Farmboy (Axis +2) vs Oysteilo (Allies) BM


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Holland Belgium
            3 bombers moved from Normandy Bordeaux to 95 Sea Zone
            1 bomber moved from Gibraltar to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            3 submarines moved from 92 Sea Zone to 95 Sea Zone
            2 submarines moved from 92 Sea Zone to 96 Sea Zone
            1 submarine moved from 94 Sea Zone to 96 Sea Zone
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 bomber moved from Russia to 96 Sea Zone
            1 fighter moved from Gibraltar to Holland Belgium
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 32 Sea Zone to 46 Sea Zone
            4 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 96 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 3 submarines
                Italians defend with 1 destroyer and 1 submarine
                    Americans roll dice for 3 submarines in 96 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer and 1 submarine
            Battle in Holland Belgium
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 55 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 fighters in 55 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 95 Sea Zone
                Americans attack with 4 bombers, 1 destroyer and 3 submarines
                Italians defend with 1 destroyer and 1 submarine
                    Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 4 bombers and 1 destroyer in 95 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone
                Americans win with 4 bombers, 1 destroyer and 3 submarines remaining. Battle score for attacker is 14
                Casualties for Italians: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 96 Sea Zone to Algeria
            1 aaGun moved from Morocco to Algeria
            3 transports moved from 92 Sea Zone to 91 Sea Zone
            1 marine moved from Gibraltar to 92 Sea Zone
            3 carriers, 1 cruiser, 2 fighters, 1 marine and 10 submarines moved from 92 Sea Zone to 110 Sea Zone
            3 fighters moved from Holland Belgium to 110 Sea Zone
            1 marine moved from 110 Sea Zone to United Kingdom
            1 artillery moved from Gibraltar to 91 Sea Zone
            2 artilleries moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom
            2 artilleries moved from 110 Sea Zone to United Kingdom
            4 bombers moved from 95 Sea Zone to Gibraltar
            1 infantry moved from Trans-Jordan to Iraq
            3 fighters moved from Russia to Iraq
            1 mech_infantry moved from Iraq to Northwest Persia
            1 armour moved from Egypt to Iraq
            5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            6 fighters moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from 54 Sea Zone to Queensland
            1 bomber moved from Queensland to Western United States
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 32 Sea Zone to 26 Sea Zone
            1 transport moved from 32 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            3 transports moved from 107 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 artilleries and 4 infantry placed in Eastern United States
            1 battleship, 1 destroyer and 1 fighter placed in 110 Sea Zone
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 0,00
    Americans : 0,33
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : -0,33
    

    Savegame


  • TripleA Move Summary: British round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 1 destroyer, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 battleship moved from 92 Sea Zone to 97 Sea Zone
            1 carrier moved from 92 Sea Zone to 97 Sea Zone
            1 cruiser moved from 92 Sea Zone to 97 Sea Zone
            2 submarines moved from 81 Sea Zone to 97 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            1 armour moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 armour and 1 infantry moved from 97 Sea Zone to Greece
            7 fighters and 1 tactical_bomber moved from Iraq to 97 Sea Zone
            3 fighters moved from Egypt to 97 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 fighter moved from Normandy Bordeaux to 97 Sea Zone
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
            3 fighters and 1 tactical_bomber moved from Russia to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from United Kingdom to Southern France
    

    Savegame


  • scramble now?

  • '23 '22 '21 '20 '19 '18 '17

    sorry for the delay. No scramble.


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Holland Belgium
            3 bombers moved from Normandy Bordeaux to 95 Sea Zone
            1 bomber moved from Gibraltar to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            3 submarines moved from 92 Sea Zone to 95 Sea Zone
            2 submarines moved from 92 Sea Zone to 96 Sea Zone
            1 submarine moved from 94 Sea Zone to 96 Sea Zone
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 bomber moved from Russia to 96 Sea Zone
            1 fighter moved from Gibraltar to Holland Belgium
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 32 Sea Zone to 46 Sea Zone
            4 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 96 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 3 submarines
                Italians defend with 1 destroyer and 1 submarine
                    Americans roll dice for 3 submarines in 96 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer and 1 submarine
            Battle in Holland Belgium
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 55 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 fighters in 55 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 95 Sea Zone
                Americans attack with 4 bombers, 1 destroyer and 3 submarines
                Italians defend with 1 destroyer and 1 submarine
                    Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 4 bombers and 1 destroyer in 95 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone
                Americans win with 4 bombers, 1 destroyer and 3 submarines remaining. Battle score for attacker is 14
                Casualties for Italians: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 96 Sea Zone to Algeria
            1 aaGun moved from Morocco to Algeria
            3 transports moved from 92 Sea Zone to 91 Sea Zone
            1 marine moved from Gibraltar to 92 Sea Zone
            3 carriers, 1 cruiser, 2 fighters, 1 marine and 10 submarines moved from 92 Sea Zone to 110 Sea Zone
            3 fighters moved from Holland Belgium to 110 Sea Zone
            1 marine moved from 110 Sea Zone to United Kingdom
            1 artillery moved from Gibraltar to 91 Sea Zone
            2 artilleries moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom
            2 artilleries moved from 110 Sea Zone to United Kingdom
            4 bombers moved from 95 Sea Zone to Gibraltar
            1 infantry moved from Trans-Jordan to Iraq
            3 fighters moved from Russia to Iraq
            1 mech_infantry moved from Iraq to Northwest Persia
            1 armour moved from Egypt to Iraq
            5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            6 fighters moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from 54 Sea Zone to Queensland
            1 bomber moved from Queensland to Western United States
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 32 Sea Zone to 26 Sea Zone
            1 transport moved from 32 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            3 transports moved from 107 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 artilleries and 4 infantry placed in Eastern United States
            1 battleship, 1 destroyer and 1 fighter placed in 110 Sea Zone
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 battleship moved from 92 Sea Zone to 97 Sea Zone
            1 carrier moved from 92 Sea Zone to 97 Sea Zone
            1 cruiser moved from 92 Sea Zone to 97 Sea Zone
            2 submarines moved from 81 Sea Zone to 97 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            1 armour moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 armour and 1 infantry moved from 97 Sea Zone to Greece
            7 fighters and 1 tactical_bomber moved from Iraq to 97 Sea Zone
            3 fighters moved from Egypt to 97 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 fighter moved from Normandy Bordeaux to 97 Sea Zone
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
            3 fighters and 1 tactical_bomber moved from Russia to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from United Kingdom to Southern France
    
        Combat - British
            Battle in Crete
            Battle in 97 Sea Zone
                British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 12 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                Germans defend with 1 carrier and 1 submarine; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                    British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 12 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 5/16 hits, 8,17 expected hits
                Units damaged: 1 carrier owned by the Germans and 1 carrier owned by the Italians
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 5/7 hits, 3,00 expected hits
                Units damaged: 1 battleship owned by the British
                    2 destroyers owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    British roll dice for 3 submarines in 97 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 11 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 3 : 10/14 hits, 7,33 expected hits
                    Italians roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 2 carriers, 1 cruiser and 2 transports in 97 Sea Zone, round 3 : 1/3 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Italians, 2 transports owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 carrier owned by the Germans, 1 fighter owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the Italians lost in 97 Sea Zone
                British win, taking Crete from Italians, taking 97 Sea Zone from Italians with 1 battleship, 10 fighters, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 45
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                Casualties for Germans: 1 carrier and 1 submarine
                Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
            Battle in Greece
            Battle in Caucasus
                British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 1 mech_infantry
                    British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Greece from Italians, taking Caucasus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Southern France
                British attack with 1 artillery, 2 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                British win, taking Southern France from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            10 fighters and 1 tactical_bomber moved from 97 Sea Zone to Syria
            3 fighters and 1 tactical_bomber moved from Caucasus to Iraq
            2 mech_infantrys moved from Egypt to Syria
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            2 aaGuns, 1 armour, 3 artilleries, 15 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
            1 armour, 2 artilleries, 5 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
            2 aaGuns moved from Scotland to United Kingdom
            1 fighter moved from Scotland to United Kingdom
            1 infantry moved from Scotland to United Kingdom
            2 fighters moved from Southern France to 110 Sea Zone
            1 battleship and 1 carrier moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 mech_infantry moved from Morocco to Algeria
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            3 submarines moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 destroyer placed in 110 Sea Zone
            1 fighter, 1 infantry and 1 mech_infantry placed in Iraq
            1 mech_infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 1,50
    British : -2,83
    Americans : 0,33
    Chinese : 0,17
    Japanese : 0,00
    

    Savegame


  • i dont know… that went fairly bad, but not crazy bad either. Maybe it is time for my low luck reroll. i dont know. Supposed to live with 40 more TUV


  • @oysteilo said in Farmboy (Axis +2) vs Oysteilo (Allies) BM:

    i dont know… that went fairly bad, but not crazy bad either. Maybe it is time for my low luck reroll. i dont know. Supposed to live with 40 more TUV

    i dont know how you feel about it

  • '23 '22 '21 '20 '19 '18 '17

    its up to you. Definitely I had a good round of dice there. When I calculated it I was getting an average of about 80 and you got 45. On the other hand, I think you have two fighters that can’t land if you tilt the carrier. So the casualties you have to take as a result of that might narrow the difference a little.


  • @farmboy said in Farmboy (Axis +2) vs Oysteilo (Allies) BM:

    its up to you. Definitely I had a good round of dice there. When I calculated it I was getting an average of about 80 and you got 45. On the other hand, I think you have two fighters that can’t land if you tilt the carrier. So the casualties you have to take as a result of that might narrow the difference a little.

    true, but now you blow my BB and transport. If I choose sub casualities I can save my carrier with two planes. You can still blow it up but will hopefully cost you some air


  • @oysteilo said in Farmboy (Axis +2) vs Oysteilo (Allies) BM:

    @farmboy said in Farmboy (Axis +2) vs Oysteilo (Allies) BM:

    its up to you. Definitely I had a good round of dice there. When I calculated it I was getting an average of about 80 and you got 45. On the other hand, I think you have two fighters that can’t land if you tilt the carrier. So the casualties you have to take as a result of that might narrow the difference a little.

    true, but now you blow my BB and transport. If I choose sub casualities I can save my carrier with two planes. You can still blow it up but will hopefully cost you some air

    let me think about it some more,

  • '23 '22 '21 '20 '19 '18 '17

    no problem. Definitely you are more likely to get a good trade on my air if you redo. And its a hard target for me to pass up.


  • @farmboy said in Farmboy (Axis +2) vs Oysteilo (Allies) BM:

    One thing I thought it might be worth reminding you of (just in case you forgot as this game has been going on for a while) is that this game has gone this far because you were generous enough to let me take a low luck reroll of the attack on Paris. In return, you also get to take a low luck redo of a combat.

    I will use my option now. I might not get a better candidate than this


  • but it wont be before tomorrow


  • @oysteilo makes sense. And no problem.


  • i am sticking with the current situation. Sorry for all the debating. The current situation might have some advantages too

  • '23 '22 '21 '20 '19 '18 '17

    No problem. I can understand the difficulty there.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 bomber and 1 fighter moved from Southern Italy to Southern France
            1 artillery and 3 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Southern France
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Southern France, round 2 : 3/6 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Southern France to Western Germany
            1 fighter moved from 99 Sea Zone to Western Germany
            2 aaGuns, 3 artilleries, 18 infantry and 1 marine moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,3,6,2,2
            Italians collect 9 PUs (8 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 61 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
            1 fighter moved from Russia to Shensi
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 submarine
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 12 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Belarus to Smolensk
            2 infantry moved from Novgorod to Archangel
            1 bomber moved from Southern Italy to Archangel
            1 bomber moved from Southern Italy to Caucasus
            2 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Tambov
            2 artilleries moved from Bryansk to Tambov
            2 infantry moved from Bryansk to Tambov
            2 artilleries and 3 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            4 tactical_bombers moved from 112 Sea Zone to Holland Belgium
            1 fighter and 2 tactical_bombers moved from Yugoslavia to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
            2 fighters moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to 97 Sea Zone
            1 tactical_bomber moved from Southern Italy to 97 Sea Zone
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries and 4 infantry
                French defend with 2 infantry; Americans defend with 1 aaGun, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 1.67 expected hits
                    Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Americans and 1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 aaGun
                Casualties for French: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 3 infantry and 5 tactical_bombers
                Americans defend with 2 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 4/10 hits, 4.33 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in 97 Sea Zone
                Germans attack with 4 fighters and 4 tactical_bombers
                British defend with 1 battleship, 3 submarines and 1 transport
                3 submarines owned by the British Submerged
                    Germans roll dice for 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
                    British roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the British and 1 battleship owned by the British lost in 97 Sea Zone
                Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for British: 1 battleship and 1 transport
            Battle in Tambov
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Tambov
                2 artilleries owned by the Germans and 2 infantry owned by the Germans retreated to Bryansk
                Russians win with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun and 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Slovakia Hungary
            3 infantry moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 bomber moved from Archangel to Novgorod
            2 infantry moved from Northern Italy to Yugoslavia
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone
            2 marines moved from Western Germany to Germany
            2 fighters moved from Holland Belgium to 113 Sea Zone
            2 tactical_bombers moved from Holland Belgium to 113 Sea Zone
            3 tactical_bombers moved from Holland Belgium to Western Germany
            2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Yugoslavia
            2 fighters and 3 tactical_bombers moved from 97 Sea Zone to Western Germany
            4 infantry moved from Western Germany to France
            1 aaGun moved from Northern Italy to Yugoslavia
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            3 infantry placed in Yugoslavia
            4 mech_infantrys placed in Germany
            6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,2,5,3
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    British : -0.67
    Americans : 1.33
    Russians : 1.33
    

    Savegame

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