Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsFarmboy (Axis +2) vs Oysteilo (Allies) BM
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 carrier, 4 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 3 artilleries and 4 infantry moved from Hopei to Shensi 1 infantry moved from Dzavhan to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Ulaanbaatar to Buryatia 1 armour and 1 mech_infantry moved from Manchuria to Buryatia 1 bomber moved from Japan to Buryatia 3 fighters and 1 tactical_bomber moved from Japan to Midway 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 3 submarines moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to Midway 3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone 1 fighter moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 33 Sea Zone to 30 Sea Zone 3 submarines moved from 33 Sea Zone to 25 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Buryatia Japanese attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Buryatia, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 3 artilleries and 6 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 6 infantry in Shensi, round 2 : 1/9 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 31 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 battleship, 2 fighters, 1 marine, 6 submarines and 1 transport Americans defend with 1 destroyer Japanese roll dice for 6 submarines in 25 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 2 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 30 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 30 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Japanese attack with 5 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield and 1 artillery Japanese roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Midway, round 2 : 1/8 hits, 3.50 expected hits Americans roll dice for 1 artillery in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese 2 fighters moved from 25 Sea Zone to 6 Sea Zone 2 carriers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone 5 fighters and 1 tactical_bomber moved from Midway to 25 Sea Zone 4 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone 3 fighters and 3 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone 7 carriers moved from 33 Sea Zone to 25 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 2 destroyers moved from 33 Sea Zone to 25 Sea Zone 1 fighter moved from 33 Sea Zone to Japan 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 marine and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry, 1 marine and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry and 1 marine moved from 42 Sea Zone to Java 1 fighter moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from Philippines to Japan 1 bomber moved from Buryatia to Korea 1 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Dzavhan to Ulaanbaatar 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from French Indo China to Hunan 1 mech_infantry moved from French Indo China to Kweichow 1 artillery and 1 infantry moved from French Indo China to Yunnan 3 fighters moved from 33 Sea Zone to 42 Sea Zone 3 fighters moved from Caroline Islands to 42 Sea Zone 3 carriers moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from India to West India 3 mech_infantrys moved from Malaya to Yunnan 1 aaGun moved from Yunnan to Burma 1 aaGun moved from Kweichow to Shensi 2 infantry moved from Shan State to Yunnan Place Units - Japanese 1 carrier, 4 destroyers and 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in India 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.67 Russians : 0.67 Japanese : -5.83
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I forgot to mention this, but one thing I noticed on that last turn is that the game would allow me to land inf in Midway without having any naval in the sea zone to counter your destroyer. Its a minor bug but will mention it.
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OK
I will look at it today, I guess this game is pretty much over. I dont think I can stop a pacific vitory anymore
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i am working on it and have a general idea of what i want to do, but its a hard move
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No problem. I won’t be able to get to it likely until tomorrow.
I also do think I have the edge but I’m not convinced its all but over. I feel we have been at this point for a while though and I wonder whether you are too pessimistic or I am simply missing opportunities. Something to discuss postgame if you are interested.
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 4 fighters, 4 infantry and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from United Kingdom to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to France 6 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 bombers moved from Queensland to 55 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 10 fighters moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from Hawaiian Islands to 30 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in 125 Sea Zone Americans attack with 1 bomber and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 46 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 8 fighters and 2 infantry Italians defend with 1 infantry Americans roll dice for 8 fighters and 2 infantry in Holland Belgium, round 2 : 4/10 hits, 4,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 8 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 55 Sea Zone Americans attack with 2 bombers, 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 2 bombers, 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 6/7 hits, 3,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 1 destroyer and 13 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 13 fighters in 30 Sea Zone, round 2 : 6/14 hits, 6,83 expected hits Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 30 Sea Zone Americans win with 1 destroyer and 13 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 3 destroyers, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Hawaiian Islands 7 fighters moved from 30 Sea Zone to 26 Sea Zone 4 fighters moved from 30 Sea Zone to 26 Sea Zone 2 fighters moved from 30 Sea Zone to 26 Sea Zone 6 fighters and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone 5 carriers moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 4 fighters moved from 55 Sea Zone to 45 Sea Zone 2 destroyers moved from 54 Sea Zone to 26 Sea Zone 6 submarines moved from 54 Sea Zone to 26 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone 5 fighters moved from Syria to Normandy Bordeaux 1 bomber moved from 125 Sea Zone to Normandy Bordeaux 2 bombers moved from Russia to Syria 4 fighters moved from Tambov to Syria 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 transports moved from 110 Sea Zone to 91 Sea Zone 3 submarines moved from 93 Sea Zone to 91 Sea Zone 3 submarines moved from 97 Sea Zone to 93 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 7 fighters moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to Normandy Bordeaux 4 fighters moved from 45 Sea Zone to 54 Sea Zone 2 bombers moved from 55 Sea Zone to Queensland Place Units - Americans 1 airfield, 2 fighters and 1 infantry placed in Normandy Bordeaux 1 artillery, 2 fighters and 3 infantry placed in Eastern United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians Combat - British Non Combat Move - British 5 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from Tambov to Syria 1 infantry moved from Syria to Iraq 1 mech_infantry moved from Syria to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Syria Place Units - British 1 artillery, 2 fighters and 7 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 submarines EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 102 Sea Zone: 3 transports EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter EDIT: Removing units owned by Americans from 91 Sea Zone: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Removing units owned by Americans from Gibraltar: 1 artillery and 3 infantry EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 4 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67 AA fire in France : : 0,83 Americans : 0,83 Japanese : -0,83
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even after several days i coudnt get it right, hence the edits. ehhh
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no problem. It does look to me like you have added 2 subs and removed 3. I might have missed something and I doubt it will effect the Italy turn but you might want to double check that.
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thanks
It should be one more sub of gib (with the other two) I will deal with it during anzac or you can deal with it
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - Italians Italians buy 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from France to Holland Belgium 1 bomber moved from France to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 infantry moved from Rostov to Tambov Italians take Tambov from Russians 1 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Americans: 2 infantry Battle in Caucasus Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Rostov to Caucasus 1 marine moved from Northern Italy to Southern France 1 aaGun, 4 infantry and 2 mech_infantrys moved from Northern Italy to Southern France 2 fighters moved from Holland Belgium to Western Germany 1 infantry moved from France to Southern France 1 bomber moved from Holland Belgium to Western Germany Place Units - Italians 2 artilleries and 1 infantry placed in Southern France 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,5,3,5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6,3,5,6,4,6,6,5,1,1,5,2,3 Italians collect 8 PUs (11 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : -2.17 Americans : 1.00 Russians : -0.33
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your sub still needs to be added. I completely forgot.
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam Non Combat Move - ANZAC 1 fighter moved from Russia to Syria 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 armour moved from New South Wales to Queensland 1 mech_infantry moved from South Australia to Queensland 1 artillery moved from South Australia to New South Wales 1 infantry moved from New South Wales to South Australia 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Syria: 1 fighter EDIT: Adding units owned by ANZAC to Iraq: 1 fighter EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 fighter moved from Russia to Iraq 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Yugoslavia to Volgograd 2 tactical_bombers moved from Yugoslavia to Archangel 1 tactical_bomber moved from Western Germany to Belarus 1 submarine moved from 113 Sea Zone to 112 Sea Zone 2 bombers moved from France to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from Rostov to Volgograd 1 armour moved from Kazakhstan to Eastern Persia Germans take Turkmenistan from Russians 1 mech_infantry moved from Eastern Poland to Belarus 1 armour and 1 mech_infantry moved from Rostov to Belarus 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone Combat - Germans Battle in Volgograd Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Archangel, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 0/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 112 Sea Zone Germans attack with 2 bombers, 4 fighters, 1 submarine and 4 tactical_bombers French defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 6/10 hits, 6.00 expected hits French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Germans lost in 112 Sea Zone Germans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for French: 1 destroyer Non Combat Move - Germans 1 tactical_bomber moved from Belarus to Novgorod 2 tactical_bombers moved from Archangel to Novgorod 1 aaGun moved from Kazakhstan to Caucasus 2 aaGuns moved from Rostov to Caucasus 36 artilleries and 44 infantry moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 11 mech_infantrys moved from Kazakhstan to Eastern Persia 3 mech_infantrys moved from Kazakhstan to Eastern Persia 1 armour moved from Kazakhstan to Eastern Persia 1 mech_infantry moved from Kazakhstan to Caucasus 1 mech_infantry moved from Kazakhstan to Caucasus 2 armour moved from Kazakhstan to Caucasus 16 armour and 4 mech_infantrys moved from Kazakhstan to Rostov 2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 fighter moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from 112 Sea Zone to 113 Sea Zone 15 mech_infantrys moved from Western Germany to Southern France 2 bombers moved from 112 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from 112 Sea Zone to Yugoslavia 1 tactical_bomber moved from 112 Sea Zone to Yugoslavia 1 fighter moved from 112 Sea Zone to Western Germany 9 artilleries and 9 infantry moved from France to Southern France 2 infantry moved from France to Southern France 10 infantry moved from France to Western Germany 1 submarine moved from 113 Sea Zone to 125 Sea Zone Place Units - Germans 3 infantry placed in France 10 artilleries placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,3,6,2,1,3,5,2,6,6,3,1,1,4 Germans collect 48 PUs (5 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -3.33 French : 0.67 Russians : 0.67
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21 Purchase Units - Russians Russians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 2 infantry moved from Samara to Volgograd 3 fighters moved from Russia to Volgograd 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 1 fighter and 1 tactical_bomber moved from Evenkiyskiy to Archangel 2 infantry moved from Vologda to Archangel 3 armour, 5 artilleries and 87 infantry moved from Samara to Tambov Combat - Russians Battle in Tambov Russians attack with 3 armour, 5 artilleries and 87 infantry Italians defend with 1 infantry Russians roll dice for 3 armour, 5 artilleries and 87 infantry in Tambov, round 2 : 21/95 hits, 18,50 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 3 armour, 5 artilleries and 87 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Volgograd Russians attack with 3 fighters and 2 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Samara to Russia 1 mech_infantry moved from Novosibirsk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Vologda 3 fighters moved from Volgograd to Russia Place Units - Russians 4 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 3 infantry EDIT: Adding units owned by Russians to Vologda: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 14 infantry EDIT: Adding units owned by Russians to Russia: 14 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 2 infantry EDIT: Adding units owned by Russians to Russia: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 6 infantry EDIT: Adding units owned by Russians to Vologda: 4 infantry EDIT: Adding units owned by Russians to Russia: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00 Italians : -0,33 Russians : 3,17
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many eduts.
I attacked tambov with tooooooooooooooooooo many units. I had to reconsider
It is technically not correct. If you have issues with what I did let me know. I am assuming a lot of russians with get at least one hit in tambov
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@oysteilo took a quick look and it should be fine. Given the odds, I don’t mind you adjusting that one after the fact. Probably won’t get to Japan until tomorrow and will look again when I do…
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@farmboy thanks. I am sorry for ny mess
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@oysteilo sorry for the delay. I’ve looked at it a few times but never have quite enough time to go through with a turn. I hope in the next couple of days.
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Turn should come in the next couple of hours. Was just too busy before but should have more time going forward (although I will still be a bit slower than I would like).
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Also, I’m likely to hit your sub and transport off of NSW with my sub (the rest of the fleet in the south will hit the other subs in the money islands and otherwise go to the Philippines). If I don’t hear back before I do the turn I’ll assume the sub defends to save the transport but let me know if you think you would choose otherwise or want to see the board before committing. And if you don’t see this until after, just put the sub back in if I am successful and you would have done it differently.