got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
Intercepting the raid was a very good decision :relaxed:
haha - thought so!
BTW - are you finishing your turn? Or just wanting to taunt me in Khazakstan? :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 4 artilleries; Remaining resources: 2 PUs;
Combat Move - Russians
12 infantry moved from Novosibirsk to Kansu
1 fighter moved from Russia to Kansu
2 infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 12 infantry
Japanese defend with 2 armour, 3 artilleries and 2 mech_infantrys
Russians roll dice for 1 fighter and 12 infantry in Kansu, round 2 : 6/13 hits, 2.50 expected hits
Japanese roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Kansu, round 2 : 3/7 hits, 2.67 expected hits
3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Russians roll dice for 1 fighter and 9 infantry in Kansu, round 3 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 23
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 armour, 3 artilleries and 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Kansu to Samara
3 infantry moved from Samara to Russia
1 aaGun moved from Novosibirsk to Samara
1 aaGun moved from Novosibirsk to Kansu
1 tactical_bomber moved from Kazakhstan to Persia
1 infantry moved from Eastern Persia to West India
Place Units - Russians
2 armour and 4 artilleries placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
Russians : 3.67
Japanese : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 4 artilleries; Remaining resources: 2 PUs;
Combat Move - Russians
12 infantry moved from Novosibirsk to Kansu
1 fighter moved from Russia to Kansu
2 infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 12 infantry
Japanese defend with 2 armour, 3 artilleries and 2 mech_infantrys
Russians roll dice for 1 fighter and 12 infantry in Kansu, round 2 : 6/13 hits, 2.50 expected hits
Japanese roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Kansu, round 2 : 3/7 hits, 2.67 expected hits
3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Russians roll dice for 1 fighter and 9 infantry in Kansu, round 3 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 23
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 armour, 3 artilleries and 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Kansu to Samara
3 infantry moved from Samara to Russia
1 aaGun moved from Novosibirsk to Samara
1 aaGun moved from Novosibirsk to Kansu
1 tactical_bomber moved from Kazakhstan to Persia
1 infantry moved from Eastern Persia to West India
Place Units - Russians
2 armour and 4 artilleries placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 mech_infantrys
EDIT: Adding units owned by Russians to Tambov: 1 mech_infantry
EDIT: Adding units owned by Russians to Rostov: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians : 3.67
Japanese : -0.50
That’s weird; it didn’t save last time, so I had to re do the combat… but it ended it up with the same results, you might see twice the email of marty dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 infantry moved from Suiyuyan to Kansu
1 armour moved from Kweichow to Kansu
4 fighters and 4 tactical_bombers moved from Kweichow to Kansu
2 bombers moved from Kweichow to Kansu
3 mech_infantrys moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
2 fighters moved from Kweichow to Kansu
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in Siberia
Battle in Kansu
Japanese attack with 1 armour, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers
Russians defend with 1 aaGun and 9 infantry
AA fire in Kansu : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers in Kansu, round 2 : 6/17 hits, 8.17 expected hits
Chinese roll dice for 1 aaGun and 9 infantry in Kansu, round 2 : 5/9 hits, 3.00 expected hits
1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Kansu
Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 4 tactical_bombers in Kansu, round 3 : 7/12 hits, 7.00 expected hits
Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Russians lost in Kansu
Japanese win, taking Siberia from Russians, taking Kansu from Chinese with 1 armour, 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for Russians: 1 aaGun and 9 infantry
Battle in Burma
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
5 fighters moved from Kansu to Kweichow
4 tactical_bombers moved from Kansu to Kweichow
2 bombers moved from Kansu to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
3 transports moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 armour, 3 artilleries, 1 fighter and 4 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.33
AA fire in Kansu : : -0.50
Chinese : 0.67
UK_Pacific : 0.33
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from French West Africa to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
4 bombers moved from United Kingdom to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from French West Africa to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
4 bombers moved from United Kingdom to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 5 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 bombers in 104 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
5 bombers moved from 104 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 carriers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
8 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Queensland to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Libya to Algeria
British take Tunisia from Italians
British take Algeria from Italians
1 fighter and 1 tactical_bomber moved from India to Sikang
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from French West Africa to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
4 bombers moved from United Kingdom to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 5 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 bombers in 104 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
5 bombers moved from 104 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 carriers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
8 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Queensland to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 36 PUs;
British buy 1 carrier, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Libya to Algeria
British take Tunisia from Italians
British take Algeria from Italians
1 fighter and 1 tactical_bomber moved from India to Sikang
Combat - British
Battle in Normandy Bordeaux
Battle in Sikang
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 bomber
British roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Italians lost in Sikang
British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
1 armour moved from Eastern Persia to India
2 mech_infantrys moved from West India to India
1 armour and 2 mech_infantrys moved from Persia to West India
2 fighters moved from Persia to Russia
1 tactical_bomber moved from Persia to Russia
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Libya to Tobruk
Place Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 armour and 1 infantry
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports
EDIT: Removing units owned by British from United Kingdom: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
British : 0.83
Americans : 1.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 4 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 4/5 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from France to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,6,5
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 2.83
British : 1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Persia to Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Persia to Russia
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 fighter and 2 tactical_bombers moved from Eastern Poland to Rostov
1 bomber moved from Novgorod to Rostov
1 bomber moved from Western Germany to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 2 mech_infantrys
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
1 bomber and 1 fighter moved from Rostov to Bryansk
2 tactical_bombers moved from Rostov to Bryansk
3 armour moved from Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Smolensk to Vologda
4 mech_infantrys moved from Eastern Poland to Bryansk
3 infantry moved from Bulgaria to Yugoslavia
2 artilleries and 2 infantry moved from France to Western Germany
1 mech_infantry moved from Germany to Western Germany
4 mech_infantrys moved from Eastern Poland to Germany
1 transport moved from 112 Sea Zone to 127 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from 113 Sea Zone to Germany
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 bomber moved from Tambov to Bryansk
Place Units - Germans
3 armour placed in Ukraine
2 infantry placed in Western Germany
7 infantry placed in Western Germany
1 fighter and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 24 PUs;
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kazakhstan to Novosibirsk
1 fighter moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Russia to Vologda
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 24 PUs;
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kazakhstan to Novosibirsk
1 fighter moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun and 1 infantry moved from Samara to Russia
1 fighter moved from Novosibirsk to Russia
1 tactical_bomber moved from Persia to Russia
1 infantry moved from West India to India
Place Units - Russians
1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from Kansu to Kazakhstan
1 fighter and 1 tactical_bomber moved from Kweichow to Kazakhstan
2 bombers moved from Yunnan to Kazakhstan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Amur
Japanese take Amur from Russians
1 submarine moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kazakhstan
Japanese attack with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 4/5 hits, 3.00 expected hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 2/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 fighter and 1 tactical_bomber
Non Combat Move - Japanese
2 bombers moved from Kazakhstan to Yunnan
3 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
4 fighters and 3 tactical_bombers moved from Kweichow to Burma
3 mech_infantrys moved from Kweichow to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Japan to French Indo China
4 infantry moved from Japan to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 3 artilleries, 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 4 infantry, 3 tactical_bombers and 4 transports moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
3 artilleries moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 destroyers moved from 36 Sea Zone to 33 Sea Zone
1 aaGun moved from Suiyuyan to Shensi
Place Units - Japanese
1 carrier placed in 20 Sea Zone
1 fighter and 1 tactical_bomber placed in 20 Sea Zone
1 artillery and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Russians : 0.83
Japanese : 1.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
4 bombers moved from United Kingdom to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 bomber moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
Intercept raid in Western Germany?