Need to go to work soon.
Farmboy (Axis +2) vs Oysteilo (Allies) BM
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 71 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 2 destroyers and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from India to West India 2 fighters and 1 tactical_bomber moved from India to West India 1 artillery moved from Szechwan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Hopei 2 artilleries and 4 infantry moved from Anhwe to Kweichow 2 bombers moved from India to Hopei 1 infantry moved from Siberia to Amur Japanese take Amur from Russians 1 fighter moved from Japan to 22 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 submarine moved from 42 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from Philippines to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 61 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 44 Sea Zone 1 fighter moved from Philippines to 55 Sea Zone 1 fighter moved from Philippines to 46 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 3 artilleries and 5 infantry Chinese defend with 2 infantry Japanese roll dice for 3 artilleries and 5 infantry in Kweichow, round 2 : 3/8 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 46 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in West India Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in West India, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 61 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 61 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 3.00 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 42 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 2 fighters and 1 tactical_bomber moved from West India to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 5 infantry moved from India to 39 Sea Zone 1 armour and 1 mech_infantry moved from India to Yunnan 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry, 1 marine, 1 submarine and 3 transports moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 5 infantry moved from 42 Sea Zone to Java 1 marine moved from 42 Sea Zone to Java 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Soviet Far East to 5 Sea Zone 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Manchuria to Amur 1 artillery moved from Siberia to Amur 1 infantry moved from Jehol to Chahar 2 infantry moved from Jehol to Anhwe 2 bombers moved from Hopei to French Indo China 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 marine moved from Java to 42 Sea Zone 1 battleship and 1 marine moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 2 aaGuns moved from Anhwe to Kweichow 1 aaGun moved from Anhwe to Kweichow 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Celebes to 42 Sea Zone 2 submarines moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Celebes to 42 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 infantry placed in Japan 3 infantry placed in Manchuria 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in India Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 1.33 ANZAC : 0.67 Chinese : -1.00 UK_Pacific : -0.33 Japanese : -2.50
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Gibraltar to Holland Belgium 3 bombers moved from Normandy Bordeaux to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 3 submarines moved from 92 Sea Zone to 95 Sea Zone 2 submarines moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from Russia to 96 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 32 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone
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do you want to scramble?
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the sub in 94 is going to 96 so 3 subs there as well. Does not influence scramble I think. I will reload and post again
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Normandy Bordeaux to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 3 submarines moved from 92 Sea Zone to 95 Sea Zone 2 submarines moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from Russia to 96 Sea Zone 1 fighter moved from Gibraltar to Holland Belgium 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 32 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone
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no scramble. And actually the two extra subs make a big difference because it is more certain now that any hits I have are on the subs rather than the bombers.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Normandy Bordeaux to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 3 submarines moved from 92 Sea Zone to 95 Sea Zone 2 submarines moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from Russia to 96 Sea Zone 1 fighter moved from Gibraltar to Holland Belgium 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 32 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 96 Sea Zone Americans attack with 1 bomber, 1 destroyer and 3 submarines Italians defend with 1 destroyer and 1 submarine Americans roll dice for 3 submarines in 96 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer and 1 submarine Battle in Holland Belgium Americans attack with 3 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 55 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 55 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 95 Sea Zone Americans attack with 4 bombers, 1 destroyer and 3 submarines Italians defend with 1 destroyer and 1 submarine Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 4 bombers and 1 destroyer in 95 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 4 bombers, 1 destroyer and 3 submarines remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 submarine Non Combat Move - Americans 1 bomber moved from 96 Sea Zone to Algeria 1 aaGun moved from Morocco to Algeria 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 3 carriers, 1 cruiser, 2 fighters, 1 marine and 10 submarines moved from 92 Sea Zone to 110 Sea Zone 3 fighters moved from Holland Belgium to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 1 artillery moved from Gibraltar to 91 Sea Zone 2 artilleries moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom 2 artilleries moved from 110 Sea Zone to United Kingdom 4 bombers moved from 95 Sea Zone to Gibraltar 1 infantry moved from Trans-Jordan to Iraq 3 fighters moved from Russia to Iraq 1 mech_infantry moved from Iraq to Northwest Persia 1 armour moved from Egypt to Iraq 5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 6 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 bomber moved from Queensland to Western United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 32 Sea Zone to 26 Sea Zone 1 transport moved from 32 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 3 transports moved from 107 Sea Zone to 101 Sea Zone Place Units - Americans 2 artilleries and 4 infantry placed in Eastern United States 1 battleship, 1 destroyer and 1 fighter placed in 110 Sea Zone 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,00 Americans : 0,33 Japanese : 0,33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,33
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - British British buy 1 destroyer, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 97 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 2 submarines moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 armour moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 7 fighters and 1 tactical_bomber moved from Iraq to 97 Sea Zone 3 fighters moved from Egypt to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 fighter moved from Normandy Bordeaux to 97 Sea Zone 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 3 fighters and 1 tactical_bomber moved from Russia to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from United Kingdom to Southern France
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scramble now?
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sorry for the delay. No scramble.
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Normandy Bordeaux to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 3 submarines moved from 92 Sea Zone to 95 Sea Zone 2 submarines moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from Russia to 96 Sea Zone 1 fighter moved from Gibraltar to Holland Belgium 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 32 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 96 Sea Zone Americans attack with 1 bomber, 1 destroyer and 3 submarines Italians defend with 1 destroyer and 1 submarine Americans roll dice for 3 submarines in 96 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer and 1 submarine Battle in Holland Belgium Americans attack with 3 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 55 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 55 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 95 Sea Zone Americans attack with 4 bombers, 1 destroyer and 3 submarines Italians defend with 1 destroyer and 1 submarine Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 4 bombers and 1 destroyer in 95 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 4 bombers, 1 destroyer and 3 submarines remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 submarine Non Combat Move - Americans 1 bomber moved from 96 Sea Zone to Algeria 1 aaGun moved from Morocco to Algeria 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 3 carriers, 1 cruiser, 2 fighters, 1 marine and 10 submarines moved from 92 Sea Zone to 110 Sea Zone 3 fighters moved from Holland Belgium to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 1 artillery moved from Gibraltar to 91 Sea Zone 2 artilleries moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom 2 artilleries moved from 110 Sea Zone to United Kingdom 4 bombers moved from 95 Sea Zone to Gibraltar 1 infantry moved from Trans-Jordan to Iraq 3 fighters moved from Russia to Iraq 1 mech_infantry moved from Iraq to Northwest Persia 1 armour moved from Egypt to Iraq 5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 6 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 bomber moved from Queensland to Western United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 32 Sea Zone to 26 Sea Zone 1 transport moved from 32 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 3 transports moved from 107 Sea Zone to 101 Sea Zone Place Units - Americans 2 artilleries and 4 infantry placed in Eastern United States 1 battleship, 1 destroyer and 1 fighter placed in 110 Sea Zone 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 97 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 2 submarines moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 armour moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 7 fighters and 1 tactical_bomber moved from Iraq to 97 Sea Zone 3 fighters moved from Egypt to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 fighter moved from Normandy Bordeaux to 97 Sea Zone 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 3 fighters and 1 tactical_bomber moved from Russia to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from United Kingdom to Southern France Combat - British Battle in Crete Battle in 97 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 12 fighters, 3 submarines, 1 tactical_bomber and 1 transport Germans defend with 1 carrier and 1 submarine; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 12 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 5/16 hits, 8,17 expected hits Units damaged: 1 carrier owned by the Germans and 1 carrier owned by the Italians Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 5/7 hits, 3,00 expected hits Units damaged: 1 battleship owned by the British 2 destroyers owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 3 submarines in 97 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits British roll dice for 1 battleship, 1 cruiser, 11 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 3 : 10/14 hits, 7,33 expected hits Italians roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Italians roll dice for 2 carriers, 1 cruiser and 2 transports in 97 Sea Zone, round 3 : 1/3 hits, 1,17 expected hits 1 tactical_bomber owned by the Italians, 2 transports owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 carrier owned by the Germans, 1 fighter owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the Italians lost in 97 Sea Zone British win, taking Crete from Italians, taking 97 Sea Zone from Italians with 1 battleship, 10 fighters, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 45 