@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
Odonis (Axis) vs Sovietischat (Allies +12) G40L18
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haha - thought so!
BTW - are you finishing your turn? Or just wanting to taunt me in Khazakstan? :) -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 4 artilleries; Remaining resources: 2 PUs; Combat Move - Russians 12 infantry moved from Novosibirsk to Kansu 1 fighter moved from Russia to Kansu 2 infantry moved from Samara to Kazakhstan 1 tactical_bomber moved from Russia to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Russians attack with 1 fighter and 12 infantry Japanese defend with 2 armour, 3 artilleries and 2 mech_infantrys Russians roll dice for 1 fighter and 12 infantry in Kansu, round 2 : 6/13 hits, 2.50 expected hits Japanese roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Kansu, round 2 : 3/7 hits, 2.67 expected hits 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu Russians roll dice for 1 fighter and 9 infantry in Kansu, round 3 : 2/10 hits, 2.00 expected hits Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 23 Casualties for Russians: 3 infantry Casualties for Japanese: 2 armour, 3 artilleries and 2 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Kansu to Samara 3 infantry moved from Samara to Russia 1 aaGun moved from Novosibirsk to Samara 1 aaGun moved from Novosibirsk to Kansu 1 tactical_bomber moved from Kazakhstan to Persia 1 infantry moved from Eastern Persia to West India Place Units - Russians 2 armour and 4 artilleries placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
Russians : 3.67 Japanese : -0.50
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 4 artilleries; Remaining resources: 2 PUs; Combat Move - Russians 12 infantry moved from Novosibirsk to Kansu 1 fighter moved from Russia to Kansu 2 infantry moved from Samara to Kazakhstan 1 tactical_bomber moved from Russia to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Russians attack with 1 fighter and 12 infantry Japanese defend with 2 armour, 3 artilleries and 2 mech_infantrys Russians roll dice for 1 fighter and 12 infantry in Kansu, round 2 : 6/13 hits, 2.50 expected hits Japanese roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Kansu, round 2 : 3/7 hits, 2.67 expected hits 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu Russians roll dice for 1 fighter and 9 infantry in Kansu, round 3 : 2/10 hits, 2.00 expected hits Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 23 Casualties for Russians: 3 infantry Casualties for Japanese: 2 armour, 3 artilleries and 2 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Kansu to Samara 3 infantry moved from Samara to Russia 1 aaGun moved from Novosibirsk to Samara 1 aaGun moved from Novosibirsk to Kansu 1 tactical_bomber moved from Kazakhstan to Persia 1 infantry moved from Eastern Persia to West India Place Units - Russians 2 armour and 4 artilleries placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 3 mech_infantrys EDIT: Adding units owned by Russians to Tambov: 1 mech_infantry EDIT: Adding units owned by Russians to Rostov: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians : 3.67 Japanese : -0.50
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That’s weird; it didn’t save last time, so I had to re do the combat… but it ended it up with the same results, you might see twice the email of marty dice.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 4 infantry moved from Suiyuyan to Kansu 1 armour moved from Kweichow to Kansu 4 fighters and 4 tactical_bombers moved from Kweichow to Kansu 2 bombers moved from Kweichow to Kansu 3 mech_infantrys moved from Kweichow to Burma 1 fighter and 1 tactical_bomber moved from Kweichow to Burma 2 fighters moved from Kweichow to Kansu 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone Combat - Japanese Battle in Siberia Battle in Kansu Japanese attack with 1 armour, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers Russians defend with 1 aaGun and 9 infantry AA fire in Kansu : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers in Kansu, round 2 : 6/17 hits, 8.17 expected hits Chinese roll dice for 1 aaGun and 9 infantry in Kansu, round 2 : 5/9 hits, 3.00 expected hits 1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Kansu Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 4 tactical_bombers in Kansu, round 3 : 7/12 hits, 7.00 expected hits Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Russians lost in Kansu Japanese win, taking Siberia from Russians, taking Kansu from Chinese with 1 armour, 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter and 4 infantry Casualties for Russians: 1 aaGun and 9 infantry Battle in Burma Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 3 artilleries and 3 infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 5 fighters moved from Kansu to Kweichow 4 tactical_bombers moved from Kansu to Kweichow 2 bombers moved from Kansu to Yunnan 3 mech_infantrys moved from Kiangsu to Kweichow 3 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 armour, 3 artilleries, 1 fighter and 4 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.33 AA fire in Kansu : : -0.50 Chinese : 0.67 UK_Pacific : 0.33 Japanese : -0.33
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from French West Africa to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 bombers moved from United Kingdom to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from French West Africa to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 bombers moved from United Kingdom to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 5 bombers and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 bombers in 104 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 5 bombers moved from 104 Sea Zone to United Kingdom 1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 2 carriers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 4 submarines moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 8 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Queensland to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 bomber placed in Eastern United States 2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 1.33
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Combat Move - British 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Libya to Algeria British take Tunisia from Italians British take Algeria from Italians 1 fighter and 1 tactical_bomber moved from India to Sikang
