@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 10 artilleries, 1 destroyer, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    Politics - Germans
        Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    Combat Move - Germans
        1 bomber moved from Western Germany to 91 Sea Zone
        1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
        3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
        1 fighter moved from Southern Italy to 97 Sea Zone
        1 bomber moved from Western Germany to 81 Sea Zone
        1 cruiser moved from 112 Sea Zone to 110 Sea Zone
    Combat - Germans
        Battle in 91 Sea Zone
            Germans attack with 1 bomber
            British defend with 1 transport
                1 transport owned by the British lost in 91 Sea Zone
            Germans win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in 81 Sea Zone
            Germans attack with 1 bomber
            British defend with 1 transport
                1 transport owned by the British lost in 81 Sea Zone
            Germans win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in 97 Sea Zone
            Germans attack with 4 fighters and 3 tactical_bombers
            British defend with 1 carrier, 1 cruiser and 1 fighter
                Germans roll dice for 4 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
                British roll dice for 1 carrier, 1 cruiser and 1 fighter in 97 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                1 cruiser owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
            Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
            Casualties for Germans: 1 fighter
            Casualties for British: 1 carrier, 1 cruiser and 1 fighter
        Battle in 110 Sea Zone
            Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber
            British defend with 1 destroyer
                Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 110 Sea Zone
            Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
    Non Combat Move - Germans
        1 marine moved from Western Germany to 112 Sea Zone
        1 marine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
        1 marine moved from 110 Sea Zone to Normandy Bordeaux
        1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
        2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
        5 infantry moved from Bulgaria to Romania
        2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
        1 artillery moved from Germany to Poland
        4 infantry moved from Western Germany to Germany
        2 aaGuns moved from Western Germany to Germany
        6 armour moved from France to Germany
        1 bomber moved from 91 Sea Zone to Normandy Bordeaux
        1 bomber moved from 81 Sea Zone to British Somaliland
        3 armour moved from Yugoslavia to Romania
    Place Units - Germans
        10 artilleries placed in Germany
        4 mech_infantrys placed in Western Germany
        1 destroyer and 1 transport placed in 110 Sea Zone
    Turn Complete - Germans
        Germans collect 41 PUs; end with 41 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : -0.83
I assumed no scramble off 110
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
    Purchase Units - Russians
        Russians buy 12 infantry; Remaining resources: 1 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        2 aaGuns, 1 artillery and 13 infantry moved from Novgorod to Belarus
        2 mech_infantrys moved from Volgograd to Kazakhstan
        2 fighters and 1 tactical_bomber moved from Novgorod to Russia
        2 infantry moved from Rostov to Bryansk
        5 infantry moved from Russia to Bryansk
        1 submarine moved from 115 Sea Zone to 113 Sea Zone
        7 infantry moved from Belarus to Bryansk
        2 aaGuns and 18 infantry moved from Buryatia to Amur
    Place Units - Russians
        10 infantry placed in Russia
        2 infantry placed in Ukraine
    Turn Complete - Russians
        Russians collect 37 PUs; end with 38 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
        EDIT: Adding units owned by Russians to 122 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
    Purchase Units - Japanese
        Japanese buy 2 carriers and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With Allies
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
        2 infantry moved from Siam to Shan State
        1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
        1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
        1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
        1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
        1 battleship moved from 36 Sea Zone to 37 Sea Zone
        1 carrier moved from 33 Sea Zone to 21 Sea Zone
        1 marine moved from Japan to 6 Sea Zone
        1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
        1 marine moved from 35 Sea Zone to Philippines
        1 tactical_bomber moved from 33 Sea Zone to Guam
        1 cruiser moved from 36 Sea Zone to 42 Sea Zone
        1 battleship moved from 36 Sea Zone to 21 Sea Zone
        1 fighter moved from Kwangsi to 21 Sea Zone
        1 armour moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
        1 armour and 1 infantry moved from 21 Sea Zone to Guam
        1 artillery moved from Caroline Islands to 33 Sea Zone
        1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
        1 infantry moved from Paulau Island to 34 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Java
        1 artillery moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
