1 armour, 3 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 9/17 hits, 8,17 expected hits
1 mech_infantry owned by the British, 2 tactical_bombers owned by the British, 9 armour owned by the Germans, 3 artilleries owned by the British, 1 fighter owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in Egypt
Germans roll dice for 9 armour and 9 bombers in Egypt, round 4 : 12/18 hits, 10,50 expected hits
British roll dice for 5 fighters in Egypt, round 4 : 5/5 hits, 3,33 expected hits
5 armour owned by the Germans and 5 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 4 armour and 9 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 19 armour, 1 bomber and 11 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for British: 1 aaGun, 1 armour, 3 artilleries, 6 fighters, 20 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for French: 2 infantry
Non Combat Move - Germans
9 bombers moved from Egypt to Trans-Jordan
6 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
3 armour moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Novgorod to Karelia
3 mech_infantrys moved from Karelia to Finland
1 tactical_bomber moved from 125 Sea Zone to Finland
1 tactical_bomber moved from Germany to Finland
2 tactical_bombers moved from Western Germany to Finland
2 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Caucasus to Rostov
3 aaGuns moved from Iraq to Trans-Jordan
Place Units - Germans
3 armour placed in Novgorod
3 bombers placed in Western Germany
2 mech_infantrys placed in Germany
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Persia
1 artillery, 4 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
Germans collect 73 PUs (2 lost to blockades); end with 73 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 0,17
British : 3,67
AA fire in Egypt : : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yunnan to French Indo China
2 bombers moved from Malaya to French Indo China
5 mech_infantrys moved from Malaya to Shan State
3 mech_infantrys moved from India to Shan State
1 submarine moved from 8 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Shan State
Japanese attack with 8 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 8 mech_infantrys in Shan State, round 2 : 2/8 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 7 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in French Indo China
Japanese attack with 2 bombers and 1 mech_infantry
ANZAC defend with 1 artillery, 1 factory_minor and 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 bombers and 1 mech_infantry in French Indo China, round 3 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Japanese
EDIT: Turning off Edit Mode
2 bombers moved from French Indo China to Malaya
2 mech_infantrys moved from Malaya to Yunnan
1 armour moved from Trans-Jordan to Egypt
EDIT: 1 armour moved from Egypt to Anglo Egyptian Sudan
Place Units - Japanese
1 carrier and 2 fighters placed in 6 Sea Zone
3 mech_infantrys placed in Malaya
2 armour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,4,4,5,5,3,3,3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
Japanese collect 49 PUs (11 lost to blockades); end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 bombers, 3 fighters and 5 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
5 fighters moved from 112 Sea Zone to Germany
6 bombers moved from United Kingdom to Germany
1 tactical_bomber moved from United Kingdom to Germany
1 mech_infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Philippines to Kiangsu
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 marine and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 marine moved from 19 Sea Zone to Manchuria
1 bomber moved from Philippines to Manchuria
Combat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0,17 expected hits
Bombing raid in Kiangsu rolls: 5,3 and causes: 5 damage to unit: factory_minor
Bombing raid in Kiangsu causes 5 damage total.