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from French West Africa to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 bombers moved from United Kingdom to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 5 bombers and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 bombers in 104 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 5 bombers moved from 104 Sea Zone to United Kingdom 1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 2 carriers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 4 submarines moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 8 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Queensland to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 bomber placed in Eastern United States 2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 36 PUs; British buy 1 carrier, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Libya to Algeria British take Tunisia from Italians British take Algeria from Italians 1 fighter and 1 tactical_bomber moved from India to Sikang Combat - British Battle in Normandy Bordeaux Battle in Sikang British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 bomber British roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Italians lost in Sikang British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan 1 armour moved from Eastern Persia to India 2 mech_infantrys moved from West India to India 1 armour and 2 mech_infantrys moved from Persia to West India 2 fighters moved from Persia to Russia 1 tactical_bomber moved from Persia to Russia 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 battleship moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 infantry moved from Libya to Tobruk Place Units - British 1 carrier and 1 destroyer placed in 110 Sea Zone 3 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6 British collect 37 PUs (2 lost to blockades); end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Adding units owned by British to 110 Sea Zone: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 armour and 1 infantry EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport EDIT: Adding units owned by British to 110 Sea Zone: 1 armour and 1 infantry EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports EDIT: Removing units owned by British from United Kingdom: 1 armour and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 British : 0.83 Americans : 1.33 Japanese : -0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery and 4 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 4/5 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from France to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 artillery and 2 infantry moved from Bessarabia to Ukraine Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,6,5 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 2.83 British : 1.33
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TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Persia to Russia
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Persia to Russia Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Germans Germans buy 3 armour, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Rostov 1 fighter and 2 tactical_bombers moved from Eastern Poland to Rostov 1 bomber moved from Novgorod to Rostov 1 bomber moved from Western Germany to Tambov Combat - Germans Battle in Tambov Germans attack with 1 bomber and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Rostov Germans attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 2 mech_infantrys Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 1 bomber and 1 fighter moved from Rostov to Bryansk 2 tactical_bombers moved from Rostov to Bryansk 3 armour moved from Ukraine to Bryansk 1 armour moved from Western Ukraine to Bryansk 1 artillery and 1 infantry moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Smolensk to Vologda 4 mech_infantrys moved from Eastern Poland to Bryansk 3 infantry moved from Bulgaria to Yugoslavia 2 artilleries and 2 infantry moved from France to Western Germany 1 mech_infantry moved from Germany to Western Germany 4 mech_infantrys moved from Eastern Poland to Germany 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 2 fighters moved from 113 Sea Zone to Germany 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 bomber moved from Tambov to Bryansk Place Units - Germans 3 armour placed in Ukraine 2 infantry placed in Western Germany 7 infantry placed in Western Germany 1 fighter and 3 infantry placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.00
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 24 PUs; Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kazakhstan to Novosibirsk 1 fighter moved from Samara to Novosibirsk 1 artillery and 1 infantry moved from Russia to Vologda
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 24 PUs; Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kazakhstan to Novosibirsk 1 fighter moved from Samara to Novosibirsk 1 artillery and 1 infantry moved from Russia to Vologda Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun and 1 infantry moved from Samara to Russia 1 fighter moved from Novosibirsk to Russia 1 tactical_bomber moved from Persia to Russia 1 infantry moved from West India to India Place Units - Russians 1 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 0.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs; Combat Move - Japanese 1 armour moved from Kansu to Kazakhstan 1 fighter and 1 tactical_bomber moved from Kweichow to Kazakhstan 2 bombers moved from Yunnan to Kazakhstan 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery moved from Siberia to Amur Japanese take Amur from Russians 1 submarine moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kazakhstan Japanese attack with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 fighter and 1 tactical_bomber Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 4/5 hits, 3.00 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 2/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for British: 1 fighter and 1 tactical_bomber Non Combat Move - Japanese 2 bombers moved from Kazakhstan to Yunnan 3 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma 4 fighters and 3 tactical_bombers moved from Kweichow to Burma 3 mech_infantrys moved from Kweichow to Burma 3 mech_infantrys moved from French Indo China to Burma 3 mech_infantrys moved from Kwangtung to Yunnan 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Japan to French Indo China 4 infantry moved from Japan to 6 Sea Zone 3 artilleries moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 3 artilleries, 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 4 infantry, 3 tactical_bombers and 4 transports moved from 6 Sea Zone to 33 Sea Zone 4 infantry moved from 33 Sea Zone to Caroline Islands 3 artilleries moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 destroyers moved from 36 Sea Zone to 33 Sea Zone 1 aaGun moved from Suiyuyan to Shensi Place Units - Japanese 1 carrier placed in 20 Sea Zone 1 fighter and 1 tactical_bomber placed in 20 Sea Zone 1 artillery and 1 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 69 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Russians : 0.83 Japanese : 1.67
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway 6 infantry moved from Gibraltar to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 submarines moved from 93 Sea Zone to 97 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 4 bombers moved from United Kingdom to Western Germany 3 fighters moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to France 1 bomber moved from Eastern United States to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
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Intercept raid in Western Germany?
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@Sovietishcat
max intercept!