BSD (Allies) vs SImon33 (Axis) BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                1 infantry moved from Archangel to Belarus
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Ukraine to Bryansk
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Bessarabia to Western Ukraine
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Belarus
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                6 infantry moved from Amur to Buryatia
                1 submarine moved from 127 Sea Zone to 124 Sea Zone
                2 infantry moved from Caucasus to Rostov

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    triplea_43732_Rus1.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery moved from Kwangsi to Hunan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                3 infantry moved from Kwangsi to Yunnan
                1 fighter moved from Formosa to Hunan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                2 bombers moved from Japan to Yunnan
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 6/10 hits, 4.33 expected hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 3.00 expected hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/5 hits, 2.67 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                        1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter and 2 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                1 aaGun, 4 infantry and 1 mech_infantry moved from Manchuria to Jehol
                1 artillery, 2 infantry and 1 mech_infantry moved from Jehol to Anhwe
                4 infantry moved from Korea to Manchuria
                1 fighter moved from Korea to 35 Sea Zone
                1 fighter moved from Okinawa to Kwangsi
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour moved from 36 Sea Zone to French Indo China
                1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
                2 carriers, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    Chinese : 0.33
        Japanese : 2.00

    triplea_43732_Jap1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Philippines to Guam
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Eastern United States
                1 bomber moved from Central United States to Eastern United States
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 marine placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    triplea_43732_Ame1.tsvg


  • Something is going wrong with the dice server.  I can’t roll my Chinese combat.


  • could you confirm your dice server email for me?  Something is not working properly with the dice server.

  • '19 '17 '16

    @BSD:

    could you confirm your dice server email for me?  Something is not working properly with the dice server.

    Looks right to me. What are you getting?


  • An error message that says the dice server is not working and that the most likely explanation is that the dice server email does not exist.

  • '19 '17 '16

    A couple of people with old Java versions have reported issues: https://www.axisandallies.org/forums/index.php?topic=43667.0

    I can’t help much more without more info.


  • It seems odd that it is this game that’s doing it and not any of my other games.

  • '19 '17 '16

    It’s happened that way before. I agree that it’s strange though.


  • Ok, I’m tired tonight so I will trouble shoot the problem more in the morning.


  • I tried to update my Java and it told me that Java application is not supported by Google Chrome.  I tried it with Microsoft Edge and it told me that it wasn’t supported by Microsoft Edge anymore.  So I’m not sure what to try next.

  • '19 '17 '16

    There should be an offline installer somewhere. Here actually: https://java.com/en/download/manual.jsp


  • I’m not sure what to do here.  I installed Java from the link you gave and I restarted my computer after and it still is giving me the error message.

  • '19 '17 '16

    Bummer. Perhaps if you can post the info in the Software forum, including the “Properties” panel from the Debug|Show Console window.

    Then we might be able to help more. These issues are really frustrating. In 1.8 Java was packaged in with the installer, making it very large but at least it had a lot less issues.


  • Shall we just cancel this game since I am unable to roll combats and I’m not tech savey enough to trouble shoot the problem?

  • '19 '17 '16

    I’d rather fix the troubles. You haven’t given me or anyone any real information. But if you aren’t up for that we can cancel the game.


  • What more information would you like? I get to China’s combat roll and it says that it cannot find the dice server and gives me a list of possible reasons. I’ve updated Java and it doesn’t seem to help. Not sure what to do next.

  • '19 '17 '16

    @simon33 said in BSD (Allies) vs SImon33 (Axis) BM3:

    Bummer. Perhaps if you can post the info in the Software forum, including the “Properties” panel from the Debug|Show Console window.

    Then we might be able to help more. These issues are really frustrating. In 1.8 Java was packaged in with the installer, making it very large but at least it had a lot less issues.


  • Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2
    Contacting dice.tripleawarclub.org
    Contacted :<html>
    <head><title>400 The plain HTTP request was sent to HTTPS port</title></head>
    <body bgcolor=“white”>
    <center><h1>400 Bad Request</h1></center>
    <center>The plain HTTP request was sent to HTTPS port</center>
    <hr><center>nginx/1.10.3 (Ubuntu)</center>
    </body>
    </html>

    An error has occured!
    Possible reasons the error could have happened:
    1: An invalid e-mail address
    2: Firewall could be blocking TripleA from connecting to the Dice Server
    3: The e-mail address does not exist
    4: An unknown error, please see the error console and consult the forums for help
    Visit https://forums.triplea-game.org/ for extra help
    Text from dice server:
    <html>
    <head><title>400 The plain HTTP request was sent to HTTPS port</title></head>
    <body bgcolor=“white”>
    <center><h1>400 Bad Request</h1></center>
    <center>The plain HTTP request was sent to HTTPS port</center>
    <hr><center>nginx/1.10.3 (Ubuntu)</center>
    </body>
    </html>

    java.io.IOException: Cound not find start index, text returned is:<html>
    <head><title>400 The plain HTTP request was sent to HTTPS port</title></head>
    <body bgcolor=“white”>
    <center><h1>400 Bad Request</h1></center>
    <center>The plain HTTP request was sent to HTTPS port</center>
    <hr><center>nginx/1.10.3 (Ubuntu)</center>
    </body>
    </html>

    at games.strategy.engine.random.PropertiesDiceRoller.getDice(PropertiesDiceRoller.java:192)
    at games.strategy.engine.random.PBEMDiceRoller$HttpDiceRollerDialog.rollInSeperateThread(PBEMDiceRoller.java:238)
    at java.lang.Thread.run(Unknown Source)
    

Suggested Topics

  • 28
  • 45
  • 63
  • 22
  • 84
  • 143
  • 42
  • 100
Axis & Allies Boardgaming Custom Painted Miniatures

80

Online

17.7k

Users

40.3k

Topics

1.8m

Posts