i went and had a quick look online about this nova version. quite the beta version haha
has anyone here played it? what was it like, much different from the MB version?
Yes. I hope the will eventually release a FAQ for AAZ and the correct setup for 1942 scenario.
I found a scan of the inquiry form / customer survey card.
Someone (thanks!) posted this is a forum:
https://www.bigsoccer.com/threads/milton-bradley-gamemaster-series-boardgames.141832/page-2
Direct link to the file:
Well, it is a bit late… after 30 years. But why not answer these questions MB asked is now :)
Please all do and if you have any idea what could realistically have been expected for this sixth Gamemaster Series game: please post here.
(7) Number of Players
Defenitely 3-5 players. Probably individual ‘sides’ could be teamed up in groups or alliances. So most multi-player games would have rules for two persons.
Solitaire play I do not see so much for a Gamemaster Series game to be honest.
(8) Categories / Setting / Period
(A) HISTORICAL:
I would probably have voted for the Napolean option here. But I can imagine that in the US most people would favor a Civil War game. So I think had MB opted to continue the line the next game in the series would have been a civil war game. Blue against Gray? A Nation Divided? Or simply: The Civil War?
Also: probably only Union and Confederate units. Do not think this Civil War game would include other powers like US or France (European intervention) or Native Americans.
The American Revolution would also be very nice. That probably would have included French troops.
Question: I am not from US so please explain to me… why Civil War is so much ‘popular’ then the American Revolution.
(B) MODERN
I would have voted World War Three here I guess. Hey it still was time of the Cold War. Then again, could that USSR vs. NATO provide a ‘good’ setting for an Axis and Allies like game. Maybe… A problem I see is the use of nukes.
Regarding the option WWII: what would have been the plans for a ‘new’ WWII themed Gamemaster Series game? Axis and Allies part II? Or a new game with a new game mechanic? We can only speculate?
Regarding option WWI: We finally got an Axis and Allies 1914 game. But to be honest I do not think MB would opt for such a game for the next Gamemaster Series game.
Maybe if the line was very successful and there was enough ‘room’ for more games. Then maybe a WWI game was an option.
So what do you think? What would MB have choosen? WWIII? But Fortress America was already there…
Axis and Allies part II? Please share your thoughts here.
PART II
Question (8) continued…
(8) Categories / Setting / Period
© SCIENCE FICTION / SPACE:
I defenitely would have voted for Earth vs. Other Planets here. Personally I cannot image the other option to be very interesting/attractive for most players. Except when there was a very interesting backstory/setting maybe…
(D) FANTASY:
This would be an easy one: I would surely vote for the Road Warrior option. A near future (maybe post-apocalyptic) game could be very interesting? Clans vs. each other? Survivalists vs. invaders? Citizens vs. the state?
(9) Chose one category
This is a hard one… But I think I would have voted for ‘historical’ here.
To all: please tell us what you should have voted back in the 1980s or early 1990s. Or what you would vote for now.
This was a little before my time. So, I’ll give my “today” answers.
(7) Number of Players: 3-5 players.
(8) Categories / Setting / Period
(A.) HISTORICAL: (U.S.) Civil War
(B.) MODERN: WWIII
(C.) SCIENCE FICTION / SPACE: Battle of Alien Races
(D.) FANTASY: King Arthur Knights & Castles
(9) Chose one category: (C.) SCIENCE FICTION / SPACE
That’s what I have.
-Midnight_Reaper
@thrasher1 said in Axis and Allies MB edition: inquiry form included in the box:
{snip}
Question: I am not from US so please explain to me… why Civil War is so much ‘popular’ then the American Revolution.
I can’t tell you why it’s so dominate in the U.S. market. I can tell you why I’d rather see a new U.S. Civil War game (Civ War) than a new U.S. Revolutionary War game (Rev War).
Is that what everybody who prefers the Civ War to the Rev War thinks? Heck if I know. I can speak for myself alone.
-Midnight_Reaper
@midnight_reaper I prefer a space game of alien empires. I was even looking at making and plotting star systems in such a way that exactly mirrored 1942.2 space by space. Then getting some guy to 3D small scale ships. The game could have alot more technologies and even races with unique qualities ( like the Cylons). Of course this is with D12 dice so their is good differentiation of warship classes.
@midnight_reaper I prefer a space game of alien empires.
What setting you had in mind?
