@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        2 infantry moved from Suiyuyan to Shensi
        1 fighter moved from Suiyuyan to Shensi
        1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Hopei to Chahar
    Combat - Chinese
        Battle in Chahar
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Shensi
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Hopei
    Place Units - Chinese
        2 infantry placed in Hopei
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
    Purchase Units - Americans
        Americans buy 2 artilleries, 1 carrier, 3 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 artillery moved from Gibraltar to 91 Sea Zone
        1 artillery moved from Gibraltar to 91 Sea Zone
        2 infantry moved from Gibraltar to 91 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
        1 artillery moved from 110 Sea Zone to Normandy Bordeaux
        1 artillery moved from 110 Sea Zone to Holland Belgium
        1 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 infantry moved from 110 Sea Zone to Holland Belgium
        1 infantry moved from Gibraltar to 91 Sea Zone
        1 infantry moved from Gibraltar to 91 Sea Zone
        2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
        2 infantry moved from 110 Sea Zone to Holland Belgium
        1 infantry moved from United Kingdom to 110 Sea Zone
        1 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 bomber moved from United Kingdom to Holland Belgium
        3 fighters moved from 110 Sea Zone to Normandy Bordeaux
        3 fighters moved from 110 Sea Zone to Holland Belgium
        1 submarine moved from 54 Sea Zone to 55 Sea Zone
        1 fighter moved from 54 Sea Zone to 34 Sea Zone
        7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
    Combat - Americans
        Battle in 34 Sea Zone
            Americans attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 34 Sea Zone
            Americans win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Normandy Bordeaux
            Americans attack with 1 artillery, 3 fighters and 2 infantry
            Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 0/1 hits, 0,67 expected hits
                Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2,33 expected hits
                Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
            Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
            Casualties for Germans: 2 infantry
        Battle in Holland Belgium
            Americans attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
            Germans defend with 3 infantry
                Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Holland Belgium, round 2 : 1/8 hits, 3,17 expected hits
                Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 3 : 2/7 hits, 3,00 expected hits
                Germans roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits, 0,67 expected hits
                2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
            Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 0
            Casualties for Americans: 3 infantry
            Casualties for Germans: 3 infantry
        Battle in 55 Sea Zone
            Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/8 hits, 4,17 expected hits
                Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
            Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
        1 destroyer moved from 54 Sea Zone to 37 Sea Zone
        1 destroyer moved from 31 Sea Zone to 26 Sea Zone
        1 destroyer moved from 30 Sea Zone to 54 Sea Zone
        1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 infantry moved from 54 Sea Zone to Queensland
        1 artillery moved from 54 Sea Zone to Queensland
        1 fighter moved from 34 Sea Zone to 54 Sea Zone
        1 carrier and 5 destroyers moved from 10 Sea Zone to 26 Sea Zone
        3 fighters moved from Western United States to 26 Sea Zone
        1 fighter moved from 26 Sea Zone to Queensland
        1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
        1 destroyer moved from 92 Sea Zone to 110 Sea Zone
        1 fighter moved from Eastern United States to 110 Sea Zone
        1 fighter moved from Holland Belgium to United Kingdom
        2 fighters moved from Holland Belgium to 110 Sea Zone
        3 fighters moved from Normandy Bordeaux to 110 Sea Zone
        1 bomber moved from Holland Belgium to United Kingdom
        2 bombers moved from Western United States to United Kingdom
        1 bomber moved from Western United States to Queensland
        1 bomber moved from Hawaiian Islands to Queensland
        1 armour and 1 infantry moved from Iraq to Northwest Persia
        2 fighters moved from Iraq to Northwest Persia
        1 bomber moved from Egypt to Northwest Persia
    Place Units - Americans
        2 transports placed in 101 Sea Zone
        1 artillery and 1 infantry placed in Western United States
        1 artillery and 3 infantry placed in Eastern United States
        1 carrier and 2 submarines placed in 10 Sea Zone
        3 fighters placed in Western United States
    Turn Complete - Americans
        Americans collect 62 PUs; end with 63 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
        EDIT: Adding units owned by Americans to 102 Sea Zone: 2 transports
        EDIT: Turning off Edit Mode
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        2 infantry moved from Suiyuyan to Shensi
        1 fighter moved from Suiyuyan to Shensi
        1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Hopei to Chahar
    Combat - Chinese
        Battle in Chahar
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Shensi
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Hopei
    Place Units - Chinese
        2 infantry placed in Hopei
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 6 PUs
    Purchase Units - British
        British buy 1 armour, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from 96 Sea Zone to Malta
        1 transport moved from 81 Sea Zone to 99 Sea Zone
        1 infantry moved from Crete to 99 Sea Zone
        1 infantry moved from 99 Sea Zone to Cyprus
        1 mech_infantry moved from Iraq to Eastern Persia
        2 fighters moved from Northwest Persia to Tsinghai
        2 tactical_bombers moved from Iraq to Tsinghai
        3 fighters moved from Iraq to Eastern Persia
        2 fighters moved from Iraq to Tsinghai
        5 fighters moved from Iraq to Eastern Persia
    Combat - British
        Battle in Cyprus
        Battle in Malta
        Battle in Eastern Persia
            British attack with 8 fighters and 1 mech_infantry
            Japanese defend with 1 infantry
                British roll dice for 8 fighters and 1 mech_infantry in Eastern Persia, round 2 : 3/9 hits, 4,17 expected hits
                Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Eastern Persia
            British win, taking Cyprus from Italians, taking Malta from Italians, taking Eastern Persia from Japanese with 8 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Tsinghai
            British attack with 4 fighters and 2 tactical_bombers
            Japanese defend with 1 armour and 1 mech_infantry
                British roll dice for 4 fighters and 2 tactical_bombers in Tsinghai, round 2 : 2/6 hits, 3,33 expected hits
                Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits
                1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the British lost in Tsinghai
            British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
            Casualties for British: 1 fighter
            Casualties for Japanese: 1 armour and 1 mech_infantry
    Non Combat Move - British
        3 fighters moved from Tsinghai to Kansu
        2 tactical_bombers moved from Tsinghai to Kansu
        2 infantry moved from Caucasus to Northwest Persia
        2 artilleries and 5 infantry moved from Iraq to Northwest Persia
        8 fighters moved from Eastern Persia to Northwest Persia
        1 armour and 2 mech_infantrys moved from Egypt to Iraq
        2 fighters moved from Egypt to Northwest Persia
        1 mech_infantry moved from Libya to Alexandria
    Place Units - British
        1 transport placed in 80 Sea Zone
        2 infantry placed in Iraq
        1 armour and 2 mech_infantrys placed in Egypt
        1 transport placed in 110 Sea Zone
        4 infantry placed in United Kingdom
    Turn Complete - British
        British collect 38 PUs; end with 38 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,67
British : -2,50
Americans : -6,17
Chinese : 0,67
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
    Purchase Units - Italians
        Italians buy nothing; Remaining resources: 15 PUs; 
    Combat Move - Italians
        2 infantry moved from France to Holland Belgium
        1 bomber moved from Southern Italy to Holland Belgium
        1 fighter moved from Southern Italy to 96 Sea Zone
        1 fighter moved from Southern Italy to 99 Sea Zone
    Combat - Italians
        Battle in 96 Sea Zone
            Italians attack with 1 fighter
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 96 Sea Zone
            Italians win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 99 Sea Zone
            Italians attack with 1 fighter
            British defend with 1 transport
                1 transport owned by the British lost in 99 Sea Zone
            Italians win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in Holland Belgium
            Italians attack with 1 bomber and 2 infantry
            Americans defend with 1 artillery
                Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 1.00 expected hits
                Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Americans lost in Holland Belgium
            Italians win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Americans: 1 artillery
    Non Combat Move - Italians
        1 bomber moved from Holland Belgium to France
        1 fighter moved from 96 Sea Zone to Southern Italy
        1 fighter moved from 99 Sea Zone to Southern Italy
        4 infantry moved from Yugoslavia to Romania
        1 mech_infantry moved from Northern Italy to Romania
        2 infantry moved from Northern Italy to France
        6 infantry moved from Southern Italy to Northern Italy
        1 aaGun moved from Southern Italy to Northern Italy
        1 aaGun and 2 artilleries moved from Ukraine to Rostov
        1 armour moved from Ukraine to Rostov
        1 infantry moved from Northern Italy to France
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 11
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,4,1
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,4,3,4,1,6,1,6,5,3
        Italians collect 5 PUs (11 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 56 Sea Zone to 46 Sea Zone
        2 fighters moved from 54 Sea Zone to 46 Sea Zone
        1 fighter moved from Queensland to 46 Sea Zone
        2 fighters moved from 26 Sea Zone to 46 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
        1 infantry moved from 41 Sea Zone to Sumatra
    Combat - ANZAC
        Battle in Sumatra
        Battle in 46 Sea Zone
            ANZAC attack with 5 fighters and 1 submarine
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 5 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
            ANZAC win, taking Sumatra from Japanese with 5 fighters remaining. Battle score for attacker is 2
            Casualties for ANZAC: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        1 destroyer moved from 49 Sea Zone to 54 Sea Zone
        2 fighters moved from 46 Sea Zone to 26 Sea Zone
        3 fighters moved from 46 Sea Zone to 54 Sea Zone
        1 fighter moved from 54 Sea Zone to Queensland
        1 destroyer moved from 62 Sea Zone to 42 Sea Zone
        2 infantry moved from New South Wales to Queensland
    Place Units - ANZAC
        1 destroyer placed in 62 Sea Zone
        1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 15 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    Combat Move - French
    Non Combat Move - French
        1 fighter moved from Iraq to Northwest Persia
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        10 armour and 1 infantry moved from Rostov to Volgograd
        2 infantry moved from Rostov to Caucasus
        2 infantry moved from Belarus to Bryansk
        28 artilleries and 28 infantry moved from Rostov to Tambov
