Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 tactical_bomber moved from West India to Northwest Persia
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 submarine moved from 81 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 submarine moved from 99 Sea Zone to 97 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Persia to West India
1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Libya to Egypt
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier and 1 tactical_bomber moved from 22 Sea Zone to 36 Sea Zone
Combat - British
Battle in 93 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters in 93 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Northwest Persia
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 armour in Northwest Persia, round 2 : 1/2 hits, 1,00 expected hits
2 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Germans: 2 armour
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
2 fighters moved from 93 Sea Zone to 110 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
EDIT: 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 2 infantry moved from Tunisia to Libya
1 infantry and 1 transport moved from 69 Sea Zone to 71 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 infantry placed in Union of South Africa
3 infantry placed in Egypt
4 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Eastern Persia: 3 aaGuns, 5 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
EDIT: Removing units owned by British from West India: 1 mech_infantry
EDIT: Removing units owned by British from West India: 3 aaGuns, 5 armour, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00
British : 0,67
Italians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to France
4 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern Italy
4 aaGuns moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Western Germany
Place Units - Italians
2 submarines placed in 97 Sea Zone
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,3
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 22 Sea Zone to 36 Sea Zone
1 fighter moved from 22 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 cruiser moved from 22 Sea Zone to 20 Sea Zone
2 submarines moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 22 Sea Zone to 36 Sea Zone
1 fighter moved from Queensland to 36 Sea Zone
1 transport moved from 32 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from Queensland to Dutch New Guinea
2 infantry moved from Tobruk to Alexandria
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
2 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 87 PUs;
Germans buy 3 armour, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
5 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
2 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
2 fighters moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Caucasus to Iraq
2 bombers moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
Combat - Germans
Air Battle in Persia
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 87 PUs;
Germans buy 3 armour, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
5 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
2 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
2 fighters moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Caucasus to Iraq
2 bombers moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
Combat - Germans
Air Battle in Persia
Germans attacks with 2 units heading to Persia
British launches 1 interceptors out of Persia
Attackers Fire, : 1/2 hits, 0,33 expected hits
Defenders Fire, : 1/1 hits, 0,33 expected hits
1 bomber owned by the Germans lost in Persia
1 fighter owned by the British lost in Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in Normandy Bordeaux
Germans attack with 2 armour, 2 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 4 infantry; Americans defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Normandy Bordeaux : 4/6 hits, 2,00 expected hits
3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 armour, 2 bombers, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 5/11 hits, 3,50 expected hits
Americans roll dice for 2 aaGuns, 1 artillery and 7 infantry in Normandy Bordeaux, round 2 : 0/8 hits, 2,67 expected hits
2 aaGuns owned by the Americans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 armour, 2 bombers, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/11 hits, 3,50 expected hits
Americans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 armour, 2 bombers, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 4 : 4/9 hits, 3,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 armour, 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -15
Casualties for Germans: 3 fighters, 3 infantry and 1 tactical_bomber
Casualties for Americans: 2 aaGuns, 1 artillery and 3 infantry
Casualties for British: 4 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 15 armour and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 15 armour and 1 mech_infantry in Northwest Persia, round 2 : 8/16 hits, 7,67 expected hits
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 15 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Russians to Germans
EDIT: Removing units owned by Germans from Yenisey: 1 armour
EDIT: Adding units owned by Germans to Buryatia: 1 armour
EDIT: Turning off Edit Mode
1 bomber moved from Persia to Ukraine
1 bomber moved from Iraq to Ukraine
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to 112 Sea Zone
3 armour moved from Ukraine to Caucasus
3 armour moved from Bryansk to Caucasus
3 aaGuns moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Bryansk to Rostov
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Russia
3 infantry placed in France
5 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2
Germans collect 67 PUs (4 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 3,17
Defenders Fire, : : 0,67
AA fire in Persia : : -0,17
British : -0,67
Americans : -2,33
AA fire in Normandy Bordeaux : : 2,00
Attackers Fire, : : 0,67
AA fire in Iraq : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 bombers, 6 mech_infantrys and 3 submarines; Remaining resources: 3 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
2 mech_infantrys moved from Burma to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 mech_infantry moved from Kweichow to French Indo China
1 armour, 2 artilleries and 1 mech_infantry moved from Turkmenistan to Eastern Persia
4 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from India to West India
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 tactical_bomber moved from Japan to Siberia
1 submarine moved from 21 Sea Zone to 20 Sea Zone
5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
Japanese take 35 Sea Zone from Americans
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 5 armour, 2 artilleries and 2 mech_infantrys
British defend with 3 aaGuns, 5 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 5 armour, 2 artilleries and 2 mech_infantrys in Eastern Persia, round 2 : 4/9 hits, 3,83 expected hits
British roll dice for 3 aaGuns, 5 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/8 hits, 4,00 expected hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 3 aaGuns owned by the British lost in Eastern Persia
Japanese roll dice for 5 armour and 1 artillery in Eastern Persia, round 3 : 4/6 hits, 2,83 expected hits
British roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Eastern Persia, round 3 : 5/7 hits, 3,67 expected hits
1 artillery owned by the Japanese, 4 armour owned by the Japanese and 4 armour owned by the British lost in Eastern Persia
1 armour owned by the Japanese retreated to West India
British win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 4 armour, 2 artilleries and 2 mech_infantrys
Casualties for British: 3 aaGuns, 4 armour and 1 mech_infantry
Battle in Siberia
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 2 infantry and 1 tactical_bomber in Siberia, round 2 : 2/3 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Siberia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Siberia
Japanese win, taking Siberia from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 20 Sea Zone
Japanese attack with 5 fighters, 2 submarines and 5 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 5 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 6/10 hits, 5,83 expected hits
ANZAC roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 5 fighters, 2 submarines and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in French Indo China
Japanese attack with 5 mech_infantrys
Americans defend with 1 armour, 1 factory_minor and 2 marines
Japanese roll dice for 5 mech_infantrys in French Indo China, round 2 : 2/5 hits, 0,83 expected hits
Americans roll dice for 1 armour and 2 marines in French Indo China, round 2 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the Japanese and 2 marines owned by the Americans lost in French Indo China
Japanese roll dice for 4 mech_infantrys in French Indo China, round 3 : 1/4 hits, 0,67 expected hits
Americans roll dice for 1 armour in French Indo China, round 3 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from Americans with 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 1 armour and 2 marines
Non Combat Move - Japanese
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Kiangsi
5 fighters and 5 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Siberia to Buryatia
Place Units - Japanese
3 mech_infantrys placed in India
3 mech_infantrys placed in Malaya
2 bombers placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,1,6,5,2,4,2,3,4,5,6,5,4,2,4
Japanese collect 63 PUs (8 lost to blockades); end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
British : 0,33
Americans : 0,00
ANZAC : -0,50
Japanese : 3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,5 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
4 bombers moved from Dutch New Guinea to Sumatra
3 bombers moved from Dutch New Guinea to Borneo
1 bomber moved from Eastern United States to Normandy Bordeaux
1 bomber moved from Eastern United States to United Kingdom
1 aaGun, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
2 bombers moved from Western United States to United Kingdom
1 tactical_bomber moved from 36 Sea Zone to Borneo
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
2 submarines moved from 54 Sea Zone to 43 Sea Zone
5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 5 Sea Zone
1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Dutch New Guinea to 30 Sea Zone
4 transports moved from 110 Sea Zone to 107 Sea Zone
1 battleship and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone
2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 1 infantry moved from Algeria to Morocco
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 3,3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Americans attack with 3 bombers and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 3 bombers and 1 tactical_bomber in Borneo, round 2 : 3/7 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Borneo
Americans win with 3 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in Sumatra
Americans attack with 4 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 4 bombers in Sumatra, round 2 : 3/8 hits, 3,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
Americans win with 4 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
4 bombers moved from Sumatra to Java
3 bombers moved from Borneo to Java
1 bomber moved from Normandy Bordeaux to United Kingdom
1 aaGun moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from 110 Sea Zone to United Kingdom
Place Units - Americans
2 tactical_bombers placed in Eastern United States
2 bombers placed in Western United States
1 carrier placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Americans undo move 5.
Americans undo move 1.