@midnight_reaper I was even looking at making and plotting star systems in such a way that exactly mirrored 1942.2 space by space. Then getting some guy to 3D small scale ships. The game could have alot more technologies and even races with unique qualities ( like the Cylons). Of course this is with D12 dice so their is good differentiation of warship classes.
Interesting approach. But why ‘clone’ that very map?
@thrasher1 said in Axis and Allies MB edition: inquiry form included in the box:
@midnight_reaper I prefer a space game of alien empires.
What setting you had in mind?
Something like “Masters of Orion (I’m thinking more like the original computer game rather then the later board game.)” or “Twilight Imperium (which dropped its 4th edition a few years ago.)”. In short, let’s make aliens ALIEN. Do something wildly different from WW2 or WW3 or Humans vs. Martians vs. Venusians.
Use ground unit rules and amphibious attack rules from A&A for landing troops, attacking space stations, and dirt-side action. Use naval unit rules and associated amphibious attack rules from A&A for fleet-to-fleet combat and for getting troops where they need to be. Use air unit rules from A&A for fast-striking raiders and fleet defenders. Use the initiative system from Shogun (Yes, the linked game says Ikusa. The name got changed for a reprint in 2011) for suspense - who knows who will go first in the next round? Use the cities and roads building from Conquest of the Empire to build stations and wormholes, to support the fleet and move it around more quickly.
Something like that, I suppose.
-Midnight_Reaper
@thrasher1 Well the mental aptitude on the architecture of the spaces saves alot of time. I can balance the game really well if alot of the homework is done already. 1942.2 has a better layout than probably every AA game. I didn’t used to think that, but over time yes.
The sea zones would be empty space, and every land area a star system, and i would consult actual star systems using England as “Sol” system
Re: Shogun. Yes the first incarnation was Shogun. Got that one.
Then it was re-released as Samurai Swords. Wish I had bought an extra copy. Then later: Ikusa.
Personally I do not think that last one is a ‘strong’ name.
@thrasher1 Which ever direction the project takes, the warships need to be : Mothership /Deadnought, Battleship, Battlecruiser, Carrier, Light Carrier, Heavy Cruiser, Destroyer, Submarine?, Transport, Fighter, Bomber
Not all have Axis and Allies equivalents. But yes, I think a Space Game of A&A complexity would have been a very nice member of the Gamemaster Series family.
You probably are familiar with the Buck Rogers: Battle for the 25th Century game?
https://boardgamegeek.com/boardgame/548/buck-rogers-battle-25th-century-game
This REALLY is almost like a sixth Gamemaster Series game…
(David, if this gets to much removed from Axis and Allies Classic then please move this discussion to a place more suitalble :) )
@thrasher1 I got that game, not a fan. It needs to be just like AA…but in SPACE
Re: Buck Rogers we might agree.
My friend and I changed the rules. We introduced elements of both Axis & Allies and Shogun to BRB25C.
These house rules can be found through the Internet Archive:
@imperious-leader said in Axis and Allies MB edition: inquiry form included in the box:
@thrasher1 I got that game, not a fan. It needs to be just like AA…but in SPACE
Would more people be willing to play a kind of Axis and Allies in Space?
Any games that qualify? Apart from the Buck Rogers game I mentioned.
@thrasher1 Nothing and that’s why it must be made, Buck Rogers really isnt AA, its too different.
I would surely by an ‘Axis and Allies in Space’ game. And many here I guess.
If you have any ideas for this: please share (if you want).
Also: if someone ever finds a game that can be described as ‘A&A in Outerspace’ please share here.
I posted this about three years ago. So I thought a ‘BUMP’ was OK to do (just put this topic into the spotlight again).
(If this is not OK just remove this post. No problem)
So to all:
Please imagine what new Gamemaster Series you had liked to be released by MB/Hasbro. In the 1980s or 1990s. Another WW II game? WW I or WW III?
Medieval warfare with knights and stuff like that?
Or a game set in the future…
Looking forward to read your - creative! - replies.
Original posting: https://www.axisandallies.org/forums/topic/32447/axis-and-allies-mb-edition-inquiry-form-included-in-the-box?page=1
Questionaire by MB (was included in some of the boxes):
https://www.axisandallies.org/forums/assets/uploads/files/1610451934068-gamemaster-customer-survey-card-question-7-to-9.png