        1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
        1 bomber moved from Novgorod to Bryansk
        1 bomber moved from Ukraine to Caucasus
        1 infantry moved from Albania to Greece
              Germans take Greece from British
        3 infantry moved from France to Normandy Bordeaux
        4 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux
    Combat - Germans
        Battle in Normandy Bordeaux
            Germans attack with 4 fighters, 3 infantry and 4 tactical_bombers
            Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 5/11 hits, 5.17 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
            Casualties for Germans: 1 infantry
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in Bryansk
            Germans attack with 1 bomber and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Bryansk
            Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Tambov
            Germans attack with 28 artilleries and 28 infantry
            Russians defend with 2 infantry
                Germans roll dice for 28 artilleries and 28 infantry in Tambov, round 2 : 24/56 hits, 18.67 expected hits
                Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
            Germans win, taking Tambov from Russians with 28 artilleries and 27 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for Russians: 2 infantry
        Battle in Volgograd
            Germans attack with 10 armour and 1 infantry
            Russians defend with 1 factory_minor and 1 infantry
                Germans roll dice for 10 armour and 1 infantry in Volgograd, round 2 : 6/11 hits, 5.17 expected hits
                Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Volgograd
            Germans win, taking Volgograd from Russians with 10 armour and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Caucasus
            Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
            British defend with 1 infantry
                Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.17 expected hits
                Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Caucasus
            Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Germans
        1 infantry moved from Rostov to Tambov
        1 aaGun moved from Rostov to Tambov
        5 armour moved from Rostov to Volgograd
        1 armour moved from Rostov to Volgograd
        10 mech_infantrys moved from Rostov to Volgograd
        1 artillery and 2 infantry moved from Ukraine to Rostov
        1 aaGun moved from Ukraine to Rostov
        1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
        1 bomber moved from Caucasus to India
        1 bomber moved from Bryansk to Western Germany
        3 mech_infantrys moved from Yugoslavia to Eastern Poland
        6 mech_infantrys moved from Slovakia Hungary to Eastern Poland
        10 mech_infantrys moved from Germany to Eastern Poland
        1 infantry moved from Belarus to Novgorod
        4 infantry moved from Romania to Eastern Poland
        1 infantry moved from Bulgaria to Romania
        1 aaGun moved from Northern Italy to Western Germany
        8 infantry moved from Western Germany to 113 Sea Zone
        8 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
        8 infantry moved from 115 Sea Zone to Novgorod
        1 destroyer moved from 113 Sea Zone to 115 Sea Zone
        4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
        1 mech_infantry moved from Rostov to Volgograd
        1 armour and 1 mech_infantry moved from Rostov to Volgograd
        1 infantry moved from Rostov to Tambov
        1 artillery moved from Rostov to Tambov
        4 mech_infantrys moved from Eastern Poland to Western Ukraine
        6 mech_infantrys moved from Eastern Poland to Western Ukraine
        1 tactical_bomber moved from 113 Sea Zone to Germany
        2 submarines moved from 113 Sea Zone to 115 Sea Zone
        2 carriers moved from 113 Sea Zone to 115 Sea Zone
        1 tactical_bomber moved from 113 Sea Zone to Novgorod
        2 fighters moved from 113 Sea Zone to Western Germany
        2 marines moved from Western Germany to 113 Sea Zone
        1 battleship, 1 cruiser and 2 marines moved from 113 Sea Zone to 115 Sea Zone
        2 marines moved from 115 Sea Zone to Novgorod
    Place Units - Germans
        3 infantry placed in Ukraine
        3 infantry placed in Novgorod
        3 mech_infantrys placed in Western Germany
        7 mech_infantrys placed in Germany
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers
        EDIT: Adding units owned by Germans to Germany: 2 tactical_bombers
        EDIT: Turning off Edit Mode
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 6
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,4,2,4,5,6,2,1,2,2
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,3,6
        Germans collect 51 PUs (6 lost to blockades); end with 51 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 5.83
Americans : 0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
    Purchase Units - Russians
        Russians buy 8 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Smolensk to Belarus
              Russians take Belarus from Italians
        1 infantry moved from Smolensk to Archangel
              Russians take Archangel from Germans
        2 infantry moved from Smolensk to Bryansk
        4 fighters and 1 tactical_bomber moved from Russia to Bryansk
        1 infantry moved from Vologda to Nenetsia
              Russians take Nenetsia from Italians
    Combat - Russians
        Battle in Bryansk
            Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 2 infantry
                Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/7 hits, 3,00 expected hits
                Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
            Russians win, taking Bryansk from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
            Casualties for Germans: 2 infantry
    Non Combat Move - Russians
        4 fighters and 1 tactical_bomber moved from Bryansk to Russia
        8 infantry moved from Vologda to Russia
        1 aaGun and 55 infantry moved from Smolensk to Russia
        2 infantry moved from Yenisey to Yakut S.S.R.
        2 infantry moved from Suiyuyan to Kansu
    Place Units - Russians
        8 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 16 PUs; end with 16 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
    Purchase Units - Japanese
        Japanese buy 1 carrier, 2 destroyers, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 36 Sea Zone to 37 Sea Zone
        1 submarine moved from 36 Sea Zone to 42 Sea Zone
        3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
        3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
        3 fighters moved from 35 Sea Zone to 37 Sea Zone
        2 fighters moved from 35 Sea Zone to 42 Sea Zone
        1 fighter moved from Philippines to 42 Sea Zone
        1 bomber moved from French Indo China to 41 Sea Zone
        1 bomber moved from French Indo China to Shensi
        1 artillery and 2 infantry moved from Kweichow to Shensi
        1 transport moved from 35 Sea Zone to 34 Sea Zone
        1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
        1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
        1 artillery and 1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
        1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
        2 infantry moved from 25 Sea Zone to Midway
    Combat - Japanese
        Battle in Dutch New Guinea
        Battle in 41 Sea Zone
            Japanese attack with 1 bomber
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 41 Sea Zone
            Japanese win, taking Dutch New Guinea from Americans with 1 bomber remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Midway
        Battle in Wake Island
        Battle in 37 Sea Zone
            Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 3 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
            Japanese win, taking Midway from Americans, taking Wake Island from Americans with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for Americans: 1 destroyer
        Battle in 42 Sea Zone
            Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
            Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for ANZAC: 1 destroyer
        Battle in Shensi
            Japanese attack with 1 artillery, 1 bomber and 2 infantry
            Chinese defend with 2 infantry
                Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shensi, round 2 : 3/4 hits, 1.50 expected hits
                Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
            Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 2 infantry
    Non Combat Move - Japanese
        1 bomber moved from 41 Sea Zone to French Indo China
        1 bomber moved from Shensi to French Indo China
        2 artilleries moved from Kweichow to Yunnan
        1 infantry moved from Sikang to Tsinghai
        1 infantry moved from Szechwan to Sikang
        1 infantry moved from Yunnan to Szechwan
        1 aaGun moved from Kweichow to Szechwan
        2 aaGuns moved from Kweichow to Yunnan
        1 infantry moved from French Indo China to Yunnan
        1 destroyer moved from 36 Sea Zone to 55 Sea Zone
        1 destroyer moved from 35 Sea Zone to 46 Sea Zone
        3 infantry moved from Malaya to Shan State
        1 artillery moved from Philippines to 35 Sea Zone
        1 submarine moved from 35 Sea Zone to 6 Sea Zone
        2 marines moved from Philippines to 35 Sea Zone
        1 battleship, 6 carriers, 1 cruiser, 1 destroyer and 2 marines moved from 35 Sea Zone to 45 Sea Zone
        3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
        3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 45 Sea Zone
        2 infantry moved from West India to India
        1 submarine moved from 35 Sea Zone to 41 Sea Zone
        1 submarine moved from 35 Sea Zone to 6 Sea Zone
        1 carrier moved from 35 Sea Zone to 45 Sea Zone
        1 fighter moved from Philippines to 45 Sea Zone
        3 submarines moved from 35 Sea Zone to 45 Sea Zone
        1 submarine moved from 35 Sea Zone to 6 Sea Zone
        1 submarine moved from 35 Sea Zone to 45 Sea Zone
        1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
        1 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
        1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
        1 tactical_bomber moved from Philippines to 20 Sea Zone
        1 carrier moved from 6 Sea Zone to 20 Sea Zone
        2 destroyers moved from 6 Sea Zone to 20 Sea Zone
    Place Units - Japanese
        3 infantry placed in India
        3 infantry placed in French Indo China
        3 infantry placed in Manchuria
        1 carrier, 2 destroyers, 2 fighters and 1 submarine placed in 6 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Buyant-Uhaa: 1 infantry
        EDIT: Adding units owned by Japanese to Amur: 1 infantry
        EDIT: Removing units owned by Japanese from Ulaanbaatar: 1 infantry
        EDIT: Adding units owned by Japanese to Buryatia: 1 infantry
        EDIT: Removing units owned by Japanese from Sakha: 1 artillery and 1 infantry
        EDIT: Adding units owned by Japanese to Buryatia: 1 artillery and 1 infantry
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Japanese collect 67 PUs; end with 67 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
        Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : 0.67
Chinese : 0.33
Japanese : -0.17
forgot my ncms in Russia so edited them in.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
    Purchase Units - Americans
        Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 bomber moved from Northwest Persia to Volgograd
        6 fighters moved from 110 Sea Zone to Western Germany
        3 bombers moved from United Kingdom to Western Germany
        1 bomber moved from Queensland to 46 Sea Zone
        1 bomber moved from Queensland to 55 Sea Zone
        3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
        5 fighters moved from 54 Sea Zone to 46 Sea Zone
        1 fighter moved from Hawaiian Islands to 25 Sea Zone
        1 fighter moved from Hawaiian Islands to 31 Sea Zone
        1 fighter moved from Hawaiian Islands to Midway
        5 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
        1 artillery and 1 infantry moved from 25 Sea Zone to Midway
        1 artillery and 1 marine moved from United Kingdom to 110 Sea Zone
        1 artillery and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
        1 fighter moved from United Kingdom to Normandy Bordeaux
intercept? Have to take som chances here
I will NOT attack normandy bordeaux. I will just edit it afterwards
no intercept.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
    Purchase Units - Americans
        Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 bomber moved from Northwest Persia to Volgograd
        6 fighters moved from 110 Sea Zone to Western Germany
        3 bombers moved from United Kingdom to Western Germany
        1 bomber moved from Queensland to 46 Sea Zone
        1 bomber moved from Queensland to 55 Sea Zone
        3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
        5 fighters moved from 54 Sea Zone to 46 Sea Zone
        1 fighter moved from Hawaiian Islands to 25 Sea Zone
        1 fighter moved from Hawaiian Islands to 31 Sea Zone
        1 fighter moved from Hawaiian Islands to Midway
        5 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
        1 artillery and 1 infantry moved from 25 Sea Zone to Midway
        1 artillery and 1 marine moved from United Kingdom to 110 Sea Zone
        1 artillery and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
        1 fighter moved from United Kingdom to Normandy Bordeaux
    Combat - Americans
        Air Battle in Western Germany
            Americans attacks with 9 units heading to Western Germany
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in Western Germany
                AA fire in Western Germany : 0/3 hits, 0,50 expected hits
            Bombing raid in Western Germany rolls: 3,5,7 and causes: 15 damage to unit: factory_major
            Bombing raid in Western Germany causes 15 damage total. 
        Strategic bombing raid in Volgograd
                AA fire in Volgograd : 0/1 hits, 0,17 expected hits
            Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
            Bombing raid in Volgograd causes 3 damage total. 
        Battle in 31 Sea Zone
            Americans attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 31 Sea Zone
            Americans win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 25 Sea Zone
            Americans attack with 1 fighter and 1 transport
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 25 Sea Zone
            Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Midway
            Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
            Japanese defend with 1 airfield and 2 infantry
                Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Midway, round 2 : 2/9 hits, 4,33 expected hits
                Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits
                2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
            Americans win, taking Midway from Japanese with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 2 infantry
        Battle in Normandy Bordeaux
            Americans attack with 1 artillery, 1 fighter and 1 marine
            Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                Americans roll dice for 1 artillery, 1 fighter and 1 marine in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits
                Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Americans roll dice for 1 fighter and 1 marine in Normandy Bordeaux, round 3 : 0/2 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 fighter and 1 marine in Normandy Bordeaux, round 4 : 0/2 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 fighter and 1 marine in Normandy Bordeaux, round 5 : 0/2 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 fighter and 1 marine in Normandy Bordeaux, round 6 : 0/2 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Normandy Bordeaux, round 6 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 fighter and 1 marine in Normandy Bordeaux, round 7 : 0/2 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Normandy Bordeaux, round 7 : 1/1 hits, 0,33 expected hits
                1 marine owned by the Americans lost in Normandy Bordeaux
            Germans win with 1 infantry remaining. Battle score for attacker is -6
            Casualties for Americans: 1 artillery and 1 marine
            Casualties for Germans: 1 infantry
            1 fighter owned by the Americans retreated
        Battle in 46 Sea Zone
            Americans attack with 1 bomber and 5 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 1 bomber and 5 fighters in 46 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
            Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -2
            Casualties for Americans: 1 fighter
            Casualties for Japanese: 1 destroyer
        Battle in 55 Sea Zone
            Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
                Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 55 Sea Zone
            Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Cleaning up after air battles
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        4 fighters moved from 46 Sea Zone to 54 Sea Zone
        1 bomber moved from 46 Sea Zone to Queensland
        1 bomber moved from 55 Sea Zone to Queensland
        3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
        1 fighter moved from Queensland to 54 Sea Zone
        1 fighter moved from 25 Sea Zone to 26 Sea Zone
        1 fighter moved from 31 Sea Zone to 26 Sea Zone
        6 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
        1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
        3 fighters moved from Western United States to 26 Sea Zone
        3 fighters moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from Hawaiian Islands to 26 Sea Zone
        6 fighters moved from Western Germany to 110 Sea Zone
        1 fighter moved from Normandy Bordeaux to United Kingdom
        8 submarines moved from 110 Sea Zone to 92 Sea Zone
        3 bombers moved from Western Germany to Algeria
        1 bomber moved from Volgograd to Northwest Persia
        1 fighter moved from Iraq to Algeria
        2 fighters moved from Iraq to Northwest Persia
        3 transports moved from 110 Sea Zone to 107 Sea Zone
        1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
        2 transports moved from 102 Sea Zone to 101 Sea Zone
    Place Units - Americans
        1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
        2 artilleries and 2 infantry placed in Western United States
        1 fighter placed in Western United States
        1 artillery, 1 fighter and 3 infantry placed in Eastern United States
    Turn Complete - Americans
        Americans collect 57 PUs; end with 57 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
        Turning on Edit Mode
        EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry
        EDIT: Adding units owned by Americans to United Kingdom: 1 artillery and 1 marine
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
AA fire in Volgograd : : -0,17
AA fire in Western Germany : : -0,50
Americans : -4,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Chahar to Jehol
              Chinese take Jehol from Japanese
        1 infantry moved from Chahar to Anhwe
        1 infantry moved from Hopei to Anhwe
        1 fighter moved from Hopei to Anhwe
        9 infantry moved from Hopei to Shensi
    Combat - Chinese
        Battle in Anhwe
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Shensi
            Chinese attack with 9 infantry
            Japanese defend with 1 artillery and 1 infantry
                Chinese roll dice for 9 infantry in Shensi, round 2 : 0/9 hits, 1,50 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Shensi
                Chinese roll dice for 8 infantry in Shensi, round 3 : 2/8 hits, 1,33 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
            Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Anhwe to Kansu
    Place Units - Chinese
        1 infantry placed in Hopei
        1 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
    Purchase Units - Americans
        Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 bomber moved from Northwest Persia to Volgograd
        6 fighters moved from 110 Sea Zone to Western Germany
        3 bombers moved from United Kingdom to Western Germany
        1 bomber moved from Queensland to 46 Sea Zone
        1 bomber moved from Queensland to 55 Sea Zone
        3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
        5 fighters moved from 54 Sea Zone to 46 Sea Zone
        1 fighter moved from Hawaiian Islands to 25 Sea Zone
        1 fighter moved from Hawaiian Islands to 31 Sea Zone
        1 fighter moved from Hawaiian Islands to Midway
        5 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
        1 artillery and 1 infantry moved from 25 Sea Zone to Midway
        1 artillery and 1 marine moved from United Kingdom to 110 Sea Zone
        1 artillery and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
        1 fighter moved from United Kingdom to Normandy Bordeaux
    Combat - Americans
        Air Battle in Western Germany
            Americans attacks with 9 units heading to Western Germany
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in Western Germany
                AA fire in Western Germany : 0/3 hits, 0,50 expected hits
            Bombing raid in Western Germany rolls: 3,5,7 and causes: 15 damage to unit: factory_major
            Bombing raid in Western Germany causes 15 damage total. 
        Strategic bombing raid in Volgograd
                AA fire in Volgograd : 0/1 hits, 0,17 expected hits
            Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
            Bombing raid in Volgograd causes 3 damage total. 
        Battle in 31 Sea Zone
            Americans attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 31 Sea Zone
            Americans win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 25 Sea Zone
            Americans attack with 1 fighter and 1 transport
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 25 Sea Zone
            Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Midway
            Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
            Japanese defend with 1 airfield and 2 infantry
                Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Midway, round 2 : 2/9 hits, 4,33 expected hits
                Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits
                2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
            Americans win, taking Midway from Japanese with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 2 infantry
        Battle in Normandy Bordeaux
            Americans attack with 1 artillery, 1 fighter and 1 marine
            Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                Americans roll dice for 1 artillery, 1 fighter and 1 marine in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits
                Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Americans roll dice for 1 fighter and 1 marine in Normandy Bordeaux, round 3 : 0/2 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 fighter and 1 marine in Normandy Bordeaux, round 4 : 0/2 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 fighter and 1 marine in Normandy Bordeaux, round 5 : 0/2 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 fighter and 1 marine in Normandy Bordeaux, round 6 : 0/2 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Normandy Bordeaux, round 6 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 fighter and 1 marine in Normandy Bordeaux, round 7 : 0/2 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Normandy Bordeaux, round 7 : 1/1 hits, 0,33 expected hits
                1 marine owned by the Americans lost in Normandy Bordeaux
            Germans win with 1 infantry remaining. Battle score for attacker is -6
            Casualties for Americans: 1 artillery and 1 marine
            Casualties for Germans: 1 infantry
            1 fighter owned by the Americans retreated
        Battle in 46 Sea Zone
            Americans attack with 1 bomber and 5 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 1 bomber and 5 fighters in 46 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
            Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -2
            Casualties for Americans: 1 fighter
            Casualties for Japanese: 1 destroyer
        Battle in 55 Sea Zone
            Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
                Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 55 Sea Zone
            Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Cleaning up after air battles
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        4 fighters moved from 46 Sea Zone to 54 Sea Zone
        1 bomber moved from 46 Sea Zone to Queensland
        1 bomber moved from 55 Sea Zone to Queensland
        3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
        1 fighter moved from Queensland to 54 Sea Zone
        1 fighter moved from 25 Sea Zone to 26 Sea Zone
        1 fighter moved from 31 Sea Zone to 26 Sea Zone
        6 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
        1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
        3 fighters moved from Western United States to 26 Sea Zone
        3 fighters moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from Hawaiian Islands to 26 Sea Zone
        6 fighters moved from Western Germany to 110 Sea Zone
        1 fighter moved from Normandy Bordeaux to United Kingdom
        8 submarines moved from 110 Sea Zone to 92 Sea Zone
        3 bombers moved from Western Germany to Algeria
        1 bomber moved from Volgograd to Northwest Persia
        1 fighter moved from Iraq to Algeria
        2 fighters moved from Iraq to Northwest Persia
        3 transports moved from 110 Sea Zone to 107 Sea Zone
        1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
        2 transports moved from 102 Sea Zone to 101 Sea Zone
    Place Units - Americans
        1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
        2 artilleries and 2 infantry placed in Western United States
        1 fighter placed in Western United States
        1 artillery, 1 fighter and 3 infantry placed in Eastern United States
    Turn Complete - Americans
        Americans collect 57 PUs; end with 57 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
        Turning on Edit Mode
        EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry
        EDIT: Adding units owned by Americans to United Kingdom: 1 artillery and 1 marine
        EDIT: Turning off Edit Mode
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Chahar to Jehol
              Chinese take Jehol from Japanese
        1 infantry moved from Chahar to Anhwe
        1 infantry moved from Hopei to Anhwe
        1 fighter moved from Hopei to Anhwe
        9 infantry moved from Hopei to Shensi
    Combat - Chinese
        Battle in Anhwe
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Shensi
            Chinese attack with 9 infantry
            Japanese defend with 1 artillery and 1 infantry
                Chinese roll dice for 9 infantry in Shensi, round 2 : 0/9 hits, 1,50 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Shensi
                Chinese roll dice for 8 infantry in Shensi, round 3 : 2/8 hits, 1,33 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
            Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Anhwe to Kansu
    Place Units - Chinese
        1 infantry placed in Hopei
        1 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 7 PUs
    Purchase Units - British
        British buy 2 artilleries, 10 infantry and 1 transport; Remaining resources: 2 PUs; 
    Combat Move - British
        2 infantry moved from Northwest Persia to Caucasus
        10 fighters moved from Northwest Persia to Caucasus
        4 infantry moved from United Kingdom to 110 Sea Zone
        1 infantry moved from 110 Sea Zone to Holland Belgium
        1 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 infantry moved from 110 Sea Zone to Holland Belgium
        1 infantry moved from 110 Sea Zone to Normandy Bordeaux
        2 fighters moved from 110 Sea Zone to Holland Belgium
        2 fighters moved from United Kingdom to Normandy Bordeaux
    Combat - British
        Battle in Normandy Bordeaux
            British attack with 2 fighters and 2 infantry
            Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits
                British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
                Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
            British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
            Casualties for Germans: 2 infantry
        Battle in Holland Belgium
            British attack with 2 fighters and 2 infantry
            Italians defend with 2 infantry
                British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Italians lost in Holland Belgium
            British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
            Casualties for Italians: 2 infantry
        Battle in Caucasus
            British attack with 10 fighters and 2 infantry
            Germans defend with 2 infantry
                British roll dice for 10 fighters and 2 infantry in Caucasus, round 2 : 6/12 hits, 5,33 expected hits
                Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
            British win, taking Caucasus from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
            Casualties for Germans: 2 infantry
    Non Combat Move - British
        7 fighters moved from Caucasus to Northwest Persia
        1 fighter moved from Caucasus to Northwest Persia
        2 fighters moved from Caucasus to Iraq
        1 armour and 2 mech_infantrys moved from Egypt to Iraq
        1 mech_infantry moved from Alexandria to Trans-Jordan
        1 aaGun and 1 infantry moved from Morocco to Algeria
        2 fighters moved from Holland Belgium to 110 Sea Zone
        2 fighters moved from Normandy Bordeaux to United Kingdom
        1 fighter moved from Kansu to Shensi
        2 fighters and 2 tactical_bombers moved from Kansu to Northwest Persia
    Place Units - British
        2 artilleries and 1 infantry placed in Iraq
        3 infantry placed in Egypt
        1 transport placed in 110 Sea Zone
        6 infantry placed in United Kingdom
    Turn Complete - British
        British collect 41 PUs; end with 43 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    Turn Complete - UK_Pacific
        Turning on Edit Mode
        EDIT: Removing units owned by British from Eastern Persia: 1 mech_infantry
        EDIT: Adding units owned by British to Northwest Persia: 1 mech_infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
British : 2,33
AA fire in Volgograd : : -0,17
AA fire in Western Germany : : -0,50
Americans : -4,67
Chinese : 0,33
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
    Purchase Units - Italians
        Italians buy 1 mech_infantry; Remaining resources: 16 PUs; 
    Combat Move - Italians
        2 fighters moved from Southern Italy to Holland Belgium
        1 bomber moved from France to Holland Belgium
        2 infantry moved from France to Holland Belgium
    Combat - Italians
        Battle in Holland Belgium
            Italians attack with 1 bomber, 2 fighters and 2 infantry
            British defend with 2 infantry
                Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
                British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the British lost in Holland Belgium
            Italians win, taking Holland Belgium from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
            Casualties for British: 2 infantry
    Non Combat Move - Italians
        2 fighters moved from Holland Belgium to Western Germany
        1 mech_infantry moved from Romania to Ukraine
        4 infantry moved from Romania to Bessarabia
        2 infantry moved from Northern Italy to France
        5 infantry moved from Northern Italy to Southern Italy
        1 infantry moved from Northern Italy to Southern Italy
        1 bomber moved from Holland Belgium to Western Germany
        1 aaGun moved from Rostov to Volgograd
        1 armour moved from Rostov to Volgograd
    Place Units - Italians
        1 mech_infantry placed in Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 8
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,6,6
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,5,2,6,5,6,5,4,6,1
        Italians collect 7 PUs (8 lost to blockades); end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
    Purchase Units - ANZAC
        ANZAC buy 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        1 destroyer moved from 54 Sea Zone to 41 Sea Zone
              ANZAC take 42 Sea Zone from Japanese
        1 infantry moved from Queensland to 54 Sea Zone
        1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
        1 infantry moved from 43 Sea Zone to Borneo
    Combat - ANZAC
        Battle in Borneo
        Battle in 41 Sea Zone
            ANZAC attack with 1 destroyer
            Japanese defend with 1 submarine
                ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Japanese lost in 41 Sea Zone
            ANZAC win, taking Borneo from Japanese, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - ANZAC
        1 carrier moved from 26 Sea Zone to 54 Sea Zone
        2 fighters moved from 26 Sea Zone to 54 Sea Zone
        2 fighters moved from 54 Sea Zone to Queensland
        1 fighter moved from New South Wales to Queensland
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    Place Units - ANZAC
        1 submarine and 2 transports placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 18 PUs; end with 19 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
    Purchase Units - ANZAC
        ANZAC buy 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        1 destroyer moved from 54 Sea Zone to 41 Sea Zone
              ANZAC take 42 Sea Zone from Japanese
        1 infantry moved from Queensland to 54 Sea Zone
        1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
        1 infantry moved from 43 Sea Zone to Borneo
    Combat - ANZAC
        Battle in Borneo
        Battle in 41 Sea Zone
            ANZAC attack with 1 destroyer
            Japanese defend with 1 submarine
                ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Japanese lost in 41 Sea Zone
            ANZAC win, taking Borneo from Japanese, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - ANZAC
        1 carrier moved from 26 Sea Zone to 54 Sea Zone
        2 fighters moved from 26 Sea Zone to 54 Sea Zone
        2 fighters moved from 54 Sea Zone to Queensland
        1 fighter moved from New South Wales to Queensland
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    Place Units - ANZAC
        1 submarine and 2 transports placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 18 PUs; end with 19 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    Combat Move - French
    Turn Complete - French
        Turning on Edit Mode
        EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine
        EDIT: Adding units owned by British to 125 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : -1,00
i allowed myself to move a british sub to sz 125
If you allow it, cool, if not move it back during germany
@oysteilo that is fine. Wouldn’t have impacted my Italy turn at all