look familiar?
;)
0e757c02-52a5-49dd-84e2-fd465fba9099-image.png
Yup had a fantastic Thanksgiving. Hope yours was great as well! I’ll use this save file and change it to the new board format so you should be able to directly post.
Test summary from TripleA, engine version: 1.9, time: 6:40:25 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Non Combat Move - Italians
2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 bomber moved from Southern Italy to Western Germany
Turn Complete - Italians
Italians collect 14 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 15 Sea Zone
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
3 fighters moved from Java to India
1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from United Kingdom to Algeria
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Algeria: 1 infantry
EDIT: Adding units owned by French to Tunisia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 90 Sea Zone to 87 Sea Zone
3 artilleries and 1 infantry moved from Normandy Bordeaux to France
3 aaGuns, 6 artilleries and 20 infantry moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Romania to Eastern Poland
4 infantry moved from Greece to Bulgaria
3 armour moved from Greece to Romania
2 bombers and 2 tactical_bombers moved from Southern Italy to Western Germany
11 armour and 9 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 infantry placed in Western Germany
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
4 mech_infantrys moved from Novgorod to Karelia
4 mech_infantrys moved from Karelia to Finland
1 armour moved from Novgorod to Vyborg
1 armour moved from Vyborg to Finland
1 fighter moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Archangel to Finland
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 artillery and 4 infantry moved from Amur to Sakha
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Finland
Russians attack with 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 5 infantry
Russians roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 3/8 hits, 2.83 expected hits
Germans roll dice for 5 infantry in Finland, round 2 : 2/5 hits, 1.67 expected hits
2 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Finland, round 3 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Finland, round 3 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 4 mech_infantrys
Casualties for Germans: 5 infantry
Battle in Sakha
Russians attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Sakha, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns and 13 infantry moved from Amur to Buryatia
1 tactical_bomber moved from Finland to Nenetsia
2 fighters moved from Finland to Nenetsia
1 armour moved from Samara to Nenetsia
5 artilleries and 19 infantry moved from Belarus to Bryansk
3 artilleries and 7 infantry moved from Western Ukraine to Bryansk
3 artilleries and 2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Chahar to Suiyuyan
2 bombers moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Japanese creates battle in territory 36 Sea Zone
Battle in Java
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Java from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 2 bombers and 4 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers and 4 infantry in Kwangtung, round 2 : 3/6 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
British defend with 1 battleship
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
British roll dice for 1 battleship in 36 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Non Combat Move - Japanese
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 aaGun moved from Jehol to Anhwe
3 mech_infantrys moved from Kiangsu to Kweichow
7 fighters and 4 tactical_bombers moved from Jehol to Kwangsi
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Kweichow
Place Units - Japanese
2 transports placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
2 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
Combat Hit Differential Summary :
British : 0.00
Chinese : 0.67
UK_Pacific : -0.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Wake Island
1 fighter moved from Western United States to Midway
1 fighter moved from Eastern United States to 26 Sea Zone
2 fighters moved from 102 Sea Zone to Western United States
1 destroyer and 1 submarine moved from 101 Sea Zone to 28 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
2 bombers placed in Western United States
1 carrier placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
9 infantry moved from Kansu to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Burma to Shan State
2 fighters moved from India to Shan State
2 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
Combat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 2 : 0/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 3 : 0/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 1 fighter and 2 infantry in Iraq, round 4 : 2/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 4 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
1 infantry retreated to Persia
British roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Iraq, round 6 : 0/1 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Iraq, round 7 : 0/1 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Iraq, round 8 : 1/1 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter moved from Iraq to Persia
1 infantry moved from Persia to Eastern Persia
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Union of South Africa to Egypt
1 transport moved from 82 Sea Zone to 71 Sea Zone
2 armour moved from Tunisia to Tobruk
1 fighter and 1 tactical_bomber moved from Algeria to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Shan State to India
3 aaGuns, 10 infantry and 2 mech_infantrys moved from Burma to India
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Western United States
1 artillery and 2 infantry moved from Quebec to Eastern United States
Place Units - British
1 fighter and 2 mech_infantrys placed in Egypt
1 airfield placed in Trans-Jordan
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,2,2,5,4,1,6
UK_Pacific collect 10 PUs (4 lost to blockades); end with 11 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
British : -2.67
Chinese : -0.33
Neutral_Axis : -2.33
Japanese : -1.00
After Italy goes, ANZAC is going to hit the fleet off of Java with everything. How do you want me to prioritize hits on that one?
P.s. I think I forgot to move my infantry and artillery from Ethiopia to Kenya on NCM. Would you mind doing that for me?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Wake Island
1 fighter moved from Western United States to Midway
1 fighter moved from Eastern United States to 26 Sea Zone
2 fighters moved from 102 Sea Zone to Western United States
1 destroyer and 1 submarine moved from 101 Sea Zone to 28 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
2 bombers placed in Western United States
1 carrier placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
9 infantry moved from Kansu to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Burma to Shan State
2 fighters moved from India to Shan State
2 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
Combat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 2 : 0/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 3 : 0/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 1 fighter and 2 infantry in Iraq, round 4 : 2/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 4 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
1 infantry retreated to Persia
British roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Iraq, round 6 : 0/1 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Iraq, round 7 : 0/1 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Iraq, round 8 : 1/1 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter moved from Iraq to Persia
1 infantry moved from Persia to Eastern Persia
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Union of South Africa to Egypt
1 transport moved from 82 Sea Zone to 71 Sea Zone
2 armour moved from Tunisia to Tobruk
1 fighter and 1 tactical_bomber moved from Algeria to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Shan State to India
3 aaGuns, 10 infantry and 2 mech_infantrys moved from Burma to India
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Western United States
1 artillery and 2 infantry moved from Quebec to Eastern United States
Place Units - British
1 fighter and 2 mech_infantrys placed in Egypt
1 airfield placed in Trans-Jordan
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,2,2,5,4,1,6
UK_Pacific collect 10 PUs (4 lost to blockades); end with 11 PUs
Some Units in India change ownership: 6 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Kenya: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Ethiopia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -2.67
Chinese : -0.33
Neutral_Axis : -2.33
Japanese : -1.00
Nevermind, I see I saved it before hitting the post button so I made the edit and re-posted.
Trying to take my turn but the dice server isn’t working for me. I’ll try again later.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
Place Units - Italians
1 mech_infantry placed in Northern Italy
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea Zone
3 submarines moved from 54 Sea Zone to 55 Sea Zone
3 submarines moved from 55 Sea Zone to 42 Sea Zone
3 fighters moved from India to 42 Sea Zone
I’m taking ANZAC all in on 42. How do you want me to apply hits if they are subs vs fighters/destroyer.
Might have to prioritize round by round, but round 1 at least should be 1 hit on bb and carrier, then sink the carrier, then sink the cruiser.
Yeah it’s really hard to make a call on this fight without seeing the first roll. Maybe we can just do this one live-ish? Just post the game file when you roll for your hits and I need to assign casualties.
I’m not super savvy with saving/posting mid battle, and also it’s going to be messy because it will want me to assign the sub hits before it will even do the other rolls…
How about we just do the rolls on the forum turn by turn? I’m assuming the dice roller still works but haven’t used it in a while.
Anyway, I’m out for tonight and have to go find out how to use the forum dice roller again because I forget the function.
Testing the forum dice roller…
:aaa 1@2 1@3 1@4: