@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Farmboy (Axis +2) vs Oysteilo (Allies) BM
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 9 infantry moved from Hopei to Shensi Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 9 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 9 infantry in Shensi, round 2 : 0/9 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 8 infantry in Shensi, round 3 : 2/8 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kansu Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Northwest Persia to Volgograd 6 fighters moved from 110 Sea Zone to Western Germany 3 bombers moved from United Kingdom to Western Germany 1 bomber moved from Queensland to 46 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 5 fighters moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 artillery and 1 marine moved from United Kingdom to 110 Sea Zone 1 artillery and 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - Americans Air Battle in Western Germany Americans attacks with 9 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/3 hits, 0,50 expected hits Bombing raid in Western Germany rolls: 3,5,7 and causes: 15 damage to unit: factory_major Bombing raid in Western Germany causes 15 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Midway Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Midway, round 2 : 2/9 hits, 4,33 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 1 marine Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 fighter and 1 marine in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 fighter and 1 marine in Normandy Bordeaux, round 3 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 marine in Normandy Bordeaux, round 4 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 marine in Normandy Bordeaux, round 5 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 marine in Normandy Bordeaux, round 6 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 marine in Normandy Bordeaux, round 7 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 7 : 1/1 hits, 0,33 expected hits 1 marine owned by the Americans lost in Normandy Bordeaux Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 artillery and 1 marine Casualties for Germans: 1 infantry 1 fighter owned by the Americans retreated Battle in 46 Sea Zone Americans attack with 1 bomber and 5 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 5 fighters in 46 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from 46 Sea Zone to Queensland 1 bomber moved from 55 Sea Zone to Queensland 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 6 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 6 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 8 submarines moved from 110 Sea Zone to 92 Sea Zone 3 bombers moved from Western Germany to Algeria 1 bomber moved from Volgograd to Northwest Persia 1 fighter moved from Iraq to Algeria 2 fighters moved from Iraq to Northwest Persia 3 transports moved from 110 Sea Zone to 107 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 102 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 fighter placed in Western United States 1 artillery, 1 fighter and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry EDIT: Adding units owned by Americans to United Kingdom: 1 artillery and 1 marine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 9 infantry moved from Hopei to Shensi Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 9 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 9 infantry in Shensi, round 2 : 0/9 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 8 infantry in Shensi, round 3 : 2/8 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kansu Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 10 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Northwest Persia to Caucasus 10 fighters moved from Northwest Persia to Caucasus 4 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux British attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Holland Belgium British attack with 2 fighters and 2 infantry Italians defend with 2 infantry British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Caucasus British attack with 10 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 10 fighters and 2 infantry in Caucasus, round 2 : 6/12 hits, 5,33 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 7 fighters moved from Caucasus to Northwest Persia 1 fighter moved from Caucasus to Northwest Persia 2 fighters moved from Caucasus to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Alexandria to Trans-Jordan 1 aaGun and 1 infantry moved from Morocco to Algeria 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Kansu to Shensi 2 fighters and 2 tactical_bombers moved from Kansu to Northwest Persia Place Units - British 2 artilleries and 1 infantry placed in Iraq 3 infantry placed in Egypt 1 transport placed in 110 Sea Zone 6 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 1 mech_infantry EDIT: Adding units owned by British to Northwest Persia: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 British : 2,33 AA fire in Volgograd : : -0,17 AA fire in Western Germany : : -0,50 Americans : -4,67 Chinese : 0,33 Japanese : 1,00
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 16 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to Holland Belgium 1 bomber moved from France to Holland Belgium 2 infantry moved from France to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 2 fighters and 2 infantry British defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 2 fighters moved from Holland Belgium to Western Germany 1 mech_infantry moved from Romania to Ukraine 4 infantry moved from Romania to Bessarabia 2 infantry moved from Northern Italy to France 5 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Holland Belgium to Western Germany 1 aaGun moved from Rostov to Volgograd 1 armour moved from Rostov to Volgograd Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,5,2,6,5,6,5,4,6,1 Italians collect 7 PUs (8 lost to blockades); end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : -0.67
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Borneo from Japanese, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00 Japanese : -1,00
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Borneo from Japanese, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine EDIT: Adding units owned by British to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1,00 Japanese : -1,00
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i allowed myself to move a british sub to sz 125
If you allow it, cool, if not move it back during germany
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@oysteilo that is fine. Wouldn’t have impacted my Italy turn at all
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 68 PUs; Germans buy 6 armour, 3 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Archangel 1 bomber moved from India to Caucasus 2 infantry moved from Rostov to Caucasus 2 infantry moved from Tambov to Bryansk 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 4 infantry moved from Eastern Poland to Belarus 10 infantry moved from Novgorod to Belarus 2 infantry moved from Novgorod to Archangel 3 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 6/10 hits, 5.00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Bryansk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 17 infantry Russians defend with 1 infantry Germans roll dice for 17 infantry in Belarus, round 2 : 2/17 hits, 2.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 17 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 infantry moved from Greece to Bulgaria 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 tactical_bomber moved from Archangel to 113 Sea Zone 2 marines moved from Novgorod to 115 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 marines, 2 submarines and 4 transports moved from 115 Sea Zone to 113 Sea Zone 2 marines moved from 113 Sea Zone to Western Germany 1 bomber moved from Archangel to Novgorod 3 mech_infantrys moved from Eastern Poland to Novgorod 10 mech_infantrys moved from Western Ukraine to Rostov 10 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Tambov to Volgograd 4 armour moved from Rostov to Volgograd 4 mech_infantrys moved from Rostov to Volgograd 7 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 3 infantry moved from Ukraine to Rostov 2 infantry moved from Tambov to Rostov 1 infantry moved from Volgograd to Rostov 2 fighters moved from Western Germany to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 3 tactical_bombers moved from Germany to Western Germany 1 fighter moved from Normandy Bordeaux to 113 Sea Zone 1 tactical_bomber moved from Germany to Western Germany 2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 infantry moved from Tambov to Samara 29 artilleries and 23 infantry moved from Tambov to Rostov 1 aaGun moved from France to Western Germany Place Units - Germans 2 infantry placed in France 1 destroyer and 1 submarine placed in 113 Sea Zone 3 artilleries placed in Ukraine 3 armour placed in Novgorod 3 armour placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Germans from Tambov: 1 infantry EDIT: Removing units owned by Germans from Samara: 1 infantry EDIT: Adding units owned by Germans to Rostov: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,2,5,4,4,2,5,1,6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3,2,4 Germans collect 52 PUs (8 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : 0.67 Russians : -0.33
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Russia to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Smolensk to Archangel 1 infantry moved from Vologda to Archangel Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Nenetsia to Vologda 2 fighters moved from Bryansk to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 1,00 Russians : 0,83
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I’m thinking of doing a move which I think is technically allowed but which also might break the spirit of the rules. This was done to me once and I want to double check that its allowed. I would send a Japanese fighter to hit the transports in 52 and send a sub to 54 to create a battle in a zone where I would need to move a carrier for the fighter to land. Since the sub will die, I won’t have to move the carrier there (and it can move anywhere else) and the fighter will crash into the sea. The TUV slightly favours you if I do this (14-16) so I may still decide against it but I think the use of hitting the transports compensates.
I thought I would check first, since it would be a pain to fix after if I am wrong.
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go for it
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i considered you could do this and it is allowed.
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Japanese Japanese buy 5 destroyers, 3 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 62 Sea Zone 1 submarine moved from 45 Sea Zone to 41 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 artillery and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 42 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra 1 fighter moved from 45 Sea Zone to 43 Sea Zone 2 bombers moved from French Indo China to Borneo 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 3 infantry moved from Manchuria to Jehol 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Jehol 1 fighter moved from 6 Sea Zone to Jehol 1 tactical_bomber moved from 20 Sea Zone to Anhwe 1 artillery and 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Anhwe 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 54 Sea Zone Japanese attack with 1 submarine Americans defend with 6 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 5 submarines Americans roll dice for 10 submarines in 54 Sea Zone, round 2 : 2/10 hits, 1.67 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win with 7 carriers, 3 cruisers, 5 destroyers, 13 fighters, 10 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 62 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine and 2 transports 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 fighter in 62 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 2 transports owned by the ANZAC lost in 62 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 41 Sea Zone Japanese attack with 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Anhwe Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Jehol Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Jehol, round 2 : 1/7 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Borneo Japanese attack with 2 bombers and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Borneo, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Sumatra, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Sumatra, round 3 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland Non Combat Move - Japanese 1 fighter could not land in 62 Sea Zone and was removed 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 35 Sea Zone 7 carriers moved from 45 Sea Zone to 35 Sea Zone 1 destroyer moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 2 bombers moved from Borneo to Shan State 1 destroyer moved from 20 Sea Zone to 46 Sea Zone 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 2 submarines moved from 45 Sea Zone to 35 Sea Zone 4 fighters and 5 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from Yunnan to Hunan 1 aaGun moved from Yunnan to Hunan 1 tactical_bomber moved from Anhwe to Kwangtung 1 aaGun moved from Yunnan to Shan State 1 aaGun moved from Szechwan to Yunnan 3 infantry moved from Shan State to Yunnan 2 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 5 infantry moved from India to West India 1 fighter moved from 25 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 6 Sea Zone to Philippines 1 infantry moved from Yunnan to Kweichow 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 artillery and 4 infantry moved from Buryatia to Ulaanbaatar 1 infantry moved from Amur to Ulaanbaatar Place Units - Japanese 3 infantry placed in India 5 destroyers and 3 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : 0.33 ANZAC : -0.33 Chinese : -0.67 Japanese : -3.17
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@oysteilo Given the TUV exchange it might have been a mistake, but I figured a turn free of ANZAC transports was probably worth it.
As much as I feel I have an edge here, I struggle a bit with figuring out what to do with Japan in these situations. It feels to me that any wrong move and I give you either Japan or the money islands. And I feel I’m trading too many blockers but also don’t think I can avoid it.
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the rules allow it, I considered it and decided to go for it, so everything is cool. However, it is a very gxy move (sorry to use that as a swear)
situation is still hugely favrored to you, but I feel I have made some small progresses in the last rounds. Fun game so far
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Americans Americans buy 3 artilleries, 3 fighters, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 marine moved from United Kingdom to 110 Sea Zone 1 artillery and 1 marine moved from 110 Sea Zone to Holland Belgium 6 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from Algeria to Normandy Bordeaux 1 bomber moved from Northwest Persia to Volgograd 1 bomber moved from Queensland to 43 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 bomber moved from Queensland to 55 Sea Zone 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to New Guinea 1 fighter moved from 54 Sea Zone to New Guinea 1 fighter moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 26 Sea Zone to 46 Sea Zone Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 bombers and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 1 artillery, 7 fighters and 1 marine Italians defend with 2 infantry Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 artillery, 7 fighters and 1 marine in Holland Belgium, round 2 : 2/9 hits, 4,17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 6 fighters remaining. Battle score for attacker is -9 Casualties for Americans: 1 fighter and 1 marine Casualties for Italians: 2 infantry Battle in 46 Sea Zone Americans attack with 4 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 4 fighters, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in New Guinea Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 55 Sea Zone Americans attack with 1 bomber and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 4 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 55 Sea Zone to 54 Sea Zone 4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from New Guinea to 54 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 bomber moved from 43 Sea Zone to Western Australia 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 4 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from Algeria to 110 Sea Zone 1 bomber moved from Algeria to Egypt 2 submarines moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 5 submarines moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Volgograd to Iraq 2 bombers moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Northwest Persia to Iraq 1 fighter moved from Eastern United States to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 3 transports moved from 107 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Alaska to Western United States Place Units - Americans 2 artilleries and 4 infantry placed in Eastern United States 3 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 1,00 AA fire in Volgograd : : -0,17 Americans : -0,33 Japanese : -1,00
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Shensi Place Units - Chinese 2 infantry placed in Suiyuyan Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Chahar: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Americans Americans buy 3 artilleries, 3 fighters, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 marine moved from United Kingdom to 110 Sea Zone 1 artillery and 1 marine moved from 110 Sea Zone to Holland Belgium 6 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from Algeria to Normandy Bordeaux 1 bomber moved from Northwest Persia to Volgograd 1 bomber moved from Queensland to 43 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 bomber moved from Queensland to 55 Sea Zone 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to New Guinea 1 fighter moved from 54 Sea Zone to New Guinea 1 fighter moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 26 Sea Zone to 46 Sea Zone Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 bombers and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 1 artillery, 7 fighters and 1 marine Italians defend with 2 infantry Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 artillery, 7 fighters and 1 marine in Holland Belgium, round 2 : 2/9 hits, 4,17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 6 fighters remaining. Battle score for attacker is -9 Casualties for Americans: 1 fighter and 1 marine Casualties for Italians: 2 infantry Battle in 46 Sea Zone Americans attack with 4 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 4 fighters, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in New Guinea Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 55 Sea Zone Americans attack with 1 bomber and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 4 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 55 Sea Zone to 54 Sea Zone 4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from New Guinea to 54 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 bomber moved from 43 Sea Zone to Western Australia 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 4 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from Algeria to 110 Sea Zone 1 bomber moved from Algeria to Egypt 2 submarines moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 5 submarines moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Volgograd to Iraq 2 bombers moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Northwest Persia to Iraq 1 fighter moved from Eastern United States to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 3 transports moved from 107 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Alaska to Western United States Place Units - Americans 2 artilleries and 4 infantry placed in Eastern United States 3 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Shensi Place Units - Chinese 2 infantry placed in Suiyuyan Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Chahar: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Northwest Persia to Caucasus 7 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus Combat - British Battle in Caucasus British attack with 8 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry British roll dice for 8 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 7/12 hits, 5,67 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 8 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 1 mech_infantry moved from Trans-Jordan to Persia 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Iraq to Persia 1 aaGun moved from Northwest Persia to Persia 8 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia 3 infantry moved from Egypt to Trans-Jordan 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 aaGuns moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 infantry placed in Iraq 1 fighter, 1 infantry and 1 mech_infantry placed in Egypt 1 artillery and 5 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33 British : 1,33 AA fire in Volgograd : : -0,17 Americans : -0,33 Chinese : 0,17 Japanese : -1,33
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 11 PUs; Combat Move - Italians 2 infantry moved from France to Holland Belgium 1 bomber and 2 fighters moved from Western Germany to Holland Belgium 1 armour moved from Volgograd to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Bryansk Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 1 artillery Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Italians 1 bomber and 2 fighters moved from Holland Belgium to Western Germany 1 artillery and 2 infantry moved from France to Western Germany 2 artilleries moved from Northern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Germany 2 infantry moved from Northern Italy to Western Germany 2 artilleries moved from Rostov to Bryansk 4 infantry moved from Bessarabia to Ukraine 1 aaGun moved from Volgograd to Rostov 1 aaGun moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Bryansk 5 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 3 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,5,2,5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,5,3,4,4,2,5,6,4,2,5,3,6,5,4,2,1,5,2,5 Italians collect 5 PUs (11 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : 1.00 Americans : 0.67
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 11 PUs; Combat Move - Italians 2 infantry moved from France to Holland Belgium 1 bomber and 2 fighters moved from Western Germany to Holland Belgium 1 armour moved from Volgograd to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Bryansk Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 1 artillery Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Italians 1 bomber and 2 fighters moved from Holland Belgium to Western Germany 1 artillery and 2 infantry moved from France to Western Germany 2 artilleries moved from Northern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Germany 2 infantry moved from Northern Italy to Western Germany 2 artilleries moved from Rostov to Bryansk 4 infantry moved from Bessarabia to Ukraine 1 aaGun moved from Volgograd to Rostov 1 aaGun moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Bryansk 5 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 3 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,5,2,5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,5,3,4,4,2,5,6,4,2,5,3,6,5,4,2,1,5,2,5 Italians collect 5 PUs (11 lost to blockades); end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bryansk: 2 artilleries EDIT: Adding units owned by Italians to Rostov: 2 artilleries EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.00 Americans : 0.67