@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
No thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Holland Belgium to 110 Sea Zone
3 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Belarus to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
3 aaGuns, 8 armour, 6 artilleries, 19 infantry and 5 mech_infantrys moved from Baltic States to Belarus
5 mech_infantrys moved from Poland to Belarus
4 infantry moved from Poland to Eastern Poland
1 bomber moved from Western Ukraine to Belarus
2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 artilleries and 7 infantry moved from Romania to Bessarabia
3 armour moved from Romania to Belarus
4 infantry moved from Bulgaria to Romania
10 mech_infantrys moved from Germany to Eastern Poland
2 armour and 6 mech_infantrys moved from Western Germany to Poland
2 aaGuns and 2 artilleries moved from Holland Belgium to Western Germany
3 infantry moved from Finland to Karelia
1 armour moved from Belarus to Archangel
1 armour moved from Belarus to Archangel
Place Units - Germans
2 bombers and 3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Germans collect 43 PUs (5 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -3.00
British : -0.33
Russians : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 fighters moved from Bryansk to Smolensk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 fighters moved from Bryansk to Smolensk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
13 armour moved from Bryansk to Russia
19 infantry moved from Bryansk to Russia
3 artilleries moved from Bryansk to Russia
4 mech_infantrys moved from Bryansk to Russia
4 aaGuns moved from Bryansk to Russia
1 tactical_bomber moved from Egypt to Persia
1 infantry moved from Northwest Persia to Persia
6 infantry moved from Timguska to Novosibirsk
9 infantry moved from Yenisey to Timguska
2 aaGuns moved from Yenisey to Timguska
3 infantry moved from Yenisey to Yakut S.S.R.
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Russians undo move 2.
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Hunan to 6 Sea Zone
1 bomber moved from Kwangsi to 6 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
3 mech_infantrys moved from Kiangsu to Chahar
1 artillery moved from Hopei to Chahar
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 6 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports; ANZAC defend with 1 cruiser
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 bombers, 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 8/13 hits, 7.67 expected hits
Japanese roll dice for 1 carrier and 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 battleship, 1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 3 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 7/11 hits, 6.50 expected hits
Americans roll dice for 1 battleship, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers, 1 carrier, 1 cruiser, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Japanese: 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Battle in Amur
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 armour and 1 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 bomber in Amur, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Chahar
Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Chahar, round 2 : 2/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
4 fighters moved from Hunan to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Japan
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from Szechwan to Shensi
1 aaGun, 1 artillery and 6 infantry moved from Hopei to Shensi
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Kwangtung to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Hunan to Kweichow
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 carriers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -2.17
ANZAC : -0.33
Chinese : 0.67
Russians : -0.17
Japanese : 4.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Amur
1 artillery and 2 infantry moved from Korea to Amur
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Amur
1 artillery and 2 infantry moved from Korea to Amur
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Amur
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Amur, round 2 : 3/4 hits
Japanese roll dice for 1 armour and 1 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer and 1 submarine moved from 85 Sea Zone to 87 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 fighters and 1 tactical_bomber moved from Midway to Hawaiian Islands
8 bombers moved from Midway to Yakut S.S.R.
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,6,6,1,5,2,4,5,6,6,1,4,1,5,4
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
3 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
7 artilleries and 17 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Amur
1 artillery and 2 infantry moved from Korea to Amur
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Amur
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Amur, round 2 : 3/4 hits
Japanese roll dice for 1 armour and 1 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer and 1 submarine moved from 85 Sea Zone to 87 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 fighters and 1 tactical_bomber moved from Midway to Hawaiian Islands
8 bombers moved from Midway to Yakut S.S.R.
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,6,6,1,5,2,4,5,6,6,1,4,1,5,4
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
3 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
7 artilleries and 17 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Greece
Battle in Normandy Bordeaux
Battle in Burma
British attack with 7 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 7 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber in Burma, round 2 : 7/27 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Burma from Japanese with 7 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
2 aaGuns moved from India to Burma
1 infantry moved from West India to India
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Caucasus
1 artillery moved from Iraq to Northwest Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Persia to Russia
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - British
1 submarine placed in 109 Sea Zone
1 factory_minor placed in Iraq
2 mech_infantrys placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 infantry
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Romania to Western Ukraine
2 fighters moved from Southern Italy to 99 Sea Zone
1 artillery and 1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 armour moved from Belarus to Western Ukraine
1 bomber moved from Germany to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 transport; French defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
French roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Western Ukraine
Italians attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 fighter and 2 infantry in Western Ukraine, round 3 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Western Ukraine to Bessarabia
1 bomber and 2 fighters moved from 99 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.67
French : -0.33
Russians : 0.33
[0_1542433851339_Global1940SovietvPItaly4.tsvg](Uploading 100%)
@Sovietishcat [0_1542433873724_Global1940SovietvPItaly4.tsvg](Uploading 100%)
[0_1542433921062_Global1940SovietvPItaly4.tsvg](Uploading 100%) [0_1542433944379_Global1940SovietvPItaly4.tsvg](Uploading 100%)
@Patryn Triplea works on the forum if you wanna continue here
Test summary from TripleA, engine version: 1.9, time: 1:49:20 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to Caucasus: 1 infantry
EDIT: Removing units owned by British from Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Western Germany to Greater Southern Germany
1 artillery and 3 infantry moved from Northern Italy to Western Germany
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
2 fighters moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
For some I can not post, but i attached, the saved game! 0_1542937401346_Patryn.tsvg
I had that problem - make sure that you have version 1.9.0.0.13066 and that the topic id is 32396.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yenisey to Dzavhan
Germans take Dzavhan from Russians
1 armour moved from Dzavhan to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
2 infantry moved from Nenetsia to Vologda
1 mech_infantry moved from Timguska to Vologda
2 tactical_bombers moved from Rostov to Samara
2 fighters moved from Rostov to Samara
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Rostov to Tambov
1 bomber moved from Rostov to Tambov
1 infantry moved from Volgograd to Samara
2 bombers moved from Rostov to Vologda
8 infantry moved from Rostov to Caucasus
7 armour moved from Rostov to Caucasus
10 mech_infantrys moved from Rostov to Caucasus
4 artilleries moved from Rostov to Caucasus
1 bomber moved from Rostov to Vologda
1 armour moved from Timguska to Olgiy
Germans take Olgiy from Russians
1 armour moved from Olgiy to Timguska
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Samara, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 3 bombers, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 bombers, 2 infantry and 1 mech_infantry in Vologda, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 8 armour, 4 artilleries, 8 infantry and 12 mech_infantrys
British defend with 1 artillery, 4 infantry and 1 mech_infantry
Germans roll dice for 8 armour, 4 artilleries, 8 infantry and 12 mech_infantrys in Caucasus, round 2 : 9/32 hits, 9.33 expected hits
Russians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 4/6 hits, 2.00 expected hits
1 mech_infantry owned by the British, 4 infantry owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 8 armour, 4 artilleries, 4 infantry and 12 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for British: 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Tambov to Volgograd
2 fighters moved from Samara to Volgograd
2 tactical_bombers moved from Samara to Volgograd
3 bombers moved from Vologda to Volgograd
4 infantry moved from Rostov to Volgograd
3 aaGuns moved from Rostov to Volgograd
4 artilleries moved from Rostov to Volgograd
18 mech_infantrys moved from Rostov to Volgograd
8 armour moved from Rostov to Volgograd
2 infantry moved from Albania to Yugoslavia
2 infantry moved from Germany to Poland
Place Units - Germans
3 infantry placed in Volgograd
1 infantry placed in Ukraine
3 infantry placed in Novgorod
2 armour and 6 mech_infantrys placed in Germany
3 infantry placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,6,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 1.00