1 fighter and 1 tactical_bomber placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : -0,33
AA fire in Normandy Bordeaux : : -0,17
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 41 PUs;
British buy 1 carrier, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 carrier and 1 fighter moved from 36 Sea Zone to 41 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Eastern Persia to Egypt
1 tactical_bomber moved from Eastern Persia to 81 Sea Zone
1 tactical_bomber moved from Persia to 81 Sea Zone
2 artilleries and 1 infantry moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
2 infantry moved from Libya to Tobruk
Combat - British
British creates battle in territory 97 Sea Zone
Non Combat Move - British
1 aaGun moved from Libya to Tobruk
1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from 109 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
1 carrier and 1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Western Germany
2 aaGuns moved from Northern Italy to Western Germany
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 50 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from Alexandria to Egypt
1 carrier moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 43 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
2 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 bomber, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
15 armour moved from Northwest Persia to Iraq
6 armour moved from Caucasus to Iraq
1 mech_infantry moved from Kazakhstan to Eastern Persia
Germans take Eastern Persia from British
Combat - Germans
Battle in Iraq
Germans attack with 21 armour
British defend with 1 armour, 2 artilleries, 1 factory_minor and 4 infantry
Germans roll dice for 21 armour in Iraq, round 2 : 13/21 hits, 10,50 expected hits
British roll dice for 1 armour, 2 artilleries and 4 infantry in Iraq, round 2 : 3/7 hits, 2,50 expected hits
3 armour owned by the Germans, 2 artilleries owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 18 armour remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour
Casualties for British: 1 armour, 2 artilleries and 4 infantry
Non Combat Move - Germans
3 aaGuns moved from Caucasus to Northwest Persia
2 armour moved from Kazakhstan to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
4 tactical_bombers moved from Caucasus to Southern Italy
5 bombers moved from Ukraine to Western Germany
3 mech_infantrys moved from Russia to Rostov
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 armour, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France
2 armour and 2 mech_infantrys moved from France to Western Germany
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Rostov
3 armour placed in Ukraine
1 factory_minor placed in Caucasus
1 fighter placed in 113 Sea Zone
2 infantry placed in France
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,4
Germans collect 74 PUs (1 lost to blockades); end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Buryatia: 1 armour
EDIT: Adding units owned by Germans to Siberia: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,50
British : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 destroyers, 6 infantry and 6 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 submarines moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 35 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from Americans
2 submarines moved from 44 Sea Zone to 42 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer and 2 submarines; Americans defend with 2 transports
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 6 Sea Zone from Americans with 1 destroyer and 2 transports remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 2 submarines
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Changing ownership of Soviet Far East from Americans to Japanese
EDIT: Adding units owned by Japanese to Soviet Far East: 1 infantry
EDIT: Turning off Edit Mode
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 5 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from French Indo China to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Hunan
1 armour moved from West India to Persia
3 infantry moved from West India to India
2 bombers moved from Japan to Tsinghai
3 mech_infantrys moved from India to Eastern Persia
1 tactical_bomber moved from Buryatia to Japan
Place Units - Japanese
2 destroyers and 6 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
Japanese undo move 2.
3 infantry placed in Malaya
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,6,5,4,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Japanese collect 57 PUs (7 lost to blockades); end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : -0,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
2 bombers moved from Western United States to United Kingdom
4 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 bombers moved from Java to Philippines
1 bomber moved from Java to India
4 bombers moved from Java to Celebes
1 fighter moved from Dutch New Guinea to Java
2 fighters moved from 30 Sea Zone to Java
1 carrier, 1 infantry, 1 marine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
5 submarines moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Morocco to Algeria
Combat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 7,3 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany rolls: 7,4 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 13 damage total. Damaged units is as follows: airfield = 6, factory_major = 7
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 6,6,4,3 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 5,5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Battle in Philippines
Americans attack with 2 bombers
Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
Americans roll dice for 2 bombers in Philippines, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 mech_infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Philippines
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Celebes
Americans attack with 4 bombers
Japanese defend with 3 mech_infantrys
Americans roll dice for 4 bombers in Celebes, round 2 : 2/8 hits, 3,33 expected hits
Japanese roll dice for 3 mech_infantrys in Celebes, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese lost in Celebes
Americans roll dice for 4 bombers in Celebes, round 3 : 3/8 hits, 3,33 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Celebes
Americans win with 4 bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Cleaning up after air battles
Non Combat Move - Americans
4 bombers moved from Celebes to Java
1 bomber moved from Philippines to Dutch New Guinea
1 bomber moved from Philippines to Guam
2 cruisers moved from 37 Sea Zone to 42 Sea Zone
2 battleships moved from 37 Sea Zone to 42 Sea Zone
2 submarines moved from 43 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 bomber moved from India to Ceylon
2 bombers moved from Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from 110 Sea Zone to 109 Sea Zone
2 carriers moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
3 fighters moved from Western Germany to 109 Sea Zone
1 destroyer moved from 5 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
2 carriers placed in 101 Sea Zone
3 fighters placed in 101 Sea Zone
8 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,33
Americans : -1,33
AA fire in India : : -0,17
Japanese : -1,67
AA fire in Germany : : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 17 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - British
1 battleship, 1 carrier and 2 fighters moved from 41 Sea Zone to 42 Sea Zone
3 artilleries and 10 infantry moved from Trans-Jordan to Egypt
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
3 transports moved from 110 Sea Zone to 109 Sea Zone
Non Combat Move - British
1 aaGun and 2 infantry moved from Tobruk to Alexandria
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
2 transports placed in 109 Sea Zone
1 fighter placed in 109 Sea Zone
1 artillery placed in United Kingdom
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,5
British collect 32 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Non Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to France
3 fighters moved from Western Germany to Southern Italy
4 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,6
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 2 submarines
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 15 PUs;
Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in Philippines
Battle in Celebes
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
Place Units - ANZAC
1 airfield placed in Java
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 41 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 44 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :