@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 10 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 fighter and 1 tactical_bomber moved from Yugoslavia to Volgograd
        2 tactical_bombers moved from Yugoslavia to Archangel
        1 tactical_bomber moved from Western Germany to Belarus
        1 submarine moved from 113 Sea Zone to 112 Sea Zone
        2 bombers moved from France to 112 Sea Zone
        2 fighters moved from Western Germany to 112 Sea Zone
        2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
        2 infantry moved from Rostov to Volgograd
        1 armour moved from Kazakhstan to Eastern Persia
              Germans take Turkmenistan from Russians
        1 mech_infantry moved from Eastern Poland to Belarus
        1 armour and 1 mech_infantry moved from Rostov to Belarus
        1 infantry moved from Novgorod to Archangel
        1 infantry moved from Novgorod to Archangel
        1 infantry moved from Novgorod to Belarus
        1 armour moved from Western Germany to Holland Belgium
              Germans take Holland Belgium from Americans
        1 armour moved from Holland Belgium to Western Germany
        2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
        2 fighters moved from Western Germany to 112 Sea Zone
    Combat - Germans
        Battle in Volgograd
            Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Russians defend with 1 factory_minor and 1 infantry
                Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Volgograd
            Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Archangel
            Germans attack with 2 infantry and 2 tactical_bombers
            Russians defend with 1 infantry
                Germans roll dice for 2 infantry and 2 tactical_bombers in Archangel, round 2 : 1/4 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
            Germans win, taking Archangel from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Belarus
            Germans attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 0/5 hits, 1.67 expected hits
                Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Belarus
                Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Belarus
            Germans win, taking Belarus from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in 112 Sea Zone
            Germans attack with 2 bombers, 4 fighters, 1 submarine and 4 tactical_bombers
            French defend with 1 destroyer
                Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 6/10 hits, 6.00 expected hits
                French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the French and 1 submarine owned by the Germans lost in 112 Sea Zone
            Germans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
            Casualties for Germans: 1 submarine
            Casualties for French: 1 destroyer
    Non Combat Move - Germans
        1 tactical_bomber moved from Belarus to Novgorod
        2 tactical_bombers moved from Archangel to Novgorod
        1 aaGun moved from Kazakhstan to Caucasus
        2 aaGuns moved from Rostov to Caucasus
        36 artilleries and 44 infantry moved from Rostov to Caucasus
        1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
        11 mech_infantrys moved from Kazakhstan to Eastern Persia
        3 mech_infantrys moved from Kazakhstan to Eastern Persia
        1 armour moved from Kazakhstan to Eastern Persia
        1 mech_infantry moved from Kazakhstan to Caucasus
        1 mech_infantry moved from Kazakhstan to Caucasus
        2 armour moved from Kazakhstan to Caucasus
        16 armour and 4 mech_infantrys moved from Kazakhstan to Rostov
        2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
        1 tactical_bomber moved from Yugoslavia to Southern Italy
        1 fighter moved from 112 Sea Zone to 113 Sea Zone
        1 fighter moved from 112 Sea Zone to 113 Sea Zone
        15 mech_infantrys moved from Western Germany to Southern France
        2 bombers moved from 112 Sea Zone to Western Germany
        1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
        2 tactical_bombers moved from 112 Sea Zone to Yugoslavia
        1 tactical_bomber moved from 112 Sea Zone to Yugoslavia
        1 fighter moved from 112 Sea Zone to Western Germany
        9 artilleries and 9 infantry moved from France to Southern France
        2 infantry moved from France to Southern France
        10 infantry moved from France to Western Germany
        1 submarine moved from 113 Sea Zone to 125 Sea Zone
    Place Units - Germans
        3 infantry placed in France
        10 artilleries placed in Western Germany
        5 mech_infantrys placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,3,6,2,1,3,5,2,6,6,3,1,1,4
        Germans collect 48 PUs (5 lost to blockades); end with 48 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -3.33
French : 0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
    Purchase Units - Russians
        Russians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Samara to Kazakhstan
              Russians take Kazakhstan from Germans
        2 infantry moved from Samara to Volgograd
        3 fighters moved from Russia to Volgograd
        1 infantry moved from Russia to Bryansk
              Russians take Bryansk from Italians
        1 fighter and 1 tactical_bomber moved from Evenkiyskiy to Archangel
        2 infantry moved from Vologda to Archangel
        3 armour, 5 artilleries and 87 infantry moved from Samara to Tambov
    Combat - Russians
        Battle in Tambov
            Russians attack with 3 armour, 5 artilleries and 87 infantry
            Italians defend with 1 infantry
                Russians roll dice for 3 armour, 5 artilleries and 87 infantry in Tambov, round 2 : 21/95 hits, 18,50 expected hits
                Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Tambov
            Russians win, taking Tambov from Italians with 3 armour, 5 artilleries and 87 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in Volgograd
            Russians attack with 3 fighters and 2 infantry
            Germans defend with 1 factory_minor and 2 infantry
                Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 2 : 3/5 hits, 1,83 expected hits
                Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
            Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
            Casualties for Germans: 2 infantry
        Battle in Archangel
            Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
                Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
            Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        2 aaGuns moved from Samara to Russia
        1 mech_infantry moved from Novosibirsk to Russia
        1 fighter and 1 tactical_bomber moved from Archangel to Vologda
        3 fighters moved from Volgograd to Russia
    Place Units - Russians
        4 artilleries and 2 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 17 PUs; end with 17 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Russia: 3 infantry
        EDIT: Adding units owned by Russians to Vologda: 3 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Tambov: 14 infantry
        EDIT: Adding units owned by Russians to Russia: 14 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Tambov: 2 infantry
        EDIT: Adding units owned by Russians to Russia: 2 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Tambov: 6 infantry
        EDIT: Adding units owned by Russians to Vologda: 4 infantry
        EDIT: Adding units owned by Russians to Russia: 2 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00
Italians : -0,33
Russians : 3,17
many eduts.
I attacked tambov with tooooooooooooooooooo many units. I had to reconsider
It is technically not correct. If you have issues with what I did let me know. I am assuming a lot of russians with get at least one hit in tambov
@oysteilo took a quick look and it should be fine. Given the odds, I don’t mind you adjusting that one after the fact. Probably won’t get to Japan until tomorrow and will look again when I do…
@farmboy thanks. I am sorry for ny mess
@oysteilo sorry for the delay. I’ve looked at it a few times but never have quite enough time to go through with a turn. I hope in the next couple of days.
Turn should come in the next couple of hours. Was just too busy before but should have more time going forward (although I will still be a bit slower than I would like).
Also, I’m likely to hit your sub and transport off of NSW with my sub (the rest of the fleet in the south will hit the other subs in the money islands and otherwise go to the Philippines). If I don’t hear back before I do the turn I’ll assume the sub defends to save the transport but let me know if you think you would choose otherwise or want to see the board before committing. And if you don’t see this until after, just put the sub back in if I am successful and you would have done it differently.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
    Purchase Units - Japanese
        Japanese buy 2 armour, 1 artillery, 2 destroyers, 5 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 42 Sea Zone to 62 Sea Zone
        1 destroyer moved from 42 Sea Zone to 44 Sea Zone
        3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
        1 bomber moved from Japan to 44 Sea Zone
        1 bomber moved from Korea to 21 Sea Zone
        5 carriers and 1 transport moved from 42 Sea Zone to 36 Sea Zone
        1 armour moved from Buryatia to Central Mongolia
              Japanese take Central Mongolia from Russians
        1 infantry moved from Szechwan to Sikang
              Japanese take Sikang from Chinese
        1 mech_infantry moved from Kweichow to Tsinghai
        3 artilleries and 5 infantry moved from Shensi to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
    Purchase Units - Japanese
        Japanese buy 2 armour, 1 artillery, 2 destroyers, 5 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 42 Sea Zone to 62 Sea Zone
        1 destroyer moved from 42 Sea Zone to 44 Sea Zone
        3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
        1 bomber moved from Japan to 44 Sea Zone
        1 bomber moved from Korea to 21 Sea Zone
        5 carriers and 1 transport moved from 42 Sea Zone to 36 Sea Zone
        1 armour moved from Buryatia to Central Mongolia
              Japanese take Central Mongolia from Russians
        1 infantry moved from Szechwan to Sikang
              Japanese take Sikang from Chinese
        1 mech_infantry moved from Kweichow to Tsinghai
        3 artilleries and 5 infantry moved from Shensi to Tsinghai
    Combat - Japanese
        Japanese creates battle in territory 42 Sea Zone
        Battle in 21 Sea Zone
            Japanese attack with 1 bomber
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 21 Sea Zone
            Japanese win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Tsinghai
            Japanese attack with 3 artilleries, 5 infantry and 1 mech_infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Tsinghai, round 2 : 2/9 hits, 2.50 expected hits
                Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Tsinghai
            Japanese win, taking Tsinghai from Chinese with 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in 42 Sea Zone
            Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 42 Sea Zone
            Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in 44 Sea Zone
            Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 44 Sea Zone
            Japanese win, taking 44 Sea Zone from Neutral with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in 62 Sea Zone
            Japanese attack with 1 submarine
            ANZAC defend with 1 submarine and 1 transport
                Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 62 Sea Zone
                1 transport owned by the ANZAC lost in 62 Sea Zone
                Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
            Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13
            Casualties for ANZAC: 1 submarine and 1 transport
    Non Combat Move - Japanese
        11 artilleries and 21 infantry moved from West India to Eastern Persia
        3 infantry moved from India to West India
        1 aaGun moved from Burma to India
        1 aaGun moved from Shensi to Tsinghai
        1 infantry moved from Yunnan to Szechwan
        1 infantry moved from Yunnan to Kweichow
        1 infantry moved from Yunnan to Hunan
        1 infantry moved from Hopei to Shensi
        1 infantry moved from Chahar to Hopei
        1 infantry moved from Jehol to Chahar
        1 infantry moved from Ulaanbaatar to Dzavhan
        1 artillery moved from Ulaanbaatar to Dzavhan
        1 infantry moved from Yakut S.S.R. to Dzavhan
        1 infantry moved from Buryatia to Ulaanbaatar
        1 mech_infantry moved from Buryatia to Central Mongolia
        3 mech_infantrys moved from Yunnan to India
        1 infantry moved from French Indo China to Yunnan
        1 artillery moved from Yunnan to Kweichow
        1 mech_infantry moved from Hunan to Hopei
        1 aaGun moved from Shan State to Malaya
        2 infantry moved from Midway to 25 Sea Zone
        2 battleships, 2 infantry, 2 marines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
        2 infantry and 2 marines moved from 6 Sea Zone to Japan
        1 artillery and 1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
        1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
        5 fighters moved from 42 Sea Zone to Java
        2 fighters moved from 44 Sea Zone to Java
        1 tactical_bomber moved from 42 Sea Zone to Philippines
        1 tactical_bomber moved from 44 Sea Zone to Philippines
        1 bomber moved from 44 Sea Zone to Philippines
        1 fighter moved from 44 Sea Zone to Philippines
        2 fighters moved from 6 Sea Zone to Philippines
        9 carriers, 6 destroyers, 12 fighters, 7 submarines and 6 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
        2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
        1 bomber moved from 21 Sea Zone to Japan
        1 destroyer moved from 6 Sea Zone to 36 Sea Zone
        1 destroyer moved from 6 Sea Zone to 36 Sea Zone
    Place Units - Japanese
        1 armour and 2 mech_infantrys placed in India
        3 infantry placed in Malaya
        1 armour and 1 infantry placed in French Indo China
        1 artillery and 1 infantry placed in Japan
        2 destroyers, 4 submarines and 1 transport placed in 6 Sea Zone
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
        EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Japanese collect 75 PUs; end with 75 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : -0.33
Japanese : 1.83
apologies again for the delay. Note my assumption in 62 and see my comment below
the sub would probably not fight. Its so complicated now that its almost no fun
@oysteilo definitely just add the sub back in.
And I can appreciate that the complexity is a bit of a drag. Probably make it a bit more so when we have long delays since it breaks up our focus. I don’t expect on my end to have longer than 3 days away from playing for a while now.
@farmboy sorry. I dont quite understand away for a while ?
@oysteilo I was too busy to play for two weeks. I find it harder to get back into the game sometimes after a long delay since I’m more removed from how I was thinking when I last played. This game is complex but I was thinking the long delay doesn’t help either.
@farmboy but I think I can play more frequently going forward
I dont know when i get to this. It might take a couple of weeks, but i might be able to get a post or two done too
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
    Purchase Units - Americans
        Americans buy 1 armour, 2 artilleries, 1 carrier, 3 fighters, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 submarine moved from 46 Sea Zone to 44 Sea Zone
        1 destroyer moved from 55 Sea Zone to 42 Sea Zone
        2 bombers moved from Queensland to 44 Sea Zone
        4 fighters moved from 54 Sea Zone to 42 Sea Zone
        1 infantry moved from Normandy Bordeaux to Holland Belgium
              Americans take Holland Belgium from Germans
        1 bomber moved from Normandy Bordeaux to France
        7 fighters moved from Normandy Bordeaux to Western Germany
        2 bombers moved from Syria to Western Germany
        1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
        1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
    Combat - Americans
        Americans creates battle in territory 125 Sea Zone
        Air Battle in Western Germany
            Americans attacks with 9 units heading to Western Germany
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in Western Germany
                AA fire in Western Germany : 0/2 hits, 0,33 expected hits
            Bombing raid in Western Germany rolls: 4,7 and causes: 11 damage to unit: factory_major
            Bombing raid in Western Germany causes 11 damage total. 
        Strategic bombing raid in France
                AA fire in France : 1/1 hits, 0,17 expected hits
            1 bomber killed by AA
            Bombing raid in France causes 0 damage total. 
        Battle in Midway
        Battle in 44 Sea Zone
            Americans attack with 2 bombers and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 2 bombers in 44 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
            Americans win, taking Midway from Japanese with 2 bombers remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in 42 Sea Zone
            Americans attack with 1 destroyer and 4 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
                Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 42 Sea Zone
            Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Cleaning up after air battles
    Non Combat Move - Americans
        4 fighters moved from 42 Sea Zone to 54 Sea Zone
        1 destroyer moved from 54 Sea Zone to 37 Sea Zone
        2 bombers moved from 44 Sea Zone to Northern Territory
        2 artilleries moved from 54 Sea Zone to Queensland
        2 infantry moved from 54 Sea Zone to Queensland
        1 destroyer moved from 30 Sea Zone to 54 Sea Zone
        4 fighters moved from Normandy Bordeaux to 110 Sea Zone
        1 fighter moved from Normandy Bordeaux to 110 Sea Zone
        3 fighters moved from Normandy Bordeaux to Syria
        1 armour moved from Northwest Persia to Syria
        7 fighters moved from Western Germany to Normandy Bordeaux
        2 bombers moved from Western Germany to Normandy Bordeaux
        3 submarines moved from 91 Sea Zone to 110 Sea Zone
        1 destroyer moved from 110 Sea Zone to 91 Sea Zone
        2 fighters moved from Eastern United States to Gibraltar
        2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
        2 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
        1 fighter moved from Syria to Gibraltar
        2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
        1 infantry moved from 91 Sea Zone to Gibraltar
        4 submarines moved from 10 Sea Zone to 26 Sea Zone
        3 transports moved from 102 Sea Zone to 101 Sea Zone
    Place Units - Americans
        1 armour and 2 infantry placed in Normandy Bordeaux
        1 carrier and 1 transport placed in 10 Sea Zone
        2 fighters placed in Western United States
        1 artillery and 1 infantry placed in Western United States
        1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
    Turn Complete - Americans
        Americans collect 62 PUs; end with 63 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Kansu to Suiyuyan
        1 fighter moved from Kansu to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Suiyuyan to Kansu
    Place Units - Chinese
        1 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 2 PUs; end with 3 PUs
    Purchase Units - British
        British buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 1 PUs; 
    Combat Move - British
    Combat - British
    Non Combat Move - British
        16 fighters and 2 tactical_bombers moved from Northwest Persia to Syria
        1 fighter moved from Syria to Iraq
        2 aaGuns, 3 armour, 9 artilleries, 30 infantry and 15 mech_infantrys moved from Northwest Persia to Iraq
        1 infantry moved from Trans-Jordan to Iraq
        4 mech_infantrys moved from Iraq to Syria
        2 fighters moved from Normandy Bordeaux to 110 Sea Zone
        1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
        1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
        2 infantry moved from Union of South Africa to 71 Sea Zone
        1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
        2 infantry moved from 80 Sea Zone to Iraq
    Place Units - British
        3 infantry placed in Iraq
        3 infantry placed in Egypt
        1 artillery, 1 fighter and 4 infantry placed in United Kingdom
    Turn Complete - British
        British collect 36 PUs; end with 37 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in France : : 0,83
AA fire in Western Germany : : -0,33
Americans : -1,00
Chinese : 0,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
    Purchase Units - Americans
        Americans buy 1 armour, 2 artilleries, 1 carrier, 3 fighters, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 submarine moved from 46 Sea Zone to 44 Sea Zone
        1 destroyer moved from 55 Sea Zone to 42 Sea Zone
        2 bombers moved from Queensland to 44 Sea Zone
        4 fighters moved from 54 Sea Zone to 42 Sea Zone
        1 infantry moved from Normandy Bordeaux to Holland Belgium
              Americans take Holland Belgium from Germans
        1 bomber moved from Normandy Bordeaux to France
        7 fighters moved from Normandy Bordeaux to Western Germany
        2 bombers moved from Syria to Western Germany
        1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
        1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
    Combat - Americans
        Americans creates battle in territory 125 Sea Zone
        Air Battle in Western Germany
            Americans attacks with 9 units heading to Western Germany
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in Western Germany
                AA fire in Western Germany : 0/2 hits, 0,33 expected hits
            Bombing raid in Western Germany rolls: 4,7 and causes: 11 damage to unit: factory_major
            Bombing raid in Western Germany causes 11 damage total. 
        Strategic bombing raid in France
                AA fire in France : 1/1 hits, 0,17 expected hits
            1 bomber killed by AA
            Bombing raid in France causes 0 damage total. 
        Battle in Midway
        Battle in 44 Sea Zone
            Americans attack with 2 bombers and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 2 bombers in 44 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
            Americans win, taking Midway from Japanese with 2 bombers remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in 42 Sea Zone
            Americans attack with 1 destroyer and 4 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
                Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 42 Sea Zone
            Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Cleaning up after air battles
    Non Combat Move - Americans
        4 fighters moved from 42 Sea Zone to 54 Sea Zone
        1 destroyer moved from 54 Sea Zone to 37 Sea Zone
        2 bombers moved from 44 Sea Zone to Northern Territory
        2 artilleries moved from 54 Sea Zone to Queensland
        2 infantry moved from 54 Sea Zone to Queensland
        1 destroyer moved from 30 Sea Zone to 54 Sea Zone
        4 fighters moved from Normandy Bordeaux to 110 Sea Zone
        1 fighter moved from Normandy Bordeaux to 110 Sea Zone
        3 fighters moved from Normandy Bordeaux to Syria
        1 armour moved from Northwest Persia to Syria
        7 fighters moved from Western Germany to Normandy Bordeaux
        2 bombers moved from Western Germany to Normandy Bordeaux
        3 submarines moved from 91 Sea Zone to 110 Sea Zone
        1 destroyer moved from 110 Sea Zone to 91 Sea Zone
        2 fighters moved from Eastern United States to Gibraltar
        2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
        2 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
        1 fighter moved from Syria to Gibraltar
        2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
        1 infantry moved from 91 Sea Zone to Gibraltar
        4 submarines moved from 10 Sea Zone to 26 Sea Zone
        3 transports moved from 102 Sea Zone to 101 Sea Zone
    Place Units - Americans
        1 armour and 2 infantry placed in Normandy Bordeaux
        1 carrier and 1 transport placed in 10 Sea Zone
        2 fighters placed in Western United States
        1 artillery and 1 infantry placed in Western United States
        1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
    Turn Complete - Americans
        Americans collect 62 PUs; end with 63 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Kansu to Suiyuyan
        1 fighter moved from Kansu to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Suiyuyan to Kansu
    Place Units - Chinese
        1 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 2 PUs; end with 3 PUs
    Purchase Units - British
        British buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 1 PUs; 
    Combat Move - British
    Combat - British
    Non Combat Move - British
        16 fighters and 2 tactical_bombers moved from Northwest Persia to Syria
        1 fighter moved from Syria to Iraq
        2 aaGuns, 3 armour, 9 artilleries, 30 infantry and 15 mech_infantrys moved from Northwest Persia to Iraq
        1 infantry moved from Trans-Jordan to Iraq
        4 mech_infantrys moved from Iraq to Syria
        2 fighters moved from Normandy Bordeaux to 110 Sea Zone
        1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
        1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
        2 infantry moved from Union of South Africa to 71 Sea Zone
        1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
        2 infantry moved from 80 Sea Zone to Iraq
    Place Units - British
        3 infantry placed in Iraq
        3 infantry placed in Egypt
        1 artillery, 1 fighter and 4 infantry placed in United Kingdom
    Turn Complete - British
        British collect 36 PUs; end with 37 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    Turn Complete - UK_Pacific
        Turning on Edit Mode
        EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in France : : 0,83
AA fire in Western Germany : : -0,33
Americans : -1,00
Chinese : 0,33
Japanese : 0,00
Test summary from TripleA, engine version: 1.9, time: 8:03:56 AM
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