        1 artillery and 3 infantry moved from Hunan to Yunnan
        1 infantry moved from Anhwe to Kweichow
              Japanese take Kweichow from Chinese
        1 infantry moved from Anhwe to Hopei
              Japanese take Hopei from Chinese
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 artillery and 2 infantry moved from Kiangsi to Kwangtung
        1 infantry moved from Kiangsi to Kwangtung
        1 bomber moved from Kwangsi to Philippines
        1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
        2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
        2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
        1 bomber moved from Kwangsi to Philippines
        1 destroyer moved from 36 Sea Zone to 21 Sea Zone
    Combat - Japanese
        Battle in Malaya
            Japanese attack with 1 artillery and 1 infantry
            ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Malaya
            Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for ANZAC: 1 infantry
        Battle in Shan State
            Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
            British defend with 3 infantry
                Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.17 expected hits
                UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/5 hits, 2.00 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 infantry
            Casualties for British: 3 infantry
        Battle in Yunnan
            Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
            Chinese defend with 4 infantry
                Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/8 hits, 3.33 expected hits
                Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 3/6 hits, 3.00 expected hits
                Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
                3 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
            Casualties for Chinese: 4 infantry
        Battle in Kwangtung
            Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
            British defend with 2 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 0/8 hits, 3.33 expected hits
                UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Kwangtung
                Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 3 : 4/7 hits, 3.17 expected hits
                UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for British: 2 infantry
        Battle in Philippines
            Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 marine
            Americans defend with 1 airfield, 1 harbour and 2 infantry
                Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Philippines, round 2 : 2/5 hits, 2.33 expected hits
                Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Americans lost in Philippines
            Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 infantry and 1 marine remaining. Battle score for attacker is 6
            Casualties for Americans: 2 infantry
        Battle in Guam
            Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
            Americans defend with 1 airfield and 1 fighter
                Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits
                Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam
            Japanese win, taking Guam from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 fighter
        Battle in Java
            Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
            ANZAC defend with 1 fighter and 2 infantry
                Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 3.00 expected hits
                ANZAC roll dice for 1 fighter and 2 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
                1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the ANZAC lost in Java
            Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 1 fighter and 2 infantry
    Non Combat Move - Japanese
        2 carriers moved from 36 Sea Zone to 42 Sea Zone
        2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
        2 fighters moved from Java to 42 Sea Zone
        2 tactical_bombers moved from Java to 42 Sea Zone
        1 submarine moved from 33 Sea Zone to 42 Sea Zone
        1 destroyer moved from 33 Sea Zone to 16 Sea Zone
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
        2 infantry moved from 36 Sea Zone to French Indo China
              Japanese take French Indo China from Neutral_Axis
        2 fighters moved from Kwangsi to Manchuria
        1 aaGun and 5 infantry moved from Jehol to Manchuria
        1 mech_infantry moved from Anhwe to Manchuria
        1 infantry moved from Anhwe to Chahar
        1 artillery moved from Anhwe to Hunan
        2 bombers moved from Philippines to Kwangsi
        2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
        1 tactical_bomber moved from Guam to 21 Sea Zone
        2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
        1 fighter moved from 33 Sea Zone to Caroline Islands
        1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
    Place Units - Japanese
        2 carriers and 1 destroyer placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 48 PUs; end with 48 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.33
Chinese : -0.33
UK_Pacific : -1.00
Japanese : -6.33
Note that I assumed no scramble off Guam
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 2 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
        1 submarine moved from 26 Sea Zone to 16 Sea Zone
        2 fighters moved from Hawaiian Islands to 16 Sea Zone
    Combat - Americans
        Battle in 16 Sea Zone
            Americans attack with 2 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans lost in 16 Sea Zone
                Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 2 fighters remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 submarine moved from 49 Sea Zone to 54 Sea Zone
        1 destroyer moved from 48 Sea Zone to 54 Sea Zone
        1 artillery moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 fighter moved from Hawaiian Islands to Queensland
        1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
        2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 transport moved from 26 Sea Zone to 10 Sea Zone
        1 fighter moved from Western United States to 26 Sea Zone
        2 fighters moved from 16 Sea Zone to 26 Sea Zone
        2 submarines moved from 101 Sea Zone to 51 Sea Zone
        1 artillery and 1 infantry moved from Central United States to Western United States
        1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
        1 bomber moved from Eastern United States to United Kingdom
    Place Units - Americans
        1 destroyer placed in 101 Sea Zone
        3 fighters placed in Eastern United States
        2 submarines placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 50 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -1,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        3 infantry moved from Shensi to Suiyuyan
        3 infantry moved from Shensi to Hopei
        2 infantry moved from Shensi to Kweichow
        1 fighter moved from Shensi to Kweichow
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Suiyuyan
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Suiyuyan
                Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 2 infantry in Suiyuyan, round 7 : 1/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Hopei, round 5 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Hopei, round 6 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Hopei, round 7 : 1/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 7 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
            Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kweichow to Szechwan
        1 infantry moved from Shensi to Szechwan
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -2,17
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 2 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
        1 submarine moved from 26 Sea Zone to 16 Sea Zone
        2 fighters moved from Hawaiian Islands to 16 Sea Zone
    Combat - Americans
        Battle in 16 Sea Zone
            Americans attack with 2 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans lost in 16 Sea Zone
                Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 2 fighters remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 submarine moved from 49 Sea Zone to 54 Sea Zone
        1 destroyer moved from 48 Sea Zone to 54 Sea Zone
        1 artillery moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 fighter moved from Hawaiian Islands to Queensland
        1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
        2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 transport moved from 26 Sea Zone to 10 Sea Zone
        1 fighter moved from Western United States to 26 Sea Zone
        2 fighters moved from 16 Sea Zone to 26 Sea Zone
        2 submarines moved from 101 Sea Zone to 51 Sea Zone
        1 artillery and 1 infantry moved from Central United States to Western United States
        1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
        1 bomber moved from Eastern United States to United Kingdom
    Place Units - Americans
        1 destroyer placed in 101 Sea Zone
        3 fighters placed in Eastern United States
        2 submarines placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 50 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        3 infantry moved from Shensi to Suiyuyan
        3 infantry moved from Shensi to Hopei
        2 infantry moved from Shensi to Kweichow
        1 fighter moved from Shensi to Kweichow
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Suiyuyan
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Suiyuyan
                Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 2 infantry in Suiyuyan, round 7 : 1/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Hopei, round 5 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Hopei, round 6 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Hopei, round 7 : 1/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 7 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
            Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kweichow to Szechwan
        1 infantry moved from Shensi to Szechwan
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 8 PUs
    Purchase Units - British
        British buy 1 airfield, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    Combat Move - British
        2 infantry moved from Persia to 80 Sea Zone
        2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
        2 infantry moved from 76 Sea Zone to British Somaliland
        1 battleship moved from 39 Sea Zone to 76 Sea Zone
        1 armour moved from Egypt to Alexandria
              British take Alexandria from Italians
        1 armour moved from Alexandria to Egypt
    Combat - British
        Battle in British Somaliland
            British attack with 2 infantry
            Germans defend with 1 bomber; Italians defend with 1 artillery and 1 infantry
                British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 1/2 hits, 1,17 expected hits
                British roll dice for 2 infantry in British Somaliland, round 2 : 0/2 hits, 0,33 expected hits
                Italians roll dice for 1 artillery, 1 bomber and 1 infantry in British Somaliland, round 2 : 0/3 hits, 0,83 expected hits
                1 infantry owned by the Italians lost in British Somaliland
                British roll dice for 2 infantry in British Somaliland, round 3 : 0/2 hits, 0,33 expected hits
                Italians roll dice for 1 artillery and 1 bomber in British Somaliland, round 3 : 1/2 hits, 0,50 expected hits
                1 infantry owned by the British lost in British Somaliland
                British roll dice for 1 infantry in British Somaliland, round 4 : 0/1 hits, 0,17 expected hits
                Italians roll dice for 1 artillery and 1 bomber in British Somaliland, round 4 : 0/2 hits, 0,50 expected hits
                British roll dice for 1 infantry in British Somaliland, round 5 : 0/1 hits, 0,17 expected hits
                Italians roll dice for 1 artillery and 1 bomber in British Somaliland, round 5 : 0/2 hits, 0,50 expected hits
                British roll dice for 1 infantry in British Somaliland, round 6 : 0/1 hits, 0,17 expected hits
                Italians roll dice for 1 artillery and 1 bomber in British Somaliland, round 6 : 0/2 hits, 0,50 expected hits
                British roll dice for 1 infantry in British Somaliland, round 7 : 0/1 hits, 0,17 expected hits
                Italians roll dice for 1 artillery and 1 bomber in British Somaliland, round 7 : 1/2 hits, 0,50 expected hits
                1 infantry owned by the British lost in British Somaliland
            Italians win with 1 artillery and 1 bomber remaining. Battle score for attacker is -3
            Casualties for Italians: 1 infantry
            Casualties for British: 2 infantry
    Non Combat Move - British
        1 infantry moved from Persia to Eastern Persia
              British take Eastern Persia from Neutral_Allies
        2 infantry moved from Rhodesia to Belgian Congo
        1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Egypt
        1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Gibraltar
        1 battleship moved from 118 Sea Zone to 106 Sea Zone
        1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
        2 fighters moved from United Kingdom to Gibraltar
        1 destroyer moved from 119 Sea Zone to 117 Sea Zone
    Place Units - British
        1 factory_minor placed in Egypt
        1 mech_infantry placed in Union of South Africa
        1 airfield placed in Gibraltar
        1 fighter placed in United Kingdom
    Turn Complete - British
        British collect 28 PUs; end with 28 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
    Place Units - UK_Pacific
        3 infantry and 2 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 10 PUs; end with 11 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
        Some Units in India change ownership: 3 infantry and 2 mech_infantrys
        Turning on Edit Mode
        EDIT: Removing units owned by British from Belgian Congo: 2 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by British to Belgian Congo: 2 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1,50
Italians : -1,33
Americans : -1,33
Chinese : -2,17
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 1 destroyer; Remaining resources: 1 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Axis To War With Russians
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    Combat Move - Italians
        2 infantry moved from Albania to Greece
        1 marine moved from Southern Italy to 95 Sea Zone
        1 cruiser and 1 marine moved from 95 Sea Zone to 97 Sea Zone
              Italians take 97 Sea Zone from British
        1 marine moved from 97 Sea Zone to Greece
        1 bomber and 2 fighters moved from Southern Italy to Greece
        1 armour moved from Romania to Greece
        1 armour moved from Romania to Baltic States
              Italians take Eastern Poland from Russians
              Italians take Baltic States from Russians
        1 infantry moved from Northern Italy to 95 Sea Zone
        1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
        1 infantry moved from 99 Sea Zone to Crete
        1 armour moved from Tobruk to Alexandria
              Italians take Alexandria from British
        1 armour moved from Alexandria to Tobruk
    Combat - Italians
        Battle in Crete
        Battle in Greece
            Italians attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 marine
            Neutral_Allies defend with 4 infantry
                Italians roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits
                Italians roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 marine in Greece, round 2 : 3/7 hits, 2.83 expected hits
                Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
            Italians win, taking Crete from Neutral_Allies, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 6
            Casualties for Italians: 2 infantry
            Casualties for Neutral_Allies: 4 infantry
    Non Combat Move - Italians
        1 bomber and 2 fighters moved from Greece to Southern Italy
        2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
        1 mech_infantry moved from Northern Italy to Slovakia Hungary
        1 mech_infantry moved from Tobruk to Tunisia
              Italians take Tunisia from Neutral_Axis
        1 artillery moved from British Somaliland to Ethiopia
        1 infantry moved from Kenya to Ethiopia
        1 infantry moved from Anglo Egyptian Sudan to Ethiopia
        1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
    Place Units - Italians
        1 destroyer placed in 97 Sea Zone
    Turn Complete - Italians
        Italians collect 17 PUs; end with 18 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.67
Neutral_Allies : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 infantry moved from Egypt to Alexandria
              British take Alexandria from Italians
        1 transport moved from 42 Sea Zone to 54 Sea Zone
    Combat - ANZAC
    Non Combat Move - ANZAC
        1 destroyer moved from 61 Sea Zone to 55 Sea Zone
        1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
        1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 fighter moved from Sumatra to India
        1 cruiser moved from 61 Sea Zone to 54 Sea Zone
        1 aaGun, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
    Place Units - ANZAC
        1 artillery and 1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 infantry moved from Egypt to Alexandria
              British take Alexandria from Italians
        1 transport moved from 42 Sea Zone to 54 Sea Zone
    Combat - ANZAC
    Non Combat Move - ANZAC
        1 destroyer moved from 61 Sea Zone to 55 Sea Zone
        1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
        1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 fighter moved from Sumatra to India
        1 cruiser moved from 61 Sea Zone to 54 Sea Zone
        1 aaGun, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
    Place Units - ANZAC
        1 artillery and 1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 1 marine and 7 mech_infantrys; Remaining resources: 0 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Axis To War With Russians
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    Combat Move - Germans
        1 submarine moved from 110 Sea Zone to 91 Sea Zone
        1 armour moved from Romania to Bessarabia
              Germans take Bessarabia from Russians
        1 armour moved from Bessarabia to Eastern Poland
        1 infantry moved from Finland to Karelia
              Germans take Karelia from Russians
        1 infantry moved from Finland to Vyborg
              Germans take Vyborg from Russians
    Combat - Germans
        Battle in 91 Sea Zone
            Germans attack with 1 submarine
            British defend with 1 transport; Americans defend with 1 transport
                1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
                Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Germans win with 1 submarine remaining. Battle score for attacker is 14
            Casualties for Americans: 1 transport
            Casualties for British: 1 transport
    Non Combat Move - Germans
        Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
        Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
        Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
        Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
        Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
        Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
        Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
        1 aaGun moved from Poland to Eastern Poland
        2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
        2 armour and 5 infantry moved from Romania to Eastern Poland
        3 armour moved from Germany to Eastern Poland
        1 aaGun moved from Poland to Baltic States
        4 artilleries and 10 infantry moved from Poland to Baltic States
        4 infantry moved from Poland to Eastern Poland
        3 armour moved from Germany to Baltic States
        3 infantry moved from Finland to Karelia
        1 submarine moved from 110 Sea Zone to 125 Sea Zone
        1 marine moved from Normandy Bordeaux to 110 Sea Zone
        1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 112 Sea Zone
        1 artillery, 3 infantry and 1 marine moved from 112 Sea Zone to Western Germany
        2 aaGuns, 10 artilleries and 4 infantry moved from Germany to Poland
        1 aaGun moved from Poland to Eastern Poland
        1 bomber moved from Normandy Bordeaux to Western Germany
        1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
        1 bomber moved from British Somaliland to Shan State
        1 mech_infantry moved from Western Germany to Southern France
              Germans take Southern France from Neutral_Axis
        3 mech_infantrys moved from Western Germany to Poland
    Place Units - Germans
        1 marine placed in Western Germany
        3 armour and 7 mech_infantrys placed in Germany
    Turn Complete - Germans
        Germans collect 45 PUs; end with 45 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 12 infantry; Remaining resources: 2 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Japanese
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
        1 infantry moved from Western Ukraine to Bessarabia
              Russians take Bessarabia from Germans
        1 marine moved from Novgorod to 115 Sea Zone
        1 marine moved from 115 Sea Zone to Finland
    Combat - Russians
        Battle in Finland
    Non Combat Move - Russians
        3 infantry moved from Ukraine to Bryansk
        10 infantry moved from Russia to Bryansk
        2 aaGuns, 1 artillery and 12 infantry moved from Belarus to Bryansk
        2 armour and 4 mech_infantrys moved from Kazakhstan to Szechwan
        1 tactical_bomber moved from Russia to Szechwan
        1 submarine moved from 122 Sea Zone to 106 Sea Zone
    Place Units - Russians
        10 infantry placed in Russia
        1 infantry placed in Volgograd
        1 infantry placed in Volgograd
        Russians undo move 3.
        1 infantry placed in Ukraine
    Turn Complete - Russians
        Russians collect 36 PUs; end with 38 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
    Purchase Units - Japanese
        Japanese buy 2 destroyers, 2 factory_minors and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Shan State to Burma
              Japanese take Burma from UK_Pacific
        1 artillery moved from Java to 42 Sea Zone
        1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
        1 artillery moved from 41 Sea Zone to Sumatra
        1 infantry moved from Malaya to 37 Sea Zone
        1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
        1 infantry moved from 44 Sea Zone to Celebes
        1 artillery moved from Malaya to 37 Sea Zone
        1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
        1 artillery moved from 43 Sea Zone to Borneo
        1 transport moved from 36 Sea Zone to 35 Sea Zone
        1 artillery, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone
        1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 45 Sea Zone
        1 artillery, 1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
        1 battleship moved from 21 Sea Zone to 45 Sea Zone
        1 destroyer moved from 37 Sea Zone to 55 Sea Zone
        2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
        1 fighter moved from Caroline Islands to 55 Sea Zone
    Combat - Japanese
        Battle in Borneo
        Battle in Sumatra
        Battle in Celebes
        Battle in 55 Sea Zone
            Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 55 Sea Zone
            Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Battle in Dutch New Guinea
            Japanese attack with 1 artillery, 1 infantry and 1 marine
            ANZAC defend with 1 aaGun and 1 infantry
                Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 2/2 hits, 1.17 expected hits
                ANZAC roll dice for 1 aaGun and 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Dutch New Guinea
            Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 aaGun and 1 infantry
    Non Combat Move - Japanese
        1 destroyer moved from 21 Sea Zone to 46 Sea Zone
        1 carrier moved from 21 Sea Zone to 45 Sea Zone
        1 carrier moved from 42 Sea Zone to 41 Sea Zone
        1 battleship moved from 37 Sea Zone to 42 Sea Zone
        1 destroyer moved from 37 Sea Zone to 42 Sea Zone
        1 submarine moved from 42 Sea Zone to 39 Sea Zone
        1 submarine moved from 37 Sea Zone to 74 Sea Zone
        2 infantry moved from French Indo China to Yunnan
        1 infantry moved from Yunnan to Hunan
        1 artillery moved from Hunan to Yunnan
        1 artillery moved from Shan State to Yunnan
        1 artillery and 2 infantry moved from Kwangtung to Kwangsi
        2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
        2 fighters moved from Manchuria to Yunnan
        2 bombers moved from Kwangsi to Yunnan
        1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
        1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
        1 transport moved from 21 Sea Zone to 6 Sea Zone
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
        1 fighter moved from Kwangsi to Yunnan
        1 fighter moved from 55 Sea Zone to Shan State
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
        1 transport moved from 35 Sea Zone to 21 Sea Zone
        1 armour moved from Guam to 21 Sea Zone
        1 armour and 1 transport moved from 21 Sea Zone to 20 Sea Zone
        1 armour moved from 20 Sea Zone to Kiangsi
        1 fighter moved from 42 Sea Zone to 45 Sea Zone
        1 tactical_bomber moved from 21 Sea Zone to 45 Sea Zone
        1 fighter moved from 21 Sea Zone to 42 Sea Zone
        1 destroyer moved from 42 Sea Zone to 45 Sea Zone
    Place Units - Japanese
        1 factory_minor placed in Malaya
        1 factory_minor placed in French Indo China
        2 destroyers placed in 6 Sea Zone
        1 fighter placed in Japan
    Turn Complete - Japanese
        Japanese collect 57 PUs; end with 58 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.67
I’m assuming that sz 74 impacts on UK Pacific’s objective of no subs in the Western Indian ocean. If I misjudged that I would stick it off India.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine, 3 submarines and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        3 fighters moved from Eastern United States to 91 Sea Zone
        1 bomber moved from United Kingdom to 91 Sea Zone
        1 submarine moved from 54 Sea Zone to 55 Sea Zone
        1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
        3 fighters moved from 26 Sea Zone to 46 Sea Zone
        1 fighter moved from Queensland to 46 Sea Zone
    Combat - Americans
        Battle in 46 Sea Zone
            Americans attack with 4 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
            Americans win with 3 fighters remaining. Battle score for attacker is -2
            Casualties for Americans: 1 fighter
            Casualties for Japanese: 1 destroyer
        Battle in 91 Sea Zone
            Americans attack with 1 bomber, 1 destroyer and 3 fighters
            Germans defend with 1 submarine
                Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Germans lost in 91 Sea Zone
            Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in 55 Sea Zone
            Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 55 Sea Zone
            Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        3 fighters moved from 46 Sea Zone to 54 Sea Zone
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
        1 carrier moved from 26 Sea Zone to 54 Sea Zone
        1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
        2 submarines moved from 51 Sea Zone to 63 Sea Zone
        2 submarines moved from 10 Sea Zone to 30 Sea Zone
        3 fighters moved from 91 Sea Zone to Gibraltar
        1 bomber moved from 91 Sea Zone to United Kingdom
        3 mech_infantrys moved from Central United States to British Columbia
    Place Units - Americans
        1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
        1 carrier and 1 submarine placed in 10 Sea Zone
        1 marine placed in Eastern United States
        1 fighter placed in Western United States
        1 submarine placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 50 PUs; end with 51 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : -0,83
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        2 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Hopei to Chahar
        1 infantry moved from Kweichow to Anhwe
        1 infantry moved from Hopei to Anhwe
        1 fighter moved from Szechwan to Anhwe
    Combat - Chinese
        Battle in Chahar
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Anhwe
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Anhwe to Szechwan
    Place Units - Chinese
        2 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0,83
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine, 3 submarines and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        3 fighters moved from Eastern United States to 91 Sea Zone
        1 bomber moved from United Kingdom to 91 Sea Zone
        1 submarine moved from 54 Sea Zone to 55 Sea Zone
        1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
        3 fighters moved from 26 Sea Zone to 46 Sea Zone
        1 fighter moved from Queensland to 46 Sea Zone
    Combat - Americans
        Battle in 46 Sea Zone
            Americans attack with 4 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
            Americans win with 3 fighters remaining. Battle score for attacker is -2
            Casualties for Americans: 1 fighter
            Casualties for Japanese: 1 destroyer
        Battle in 91 Sea Zone
            Americans attack with 1 bomber, 1 destroyer and 3 fighters
            Germans defend with 1 submarine
                Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Germans lost in 91 Sea Zone
            Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in 55 Sea Zone
            Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 55 Sea Zone
            Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        3 fighters moved from 46 Sea Zone to 54 Sea Zone
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
        1 carrier moved from 26 Sea Zone to 54 Sea Zone
        1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
        2 submarines moved from 51 Sea Zone to 63 Sea Zone
        2 submarines moved from 10 Sea Zone to 30 Sea Zone
        3 fighters moved from 91 Sea Zone to Gibraltar
        1 bomber moved from 91 Sea Zone to United Kingdom
        3 mech_infantrys moved from Central United States to British Columbia
    Place Units - Americans
        1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
        1 carrier and 1 submarine placed in 10 Sea Zone
        1 marine placed in Eastern United States
        1 fighter placed in Western United States
        1 submarine placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 50 PUs; end with 51 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        2 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Hopei to Chahar
        1 infantry moved from Kweichow to Anhwe
        1 infantry moved from Hopei to Anhwe
        1 fighter moved from Szechwan to Anhwe
    Combat - Chinese
        Battle in Chahar
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Anhwe
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Anhwe to Szechwan
    Place Units - Chinese
        2 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 12 PUs
    Purchase Units - British
        British buy 1 airfield, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    Combat Move - British
        1 unit repaired.
        1 transport moved from 76 Sea Zone to 80 Sea Zone
        1 infantry moved from Eastern Persia to 80 Sea Zone
        1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
        1 infantry moved from 76 Sea Zone to British Somaliland
        1 infantry moved from Belgian Congo to Kenya
              British take Kenya from Italians
        1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              British take Anglo Egyptian Sudan from Italians
        2 infantry moved from India to Burma
        1 fighter moved from India to Burma
        1 fighter moved from Egypt to 99 Sea Zone
        1 mech_infantry moved from Egypt to Syria
              British take Syria from Neutral_Axis
    Combat - British
        Battle in British Somaliland
        Battle in 99 Sea Zone
            British attack with 1 fighter
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 99 Sea Zone
            British win, taking British Somaliland from Italians with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Italians: 1 transport
        Battle in Burma
            British attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
            British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 fighter moved from Burma to India
        1 fighter moved from 99 Sea Zone to Egypt
        1 tactical_bomber moved from Egypt to Alexandria
        2 fighters and 1 tactical_bomber moved from Gibraltar to Egypt
        2 artilleries moved from Egypt to Alexandria
        1 armour moved from Egypt to Alexandria
        4 infantry moved from Egypt to Alexandria
        1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
        1 bomber moved from Gibraltar to Tanganyika Territory
        1 mech_infantry moved from Union of South Africa to Tanganyika Territory
        1 destroyer moved from 117 Sea Zone to 106 Sea Zone
        1 fighter moved from Gibraltar to Alexandria
        1 fighter moved from Gibraltar to Alexandria
    Place Units - British
        1 airfield and 2 infantry placed in Egypt
        1 destroyer placed in 71 Sea Zone
    Turn Complete - British
        British collect 31 PUs; end with 33 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    Place Units - UK_Pacific
        1 fighter and 1 infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
        UK_Pacific collect 5 PUs (1 lost to blockades); end with 6 PUs
        Some Units in India change ownership: 1 fighter and 1 infantry
        Turning on Edit Mode
        EDIT: Removing units owned by British from 76 Sea Zone: 1 destroyer
        EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,17
British : 0,17
Americans : -0,83
Chinese : -0,83
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
    Purchase Units - Italians
        Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Italians
        2 artilleries and 2 infantry moved from Romania to Bessarabia
        1 mech_infantry moved from Slovakia Hungary to Belarus
        1 armour moved from Baltic States to Belarus
        1 bomber moved from Southern Italy to Belarus
        1 artillery and 2 infantry moved from Ethiopia to Kenya
    Combat - Italians
        Battle in Bessarabia
            Italians attack with 2 artilleries and 2 infantry
            Russians defend with 1 infantry
                Italians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
            Italians win, taking Bessarabia from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Italians: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Belarus
            Italians attack with 1 armour, 1 bomber and 1 mech_infantry
            Russians defend with 1 infantry
                Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 2/3 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Belarus
            Italians win, taking Belarus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Kenya
            Italians attack with 1 artillery and 2 infantry
            British defend with 1 infantry
                Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 0.83 expected hits
                British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
            Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Italians: 1 infantry
            Casualties for British: 1 infantry
    Non Combat Move - Italians
        1 mech_infantry moved from Tunisia to Algeria
              Italians take Algeria from Neutral_Axis
        1 infantry moved from Tunisia to Libya
        1 armour, 2 artilleries and 4 infantry moved from Tobruk to Libya
        1 marine moved from Greece to 97 Sea Zone
        1 marine moved from 97 Sea Zone to Southern Italy
        1 armour moved from Greece to Romania
        1 aaGun moved from Romania to Bessarabia
        1 aaGun moved from Romania to Eastern Poland
        1 bomber moved from Belarus to Eastern Poland
    Place Units - Italians
        1 carrier and 1 transport placed in 97 Sea Zone
    Turn Complete - Italians
        Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.50
British : 0.67
Russians : 0.33
Can edit this in later with your permission, but realized I forgot to move the Italy air onto the carrier that I built.