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Casualties for Germans: 1 carrier and 1 submarine Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Battle in Greece Battle in Caucasus British attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2,50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Greece from Italians, taking Caucasus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Southern France British attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France British win, taking Southern France from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 10 fighters and 1 tactical_bomber moved from 97 Sea Zone to Syria 3 fighters and 1 tactical_bomber moved from Caucasus to Iraq 2 mech_infantrys moved from Egypt to Syria 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 2 aaGuns, 1 armour, 3 artilleries, 15 infantry and 2 mech_infantrys moved from Eastern Persia to Persia 1 armour, 2 artilleries, 5 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia 2 aaGuns moved from Scotland to United Kingdom 1 fighter moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom 2 fighters moved from Southern France to 110 Sea Zone 1 battleship and 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 mech_infantry moved from Morocco to Algeria 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 3 submarines moved from 125 Sea Zone to 110 Sea Zone Place Units - British 1 fighter placed in United Kingdom 1 destroyer placed in 110 Sea Zone 1 fighter, 1 infantry and 1 mech_infantry placed in Iraq 1 mech_infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from 71 Sea Zone: 1 transport EDIT: Adding units owned by British to 80 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33 Italians : 1,50 British : -2,83 Americans : 0,33 Chinese : 0,17 Japanese : 0,00
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i dont know… that went fairly bad, but not crazy bad either. Maybe it is time for my low luck reroll. i dont know. Supposed to live with 40 more TUV
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@oysteilo said in Farmboy (Axis +2) vs Oysteilo (Allies) BM:
i dont know… that went fairly bad, but not crazy bad either. Maybe it is time for my low luck reroll. i dont know. Supposed to live with 40 more TUV
i dont know how you feel about it
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its up to you. Definitely I had a good round of dice there. When I calculated it I was getting an average of about 80 and you got 45. On the other hand, I think you have two fighters that can’t land if you tilt the carrier. So the casualties you have to take as a result of that might narrow the difference a little.
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@farmboy said in Farmboy (Axis +2) vs Oysteilo (Allies) BM:
its up to you. Definitely I had a good round of dice there. When I calculated it I was getting an average of about 80 and you got 45. On the other hand, I think you have two fighters that can’t land if you tilt the carrier. So the casualties you have to take as a result of that might narrow the difference a little.
true, but now you blow my BB and transport. If I choose sub casualities I can save my carrier with two planes. You can still blow it up but will hopefully cost you some air
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@oysteilo said in Farmboy (Axis +2) vs Oysteilo (Allies) BM:
@farmboy said in Farmboy (Axis +2) vs Oysteilo (Allies) BM:
its up to you. Definitely I had a good round of dice there. When I calculated it I was getting an average of about 80 and you got 45. On the other hand, I think you have two fighters that can’t land if you tilt the carrier. So the casualties you have to take as a result of that might narrow the difference a little.
true, but now you blow my BB and transport. If I choose sub casualities I can save my carrier with two planes. You can still blow it up but will hopefully cost you some air
let me think about it some more,
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no problem. Definitely you are more likely to get a good trade on my air if you redo. And its a hard target for me to pass up.
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@farmboy said in Farmboy (Axis +2) vs Oysteilo (Allies) BM:
One thing I thought it might be worth reminding you of (just in case you forgot as this game has been going on for a while) is that this game has gone this far because you were generous enough to let me take a low luck reroll of the attack on Paris. In return, you also get to take a low luck redo of a combat.
I will use my option now. I might not get a better candidate than this
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but it wont be before tomorrow