@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
but it wont be before tomorrow
@oysteilo makes sense. And no problem.
i am sticking with the current situation. Sorry for all the debating. The current situation might have some advantages too
No problem. I can understand the difficulty there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
    Purchase Units - Italians
        Italians buy 6 infantry; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 fighter moved from Southern Italy to 99 Sea Zone
        1 bomber and 1 fighter moved from Southern Italy to Southern France
        1 artillery and 3 infantry moved from Northern Italy to Southern France
    Combat - Italians
        Battle in 99 Sea Zone
            Italians attack with 1 fighter
            British defend with 1 transport
                1 transport owned by the British lost in 99 Sea Zone
            Italians win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in Southern France
            Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
            British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Southern France, round 2 : 3/6 hits, 2.17 expected hits
                British roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                1 artillery owned by the British and 2 infantry owned by the British lost in Southern France
            Italians win, taking Southern France from British with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
            Casualties for British: 1 artillery and 2 infantry
    Non Combat Move - Italians
        1 bomber and 1 fighter moved from Southern France to Western Germany
        1 fighter moved from 99 Sea Zone to Western Germany
        2 aaGuns, 3 artilleries, 18 infantry and 1 marine moved from Southern Italy to Northern Italy
    Place Units - Italians
        6 infantry placed in Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 8
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,3,6,2,2
        Italians collect 9 PUs (8 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 destroyer moved from 54 Sea Zone to 61 Sea Zone
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        2 infantry moved from New South Wales to Queensland
        1 fighter moved from Russia to Shensi
        2 infantry moved from Iraq to Northwest Persia
    Place Units - ANZAC
        1 fighter and 1 infantry placed in New South Wales
        1 destroyer placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 11 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport
        EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 submarine
        EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
    Politics - French
        Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 91 Sea Zone to 110 Sea Zone
        1 fighter moved from Gibraltar to Egypt
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 12 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        2 infantry moved from Belarus to Smolensk
        2 infantry moved from Novgorod to Archangel
        1 bomber moved from Southern Italy to Archangel
        1 bomber moved from Southern Italy to Caucasus
        2 infantry moved from Volgograd to Caucasus
        1 infantry moved from Volgograd to Tambov
        2 artilleries moved from Bryansk to Tambov
        2 infantry moved from Bryansk to Tambov
        2 artilleries and 3 infantry moved from France to Normandy Bordeaux
        1 infantry moved from France to Normandy Bordeaux
        2 infantry moved from France to Holland Belgium
        1 infantry moved from France to Holland Belgium
        4 tactical_bombers moved from 112 Sea Zone to Holland Belgium
        1 fighter and 2 tactical_bombers moved from Yugoslavia to 97 Sea Zone
        2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
        2 fighters moved from Western Germany to Holland Belgium
        1 fighter moved from Western Germany to 97 Sea Zone
        1 tactical_bomber moved from Southern Italy to 97 Sea Zone
        1 tactical_bomber moved from Western Germany to Holland Belgium
        1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
    Combat - Germans
        Battle in Normandy Bordeaux
            Germans attack with 2 artilleries and 4 infantry
            French defend with 2 infantry; Americans defend with 1 aaGun, 1 factory_minor and 1 harbour
                Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 1.67 expected hits
                Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                1 aaGun owned by the Americans and 1 infantry owned by the French lost in Normandy Bordeaux
                Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 1.67 expected hits
                Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
            Casualties for Americans: 1 aaGun
            Casualties for French: 2 infantry
            Casualties for Germans: 1 infantry
        Battle in Holland Belgium
            Germans attack with 2 fighters, 3 infantry and 5 tactical_bombers
            Americans defend with 2 infantry
                Germans roll dice for 2 fighters, 3 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 4/10 hits, 4.33 expected hits
                Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
            Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
            Casualties for Germans: 2 infantry
            Casualties for Americans: 2 infantry
        Battle in 97 Sea Zone
            Germans attack with 4 fighters and 4 tactical_bombers
            British defend with 1 battleship, 3 submarines and 1 transport
            3 submarines owned by the British Submerged
                Germans roll dice for 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
                British roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                1 transport owned by the British and 1 battleship owned by the British lost in 97 Sea Zone
            Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27
            Casualties for British: 1 battleship and 1 transport
        Battle in Tambov
            Germans attack with 2 artilleries and 3 infantry
            Russians defend with 1 aaGun and 3 infantry
                Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 2/5 hits, 1.50 expected hits
                Russians roll dice for 1 aaGun and 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Tambov
            2 artilleries owned by the Germans and 2 infantry owned by the Germans retreated to Bryansk
            Russians win with 2 infantry remaining. Battle score for attacker is 5
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 aaGun and 1 infantry
        Battle in Archangel
            Germans attack with 1 bomber and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
            Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Smolensk
            Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Russians defend with 2 infantry
                Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
                Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
            Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Germans: 2 infantry
            Casualties for Russians: 2 infantry
        Battle in Caucasus
            Germans attack with 1 bomber and 2 infantry
            British defend with 1 infantry
                Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
                Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Caucasus
            Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Germans
        1 bomber moved from Caucasus to Slovakia Hungary
        3 infantry moved from Ukraine to Bryansk
        1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
        1 infantry moved from Belarus to Bryansk
        1 infantry moved from Novgorod to Belarus
        1 bomber moved from Archangel to Novgorod
        2 infantry moved from Northern Italy to Yugoslavia
        1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone
        2 marines moved from Western Germany to Germany
        2 fighters moved from Holland Belgium to 113 Sea Zone
        2 tactical_bombers moved from Holland Belgium to 113 Sea Zone
        3 tactical_bombers moved from Holland Belgium to Western Germany
        2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Yugoslavia
        2 fighters and 3 tactical_bombers moved from 97 Sea Zone to Western Germany
        4 infantry moved from Western Germany to France
        1 aaGun moved from Northern Italy to Yugoslavia
    Place Units - Germans
        3 infantry placed in Volgograd
        3 infantry placed in Ukraine
        3 infantry placed in Novgorod
        3 infantry placed in Yugoslavia
        4 mech_infantrys placed in Germany
        6 mech_infantrys placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,2,5,3
        Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 3.33
British : -0.67
Americans : 1.33
Russians : 1.33
note the casualty choice in Tambov. On the assumption of max defense, I took an AA first rather than an inf, and then I retreated. Feel free to edit back the AA if you prefer.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
    Purchase Units - Russians
        Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - Russians
        1 infantry moved from Tambov to Rostov
              Russians take Rostov from Germans
        4 infantry moved from Samara to Volgograd
        4 fighters and 1 tactical_bomber moved from Russia to Volgograd
        1 infantry moved from Sakha to Siberia
              Russians take Siberia from Japanese
    Combat - Russians
        Battle in Volgograd
            Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
            Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
                AA fire in Volgograd : 2/3 hits, 0,50 expected hits
                2 fighters owned by the Russians lost in Volgograd
                Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/7 hits, 2,33 expected hits
                Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 3/3 hits, 1,00 expected hits
                3 infantry owned by the Russians lost in Volgograd
            1 infantry owned by the Russians retreated to Samara
            Germans win with 1 aaGun and 3 infantry remaining. Battle score for attacker is -29
            Casualties for Russians: 2 fighters and 3 infantry
    Non Combat Move - Russians
        2 aaGuns and 10 infantry moved from Samara to Russia
        2 infantry moved from Olgiy to Timguska
        1 infantry moved from Ulaanbaatar to Buryatia
        2 infantry moved from Buyant-Uhaa to Central Mongolia
        1 infantry moved from Dzavhan to Yakut S.S.R.
        2 fighters and 1 tactical_bomber moved from Volgograd to Russia
    Place Units - Russians
        6 infantry and 1 mech_infantry placed in Russia
    Turn Complete - Russians
        Russians collect 19 PUs; end with 19 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 2,00
AA fire in Volgograd : : 1,50
Russians : -2,33
i can tell you right now that I am going to use my low luck option now!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
    Purchase Units - Russians
        Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - Russians
        1 infantry moved from Tambov to Rostov
              Russians take Rostov from Germans
        4 infantry moved from Samara to Volgograd
        4 fighters and 1 tactical_bomber moved from Russia to Volgograd
        1 infantry moved from Sakha to Siberia
              Russians take Siberia from Japanese
    Combat - Russians
        Battle in Volgograd
            Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
            Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
                AA fire in Volgograd : 0/1 hits, 0,50 expected hits
                Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/1 hits, 3,33 expected hits
                Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 1/0 hits, 1,00 expected hits
                1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
                Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/1 hits, 3,17 expected hits
                Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Volgograd
            Russians win, taking Volgograd from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 aaGun and 3 infantry
    Non Combat Move - Russians
        4 fighters moved from Volgograd to Russia
        1 tactical_bomber moved from Volgograd to Russia
        3 infantry moved from Samara to Tambov
        2 aaGuns and 7 infantry moved from Samara to Russia
        2 infantry moved from Olgiy to Timguska
        1 infantry moved from Ulaanbaatar to Buryatia
        2 infantry moved from Buyant-Uhaa to Central Mongolia
        1 infantry moved from Dzavhan to Yakut S.S.R.
    Place Units - Russians
        6 infantry and 1 mech_infantry placed in Russia
    Turn Complete - Russians
        Russians collect 21 PUs; end with 21 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Tambov: 2 infantry
        EDIT: Adding units owned by Russians to Russia: 2 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
AA fire in Volgograd : : -0,50
Russians : -0,50
see above and make sure you are not in low luck mode when you start japan
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
    Purchase Units - Japanese
        Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 marines moved from Java to 42 Sea Zone
        1 battleship, 1 cruiser and 2 marines moved from 42 Sea Zone to 33 Sea Zone
        1 marine moved from Philippines to 35 Sea Zone
        1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
        3 marines moved from 33 Sea Zone to Caroline Islands
        2 infantry moved from Korea to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
        2 infantry moved from 33 Sea Zone to Caroline Islands
        2 artilleries and 2 infantry moved from Java to 42 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone
        1 destroyer moved from 42 Sea Zone to 55 Sea Zone
        1 submarine moved from 42 Sea Zone to 55 Sea Zone
        5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone
        2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
        1 artillery and 3 infantry moved from Amur to Siberia
        1 armour and 1 mech_infantry moved from Yunnan to Szechwan
        3 artilleries and 5 infantry moved from Kweichow to Szechwan
    Combat - Japanese
        Battle in Szechwan
            Japanese attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
            Chinese defend with 2 infantry
                Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Szechwan, round 2 : 3/0 hits, 3.00 expected hits
                Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
                2 infantry owned by the Chinese lost in Szechwan
            Japanese win, taking Szechwan from Chinese with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 0.00
Just forgot to change the low luck. Will redo.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
    Purchase Units - Japanese
        Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 artillery and 3 infantry moved from Amur to Siberia
        3 artilleries and 5 infantry moved from Kweichow to Szechwan
        1 armour and 1 mech_infantry moved from Yunnan to Szechwan
        1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
        5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
        2 infantry moved from Korea to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
        2 infantry moved from 33 Sea Zone to Caroline Islands
        1 marine moved from Philippines to 35 Sea Zone
        1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
        1 marine moved from 33 Sea Zone to Caroline Islands
        2 artilleries, 2 infantry and 2 marines moved from Java to 42 Sea Zone
        2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 42 Sea Zone to 33 Sea Zone
        2 artilleries, 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
    Purchase Units - Japanese
        Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 artillery and 3 infantry moved from Amur to Siberia
        3 artilleries and 5 infantry moved from Kweichow to Szechwan
        1 armour and 1 mech_infantry moved from Yunnan to Szechwan
        1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
        5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
        2 infantry moved from Korea to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
        2 infantry moved from 33 Sea Zone to Caroline Islands
        1 marine moved from Philippines to 35 Sea Zone
        1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
        1 marine moved from 33 Sea Zone to Caroline Islands
        2 artilleries, 2 infantry and 2 marines moved from Java to 42 Sea Zone
        2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 42 Sea Zone to 33 Sea Zone
        2 artilleries, 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
    Combat - Japanese
        Battle in Szechwan
            Japanese attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
            Chinese defend with 2 infantry
                Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Szechwan, round 2 : 5/10 hits, 3.00 expected hits
                Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Chinese lost in Szechwan
            Japanese win, taking Szechwan from Chinese with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
        Battle in Siberia
            Japanese attack with 1 artillery and 3 infantry
            Russians defend with 1 infantry
                Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 2 : 0/4 hits, 1.00 expected hits
                Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 3 : 1/4 hits, 1.00 expected hits
                Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
            Japanese win, taking Siberia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Caroline Islands
            Japanese attack with 2 artilleries, 4 infantry and 3 marines
            Americans defend with 1 airfield, 1 harbour and 1 infantry
                Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 2/3 hits, 1.83 expected hits
                Americans roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
            Japanese win, taking Caroline Islands from Americans with 2 artilleries, 3 infantry and 3 marines remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 infantry
        Battle in 55 Sea Zone
            Japanese attack with 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers
            Americans defend with 1 submarine
                Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 9/11 hits, 6.17 expected hits
                Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 55 Sea Zone
            Japanese win with 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
    Non Combat Move - Japanese
        9 artilleries and 9 infantry moved from India to West India
        1 infantry moved from Java to 42 Sea Zone
        1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
        1 artillery moved from Celebes to 44 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
        1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
        1 transport moved from 35 Sea Zone to 37 Sea Zone
        2 infantry moved from Malaya to 37 Sea Zone
        2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
        2 infantry moved from 36 Sea Zone to French Indo China
        2 infantry moved from French Indo China to Shan State
        1 infantry moved from French Indo China to Shan State
        1 infantry moved from Hunan to Yunnan
        1 infantry moved from Hopei to Kweichow
        1 infantry moved from Anhwe to Hunan
        3 aaGuns moved from Kweichow to Szechwan
        1 infantry moved from Korea to 6 Sea Zone
        1 aaGun moved from Japan to 6 Sea Zone
        1 infantry moved from Korea to Amur
        3 infantry moved from Manchuria to Amur
        1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
        1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
        4 carriers, 2 destroyers, 4 fighters, 4 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
        1 fighter moved from Philippines to 36 Sea Zone
        1 tactical_bomber moved from Philippines to 33 Sea Zone
        5 carriers and 3 submarines moved from 42 Sea Zone to 33 Sea Zone
        1 destroyer moved from 33 Sea Zone to 46 Sea Zone
        1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
        2 fighters moved from Japan to 33 Sea Zone
        5 fighters and 5 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
Combat Hit Differential Summary :
Americans : 0.50
Chinese : -0.67
Russians : 0.33
Japanese : 3.67
had to post before finishing moves and placement. SHould get to it again in a few minutes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
    Purchase Units - Japanese
        Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 artillery and 3 infantry moved from Amur to Siberia
        3 artilleries and 5 infantry moved from Kweichow to Szechwan
        1 armour and 1 mech_infantry moved from Yunnan to Szechwan
        1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
        5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
        2 infantry moved from Korea to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
        2 infantry moved from 33 Sea Zone to Caroline Islands
        1 marine moved from Philippines to 35 Sea Zone
        1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
        1 marine moved from 33 Sea Zone to Caroline Islands
        2 artilleries, 2 infantry and 2 marines moved from Java to 42 Sea Zone
        2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 42 Sea Zone to 33 Sea Zone
        2 artilleries, 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
    Combat - Japanese
        Battle in Szechwan
            Japanese attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
            Chinese defend with 2 infantry
                Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Szechwan, round 2 : 5/10 hits, 3.00 expected hits
                Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Chinese lost in Szechwan
            Japanese win, taking Szechwan from Chinese with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
        Battle in Siberia
            Japanese attack with 1 artillery and 3 infantry
            Russians defend with 1 infantry
                Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 2 : 0/4 hits, 1.00 expected hits
                Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 3 : 1/4 hits, 1.00 expected hits
                Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
            Japanese win, taking Siberia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Caroline Islands
            Japanese attack with 2 artilleries, 4 infantry and 3 marines
            Americans defend with 1 airfield, 1 harbour and 1 infantry
                Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 2/3 hits, 1.83 expected hits
                Americans roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
            Japanese win, taking Caroline Islands from Americans with 2 artilleries, 3 infantry and 3 marines remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 infantry
        Battle in 55 Sea Zone
            Japanese attack with 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers
            Americans defend with 1 submarine
                Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 9/11 hits, 6.17 expected hits
                Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 55 Sea Zone
            Japanese win with 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
    Non Combat Move - Japanese
        9 artilleries and 9 infantry moved from India to West India
        1 infantry moved from Java to 42 Sea Zone
        1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
        1 artillery moved from Celebes to 44 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
        1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
        1 transport moved from 35 Sea Zone to 37 Sea Zone
        2 infantry moved from Malaya to 37 Sea Zone
        2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
        2 infantry moved from 36 Sea Zone to French Indo China
        2 infantry moved from French Indo China to Shan State
        1 infantry moved from French Indo China to Shan State
        1 infantry moved from Hunan to Yunnan
        1 infantry moved from Hopei to Kweichow
        1 infantry moved from Anhwe to Hunan
        3 aaGuns moved from Kweichow to Szechwan
        1 infantry moved from Korea to 6 Sea Zone
        1 aaGun moved from Japan to 6 Sea Zone
        1 infantry moved from Korea to Amur
        3 infantry moved from Manchuria to Amur
        1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
        1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
        4 carriers, 2 destroyers, 4 fighters, 4 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
        1 fighter moved from Philippines to 36 Sea Zone
        1 tactical_bomber moved from Philippines to 33 Sea Zone
        5 carriers and 3 submarines moved from 42 Sea Zone to 33 Sea Zone
        1 destroyer moved from 33 Sea Zone to 46 Sea Zone
        1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
        2 fighters moved from Japan to 33 Sea Zone
        5 fighters and 5 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
    Place Units - Japanese
        3 infantry placed in Malaya
        1 artillery and 2 infantry placed in India
        1 carrier and 2 destroyers placed in 36 Sea Zone
        2 fighters and 1 infantry placed in Japan
        1 artillery and 1 infantry placed in Manchuria
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
        Japanese collect 65 PUs (3 lost to blockades); end with 65 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0.50
Chinese : -0.67
Russians : 0.33
Japanese : 3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
    Purchase Units - Americans
        Americans buy 1 carrier, 5 destroyers and 4 fighters; Remaining resources: 1 PUs; 
    Combat Move - Americans
        2 artilleries moved from United Kingdom to 110 Sea Zone
        2 infantry moved from United Kingdom to 110 Sea Zone
        1 artillery moved from 110 Sea Zone to Holland Belgium
        1 artillery moved from 110 Sea Zone to Normandy Bordeaux
        1 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 infantry moved from 110 Sea Zone to Holland Belgium
        1 infantry moved from United Kingdom to 110 Sea Zone
        1 infantry moved from United Kingdom to 110 Sea Zone
        2 infantry moved from 110 Sea Zone to Normandy Bordeaux
        6 fighters moved from 110 Sea Zone to Normandy Bordeaux
        1 bomber moved from Algeria to Normandy Bordeaux
        1 destroyer moved from 54 Sea Zone to 55 Sea Zone
        1 destroyer moved from 54 Sea Zone to 46 Sea Zone
        3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
        3 fighters moved from 54 Sea Zone to 46 Sea Zone
        1 fighter moved from 54 Sea Zone to 46 Sea Zone
        1 fighter moved from 54 Sea Zone to 55 Sea Zone
    Combat - Americans
        Battle in Normandy Bordeaux
            Americans attack with 1 artillery, 1 bomber, 6 fighters and 3 infantry
            Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                Americans roll dice for 1 artillery, 1 bomber, 6 fighters and 3 infantry in Normandy Bordeaux, round 2 : 3/11 hits, 4,67 expected hits
                Germans roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,67 expected hits
                3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                Americans roll dice for 1 artillery, 1 bomber and 6 fighters in Normandy Bordeaux, round 3 : 4/8 hits, 4,00 expected hits
                Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
                2 artilleries owned by the Germans lost in Normandy Bordeaux
            Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 6 fighters remaining. Battle score for attacker is 8
            Casualties for Americans: 3 infantry
            Casualties for Germans: 2 artilleries and 3 infantry
        Battle in Holland Belgium
            Americans attack with 1 artillery and 1 infantry
            Germans defend with 1 infantry
                Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
                Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Holland Belgium
            Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in 46 Sea Zone
            Americans attack with 1 destroyer and 4 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 55 Sea Zone
            Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer and 1 submarine
                Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
            Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
            Casualties for Japanese: 1 destroyer and 1 submarine
    Non Combat Move - Americans
        1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
        1 transport moved from 26 Sea Zone to 10 Sea Zone
        1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 bomber moved from Western United States to Hawaiian Islands
        1 bomber moved from Gibraltar to Egypt
        3 bombers moved from Gibraltar to Western United States
        2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
        2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
        1 destroyer moved from 96 Sea Zone to 92 Sea Zone
        1 destroyer moved from 95 Sea Zone to 92 Sea Zone
        3 submarines moved from 95 Sea Zone to 97 Sea Zone
        2 submarines moved from 96 Sea Zone to 93 Sea Zone
        2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
        1 transport moved from 110 Sea Zone to 107 Sea Zone
        5 fighters moved from Normandy Bordeaux to 110 Sea Zone
        1 fighter moved from Normandy Bordeaux to 110 Sea Zone
        1 bomber moved from Normandy Bordeaux to United Kingdom
        1 battleship moved from 54 Sea Zone to 26 Sea Zone
        2 fighters moved from Queensland to Hawaiian Islands
        1 fighter moved from 46 Sea Zone to 26 Sea Zone
        1 destroyer moved from 26 Sea Zone to 31 Sea Zone
        1 destroyer moved from 26 Sea Zone to 30 Sea Zone
        3 fighters moved from 46 Sea Zone to 54 Sea Zone
        4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
    Place Units - Americans
        1 fighter placed in Eastern United States
        1 carrier and 5 destroyers placed in 10 Sea Zone
        3 fighters placed in Western United States
    Turn Complete - Americans
        Americans collect 62 PUs; end with 63 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 0,33
Americans : -2,17
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Shensi to Kweichow
        1 fighter moved from Shensi to Kweichow
        5 infantry moved from Shensi to Hopei
        5 infantry moved from Shensi to Hopei
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 10 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 10 infantry in Hopei, round 2 : 1/10 hits, 1,67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
            Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kweichow to Suiyuyan
    Place Units - Chinese
        2 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -1,33
Japanese : 0,00