BSD (Allies) vs SImon33 (Axis) BM3

  • '19 '17 '16

    hf

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber and 1 destroyer; Remaining resources: 2 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia

    triplea_43732_Ger1.tsvg


  • Scramble SZ 111

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber and 1 destroyer; Remaining resources: 2 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                        Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 0/2 hits, 0.83 expected hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour in Normandy Bordeaux, round 4 : 1/1 hits, 0.50 expected hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                    British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                        1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                    Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 battleship and 1 cruiser
                    Casualties for French: 1 cruiser
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/4 hits, 2.50 expected hits
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Units damaged: 1 battleship owned by the Germans
                        1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                    1 battleship owned by the Germans retreated to 112 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 34
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 106 Sea Zone
                        1 transport owned by the British lost in 106 Sea Zone
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Yugoslavia
                    Germans attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/9 hits, 3.33 expected hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                        4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                        Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 4/8 hits, 3.17 expected hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_Allies: 5 infantry
                Battle in France
                    Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
                    British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                        Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 : 5/17 hits, 5.17 expected hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
                        1 aaGun owned by the French, 5 infantry owned by the Germans and 4 infantry owned by the French lost in France
                        Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in France, round 3 : 3/12 hits, 4.33 expected hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3.00 expected hits
                        1 infantry owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in France
                        Germans roll dice for 5 armour, 2 artilleries and 3 mech_infantrys in France, round 4 : 3/10 hits, 4.00 expected hits
                        French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 4 : 1/4 hits, 2.00 expected hits
                        1 armour owned by the French, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
                        Germans roll dice for 5 armour, 2 artilleries and 2 mech_infantrys in France, round 5 : 3/9 hits, 3.83 expected hits
                        French roll dice for 1 fighter in France, round 5 : 1/1 hits, 0.67 expected hits
                        1 artillery owned by the Germans and 1 fighter owned by the French lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 5 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 23
                    Casualties for Germans: 1 artillery, 6 infantry and 2 mech_infantrys
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
                triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French

    Non Combat Move - Germans
                2 aaGuns moved from Western Germany to Holland Belgium
                3 tactical_bombers moved from 110 Sea Zone to Holland Belgium
                1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
                1 bomber and 3 fighters moved from 110 Sea Zone to Western Germany
                1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                2 infantry moved from Denmark to Western Germany
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 armour and 2 infantry moved from Slovakia Hungary to Poland
                3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
                2 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 infantry moved from Romania to Slovakia Hungary
                1 tactical_bomber moved from Yugoslavia to Southern Italy
                1 fighter moved from Yugoslavia to Tobruk
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                2 artilleries placed in Germany
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    Germans : -2.00
        British : -0.50
        French : -0.33
        Neutral_Allies : 0.00

    triplea_43732_Ger1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                1 infantry moved from Archangel to Belarus
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Ukraine to Bryansk
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Bessarabia to Western Ukraine
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Belarus
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                6 infantry moved from Amur to Buryatia
                1 submarine moved from 127 Sea Zone to 124 Sea Zone
                2 infantry moved from Caucasus to Rostov

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    triplea_43732_Rus1.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery moved from Kwangsi to Hunan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                3 infantry moved from Kwangsi to Yunnan
                1 fighter moved from Formosa to Hunan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                2 bombers moved from Japan to Yunnan
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 6/10 hits, 4.33 expected hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 3.00 expected hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/5 hits, 2.67 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                        1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter and 2 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                1 aaGun, 4 infantry and 1 mech_infantry moved from Manchuria to Jehol
                1 artillery, 2 infantry and 1 mech_infantry moved from Jehol to Anhwe
                4 infantry moved from Korea to Manchuria
                1 fighter moved from Korea to 35 Sea Zone
                1 fighter moved from Okinawa to Kwangsi
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour moved from 36 Sea Zone to French Indo China
                1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
                2 carriers, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    Chinese : 0.33
        Japanese : 2.00

    triplea_43732_Jap1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Philippines to Guam
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Eastern United States
                1 bomber moved from Central United States to Eastern United States
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 marine placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    triplea_43732_Ame1.tsvg


  • Something is going wrong with the dice server.  I can’t roll my Chinese combat.


  • could you confirm your dice server email for me?  Something is not working properly with the dice server.

  • '19 '17 '16

    @BSD:

    could you confirm your dice server email for me?  Something is not working properly with the dice server.

    Looks right to me. What are you getting?


  • An error message that says the dice server is not working and that the most likely explanation is that the dice server email does not exist.

  • '19 '17 '16

    A couple of people with old Java versions have reported issues: https://www.axisandallies.org/forums/index.php?topic=43667.0

    I can’t help much more without more info.


  • It seems odd that it is this game that’s doing it and not any of my other games.

  • '19 '17 '16

    It’s happened that way before. I agree that it’s strange though.


  • Ok, I’m tired tonight so I will trouble shoot the problem more in the morning.


  • I tried to update my Java and it told me that Java application is not supported by Google Chrome.  I tried it with Microsoft Edge and it told me that it wasn’t supported by Microsoft Edge anymore.  So I’m not sure what to try next.

  • '19 '17 '16

    There should be an offline installer somewhere. Here actually: https://java.com/en/download/manual.jsp


  • I’m not sure what to do here.  I installed Java from the link you gave and I restarted my computer after and it still is giving me the error message.

  • '19 '17 '16

    Bummer. Perhaps if you can post the info in the Software forum, including the “Properties” panel from the Debug|Show Console window.

    Then we might be able to help more. These issues are really frustrating. In 1.8 Java was packaged in with the installer, making it very large but at least it had a lot less issues.


  • Shall we just cancel this game since I am unable to roll combats and I’m not tech savey enough to trouble shoot the problem?

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