Battle in Denmark
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber and 1 marine
Germans defend with 1 armour
Americans roll dice for 1 artillery, 1 bomber and 1 marine in Manchuria, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 artillery owned by the Americans lost in Manchuria
Americans win, taking Denmark from Germans, taking Manchuria from Japanese with 1 bomber and 1 marine remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery
Casualties for Germans: 1 armour
Battle in Germany
Americans attack with 6 bombers, 5 fighters and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_major, 10 infantry and 2 mech_infantrys
Americans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in Germany, round 2 : 6/18 hits, 8,17 expected hits
Germans roll dice for 1 artillery, 10 infantry and 2 mech_infantrys in Germany, round 2 : 5/13 hits, 4,33 expected hits
6 infantry owned by the Germans, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans lost in Germany
Americans roll dice for 6 bombers and 1 fighter in Germany, round 3 : 5/13 hits, 5,50 expected hits
Germans roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in Germany, round 3 : 1/7 hits, 2,33 expected hits
4 infantry owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
retreated to Germany
Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -27
Casualties for Americans: 5 fighters and 1 tactical_bomber
Casualties for Germans: 10 infantry and 1 mech_infantry
Non Combat Move - Americans
6 bombers moved from Germany to United Kingdom
1 aaGun, 7 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
1 aaGun and 7 infantry moved from 109 Sea Zone to United Kingdom
1 carrier moved from 108 Sea Zone to 109 Sea Zone
1 carrier moved from 108 Sea Zone to 109 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Kiangsu to Philippines
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 carriers and 2 fighters moved from 33 Sea Zone to 36 Sea Zone
1 bomber moved from Manchuria to Philippines
1 bomber moved from Western United States to Caroline Islands
Place Units - Americans
5 submarines placed in 10 Sea Zone
3 bombers and 3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0,67
Americans : -3,17
AA fire in Kiangsu : : -0,17
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 3 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Germany
3 fighters moved from Norway to Germany
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Combat - British
Battle in Germany
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_major and 1 mech_infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Germany, round 2 : 1/5 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Germany, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British roll dice for 1 artillery and 3 fighters in Germany, round 3 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 artillery in Germany, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Germany
British captures 104PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
2 fighters moved from Germany to Norway
1 fighter moved from Germany to 112 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 carrier moved from 81 Sea Zone to 72 Sea Zone
Place Units - British
3 fighters placed in United Kingdom
1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 137 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 140 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 143 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00
British : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries moved from Western Germany to Germany
4 infantry moved from Western Germany to Germany
1 armour moved from Western Germany to Germany
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Germany
Italians attack with 1 armour, 2 artilleries and 4 infantry
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Germany, round 2 : 1/7 hits, 2,17 expected hits
British roll dice for 1 artillery in Germany, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Germany
Italians win, taking Germany from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
3 fighters moved from 99 Sea Zone to Southern Italy
Place Units - Italians
3 mech_infantrys placed in Southern France
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0,00
British : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to Hainan
1 carrier moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
EDIT: 2 artilleries and 4 infantry moved from France to Western Germany
Combat - ANZAC
Battle in Hainan
Battle in French Indo China
ANZAC attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 mech_infantry
ANZAC roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/6 hits, 2,50 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in French Indo China
ANZAC win, taking Hainan from Japanese, taking French Indo China from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 transport moved from 54 Sea Zone to 32 Sea Zone
Place Units - ANZAC
1 infantry and 1 marine placed in Queensland
1 battleship placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : -1,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
2 bombers moved from Germany to 109 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
3 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 infantry moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Poland to France
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
Scramble?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
2 bombers moved from Germany to 109 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
3 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 infantry moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Poland to France
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone
1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Battle in 109 Sea Zone
Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 5/6 hits, 3,67 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 3/12 hits, 4,00 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 5 infantry in Yugoslavia, round 3 : 1/11 hits, 3,83 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 5 infantry in Yugoslavia, round 4 : 3/11 hits, 3,83 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0,83 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/1 hits, 0,17 expected hits
Germans roll dice for 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 9/18 hits, 6,17 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4,33 expected hits
1 aaGun owned by the French, 1 artillery owned by the Germans, 5 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 6 armour, 1 artillery, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 4/12 hits, 4,83 expected hits
French roll dice for 2 armour and 1 fighter in France, round 3 : 2/3 hits, 1,67 expected hits
1 artillery owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 tactical_bomber moved from France to Western Germany
1 fighter moved from Yugoslavia to Southern Italy
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
2 fighters moved from 111 Sea Zone to Western Germany
1 fighter moved from 109 Sea Zone to Holland Belgium
1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
2 bombers moved from 109 Sea Zone to Holland Belgium
3 aaGuns moved from Western Germany to Holland Belgium
1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
3 infantry moved from Greater Southern Germany to Slovakia Hungary
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
Place Units - Germans
1 carrier and 1 transport placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -1,50
British : 0,17
French : 3,33
AA fire in France : : -0,17
Neutral_Allies : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 4 armour and 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Baltic States to Belarus
1 infantry moved from Archangel to Belarus
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 armour moved from Russia to Bryansk
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery moved from Novgorod to Belarus
6 infantry moved from Novgorod to Belarus
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Sakha to Buryatia
2 aaGuns moved from Russia to Bryansk
2 aaGuns moved from Novgorod to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Novgorod to Russia
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
Place Units - Russians
3 armour placed in Ukraine
3 artilleries placed in Novgorod
1 armour placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :