@Adam514 not at my computer right now but wanted to make an ncm change if not too late. The loaded transport adjacent to South Africa will unload in Egypt. I’m fine if you do it but can get to it in the morning too
Farmboy (Axis +2) vs Oysteilo (Allies) BM
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its up to you. Definitely I had a good round of dice there. When I calculated it I was getting an average of about 80 and you got 45. On the other hand, I think you have two fighters that can’t land if you tilt the carrier. So the casualties you have to take as a result of that might narrow the difference a little.
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@farmboy said in Farmboy (Axis +2) vs Oysteilo (Allies) BM:
its up to you. Definitely I had a good round of dice there. When I calculated it I was getting an average of about 80 and you got 45. On the other hand, I think you have two fighters that can’t land if you tilt the carrier. So the casualties you have to take as a result of that might narrow the difference a little.
true, but now you blow my BB and transport. If I choose sub casualities I can save my carrier with two planes. You can still blow it up but will hopefully cost you some air
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@oysteilo said in Farmboy (Axis +2) vs Oysteilo (Allies) BM:
@farmboy said in Farmboy (Axis +2) vs Oysteilo (Allies) BM:
its up to you. Definitely I had a good round of dice there. When I calculated it I was getting an average of about 80 and you got 45. On the other hand, I think you have two fighters that can’t land if you tilt the carrier. So the casualties you have to take as a result of that might narrow the difference a little.
true, but now you blow my BB and transport. If I choose sub casualities I can save my carrier with two planes. You can still blow it up but will hopefully cost you some air
let me think about it some more,
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no problem. Definitely you are more likely to get a good trade on my air if you redo. And its a hard target for me to pass up.
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@farmboy said in Farmboy (Axis +2) vs Oysteilo (Allies) BM:
One thing I thought it might be worth reminding you of (just in case you forgot as this game has been going on for a while) is that this game has gone this far because you were generous enough to let me take a low luck reroll of the attack on Paris. In return, you also get to take a low luck redo of a combat.
I will use my option now. I might not get a better candidate than this
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but it wont be before tomorrow
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@oysteilo makes sense. And no problem.
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i am sticking with the current situation. Sorry for all the debating. The current situation might have some advantages too
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No problem. I can understand the difficulty there.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to Southern France 1 artillery and 3 infantry moved from Northern Italy to Southern France Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Southern France Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Southern France, round 2 : 3/6 hits, 2.17 expected hits British roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Southern France to Western Germany 1 fighter moved from 99 Sea Zone to Western Germany 2 aaGuns, 3 artilleries, 18 infantry and 1 marine moved from Southern Italy to Northern Italy Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,3,6,2,2 Italians collect 9 PUs (8 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -1.00
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 61 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 fighter moved from Russia to Shensi 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 12 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Belarus to Smolensk 2 infantry moved from Novgorod to Archangel 1 bomber moved from Southern Italy to Archangel 1 bomber moved from Southern Italy to Caucasus 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Tambov 2 artilleries moved from Bryansk to Tambov 2 infantry moved from Bryansk to Tambov 2 artilleries and 3 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 4 tactical_bombers moved from 112 Sea Zone to Holland Belgium 1 fighter and 2 tactical_bombers moved from Yugoslavia to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 2 fighters moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to 97 Sea Zone 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries and 4 infantry French defend with 2 infantry; Americans defend with 1 aaGun, 1 factory_minor and 1 harbour Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 1.67 expected hits Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Americans and 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 1.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 aaGun Casualties for French: 2 infantry Casualties for Germans: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 3 infantry and 5 tactical_bombers Americans defend with 2 infantry Germans roll dice for 2 fighters, 3 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 4/10 hits, 4.33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 2 infantry Battle in 97 Sea Zone Germans attack with 4 fighters and 4 tactical_bombers British defend with 1 battleship, 3 submarines and 1 transport 3 submarines owned by the British Submerged Germans roll dice for 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits British roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the British and 1 battleship owned by the British lost in 97 Sea Zone Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27 Casualties for British: 1 battleship and 1 transport Battle in Tambov Germans attack with 2 artilleries and 3 infantry Russians defend with 1 aaGun and 3 infantry Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 aaGun and 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Tambov 2 artilleries owned by the Germans and 2 infantry owned by the Germans retreated to Bryansk Russians win with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 1 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Slovakia Hungary 3 infantry moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 bomber moved from Archangel to Novgorod 2 infantry moved from Northern Italy to Yugoslavia 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone 2 marines moved from Western Germany to Germany 2 fighters moved from Holland Belgium to 113 Sea Zone 2 tactical_bombers moved from Holland Belgium to 113 Sea Zone 3 tactical_bombers moved from Holland Belgium to Western Germany 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Yugoslavia 2 fighters and 3 tactical_bombers moved from 97 Sea Zone to Western Germany 4 infantry moved from Western Germany to France 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 infantry placed in Yugoslavia 4 mech_infantrys placed in Germany 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,2,5,3 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 3.33 British : -0.67 Americans : 1.33 Russians : 1.33
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note the casualty choice in Tambov. On the assumption of max defense, I took an AA first rather than an inf, and then I retreated. Feel free to edit back the AA if you prefer.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Russians Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 4 infantry moved from Samara to Volgograd 4 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Sakha to Siberia Russians take Siberia from Japanese Combat - Russians Battle in Volgograd Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 factory_minor and 3 infantry AA fire in Volgograd : 2/3 hits, 0,50 expected hits 2 fighters owned by the Russians lost in Volgograd Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/7 hits, 2,33 expected hits Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Volgograd 1 infantry owned by the Russians retreated to Samara Germans win with 1 aaGun and 3 infantry remaining. Battle score for attacker is -29 Casualties for Russians: 2 fighters and 3 infantry Non Combat Move - Russians 2 aaGuns and 10 infantry moved from Samara to Russia 2 infantry moved from Olgiy to Timguska 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Dzavhan to Yakut S.S.R. 2 fighters and 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 2,00 AA fire in Volgograd : : 1,50 Russians : -2,33
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i can tell you right now that I am going to use my low luck option now!
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Russians Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 4 infantry moved from Samara to Volgograd 4 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Sakha to Siberia Russians take Siberia from Japanese Combat - Russians Battle in Volgograd Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 factory_minor and 3 infantry AA fire in Volgograd : 0/1 hits, 0,50 expected hits Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/1 hits, 3,33 expected hits Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/1 hits, 3,17 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 3 infantry Non Combat Move - Russians 4 fighters moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 3 infantry moved from Samara to Tambov 2 aaGuns and 7 infantry moved from Samara to Russia 2 infantry moved from Olgiy to Timguska 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Dzavhan to Yakut S.S.R. Place Units - Russians 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 2 infantry EDIT: Adding units owned by Russians to Russia: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 AA fire in Volgograd : : -0,50 Russians : -0,50
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see above and make sure you are not in low luck mode when you start japan
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 marines moved from Java to 42 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 42 Sea Zone to 33 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone 3 marines moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 3 infantry moved from Amur to Siberia 1 armour and 1 mech_infantry moved from Yunnan to Szechwan 3 artilleries and 5 infantry moved from Kweichow to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Szechwan, round 2 : 3/0 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.00
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Just forgot to change the low luck. Will redo.
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Amur to Siberia 3 artilleries and 5 infantry moved from Kweichow to Szechwan 1 armour and 1 mech_infantry moved from Yunnan to Szechwan 1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone 5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 artilleries, 2 infantry and 2 marines moved from Java to 42 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 42 Sea Zone to 33 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands