@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 FRENCH 2.tsvg
Hey Mike… Got time for a call? I wanna chat about this game… Please remember that I am complete NEW NEW GREEN so I’m having to pick up lots of stuff fast
Testing manual upload
0_1542147871219_test.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5
Combat Move - Russians
1 mech_infantry moved from Rostov to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Vologda to Archangel
2 fighters and 2 tactical_bombers moved from Russia to Archangel
1 armour and 1 mech_infantry moved from Suiyuyan to Anhwe
1 mech_infantry moved from Shensi to Anhwe
1 infantry moved from Jehol to Anhwe
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 3/1 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Anhwe
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe
Russians roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 3 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Anhwe
1 mech_infantry owned by the Russians and 1 armour owned by the Russians retreated to Jehol
Japanese win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 aaGun, 3 artilleries, 2 fighters and 5 infantry moved from Vologda to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Tambov
4 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Volgograd to Samara
2 fighters and 2 tactical_bombers moved from Archangel to Russia
1 infantry moved from Suiyuyan to Chahar
4 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
2 infantry moved from Siberia to Amur
1 infantry moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
1 infantry moved from Szechwan to Kweichow
Place Units - Russians
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Removing units owned by Russians from Urals: 1 infantry
EDIT: Adding units owned by Russians to Russia: 3 mech_infantrys
EDIT: Removing units owned by Russians from Novosibirsk: 1 mech_infantry
EDIT: Removing units owned by Russians from Samara: 1 mech_infantry
EDIT: Removing units owned by Russians from Bessarabia: 1 mech_infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Bessarabia from Russians to Germans
EDIT: Turning off Edit Mode
Russians undo move 1.
6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,4,4,4,4,2,4,5,6,6,1,6,5
Russians collect 27 PUs (3 lost to blockades); end with 27 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.67
Japanese : 0.33
Sorry to hijack your thread. Lost mine.
Anyway the good news is that the pre release of 1.9 appears to be working.
@simon33 No problem, good news! Will test 1.9 and 1.10 myself now.
Test summary from TripleA, engine version: 1.9, time: 10:27:40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 3 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 3 submarines in 109 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Germans win, taking 109 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Germans
1 infantry moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1,00
British : -0,33
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 4,000
Median : 4,000
Variance : 1,139
Standard Deviation : 1,067
Total rolls : 7
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4,000
Median : 4,500
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 6
British Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 3 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 3 submarines in 109 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Germans win, taking 109 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Germans
1 infantry moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1,00
British : -0,33
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 4,000
Median : 4,000
Variance : 1,139
Standard Deviation : 1,067
Total rolls : 7
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4,000
Median : 4,500
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 6
British Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 3 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 3 submarines in 109 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Germans win, taking 109 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Germans
1 infantry moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1,00
British : -0,33
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 4,000
Median : 4,000
Variance : 1,139
Standard Deviation : 1,067
Total rolls : 7
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4,000
Median : 4,500
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 6
British Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Test summary from TripleA, engine version: 1.9, time: 10:33:18
Test summary from TripleA, engine version: 1.9, time: 10:34:15
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 5 armour; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 3 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 3
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Germans
1 infantry moved from Western Germany to Germany
Place Units - Germans
5 armour placed in Western Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1,00
British : 1,33
Test summary from TripleA, engine version: 1.10, time: 10:37:02
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Combat - Germans
Place Units - Germans
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 14:46:37
Savegame
Test summary from TripleA, engine version: 1.9, time: 22:31:04
Savegame
Test summary from TripleA, engine version: 2.6+26edfc2, time: 6:59:56 AM
Savegame